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{{sideicon|XIII2}}
 
{{sideicon|XIII2}}
{{FFXIII-2 Enemies
+
{{Enemy
  +
| release = XIII2
 
| name = Major Moblin
 
| name = Major Moblin
| Japanese = モブリンセンター
+
| image = FFXIII-2 Major Moblin.png
| Romaji = Moburinsentā
+
| japanese = モブリンセンター
| image = [[File:FFXIII-2 Major Moblin.png|200px]]
+
| romaji = Moburinsentā
| HP = 61000
+
| location = [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]] -??? AF- (Stonestump Wastelands, Grave Ridge, Clearwater Marshes)
| Strength = 257
 
| Magic = 257
 
| Stagger = 235%
 
| Chain Res = 80
 
| Keep = 25
 
| Launch = Weakness
 
| Libra = 40
 
| CP = 144
 
| Gil = 260
 
| Fire = Halved
 
| Ice = Halved
 
| Lightning = Halved
 
| Wind = Halved
 
| Physical = Halved
 
| Magical = -
 
| Deprotect = 30%
 
| Deshell = 30%
 
| Slow = 90%
 
| Poison = 30%
 
| Imperil = 90%
 
| Curse = -
 
| Pain = 90%
 
| Fog = 90%
 
| Debrave = -
 
| Defaith = -
 
| Daze = 90%
 
| Wound = -
 
| Death = -
 
| Dispel = -
 
| Provoke = 30%
 
| Location = The [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]] -Year Unknown- (Stonestump Wastelands, Grave Ridge, Clearwater Marshes)
 
| Type = [[Feral Creature]]
 
| Subtype = [[Goblin (creature)#Final Fantasy XIII-2|Goblin]]
 
| Recruit Chance = 10%
 
| Common Drop = Vitality Essence (30%)
 
| Rare Drop = Royal Armlet (5%)
 
| Abilities = Goblinhancement, [[Curasa]]
 
| Notes = - Susceptible to Deshell.<br/>- Susceptible to Imperil.<br/>- Susceptible to Poison.<br/>- Capable of bestowing Bravery.
 
 
}}
 
}}
 
The '''Major Moblin''' is an enemy in ''[[Final Fantasy XIII-2]]''. It always appears with three subordinate [[Moblin (Final Fantasy XIII-2)|Moblins]]. It not only enhances its troops but heals them as well. Both Moblin types replace the [[Gancanagh]] and Ace leader as the predominant Goblin types in the [[Archylte Steppe#Enemy Formations|Clearwater Marshes]] during Rainy weather.
 
The '''Major Moblin''' is an enemy in ''[[Final Fantasy XIII-2]]''. It always appears with three subordinate [[Moblin (Final Fantasy XIII-2)|Moblins]]. It not only enhances its troops but heals them as well. Both Moblin types replace the [[Gancanagh]] and Ace leader as the predominant Goblin types in the [[Archylte Steppe#Enemy Formations|Clearwater Marshes]] during Rainy weather.
  +
  +
==Stats==
  +
{{XIII2 Enemy Stats
  +
| location = [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]] -??? AF- (Stonestump Wastelands, Grave Ridge, Clearwater Marshes)
  +
| type = Feral Creature
  +
| subtype = Goblin
  +
| hp = 61000
  +
| strength = 257
  +
| magic = 257
  +
| stagger = 235
  +
| chain resistance = 80
  +
| cp = 144
  +
| gil = 260
  +
| keep = 25
  +
| launch = Weakness
  +
| libra = 40
  +
| recruit name = Major Moblin
  +
| recruit chance = 10
  +
| fire = Halves
  +
| ice = Halves
  +
| lightning = Halves
  +
| wind = Halves
  +
| physical = Halves
  +
| magical =
  +
| deprotect = 30
  +
| deshell = 30
  +
| slow = 90
  +
| poison = 30
  +
| imperil = 90
  +
| curse =
  +
| pain = 90
  +
| fog = 90
  +
| daze = 90
  +
| debrave =
  +
| defaith =
  +
| death =
  +
| dispel =
  +
| wound =
  +
| provoke = 30
  +
| common drop = [[List of Final Fantasy XIII-2 items#Vitality Essence|Vitality Essence]]
  +
| rare drop = [[List of Final Fantasy XIII-2 items#Royal Armlet|Royal Armlet]]
  +
| common drop rate = 30
  +
| rare drop rate = 5
  +
| abilities = [[List of Final Fantasy XIII-2 enemy abilities#Goblinhancement|Goblinhancement]], [[List of Final Fantasy XIII-2 enemy abilities#Curasa|Curasa]]
  +
| notes = - Susceptible to Deshell.<br/>- Susceptible to Imperil.<br/>- Susceptible to Poison.<br/>- Capable of bestowing Bravery.
  +
}}
   
 
==Battle==
 
==Battle==
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==[[Paradigm Pack]]==
 
==[[Paradigm Pack]]==
{{XIII2 Monster
+
===Monster stats===
|Name = Major Moblin
+
{{XIII2 Paradigm Pack
|Role = Sentinel
+
| name = Major Moblin
|Traits = Well-Grown - Rare - Hearty
+
| role = Sentinel
|Composition = Biological
+
| feral link = Neo Goblin Rush
|Start Grade = 3
+
| location = [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]] -??? AF- (Stonestump Wastelands, Grave Ridge, Clearwater Marshes)
|Max Level = 45
+
| hp = 1176
|HP = 1176
+
| strength = 71
|Strength = 71
+
| magic = 77
|Magic = 77
+
| atb segments = 3
|ATB Segments = 3
+
| start grade = 3
|Stages = 3
+
| max level = 45
|Innate Affinities = Halves: Physical, all Elements
+
| stages = 3
|Feral Link = Neo Goblin Rush
+
| composition = Biological
|Description = Deal physical damage to target. Input Type: Complex
+
| traits = Well-Grown - Rare - Hearty
|1Ability = [[Provoke (status)|Provoke]]
+
| fire = Halves
|1Description = Entice enemies in range to attack you.
+
| ice = Halves
|1Type = Command
+
| lightning = Halves
|1Level = Initial
+
| wind = Halves
|1Infusible = Yes
+
| physical = Halves
|2Ability = Steelguard
+
| magical =
|2Description = Defend, boosting physical and magic resistance each time you are attacked.
+
| statuses =
|2Type = Command
 
|2Level = Initial
 
|2Infusible = Yes
 
|3Ability = Feral Speed II
 
|3Description = Increases the Feral Link gauge charge rate.
 
|3Type = Passive
 
|3Level = Initial
 
|3Infusible = No
 
|4Ability = Fringeward
 
|4Description = Reduces AOE damage taken by allies when Sentinel is included in attack.
 
|4Type = Auto
 
|4Level = 3
 
|4Infusible = Yes
 
|5Ability = Resist Physical: +5%
 
|5Description = Increases physical resistance by 5%.
 
|5Type = Passive
 
|5Level = 4
 
|5Infusible = Yes
 
|6Ability = Resist Physical: +15%
 
|6Description = Increases physical resistance by 15%.
 
|6Type = Passive
 
|6Level = 7
 
|6Infusible = Yes
 
|7Ability = Vendetta
 
|7Description = Guard then counterattack, damage increases when attacked during guard.
 
|7Type = Command
 
|7Level = 13
 
|7Infusible = Yes
 
|8Ability = Resist Physical +26%
 
|8Description = Increases physical resistance by 26%.
 
|8Type = Passive
 
|8Level = 20
 
|8Infusible = Yes
 
|9Ability = [[NulAll Guard|Element Guard]]
 
|9Description = Guard while increasing party's elemental resistance.
 
|9Type = Command
 
|9Level = 26
 
|9Infusible = Yes
 
|10Ability = Strength +10%
 
|10Description = Increases Strength by 10%.
 
|10Type = Passive
 
|10Level = 30
 
|10Infusible = Yes
 
|11Ability = Auto-Bravery
 
|11Description = Casts Bravery at the start of battle with a 60 second duration.
 
|11Type = Passive
 
|11Level = 40
 
|11Infusible = Yes
 
 
}}
 
}}
  +
  +
===Abilities===
  +
{|class="half-width XIII2 sortable table" style="text-align:center"
  +
|-class="a"
  +
!width="36%"|Ability
  +
!width="20%" data-sort-type="number"|Level
  +
!width="24%"|Type
  +
!width="20%"|Infuse
  +
|-
  +
!class="b"|[[Sentinel (Final Fantasy XIII-2)#Provoke|Provoke]]
  +
|Initial
  +
|Command
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Sentinel (Final Fantasy XIII-2)#Steelguard|Steelguard]]
  +
|Initial
  +
|Command
  +
|{{Y}}
  +
|-
  +
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Feral Speed|Feral Speed II]]
  +
|Initial
  +
|Passive
  +
|{{X}}
  +
|-
  +
!class="b"|[[Sentinel (Final Fantasy XIII-2)#Fringeward|Fringeward]]
  +
|3
  +
|Auto
  +
|{{Y}}
  +
|-
  +
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +5%]]
  +
|4
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +15%]]
  +
|7
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Sentinel (Final Fantasy XIII-2)#Vendetta|Vendetta]]
  +
|13
  +
|Command
  +
|{{Y}}
  +
|-
  +
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +26%]]
  +
|20
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[Sentinel (Final Fantasy XIII-2)#Element Guard|Element Guard]]
  +
|26
  +
|Command
  +
|{{Y}}
  +
|-
  +
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Strength: +X%|Strength: +10%]]
  +
|30
  +
|Passive
  +
|{{Y}}
  +
|-
  +
!class="b"|[[List of Final Fantasy XIII-2 passive abilities#Auto-Bravery|Auto-Bravery]]
  +
|40
  +
|Passive
  +
|{{Y}}
  +
|}
   
 
==Etymology==
 
==Etymology==

Revision as of 07:20, October 25, 2017

XIII2 wiki icon Template:Enemy The Major Moblin is an enemy in Final Fantasy XIII-2. It always appears with three subordinate Moblins. It not only enhances its troops but heals them as well. Both Moblin types replace the Gancanagh and Ace leader as the predominant Goblin types in the Clearwater Marshes during Rainy weather.

Stats

Template:XIII2 Enemy Stats

Battle

The Major Moblin can bestow a large number of beneficial status effects on its minions, can cure them, and has a large amount of HP and high defenses, and should not be underestimated even by an experienced party.

Strategy

The player should take down the Moblins as quickly as possible in order to prevent the Major Moblin from using Goblinhancement on them, and then focus on the Major Moblin who is not much of a threat alone. The player can use a Saboteur to take advantage of its susceptibility to certain status effects to make the battle easier.

If the Major Moblin is defeated before the Moblins, a Moblin might use Rise to Power and become a new Major Moblin, but after one Moblin has risen to power, no other Moblins will, even if the second Major Moblin is defeated. It will also only have the HP that it had as a Moblin and thus will be easier to defeat than the original.

Paradigm Pack

Monster stats

Template:XIII2 Paradigm Pack

Abilities

Ability Level Type Infuse
Provoke Initial Command Y
Steelguard Initial Command Y
Feral Speed II Initial Passive N
Fringeward 3 Auto Y
Resist Physical: +5% 4 Passive Y
Resist Physical: +15% 7 Passive Y
Vendetta 13 Command Y
Resist Physical: +26% 20 Passive Y
Element Guard 26 Command Y
Strength: +10% 30 Passive Y
Auto-Bravery 40 Passive Y

Etymology

Moblin is a portmanteau of "mob" and "goblin." A goblin is a small, mischievous creature found in many European folk tales and legends. The word "goblin" comes from the Norman French word Gobelinus, the name of a ghost that haunted the town of Évreux in the 12th century.

Related enemies

Final Fantasy XIII

Lightning Returns: Final Fantasy XIII

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