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{{sideicon|FFXII|XIIRW|FFT|FFTA2}}
 
[[File:FFXII-TZA-Spellcasting.jpg|thumb|250px|Magick in ''Final Fantasy XII''.]]
 
[[File:FFXII-TZA-Spellcasting.jpg|thumb|250px|Magick in ''Final Fantasy XII''.]]
'''Magicks''' {{J|まほう|Mahō|Magic}} are the [[Ivalice]] spelling of [[Magic (term)|magic]] spells, appearing in ''[[Final Fantasy XII]]'', ''[[Final Fantasy XII: Revenant Wings]]'', ''[[Final Fantasy Tactics]]'', and ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''. Different types of magicks includes [[White Magic]]k, [[Black Magic]]k, [[Green Magick]], [[Time Magic]]k, [[Arcane Magick]], [[Red Mage (Tactics A2)#Red Magick|Red Magick]], [[Blue Mage (Tactics A2)#Blue Magick|Blue Magick]], and [[Seer#High Magick|High Magick]].
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'''Magicks''' {{J|まほう|Mahō|Magic}} are the [[Ivalice]] spelling of [[Magic (term)|magic]] spells, appearing in ''[[Final Fantasy XII]]'', ''[[Final Fantasy XII: Revenant Wings]]'', ''[[Final Fantasy Tactics]]'', and ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''. Different types of magicks includes [[White Magic]]k, [[Black Magic]]k, [[Green Magick]], [[Time Magic]]k, [[Arcane Magick]], [[Red Magick (Tactics A2)|Red Magick]], [[Blue Magick (Tactics A2)|Blue Magick]], and [[High Magick (Tactics A2)|High Magick]].
   
 
Magick is generally differentiated from other abilities by almost always requiring [[MP (stat)|MP]] and being repelled by the [[Reflect (status)|Reflect]] status.
 
Magick is generally differentiated from other abilities by almost always requiring [[MP (stat)|MP]] and being repelled by the [[Reflect (status)|Reflect]] status.
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==Appearances==
 
==Appearances==
 
===''[[Final Fantasy XII]]''===
 
===''[[Final Fantasy XII]]''===
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[[File:Magick.PNG|thumb|The Magick section of the [[License Board]], featuring '''Black Magick''', '''<span style="color:silver">White Magick</span>''','''<span style="color:green">Green Magick</span>''', '''<span style="color:gray">Time Magick</span>''', and '''<span style="color:brown">Arcane Magick</span>'''.]]
 
[[File:Magick.PNG|thumb|The Magick section of the [[License Board]], featuring '''Black Magick''', '''<span style="color:silver">White Magick</span>''','''<span style="color:green">Green Magick</span>''', '''<span style="color:gray">Time Magick</span>''', and '''<span style="color:brown">Arcane Magick</span>'''.]]
 
The player has to find magick [[Shop#Final Fantasy XII|shops]] or traveling merchants, who sell magicks, in order to buy the appropriate spell. It is only necessary to buy the magick spell once for it to become available to the entire party.
 
The player has to find magick [[Shop#Final Fantasy XII|shops]] or traveling merchants, who sell magicks, in order to buy the appropriate spell. It is only necessary to buy the magick spell once for it to become available to the entire party.
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Being available to the party, and being able to use the magick are two different matters, as the ability must be unlocked. The [[License Board]] uses License Points, which are gained by defeating enemies, in order to buy the License for "equipping" the magick. Each character must buy their own license, in order to use a magick spell.
 
Being available to the party, and being able to use the magick are two different matters, as the ability must be unlocked. The [[License Board]] uses License Points, which are gained by defeating enemies, in order to buy the License for "equipping" the magick. Each character must buy their own license, in order to use a magick spell.
   
In the ''Zodiac'' versions, magick is limited to its corresponding [[License Board|job classes]]. For example, of the twelve job classes, most of the White Magicks can be used by the [[White Mage (Final Fantasy XII)|White Mage]] job class, while Arcane Magicks can only be used by the [[Red Battlemage]] job class. Additionally, many spells are in different spellsets from the original game—for example, Bravery, Faith, Protect, and Shell are now classified as White Magick, when they used to be classified as Green Magick.
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In the ''Zodiac'' versions, magick is limited to its corresponding [[License Board|job classes]]. For example, of the twelve job classes, most of the White Magicks can be used by the [[White Mage (Final Fantasy XII)|White Mage]] job class, while Arcane Magicks can only be used by the [[Red Battlemage]] job class. Additionally, many spells are in different spellsets from the original game—for example, Bravery, Faith, Protect, and Shell are now classified as White Magick, when they used to be classified as Green Magick. Many spells cannot be purchased from shops and must be found as treasures.
   
Acquiring every magick adds the Crystal sprite to the [[Sky Pirate's Den]], and awards the "Runewaver" [[List of Final Fantasy XII The Zodiac Age trophies|trophy]] in ''The Zodiac Age''. Additionally, casting magicks 300 times will add the Fran sprite to the den, and award the "Spellslinger" trophy.
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Acquiring every magick adds the Crystal sprite to the [[Sky Pirate's Den]], and awards the "Runewaver" [[Final Fantasy XII The Zodiac Age achievements and trophies|trophy/achievement]] in ''The Zodiac Age''. Additionally, casting magicks 300 times will add the Fran sprite to the den, and award the "Spellslinger" trophy.
   
 
===''[[Final Fantasy XII: Revenant Wings]]''===
 
===''[[Final Fantasy XII: Revenant Wings]]''===
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Black Magick, White Magick, and Time Magick exist, each the spell class of the [[Black Mage (Revenant Wings)|Black Mage]], [[White Mage (Revenant Wings)|White Mage]], and [[Time Mage (Revenant Wings)|Time Mage]], respectively. Also in respective order, the characters that can learn a majority of the spells from these magick classes are [[Kytes]], [[Penelo]], and [[Ashelia B'nargin Dalmasca|Ashe]].
 
Black Magick, White Magick, and Time Magick exist, each the spell class of the [[Black Mage (Revenant Wings)|Black Mage]], [[White Mage (Revenant Wings)|White Mage]], and [[Time Mage (Revenant Wings)|Time Mage]], respectively. Also in respective order, the characters that can learn a majority of the spells from these magick classes are [[Kytes]], [[Penelo]], and [[Ashelia B'nargin Dalmasca|Ashe]].
   
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===''[[Final Fantasy Tactics]]''===
 
===''[[Final Fantasy Tactics]]''===
 
All classes of magick have spells that are attainable by the acquisition and spending of [[Ability Points#Final Fantasy Tactics|Job Points]] (JP). [[Ultima (ability)|Ultima]] is the only exception, with only [[Ramza Beoulve|Ramza]], [[Luso Clemens|Luso]] and [[Alma Beoulve|Alma]] being able to learn it after being hit by the spell when cast by an enemy party.
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All classes of magick, like every other job action abilities, have spells that are attainable by the acquisition and spending of [[Ability Points#Final Fantasy Tactics|Job Points]] (JP). [[Ultima (ability)|Ultima]] is the only exception, with only [[Ramza Beoulve|Ramza]], [[Luso Clemens|Luso]] and [[Alma Beoulve|Alma]] being able to learn it after being hit by the spell when cast by an enemy party.
 
   
 
===''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''===
 
===''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''===
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[[White Magick (Tactics A2)|White Magick]], [[Black Magick (Tactics A2)|Black Magick]], [[Green Magick (Tactics A2)|Green Magick]], [[Time Magick (Tactics A2)|Time Magick]], [[Arcane Magick (Tactics A2)|Arcane Magick]], [[Red Magick (Tactics A2)|Red Magick]], [[Blue Magick (Tactics A2)|Blue Magick]], and [[High Magick (Tactics A2)|High Magick]] all appear. Magick is learned through equipment and the earning of AP.
 
[[White Magick (Tactics A2)|White Magick]], [[Black Magick (Tactics A2)|Black Magick]], [[Green Magick (Tactics A2)|Green Magick]], [[Time Magick (Tactics A2)|Time Magick]], [[Arcane Magick (Tactics A2)|Arcane Magick]], [[Red Magick (Tactics A2)|Red Magick]], [[Blue Magick (Tactics A2)|Blue Magick]], and [[High Magick (Tactics A2)|High Magick]] all appear. Magick is learned through equipment and the earning of AP.
   
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{{navbox magic}}
 
{{navbox magic}}
[[Category:Final Fantasy XII abilities]]
 
[[Category:Final Fantasy XII: Revenant Wings Abilities]]
 
[[Category:Final Fantasy Tactics Abilities]]
 
[[Category:Final Fantasy Tactics A2: Grimoire of the Rift Abilities]]
 
 
[[Category:Magic]]
 
[[Category:Magic]]

Revision as of 07:10, 14 May 2019

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FFXII-TZA-Spellcasting

Magick in Final Fantasy XII.

Magicks (まほう, Mahō?, lit. Magic) are the Ivalice spelling of magic spells, appearing in Final Fantasy XII, Final Fantasy XII: Revenant Wings, Final Fantasy Tactics, and Final Fantasy Tactics A2: Grimoire of the Rift. Different types of magicks includes White Magick, Black Magick, Green Magick, Time Magick, Arcane Magick, Red Magick, Blue Magick, and High Magick.

Magick is generally differentiated from other abilities by almost always requiring MP and being repelled by the Reflect status.

Appearances

Final Fantasy XII

Magick

The Magick section of the License Board, featuring Black Magick, White Magick,Green Magick, Time Magick, and Arcane Magick.

The player has to find magick shops or traveling merchants, who sell magicks, in order to buy the appropriate spell. It is only necessary to buy the magick spell once for it to become available to the entire party.

Being available to the party, and being able to use the magick are two different matters, as the ability must be unlocked. The License Board uses License Points, which are gained by defeating enemies, in order to buy the License for "equipping" the magick. Each character must buy their own license, in order to use a magick spell.

In the Zodiac versions, magick is limited to its corresponding job classes. For example, of the twelve job classes, most of the White Magicks can be used by the White Mage job class, while Arcane Magicks can only be used by the Red Battlemage job class. Additionally, many spells are in different spellsets from the original game—for example, Bravery, Faith, Protect, and Shell are now classified as White Magick, when they used to be classified as Green Magick. Many spells cannot be purchased from shops and must be found as treasures.

Acquiring every magick adds the Crystal sprite to the Sky Pirate's Den, and awards the "Runewaver" trophy/achievement in The Zodiac Age. Additionally, casting magicks 300 times will add the Fran sprite to the den, and award the "Spellslinger" trophy.

Final Fantasy XII: Revenant Wings

Black Magick, White Magick, and Time Magick exist, each the spell class of the Black Mage, White Mage, and Time Mage, respectively. Also in respective order, the characters that can learn a majority of the spells from these magick classes are Kytes, Penelo, and Ashe.

Magick in is learned exclusively by leveling up.

Final Fantasy Tactics

All classes of magick have spells that are attainable by the acquisition and spending of Job Points (JP). Ultima is the only exception, with only Ramza, Luso and Alma being able to learn it after being hit by the spell when cast by an enemy party.

Final Fantasy Tactics A2: Grimoire of the Rift

White Magick, Black Magick, Green Magick, Time Magick, Arcane Magick, Red Magick, Blue Magick, and High Magick all appear. Magick is learned through equipment and the earning of AP.

Etymology

Magick is an Early Modern English spelling for magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.