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{{sideicon|XIII2}} |
{{sideicon|XIII2}} |
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+ | {{infobox enemy |
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− | {{FFXIII-2 Enemies |
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+ | | release = XIII2 |
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| name = Major Moblin |
| name = Major Moblin |
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+ | | japanese = モブリンセンター |
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+ | | romaji = Moburinsentā |
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− | | Chain Res = 80 |
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− | | Fire = Halved |
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− | | Ice = Halved |
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− | | Lightning = Halved |
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− | | Wind = Halved |
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− | | Physical = Halved |
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− | | Magical = - |
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− | | Debrave = - |
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− | | Defaith = - |
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− | | Subtype = [[Goblin (enemy)#Final Fantasy XIII-2|Goblin]] |
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− | | Recruit Chance = 10% |
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− | | Common Drop = Vitality Essence (30%) |
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− | | Rare Drop = Royal Armlet (5%) |
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− | | Abilities = Goblinhancement, [[Curasa]] |
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The '''Major Moblin''' is an enemy in ''[[Final Fantasy XIII-2]]''. It always appears with three subordinate [[Moblin (Final Fantasy XIII-2)|Moblins]]. It not only enhances its troops but heals them as well. Both Moblin types replace the [[Gancanagh]] and Ace leader as the predominant Goblin types in the [[Archylte Steppe#Enemy Formations|Clearwater Marshes]] during Rainy weather. |
The '''Major Moblin''' is an enemy in ''[[Final Fantasy XIII-2]]''. It always appears with three subordinate [[Moblin (Final Fantasy XIII-2)|Moblins]]. It not only enhances its troops but heals them as well. Both Moblin types replace the [[Gancanagh]] and Ace leader as the predominant Goblin types in the [[Archylte Steppe#Enemy Formations|Clearwater Marshes]] during Rainy weather. |
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+ | |||
+ | ==Stats== |
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+ | {{infobox enemy stats XIII2 |
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+ | | location = [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]] -??? AF- (Stonestump Wastelands, Grave Ridge, Clearwater Marshes) |
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+ | | subtype = Goblin |
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+ | | chain resistance = 80 |
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+ | | recruit chance = 10 |
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+ | | fire = Halves |
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+ | | ice = Halves |
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+ | | lightning = Halves |
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+ | | wind = Halves |
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+ | | physical = Halves |
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+ | | magical = |
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+ | | debrave = |
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+ | | defaith = |
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+ | | common drop = [[Final Fantasy XIII-2 items#Vitality Essence|Vitality Essence]] |
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+ | | rare drop = [[Final Fantasy XIII-2 items#Royal Armlet|Royal Armlet]] |
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+ | | common drop rate = 30 |
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+ | | rare drop rate = 5 |
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+ | | abilities = [[Final Fantasy XIII-2 enemy abilities#Goblinhancement|Goblinhancement]], [[Final Fantasy XIII-2 enemy abilities#Curasa|Curasa]] |
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+ | }} |
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==Battle== |
==Battle== |
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==[[Paradigm Pack]]== |
==[[Paradigm Pack]]== |
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− | + | ===Monster stats=== |
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+ | {{Infobox paradigm pack XIII2 |
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+ | | name = Major Moblin |
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− | | |
+ | | role = Sentinel |
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+ | | location = [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]] -??? AF- (Stonestump Wastelands, Grave Ridge, Clearwater Marshes) |
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− | |Start Grade = 3 |
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− | | |
+ | | hp = 1176 |
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+ | | strength = 71 |
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+ | | magic = 77 |
− | | |
+ | | atb segments = 3 |
− | | |
+ | | start grade = 3 |
− | | |
+ | | max level = 45 |
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− | |Innate Affinities = Halves: Physical, all Elements |
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− | |Description = Deal physical damage to target. Input Type: Complex |
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+ | | fire = Halves |
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− | |1Ability = [[Provoke (status)|Provoke]] |
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+ | | ice = Halves |
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− | |1Description = Entice enemies in range to attack you. |
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+ | | lightning = Halves |
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− | | |
+ | | wind = Halves |
+ | | physical = Halves |
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− | |1Infusible = Yes |
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+ | | magical = |
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− | |2Ability = Steelguard |
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+ | | statuses = |
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− | |2Description = Defend, boosting physical and magic resistance each time you are attacked. |
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− | |2Infusible = Yes |
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− | |3Ability = Feral Speed II |
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− | |3Description = Increases the Feral Link gauge charge rate. |
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− | |3Infusible = No |
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− | |4Ability = Fringeward |
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− | |4Description = Reduces AOE damage taken by allies when Sentinel is included in attack. |
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− | |4Type = Auto |
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− | |4Infusible = Yes |
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− | |5Ability = Resist Physical: +5% |
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− | |5Description = Increases physical resistance by 5%. |
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− | |5Level = 4 |
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− | |5Infusible = Yes |
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− | |6Ability = Resist Physical: +15% |
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− | |6Description = Increases physical resistance by 15%. |
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− | |6Level = 7 |
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− | |6Infusible = Yes |
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− | |7Ability = Vendetta |
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− | |7Description = Guard then counterattack, damage increases when attacked during guard. |
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− | |7Level = 13 |
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− | |7Infusible = Yes |
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− | |8Ability = Resist Physical +26% |
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− | |8Description = Increases physical resistance by 26%. |
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− | |8Level = 20 |
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− | |8Infusible = Yes |
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− | |9Ability = Element Guard |
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− | |9Description = Guard while increasing party's elemental resistance. |
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− | |9Level = 26 |
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− | |9Infusible = Yes |
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− | |10Ability = Strength +10% |
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− | |10Description = Increases Strength by 10%. |
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− | |10Level = 30 |
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− | |10Infusible = Yes |
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− | |11Ability = Auto-Bravery |
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− | |11Description = Casts Bravery at the start of battle with a 60 second duration. |
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− | |11Level = 40 |
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− | |11Infusible = Yes |
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}} |
}} |
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+ | |||
+ | ===Abilities=== |
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+ | {|class="half-width XIII2 sortable article-table" style="text-align:center" |
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+ | |-class="a" |
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+ | !width="36%"|Ability |
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+ | !width="20%" data-sort-type="number"|Level |
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+ | !width="24%"|Type |
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+ | !width="20%"|Infuse |
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+ | |- |
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+ | !class="b"|[[Sentinel (Final Fantasy XIII-2)#Provoke|Provoke]] |
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+ | |{{Y}} |
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+ | |- |
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+ | !class="b"|[[Sentinel (Final Fantasy XIII-2)#Steelguard|Steelguard]] |
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+ | |{{Y}} |
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+ | |- |
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+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Feral Speed|Feral Speed II]] |
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+ | |Initial |
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+ | |{{X}} |
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+ | |- |
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+ | !class="b"|[[Sentinel (Final Fantasy XIII-2)#Fringeward|Fringeward]] |
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+ | |3 |
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+ | |Auto |
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+ | |{{Y}} |
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+ | |- |
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+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +5%]] |
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+ | |4 |
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+ | |{{Y}} |
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+ | |- |
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+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +15%]] |
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+ | |7 |
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+ | |{{Y}} |
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+ | |- |
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+ | !class="b"|[[Sentinel (Final Fantasy XIII-2)#Vendetta|Vendetta]] |
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+ | |13 |
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+ | |{{Y}} |
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+ | |- |
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+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +26%]] |
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+ | |20 |
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+ | |{{Y}} |
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+ | |- |
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+ | !class="b"|[[Sentinel (Final Fantasy XIII-2)#Element Guard|Element Guard]] |
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+ | |26 |
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+ | |{{Y}} |
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+ | |- |
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+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Strength: +X%|Strength: +10%]] |
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+ | |30 |
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+ | |{{Y}} |
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+ | |- |
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+ | !class="b"|[[Final Fantasy XIII-2 passive abilities#Auto-Bravery|Auto-Bravery]] |
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+ | |40 |
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+ | |{{Y}} |
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+ | |} |
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==Etymology== |
==Etymology== |
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*[[Munchkin Maestro (Final Fantasy XIII-2)|Munchkin Maestro]] |
*[[Munchkin Maestro (Final Fantasy XIII-2)|Munchkin Maestro]] |
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*[[Moblin (Final Fantasy XIII-2)|Moblin]] |
*[[Moblin (Final Fantasy XIII-2)|Moblin]] |
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− | *[[Buccaboo]] |
+ | *[[Buccaboo (Final Fantasy XIII-2)|Buccaboo]] |
*[[Buccaboo Ace]] |
*[[Buccaboo Ace]] |
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*[[Gancanagh]] |
*[[Gancanagh]] |
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*[[Goblin Ω]] |
*[[Goblin Ω]] |
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− | [[Category:Final Fantasy XIII-2 |
+ | [[Category:Enemies in Final Fantasy XIII-2]] |
[[Category:Final Fantasy XIII-2 Sentinel Monsters]] |
[[Category:Final Fantasy XIII-2 Sentinel Monsters]] |
Revision as of 03:40, 7 January 2020
Template:Sideicon The Major Moblin is an enemy in Final Fantasy XIII-2. It always appears with three subordinate Moblins. It not only enhances its troops but heals them as well. Both Moblin types replace the Gancanagh and Ace leader as the predominant Goblin types in the Clearwater Marshes during Rainy weather.
Stats
Battle
The Major Moblin can bestow a large number of beneficial status effects on its minions, can cure them, and has a large amount of HP and high defenses, and should not be underestimated even by an experienced party.
Strategy
The player should take down the Moblins as quickly as possible in order to prevent the Major Moblin from using Goblinhancement on them, and then focus on the Major Moblin who is not much of a threat alone. The player can use a Saboteur to take advantage of its susceptibility to certain status effects to make the battle easier.
If the Major Moblin is defeated before the Moblins, a Moblin might use Rise to Power and become a new Major Moblin, but after one Moblin has risen to power, no other Moblins will, even if the second Major Moblin is defeated. It will also only have the HP that it had as a Moblin and thus will be easier to defeat than the original.
Paradigm Pack
Monster stats
Abilities
Ability | Level | Type | Infuse |
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Provoke | Initial | Command | |
Steelguard | Initial | Command | |
Feral Speed II | Initial | Passive | |
Fringeward | 3 | Auto | |
Resist Physical: +5% | 4 | Passive | |
Resist Physical: +15% | 7 | Passive | |
Vendetta | 13 | Command | |
Resist Physical: +26% | 20 | Passive | |
Element Guard | 26 | Command | |
Strength: +10% | 30 | Passive | |
Auto-Bravery | 40 | Passive |
Etymology
Moblin is a portmanteau of "mob" and "goblin." goblin is a small, mischievous creature found in many European folk tales and legends. The word "goblin" comes from the Norman French word Gobelinus, the name of a ghost that haunted the town of Évreux in the 12th century.
ARelated enemies
- Goblin
- Goblin Chieftain
- Munchkin
- Munchkin Maestro
- Moblin
- Buccaboo
- Buccaboo Ace
- Gancanagh
- Gancanagh Ace