The Malboro is a gigantic plant with an enormous mouth taking up much of its body with tentacles and roots sprouting out of the rest, claiming a spot as the boss of the Mushroom Forest in Final Fantasy Crystal Chronicles. It begins as a small bit of vegetation, then expands rapidly to fill up the entire path through the end of Mushroom Forest.
The Malboro has one of the most well rounded list of attacks. It can attack nearly the entire field from where it sits, inflict three different statuses, as well as manipulate the players' locations. Its biggest weakness is that it cannot move, meaning the party is able to more freely strategize locations. However, if the caravanners try to remain too far from the boss, it will suck them in with powerful gusts of wind.
- Roots - The most common attack the Malboro uses is digging its tentacle roots into the ground and having them burst at sporadic points surrounding it. There is a small time window in which the roots will cause the spot from which they will emerge to glow, giving a couple seconds to dodge. If a root hits, it will cause a decent amount of physical damage
- Slow - When a small clock-like image appears on the field, the Malboro begins to cast this wide ranged spell which slows any player close enough. It will reach about half the width of the field, so avoiding it requires a great distance.
- Bad Breath - The Malboro will swirl around for a few seconds, then emit a green noxious gas, its signature attack, Bad Breath. Unlike the traditional attack, it will only poison those it hits rather than inflicting several statuses at once.
- Curse - When the caravanners are far enough away, the Malboro will start casting a spell focused on a small black orb. When it combusts, anyone nearby becomes cursed, halving all their stats. Its range and speed are both fairly poor, so dodging it should not be a problem.
- Blizzaga - In later cycles, the colossal plant will gain Blizzaga. This spell has a very wide range and can freeze anyone that does not have two levels of protection against freezing. If a character has a Frost piece of equipment and has the chalice's element set to water, they will only suffer damage without freezing. Otherwise, flee to the rear of the stage and return when the spell is finished.
Support Monsters Edit
In the earliest cycle, the massive plant beast will be supported by two plants. Like the Malboro itself, they will not move; they just attack from where they sit. Just like the rest of the level, running around behind them makes these very easy to kill. Later in the game the plants become more powerful, and a worm will join them, running around causing light damage. None of the monsters cause any real problems unless the hero gets afflicted with a status by the boss.
As with most bosses, the best strategy to beat the Malboro is to exterminate its supports and then move on to charge full out. After the plants and/or worms are dead, run up to the massive beast and begin the attack. Fire is the best spell to use, though a constant barrage of physical assaults works well too. This fight is all about changing your location; since it cannot move, it tries to compensate with wide ranged attacks.
Start on one side of the Malboro, attacking continuously, then switch sides if Bad Breath, Slowga, or Blizzaga begins, only breaking to pick off the support monsters. The boss is fairly easy until the third cycle, where the plants are stone, he has Blizzaga and Curse, and a worm will follow you throughout the battle. Firaga will make short work of the worm and deal heavy damage to the Malboro, but the Stone Plants are immune to Fire, Blizzard, and Thunder attacks.
Selkies may have the easiest time, as their rackets have a decent range and damage. Lilties and Clavats should watch for the plants' projectile seed attack, as it will stun the player for a second, which the Malboro may continue the assault with Slowga or Blizzaga.