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Major Moblin

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{{sideicon|XIII2}}
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{{sideicon|FFXIII}}
{{infobox enemy
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{{FFXIII-2 Enemies
| release = XIII2
 
 
| name = Major Moblin
 
| name = Major Moblin
| image = FFXIII-2 Major Moblin.png
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| Japanese = モブリンセンター
| japanese = モブリンセンター
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| Romaji = Moburinsentā
| romaji = Moburinsentā
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| image = [[File:FFXIII-2 Major Moblin.png|200px]]
| location = [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]] -??? AF- (Stonestump Wastelands, Grave Ridge, Clearwater Marshes)
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| HP = 61,000
}}
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| Strength = 257
The '''Major Moblin''' is an enemy in ''[[Final Fantasy XIII-2]]''. It always appears with three subordinate [[Moblin (Final Fantasy XIII-2)|Moblins]]. It not only enhances its troops but heals them as well. Both Moblin types replace the [[Gancanagh]] and Ace leader as the predominant Goblin types in the [[Archylte Steppe#Enemy Formations|Clearwater Marshes]] during Rainy weather.
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| Magic = 257
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| Stagger = 235%
==Stats==
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| Chain Res = 80
{{infobox enemy stats XIII2
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| Keep = 25
| location = [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]] -??? AF- (Stonestump Wastelands, Grave Ridge, Clearwater Marshes)
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| Launch = Weakness
| type = Feral Creature
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| Libra = 40
| subtype = Goblin
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| CP = 144
| hp = 61000
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| Gil = 260
| strength = 257
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| Fire = Halved
| magic = 257
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| Ice = Halved
| stagger = 235
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| Lightning = Halved
| chain resistance = 80
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| Wind = Halved
| cp = 144
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| Physical = Halved
| gil = 260
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| Magical = -
| keep = 25
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| Deprotect = 30%
| launch = Weakness
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| Deshell = 30%
| libra = 40
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| Slow = 90%
| recruit name = Major Moblin
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| Poison = 30%
| recruit chance = 10
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| Imperil = 90%
| fire = Halves
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| Curse = -
| ice = Halves
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| Pain = 90%
| lightning = Halves
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| Fog = 90%
| wind = Halves
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| Debrave = -
| physical = Halves
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| Defaith = -
| magical =
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| Daze = 90%
| deprotect = 30
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| Wound = -
| deshell = 30
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| Death = -
| slow = 90
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| Dispel = -
| poison = 30
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| Provoke = 30%
| imperil = 90
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| Location = '''The [[Archylte Steppe]] -Year Unknown-'''<br />- Stonestump Wastelands<br />- Grave Ridge<br />- Clearwater Marshes
| curse =
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| Type = [[Feral Creature]]
| pain = 90
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| Subtype = [[Goblin#Final Fantasy XIII-2|Goblin]]
| fog = 90
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| Recruit Chance = 10%
| daze = 90
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| Common Drop = Vitality Essence (30%)
| debrave =
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| Rare Drop = Royal Armlet (5%)
| defaith =
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| Abilities = Goblinhancement, [[Curasa]]
| death =
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| Notes = - Susceptible to Deshell.<br />- Susceptible to Imperil.<br />- Susceptible to Poison.<br />- Capable of bestowing Bravery.
| dispel =
 
| wound =
 
| provoke = 30
 
| common drop = [[Final Fantasy XIII-2 items#Vitality Essence|Vitality Essence]]
 
| rare drop = [[Final Fantasy XIII-2 items#Royal Armlet|Royal Armlet]]
 
| common drop rate = 30
 
| rare drop rate = 5
 
| abilities = [[Final Fantasy XIII-2 enemy abilities#Goblinhancement|Goblinhancement]], [[Final Fantasy XIII-2 enemy abilities#Curasa|Curasa]]
 
| notes = - Susceptible to Deshell.<br/>- Susceptible to Imperil.<br/>- Susceptible to Poison.<br/>- Capable of bestowing Bravery.
 
 
}}
 
}}
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The '''Major Moblin''' is an enemy in ''[[Final Fantasy XIII-2]]''. It appears with subordinate [[Moblin (Final Fantasy XIII-2)|Moblins]].
   
 
==Battle==
 
==Battle==
The Major Moblin can bestow a large number of beneficial status effects on its minions, can cure them, and has a large amount of HP and high defenses, and should not be underestimated even by an experienced party.
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The Major Moblin can bestow a large number of beneficial status effects on its minions, can cure them, and has a large amount of HP and high defenses, and should not be underestimated by even an experienced party. The player should take down the Major Moblin as quickly as possible in order to prevent it from using Goblinhancement on all of its Moblins. Another Major Moblin may appear in its place, but it will only have the HP that it had as a Moblin and thus will be an easier than the original.
   
===Strategy===
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==[[Paradigm Pack]]==
The player should take down the Moblins as quickly as possible in order to prevent the Major Moblin from using Goblinhancement on them, and then focus on the Major Moblin who is not much of a threat alone. The player can use a Saboteur to take advantage of its susceptibility to certain status effects to make the battle easier.
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{{XIII-2 Monster
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|Name=Major Moblin
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|Role=Sentinel
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|Traits=Well-Grown - Rare - Hearty
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|Composition=Biological
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|Start Grade=3
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|Max Level=45
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|HP=1176
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|Strength=71
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|Magic=77
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|ATB Segments=3
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|Stages=3
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|Innate Affinities=Halves: Physical, all Elements
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|Feral Link=Neo Goblin Rush
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|Description=Deal physical damage to target. Input Type: Complex
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|1Ability=[[Provoke (Status)|Provoke]]
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|1Description=Entice enemies in range to attack you.
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|1Type=Command
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|1Level=Initial
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|1Infusible=Yes
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|2Ability=Steelguard
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|2Description=Defend, boosting physical and magic resistance each time you are attacked.
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|2Type=Command
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|2Level=Initial
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|2Infusible=Yes
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|3Ability=Feral Speed II
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|3Description=Increases the Feral Link gauge charge rate.
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|3Type=Passive
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|3Level=Initial
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|3Infusible=No
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|4Ability=Fringeward
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|4Description=Reduces AOE damage taken by allies when Sentinel is included in attack.
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|4Type=Auto
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|4Level=3
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|4Infusible=Yes
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|5Ability=Resist Physical: +5%
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|5Description=Increases physical resistance by 5%.
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|5Type=Passive
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|5Level=4
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|5Infusible=Yes
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|6Ability=Resist Physical: +15%
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|6Description=Increases physical resistance by 15%.
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|6Type=Passive
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|6Level=7
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|6Infusible=Yes
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|7Ability=Vendetta
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|7Description=Guard then counterattack, damage increases when attacked during guard.
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|7Type=Command
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|7Level=13
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|7Infusible=Yes
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|8Ability=Resist Physical +26%
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|8Description=Increases physical resistance by 26%.
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|8Type=Passive
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|8Level=20
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|8Infusible=Yes
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|9Ability=Element Guard
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|9Description=Guard while increasing party's elemental resistance.
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|9Type=Command
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|9Level=26
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|9Infusible=Yes
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|10Ability=Strength +10%
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|10Description=Increases Strength by 10%.
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|10Type=Passive
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|10Level=30
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|10Infusible=Yes
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|11Ability=Auto-Bravery
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|11Description=Casts Bravery at the start of battle with a 60 second duration.
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|11Type=Passive
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|11Level=40
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|11Infusible=Yes
   
If the Major Moblin is defeated before the Moblins, a Moblin might use Rise to Power and become a new Major Moblin, but after one Moblin has risen to power, no other Moblins will, even if the second Major Moblin is defeated. It will also only have the HP that it had as a Moblin and thus will be easier to defeat than the original.
 
 
==[[Paradigm Pack]]==
 
===Monster stats===
 
{{Infobox paradigm pack XIII2
 
| name = Major Moblin
 
| role = Sentinel
 
| feral link = Neo Goblin Rush
 
| location = [[Archylte Steppe (Final Fantasy XIII-2)|Archylte Steppe]] -??? AF- (Stonestump Wastelands, Grave Ridge, Clearwater Marshes)
 
| hp = 1176
 
| strength = 71
 
| magic = 77
 
| atb segments = 3
 
| start grade = 3
 
| max level = 45
 
| stages = 3
 
| composition = Biological
 
| traits = Well-Grown - Rare - Hearty
 
| fire = Halves
 
| ice = Halves
 
| lightning = Halves
 
| wind = Halves
 
| physical = Halves
 
| magical =
 
| statuses =
 
 
}}
 
}}
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==Related Enemies==
===Abilities===
 
{|class="half-width XIII2 sortable article-table" style="text-align:center"
 
|-class="a"
 
!width="36%"|Ability
 
!width="20%" data-sort-type="number"|Level
 
!width="24%"|Type
 
!width="20%"|Infuse
 
|-
 
!class="b"|[[Sentinel (Final Fantasy XIII-2)#Provoke|Provoke]]
 
|Initial
 
|Command
 
|{{Y}}
 
|-
 
!class="b"|[[Sentinel (Final Fantasy XIII-2)#Steelguard|Steelguard]]
 
|Initial
 
|Command
 
|{{Y}}
 
|-
 
!class="b"|[[Final Fantasy XIII-2 passive abilities#Feral Speed|Feral Speed II]]
 
|Initial
 
|Passive
 
|{{X}}
 
|-
 
!class="b"|[[Sentinel (Final Fantasy XIII-2)#Fringeward|Fringeward]]
 
|3
 
|Auto
 
|{{Y}}
 
|-
 
!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +5%]]
 
|4
 
|Passive
 
|{{Y}}
 
|-
 
!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +15%]]
 
|7
 
|Passive
 
|{{Y}}
 
|-
 
!class="b"|[[Sentinel (Final Fantasy XIII-2)#Vendetta|Vendetta]]
 
|13
 
|Command
 
|{{Y}}
 
|-
 
!class="b"|[[Final Fantasy XIII-2 passive abilities#Resist Physical: +X%|Resist Physical: +26%]]
 
|20
 
|Passive
 
|{{Y}}
 
|-
 
!class="b"|[[Sentinel (Final Fantasy XIII-2)#Element Guard|Element Guard]]
 
|26
 
|Command
 
|{{Y}}
 
|-
 
!class="b"|[[Final Fantasy XIII-2 passive abilities#Strength: +X%|Strength: +10%]]
 
|30
 
|Passive
 
|{{Y}}
 
|-
 
!class="b"|[[Final Fantasy XIII-2 passive abilities#Auto-Bravery|Auto-Bravery]]
 
|40
 
|Passive
 
|{{Y}}
 
|}
 
 
==Etymology==
 
Moblin is a portmanteau of "mob" and "goblin." {{Etym|Goblin}}
 
 
==Related enemies==
 
 
*[[Goblin (Final Fantasy XIII-2)|Goblin]]
 
*[[Goblin (Final Fantasy XIII-2)|Goblin]]
 
*[[Goblin Chieftain (Final Fantasy XIII-2)|Goblin Chieftain]]
 
*[[Goblin Chieftain (Final Fantasy XIII-2)|Goblin Chieftain]]
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*[[Munchkin Maestro (Final Fantasy XIII-2)|Munchkin Maestro]]
 
*[[Munchkin Maestro (Final Fantasy XIII-2)|Munchkin Maestro]]
 
*[[Moblin (Final Fantasy XIII-2)|Moblin]]
 
*[[Moblin (Final Fantasy XIII-2)|Moblin]]
*[[Buccaboo (Final Fantasy XIII-2)|Buccaboo]]
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*[[Buccaboo]]
 
*[[Buccaboo Ace]]
 
*[[Buccaboo Ace]]
 
*[[Gancanagh]]
 
*[[Gancanagh]]
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*[[Borgbear Hero]]
 
*[[Borgbear Hero]]
   
===''[[Lightning Returns: Final Fantasy XIII]]''===
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[[Category:Final Fantasy XIII-2 Enemies]]
*[[Goblin (Lightning Returns)|Goblin]]
 
*[[Goblin Ω]]
 
 
[[Category:Enemies in Final Fantasy XIII-2]]
 
 
[[Category:Final Fantasy XIII-2 Sentinel Monsters]]
 
[[Category:Final Fantasy XIII-2 Sentinel Monsters]]
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