I couldn't miss the chance to practice my drawing!
Magitek (まどう, Madō?, lit. Sorcery) is an ability and a command in Final Fantasy VI. It can be used when characters are riding Magitek Armor, replacing the Attack command and Gau's Rage command. Magitek is only usable on three occasions: during the game's opening sequence at Narshe, during Sabin's time in the Imperial Camp, and while in the Dreamscape.
Magitek abilities are magical and most are unblockable. Magitek is highly powerful and requires no MP to use, but the range of abilities is limited for most characters. While in Magitek Armor, none of the evading animation will occur and the evaded attack will merely miss the target character.
This status "Magitek", while not named in-game, is set when the party is riding Imperial Magitek Armor. The status changes the Attack command and Gau's Rage command to the Magitek command. All other commands, except Magic, Dualcast, Items, and Mimic, are disabled. The Magitek status is a unique status effect for several reasons: it cannot be removed by spells like Dispel or Esuna, and the name of this status does not show up as a status condition in battle.
Terra possesses a full set of eight Magitek commands, while other characters only have the three Beam attacks and Healing Force. The reason for this is unknown: it may have to do with Terra's innate magical powers, or she may simply have been given a stronger set of armor. In Cyan's dream sequence, if Terra is in the party, she will have access to all eight abilities. If Gogo has the Attack command assigned to his battle menu list, and he is also in the party with Terra, all eight abilities will be available to him. If Umaro (Final Fantasy VI party member) is in the party he'll use a random Beam attack, but his Charge and Throw Ally attacks can still be performed. There is a Reflectable Magitek beams bug associated with the three beams.
In the Japanese version, both the party's Magic command and Magitek command share the same name: Magic. The mobile version of the Magitek abilities are classified like the party's magic spells they can learn from magicite: Fire Beam, Thunder Beam, Ice Beam, Bio Blast, Banisher, and Magitek Missile are classified as Attack magic, Healing Force as Healing magic while Confuser as Effect magic.
List of abilities Edit
|Fire Beam||Deals Fire-elemental damage to one enemy. Spell Power is 60.|
|Ice Beam||Deals Ice-elemental damage to one enemy. Spell Power is 61.|
|Deals Lightning-elemental damage to one enemy. Spell Power is 62.|
|Heal an ally's HP. Spell power is 50.|
|Bio Blast||Deals Poison-elemental damage and inflicts Poison and Sap on all enemies. Spell Power is 60 and it ignores Split Damage.|
|Removes target enemy from battle. Hit Rate is 120, but it will fail on targets immune to Death. Stalls target's final attack for 1 turn.|
|Confuser||Inflicts Confuse on all enemies. Hit Rate is 128, but it will fail on targets immune to Confuse.|
|Deals non-elemental magic damage and inflicts Sap on one enemy. Spell Power is 58 and it ignores defense.|
Other appearances Edit
Fire Beam is an active, fire-elemental magic ability that inflicts magical fire damage on a single target for 6 AP. It can be used by Crimson Armor, Magitek Armor, and Magitek Armor P.
Magitek Missile is an enemy ability used by Terra.
portmanteau of "magic" and "technology.""Magitek" is a