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(Added some stats.)
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Line 54: Line 54:
 
|Composition=Biological
 
|Composition=Biological
 
|Start Grade=3
 
|Start Grade=3
|Max Level=
+
|Max Level=45
 
|HP=1176
 
|HP=1176
 
|Strength=71
 
|Strength=71
 
|Magic=77
 
|Magic=77
  +
|ATB Segments=3
  +
|Stages=3
  +
|Innate Affinities=Halves: Physical/All Elements
 
|Feral Link=Neo Goblin Rush
 
|Feral Link=Neo Goblin Rush
 
|Description=Deal physical damage to target. Input Type: Complex
 
|Description=Deal physical damage to target. Input Type: Complex
Line 64: Line 67:
 
|1Type=Command
 
|1Type=Command
 
|1Level=Initial
 
|1Level=Initial
|1Infusible=
+
|1Infusible=Yes
 
|2Ability=Steelguard
 
|2Ability=Steelguard
 
|2Description=Defend, boosting physical and magic resistance each time you are attacked.
 
|2Description=Defend, boosting physical and magic resistance each time you are attacked.
 
|2Type=Command
 
|2Type=Command
 
|2Level=Initial
 
|2Level=Initial
|2Infusible=
+
|2Infusible=Yes
 
|3Ability=Feral Speed II
 
|3Ability=Feral Speed II
 
|3Description=Increases the Feral Link gauge charge rate.
 
|3Description=Increases the Feral Link gauge charge rate.
Line 76: Line 79:
 
|3Infusible=No
 
|3Infusible=No
 
|4Ability=Fringeward
 
|4Ability=Fringeward
  +
|4Description=Reduces AOE damage taken by allies when Sentinel is included in attack.
 
|4Type=Auto
 
|4Type=Auto
 
|4Level=3
 
|4Level=3
|4Infusible=
+
|4Infusible=Yes
 
|5Ability=Resist Physical: +5%
 
|5Ability=Resist Physical: +5%
 
|5Description=Increases physical resistance by 5%.
 
|5Description=Increases physical resistance by 5%.
 
|5Type=Passive
 
|5Type=Passive
 
|5Level=4
 
|5Level=4
|5Infusible=
+
|5Infusible=Yes
 
|6Ability=Resist Physical: +15%
 
|6Ability=Resist Physical: +15%
 
|6Description=Increases physical resistance by 15%.
 
|6Description=Increases physical resistance by 15%.
 
|6Type=Passive
 
|6Type=Passive
 
|6Level=7
 
|6Level=7
|6Infusible=
+
|6Infusible=Yes
 
|7Ability=Vendetta
 
|7Ability=Vendetta
  +
|7Description=Guard then counterattack, damage increases when attacked during guard.
 
|7Type=Command
 
|7Type=Command
 
|7Level=13
 
|7Level=13
|7Infusible=
+
|7Infusible=Yes
  +
|8Ability=Resist Physical +26%
  +
|8Description=Increases physical resistance by 26%.
  +
|8Type=Passive
  +
|8Level=20
  +
|8Infusible=Yes
  +
|9Ability=Element Guard
  +
|9Description=Guard while increasing party's elemental resistance.
  +
|9Type=Command
  +
|9Level=26
  +
|9Infusible=Yes
  +
|10Ability=Strength +10%
  +
|10Description=Increases Strength by 10%.
  +
|10Type=Passive
  +
|10Level=30
  +
|10Infusible=Yes
  +
|11Ability=Auto-Bravery
  +
|11Description=Casts Bravery at the start of battle with a 60 second duration.
  +
|11Type=Passive
  +
|11Level=40
  +
|11Infusible=Yes
  +
 
}}
 
}}
  +
==Related Enemies==
  +
*[[Goblin (Final Fantasy XIII-2)|Goblin]]
  +
*[[Goblin Chieftain (Final Fantasy XIII-2)|Goblin Chieftain]]
  +
*[[Munchkin (Final Fantasy XIII-2)|Munchkin]]
  +
*[[Munchkin Maestro (Final Fantasy XIII-2)|Munchkin Maestro]]
  +
*[[Moblin (Final Fantasy XIII-2)|Moblin]]
  +
*[[Buccaboo]]
  +
*[[Buccaboo Ace]]
  +
*[[Gancanagh]]
  +
*[[Gancanagh Ace]]
 
[[Category:Final Fantasy XIII-2 Enemies]]
 
[[Category:Final Fantasy XIII-2 Enemies]]

Revision as of 22:32, May 31, 2012

Template:Images Template:FFXIII-2 Enemies The Major Moblin is an enemy in Final Fantasy XIII-2. It appears with subordinate Moblins. The Major Moblin can bestow a large number of beneficial status effects on its minions, can cure them, and has a large amount of HP and high defenses, and should not be underestimated by even an experienced party. The player should take down the Major Moblin as quickly as possible in order to prevent it from using Goblinhancement on all of its Moblins. Another Major Moblin may appear in its place, but it will only have the HP that it had as a Moblin and thus will be an easier than the original.

Paradigm Pack

Template:XIII-2 Monster

Related Enemies

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