The Magnade is an enemy from Final Fantasy VII fought on the Great Glacier and in the fifth round of the Battle Square after the player acquires the Highwind and Cloud Strife rejoins the party. When fought in the Battle Square, its stats are enhanced with double the normal HP and its Attack and Magic Attack are increased by 25%.
Stats[]
Formations[]
# | Formation |
---|---|
696 | Magnade, , |
697 | Magnade A, A, A, Magnade B, B, B |
698 | Magnade, , (Back Attack) |
699 | Magnade A, A, A, Magnade B, B, B (Attack from both sides) |
Locations[]
Great Glacier | |
---|---|
Bridge | 696, 697, 698 (Back Attack) |
Ice Rocks | 696, 697, 698 (Back Attack) |
Ice Rocks Cave | 696, 697, 698 (Back Attack) |
Cliff Face | 696, 697, 698 (Back Attack) |
Snow's Cave Entrance | 696, 697, 698 (Back Attack) |
Snow's Cave | 696, 697, 698 (Back Attack) |
Battle Square (with Highwind available) | |
Group A - Battle 5 | 696 |
Battle[]
Magnades only have weak physical attacks and are no threat, though they are extremely difficult to hit with physical attacks until 20–24 abilities have been used in the battle, after which its shield will break. It uses Shield Throw and W-Shield Throw only if has shields, and it uses only Strong Kick if it has lost both shields.
Magnade is weak against Gravity attacks, so Demi2 and Laser will instantly kill it.
AI script[]
AI: Setup {
- TempVar:ShieldDurability = 20 + Rnd(0..4)
- Count = Rnd(0..4)
- SpclChance = 5
- TempVar:DfltHurt = Magnade's HurtAnim
- TempVar:DfltDf% = Magnade's Df%
} AI: Main {
- If (TempVar:ShieldDurability > 0) Then
- {
- If (Count < 4) Then
- {
- If (1/2 Chance) {
- Choose Random Opponent
- Use <Shield Throw> on Target
- If ((Target doesn't have Death Status)
- & (Rnd(1..SpclChance) == 1)) Then
- {
- Choose Random Opponent
- Use <Shield Throw> on Target
- }
- } Else {
- Choose Random Opponent
- Use <Shield Throw> on Target
- If (Rnd(1..SpclChance) == 1) Then
- {
- Choose Random Opponent
- Use <Shield Throw> on Target
- }
- }
- If (Rnd(1..SpclChance) == 1) Then
- {
- Count = 4
- } Else {
- Count = Count + 1
- }
- If (1/2 Chance) {
- } Else {
- If (1/2 Chance) Then
- {
- Choose Random Opponent
- Use W-Shield Throw on Target
- If ((Target doesn't have Death Status)
- & (Rnd(1..SpclChance) == 1)) Then
- {
- Choose Random Opponent
- Use W-Shield Throw on Target
- }
- } Else {
- Choose Random Opponent
- Use W-Shield Throw on Target
- If (Rnd(1..SpclChance) == 1) Then
- {
- Choose Random Opponent
- Use W-Shield Throw on Target
- }
- }
- Count = 0
- }
- } Else {
- Choose Random Opponent
- Use Strong Kick on Target
- If (Rnd(1..SpclChance) == 1) Then
- {
- Choose Random Opponent
- Use Strong Kick on Target
- }
- }
} AI: Counter - General {
- If (Magnade's HP <= 25% of Magnade's Max HP) Then
- {
- SpclChance = 2
- } Else If (Magnade's HP <= 50% of Magnade's Max HP) Then {
- SpclChance = 3
- } Else If (Magnade's HP <= 75% of Magnade's Max HP) Then {
- SpclChance = 4
- } Else {
- SpclChance = 5
- }
} AI: Counter - Death {
- Turn off Death Handling for Magnade
- Choose Self
- Use <Vanish> on Target
} AI: Counter - PreTurn {
- Magnade's Df% = TempVar:DfltDf%
- Magnade's HurtAnim = TempVar:DfltHurt
- If (TempVar:ShieldDurability > 0) Then
- {
- Magnade's Df% = 255
- Magnade's HurtAnim = <Shield Defense>
- TempVar:ShieldDurability = TempVar:ShieldDurability - 1
- } Else {
- Choose Self
- Use <Vanish> on Target
- }
}
Etymology[]
This enemy's name maybe a portmanteau of "magna" (マグナ, maguna?) and "guard" (ガード, gādo?). Magna is a plural of magnum in English. It is also an inflection of magnus in Latin which means "great".