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The Magitek Research Facility is an unrevisitable location in Final Fantasy VI located in the imperial capital of Vector. It is where experiments on espers are carried out, and is where the empire's Magitek weapons are produced. The facility was developed sixteen years ago.

Completing the location in the 2014 Matrix Software version earns the Terra's Truth achievement.

Story[]

Kefka Tosses Ifrit and Shiva from FFVI Pixel Remaster

The party spies on Kefka inside the facility.

The Returners infiltrate the facility with the help of a Returner member stationed in Vector, and try and find the captive espers used to power the Gestahlian Empire's Magitek weapons.

Deeper inside the facility, the Returners find Kefka torturing two espers before throwing them into a garbage chute, laughing at the power he has gained from them, as well as hinting at his plans to restore the Warring Triad using the espers' magic.

Ifrit and Shiva Battle End from FFVI Pixel Remaster

Ifrit and Shiva regain their senses.

The group follows the two espers into the garbage chute, however, when attempting to contact the creatures, they strike the party. The two espers, revealed to be Ifrit and Shiva, come to their senses once sensing Ramuh's presence and cease attacking the party. With the last of their strength, they transform themselves into magicite and beg the party to save the rest of the espers within the facility.

Kefka Laughs at Celes from FFVI Pixel Remaster

Kefka attempts to convince the Returners of Celes's betrayal.

The Returners climb up to the main lab where six espers are held captive. The Returners shut down the machine, but the espers are already too weak from the experiments, and turn themselves to magicite. Cid arrives and speaks to Celes and Locke, inquiring about rumors that Celes is an imperial spy. Kefka appears and insists the rumors are true, and has two imperial soldiers attack the group. To prove her loyalty, Celes teleports the imperials, herself, and Kefka away.

Number 128 Battle from FFVI Pixel Remaster

The party battles Number 128 during the mine cart escape.

The fighting damages machinery in the room that begins to explode, and Cid and the other Returners flee to a mine cart. The Returners ride it to safety, meeting up with Setzer and fleeing to the Blackjack. Kefka tries to activate a pair of cranes to stop them, but the Returners destroy them and escape.

The events trigger a shift in the Third Gestahlian Campaign—the empire's supply of magic is cut off, but they acquire the knowledge of magicite as a superior source of magical energy than the forced extractions from live espers. With this information, and due to the devastation caused by the Returner raid, the Magitek Research Facility is dismantled. Pieces of it make up the debris used to form Kefka's Tower in the World of Ruin.

Layout[]

Facility Trash from FFVI Pixel Remaster
Facility Esper Room from FFVI Pixel Remaster

The garbage chute (top) and research labs (bottom).

The Magitek Research Facility is divided into multiple areas. The first two screens are the Magitek Factory, where suits of Magitek Armor are produced. The area is full of conveyor belts, cranes, duct piping, and lift platforms that make navigation confusing, and some methods of moving between areas, like riding cranes and lift platforms, are one-way. Numerous passages cross under walkways and through walls and may not be immediately apparent. Within the factory is a garbage chute where Kefka dumps the espers Shiva and Ifrit, and the chute is full of bones presumably from other espers or creatures that have been used for experimentation. A crane in the garbage chute allows passage back to the factory floor.

Facility Dock from FFVI Pixel Remaster
Facility Mine Cart from FFVI Pixel Remaster

The mine cart loading dock (top) and the mine cart rail tunnels (bottom).

Out of the garbage chute, a long staircase leads up to the Research Labs, where the majority of espers being held are located. After the area is damaged in the fighting between the party and Kefka, Cid leads the party down a lift to a mine cart loading dock where they board a cart and escape, riding on the rails near the entrance to the facility in Vector.

In the Pixel Remaster version, the Magitek Research Facility is given new aesthetic features to make it easier to navigate. Pipes have black and yellow caution stripes around their exits, there are glowing arrows and caution stripes on the floor where cranes move back and forth, and lights are placed above doorways and near open conveyor belts. The ladders and lifts in the factory are brighter to stand out better, and the party will not automatically use them or the conveyor belts; the player must press the confirm button, also meaning that a prompt will appear over the party's head to alert the player. The area also has an overall slightly adjusted color palette to better contrast its floors and environment features, and the crates around the facility are recolored yellow and silver.

Gameplay[]

Encounters[]

Magitek Factory
Garbage Chute
Stairwell
Hallway
Mine Cart

In the mine cart area, the random encounters are disabled. The encounter's are set to formation #356 (Flan x6) and #357 (Flan x4) with this battle background: Battleback magitek factory a.

There are two enemies that can be found during the mine cart ride: Mag Roader (Purple) and Mag Roader (Red). Mag Roader (Red) is a Rage that can easily be missed. In the GBA and 2014 versions, it can be found in the Soul Shrine, but in SNES, PS, and pixel remaster, this enemy only appears in the escape of the research facility. The mine cart escape has five battles before the boss. In earlier versions, depending on which character is the leader/is in the first party slot, Mag Roader (Red) may or may not appear. Making the party members into Imps may also affect the enemy encounters.[1][2] In the pixel remaster, the enemy sequence seems to be truly random. In all versions, there are five battles: 1 and 3 are the same, and 2, 4, and 5 are the same. Battles 1 and 3 are either 1 purple, or 1 purple and 1 red. Battles 2, 4, and 5 are either 2 purple, or 4 red.

Treasures[]

Facility Magicite Obtained from FFVI Pixel Remaster

The party obtaining magicite shards inside the research labs.

A chest on the western side of the first room contains a Flametongue. It can be reached by jumping on the conveyor belt and riding it down or riding the crane over a pit, but the crane is the only way out of this area. A chest by the nearby duct pipes contains an Ether. After riding the conveyor belt down, three chests are readily accessible and contain an X-Potion, Thunder Blade, and Remedy. A fourth chest is visible on a walkway below the conveyor belt, after riding the conveyor into the next room a stairwell to the left leads up to a doorway to this chest, which contains a Golden Shield. On the way up these stairs, there is a chest at the bottom with Dragoon Boots.

From the conveyor belt into the second room, a flight of stairs to the right leads to a large area with crates, an opening between them leads into a duct pipe and a side room with an Icebrand and Zephyr Cloak. Continue down the duct pipe to be taken back to the entrance of the room by the conveyor belt. Below this area are two walkways leading down; taking the right walkway and descending the stairs finds a Golden Helm in a small area beyond the door. Further right there is Golden Armor in a small area at the bottom of the screen in a hidden chest, and on the walkway further right is a Tent.

In the garbage chute, the player can take the Ifrit and Shiva magicites after defeating them in battle. After defeating Number 024 and reaching the main esper storage room, the player will receive six more magicite shards: Bismarck, Carbuncle, Maduin, Phantom, Catoblepas, Unicorn.

After reaching the research labs, in the hallway of glass tubes, directly below the left-most tube, walking to the left there is a hidden chest containing a Stoneblade.

The Magitek Research Facility cannot be revisited, so any treasures need to be picked up on the first visit. While it is possible to re-enter the first room, the player cannot proceed past it, as the pipe leading east is blocked and the ladders leading south will be unusable.

Quests[]

Free the espers[]

Regen Magic from FFVI Pixel Remaster
Barrier Change from FFVI Pixel Remaster

The party battling Ifrit (top), and Number 024 (bottom).

The player's objective is to free the captive espers and escape. Despite the facility's complex layout, there is a simple linear path through. If the player wishes to acquire all the treasures, the above paragraphs detail their locations and how to reach them.

To proceed through the facility, climb through the ducts in the first room and ride the conveyor belt down, then ride the next conveyor into a new room. Ride the conveyor belt to the right to an area with crates, and when walking down a cutscene with Kefka will initiate. Ride the conveyor into the garbage chute and inspect Ifrit to initiate a battle with Ifrit and Shiva. After the battle the door behind Shiva's magicite leads to a linear path up stairs and down a hall, to the boss Number 024.

When Number 024 is defeated, enter the room beyond it and pull the switch to initiate a cutscene, where Celes will leave the party (all her equipment will be un-equipped) and the party receives six new magicite shards. Follow Cid to the lift and disembark in a small room with a save point. Speak to Cid and the party will board the mine cart out of the facility. After several battles, the party will fight Number 128, after which they arrive outside the facility in Vector. Flee south until the party meets with Setzer, and after a cutscene the party will face the Cranes with Setzer joining the party in the battle. With their defeat, the party's adventure through Vector and the Magitek Research Facility are complete.

Musical themes[]

"Magitek Research Facility" from Final Fantasy VI

"Magitek Research Facility", also known as "Devil's Lab" in Kefka's Domain, is the background theme of the Magitek Research Facility.

Maps[]

Area 1

Magitek Research Facility Map 1

Area 2

Magitek Research Facility Map 2


Area 3

Magitek Research Facility Map 3

Other appearances[]

Theatrhythm Final Fantasy[]

The Magitek Research Facility appears as the Battle Music Sequence (BMS) for "Battle to the Death".

Theatrhythm Final Fantasy Curtain Call[]

Magitek Research Facility

Magitek Research Facility

The Magitek Research Facility returns as the BMS for "Battle to the Death."

Final Fantasy Airborne Brigade[]

Castle Cornelia PSThis section about a location in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper[]

The Magitek Research Facility appears as a regular dungeon, as well as a location in the Survival Event Magitek Facility Infiltration and the Challenge Events Legendary Plunder, Touched by Magic, and Back to the Skies.

Magitek Factory[]

FFRK Magitek Factory FFVI

The party has infiltrated the Imperial capital of Vector in hopes of waking Terra. Aided by their fellow Returners, they enter the Magitek Factory where the espers are being held.

Magitek Factory (Classic)
Difficulty
  • Lv. 18
Completion Reward
  • Gil x1,500
Mastery Reward
  • Lesser Fire Orb x5
  • Stamina Shard x2
First Time Reward
Enemies
  • Goetia
  • Hunting Hound
  • Imperial Soldier
  • Iron Fist
  • Onion Knight
  • Ifrit (Boss)
  • Shiva (Boss)
Target Score
  • Exploit Ifrit's weakness to ice attacks.
  • Exploit Shiva's weakness to fire attacks.
Magitek Factory (Elite)
Difficulty
  • Lv. 30
Completion Reward
  • Gil x10,000
Mastery Reward
First Time Reward
  • Mythril x1
  • Stamina Shard x1
Enemies
  • Goetia
  • Hunting Hound
  • Imperial Soldier
  • Iron Fist
  • Onion Knight
  • Ifrit (Boss)
  • Shiva (Boss)
Target Score
  • Exploit Ifrit's weakness to ice attacks.
  • Exploit Shiva's weakness to fire attacks.

Behind the scenes[]

One of the greatest challenges in making Final Fantasy VI was the rail scene where the Returners ride their way out of the Magitek Research Facility. Square used the Super Famicom screen support mode known as Mode 7 and painstakingly illustrated the graphics one dot at a time to create a mock 3D effect. Although producing these graphics was a huge undertaking, the results were far rougher than the developers had hoped. In the end, this section did not leave a lasting impression as had been intended.[3]

The mine cart room at the end of the facility has a random encounter set assigned to it, the same encounters as the save point room where all enemies are various formations of Flan. However, encounters are disabled in this area.

As the Magitek Research Facility cannot be revisited, Ifrit can be permanently lost if the player continues through the facility without picking it up. Shiva blocks the door out of the garbage chute, and is thus required to obtain. All other magicite can still obtained in the World of Ruin at any point. The only other missable esper is Ragnarok if the player chooses the sword instead of the esper.

Gallery[]

Etymology[]

"Magitek" is a portmanteau of "magic" and "technology".

Citations[]

References[]

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