The Magick Curch is a mystic headgear in Final Fantasy XII that boosts the wearer's Magick Resist by 5 and Magick Power by 2, and MP by 11 (Zodiac) or 5 (original). It is the second weakest mystic hat in the game, and the only armor piece whose only obtain method is from a shop in all versions of Final Fantasy XII.
The Magick Curch is the second weakest mystic hat, giving 5 Magick Resist and 2 Magick Power, as well as 11 or 5 MP depending on version. It falls off in usefulness fast, and the player may already steal the superior Pointy Hat from the desert wolves. Mystic armor offer magick-related bonuses that affect all types of magickal actions, from casting black magick to damage an enemy, to casting white magick to heal the party. Magick Power is also a factor when determining damage dealt by katana, staves, and maces.
In the Zodiac versions, White Mage, Red Battlemage, Black Mage, and Bushi can equip it, and Penelo starts with the license for it so she can wear it no matter the job. If the player starts Vaan in any of the aforementioned jobs, the player can start him off with the Magick Curch from the shops. In the original version, Vaan can wear any equipment piece and the HP-boosting light armor and Strength-boosting heavy armor are likely better suited in this early point than mystic armor.
magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.Magick is an Early Modern English spelling for
A courche is a Scottish word for a square piece of linen formerly worn by women instead of a cap: a kerchief.