Final Fantasy Wiki
Line 6: Line 6:
 
===''[[Final Fantasy XII]]''===
 
===''[[Final Fantasy XII]]''===
 
[[Image:Magick.PNG|thumb|The Magick section of the [[License Board]], featuring '''Black Magick''', '''<font color="silver">White Magick</font>''','''<font color="green">Green Magick</font>''', '''<font color="gray">Time Magick</font>''', and '''<font color="brown">Arcane Magick</font>'''.]]
 
[[Image:Magick.PNG|thumb|The Magick section of the [[License Board]], featuring '''Black Magick''', '''<font color="silver">White Magick</font>''','''<font color="green">Green Magick</font>''', '''<font color="gray">Time Magick</font>''', and '''<font color="brown">Arcane Magick</font>'''.]]
Learning new spells has similarities to the systems found in the original ''[[Final Fantasy]]'', ''[[Final Fantasy III]]'', and ''[[Final Fantasy V]]''. The player will have to find magick [[shop]]s or traveling merchants, who sell magicks, in order to buy the appropriate spell. Like in ''Final Fantasy V'', it is only necessary to buy the magick spell once for it to become available to the entire party. But being available to the party, and being able to be used are two different matters, and much like the [[Sphere Grid]] from ''[[Final Fantasy X]]'', the ability must be unlocked. While the Sphere Grid system used special [[Sphere (Final Fantasy X)|spheres]] to activate corresponding ability/spell/skill, the [[License Board]] uses License Points, which are gained by defeating enemies, in order to buy the License for "equipping" the magick. Each character must buy their own license, in order to use a magick spell.
+
Learning new spells has similarities to the systems found in the original ''[[Final Fantasy]]'', ''[[Final Fantasy III]]'', and ''[[Final Fantasy V]]''. The player will have to find magick [[Shop#Final Fantasy XII|shop]]s or traveling merchants, who sell magicks, in order to buy the appropriate spell. Like in ''Final Fantasy V'', it is only necessary to buy the magick spell once for it to become available to the entire party. But being available to the party, and being able to be used are two different matters, and much like the [[Sphere Grid]] from ''[[Final Fantasy X]]'', the ability must be unlocked. While the Sphere Grid system used special [[Sphere (Final Fantasy X)|spheres]] to activate corresponding ability/spell/skill, the [[License Board]] uses License Points, which are gained by defeating enemies, in order to buy the License for "equipping" the magick. Each character must buy their own license, in order to use a magick spell.
   
In the ''International Zodiac Job System'' version, magick is limited to its corresponding [[License_Board#International_Zodiac_Job_System|job classes]]. For example, of the twelve job classes, most of the White Magicks can be used by the [[White Mage (Final Fantasy XII)|White Mage]] job class, while Arcane Magicks can only be used by the [[Red Mage (Final Fantasy XII)|Red Mage]] job class.
+
In the ''International Zodiac Job System'' version, magick is limited to its corresponding [[License Board#International Zodiac Job System|job classes]]. For example, of the twelve job classes, most of the White Magicks can be used by the [[White Mage (Final Fantasy XII)|White Mage]] job class, while Arcane Magicks can only be used by the [[Red Mage (Final Fantasy XII)|Red Mage]] job class.
   
Acquiring every magick adds the sprite of Crystal to the [[Sky Pirate's Den]] and grants the player the title of Runeweaver.
+
Acquiring every magick adds the Crystal sprite to the [[Sky Pirate's Den]] and grants the player the title of Runeweaver.
   
 
===''[[Final Fantasy XII: Revenant Wings]]''===
 
===''[[Final Fantasy XII: Revenant Wings]]''===

Revision as of 23:35, 1 November 2010

Magicks are the Ivalice Alliance spelling of magic spells, appearing faithfully in Final Fantasy XII, Final Fantasy XII: Revenant Wings, Final Fantasy Tactics: The War of the Lions, and Final Fantasy Tactics A2: Grimoire of the Rift.

Magick is generally differentiated from other abilities by almost always requiring MP and being repelled by the Reflect status.

Appearances

Final Fantasy XII

Magick

The Magick section of the License Board, featuring Black Magick, White Magick,Green Magick, Time Magick, and Arcane Magick.

Learning new spells has similarities to the systems found in the original Final Fantasy, Final Fantasy III, and Final Fantasy V. The player will have to find magick shops or traveling merchants, who sell magicks, in order to buy the appropriate spell. Like in Final Fantasy V, it is only necessary to buy the magick spell once for it to become available to the entire party. But being available to the party, and being able to be used are two different matters, and much like the Sphere Grid from Final Fantasy X, the ability must be unlocked. While the Sphere Grid system used special spheres to activate corresponding ability/spell/skill, the License Board uses License Points, which are gained by defeating enemies, in order to buy the License for "equipping" the magick. Each character must buy their own license, in order to use a magick spell.

In the International Zodiac Job System version, magick is limited to its corresponding job classes. For example, of the twelve job classes, most of the White Magicks can be used by the White Mage job class, while Arcane Magicks can only be used by the Red Mage job class.

Acquiring every magick adds the Crystal sprite to the Sky Pirate's Den and grants the player the title of Runeweaver.

Final Fantasy XII: Revenant Wings

Black Magick, White Magick, and Time Magick exist in Revenant Wings, each the spell class of the Black Mage, White Mage, and Time Mage, respectively. Also in respective order, the characters that can learn a majority of the spells from these magick classes are Kytes, Penelo, and Ashe.

Unlike Final Fantasy XII, magick in Revenant Wings is learned exclusively by leveling up.

Final Fantasy Tactics: The War of the Lions

All classes of magick, like every other job skillset in Tactics, have spells that are attainable by the acquisition and spending of Job Points. Ultima is the only exception, with only Ramza, Luso and Alma being able to learn it after being hit by the spell when cast by an enemy party.

Final Fantasy Tactics A2: Grimoire of the Rift

All five divisions of magick from Final Fantasy XII are present in Final Fantasy Tactics A2: Grimoire of the Rift, with the addition of Blue Magick, Red Magick, and High Magick. The game follows the same system as its predecessor, Final Fantasy Tactics Advance, where Magick is learned through equipment and the earning of AP.

Types of Magicks

Template:FFXII