Magicks (まほう, Mahō?, lit. Magic) is the Ivalice spelling of magic spells, appearing in Final Fantasy XII, Final Fantasy XII: Revenant Wings, Final Fantasy Tactics, and Final Fantasy Tactics A2: Grimoire of the Rift. Different types of magicks include White Magick, Black Magick, Green Magick, Time Magick, Arcane Magick, Red Magick, Blue Magick, and High Magick.
Magick is generally differentiated from other abilities by almost always requiring MP and being repelled by the Reflect status.
Appearances[]
Final Fantasy XII[]
The player has to find magick shops or traveling merchants, who sell magicks, in order to buy the appropriate spell. It is only necessary to buy the magick spell once for it to become available to the entire party.
Being available to the party, and being able to use the magick are two different matters, as the ability must be unlocked. The License Board uses License Points, which are gained by defeating enemies, in order to buy the License for "equipping" the magick. Each character must buy their own license, in order to use a magick spell.
In the Zodiac versions, magick is limited to its corresponding job classes. For example, of the twelve job classes, only the White Mage can use all White Magicks, while Arcane Magicks can only be used by the Red Battlemage job class. Additionally, many spells are in different spellsets from the original game—for example, Bravery, Faith, Protect, and Shell are now classified as White Magick, when they used to be classified as Green Magick. Many spells cannot be purchased from shops and must be found as treasures.
Acquiring every magick adds the Crystal sprite to the Sky Pirate's Den, and awards the "Runewaver" trophy/achievement in The Zodiac Age. Additionally, casting magicks 300 times will add the Fran sprite to the den, and award the "Spellslinger" trophy.
Final Fantasy XII: Revenant Wings[]
Black Magick, White Magick, and Time Magick exist, each the spell class of the Black Mage, White Mage, and Time Mage, respectively. Also in respective order, the characters that can learn a majority of the spells from these magick classes are Kytes, Penelo, and Ashe.
Magick in is learned exclusively by leveling up.
Final Fantasy Tactics[]
All classes of magick have spells that are attainable by the acquisition and spending of Job Points (JP). Ultima is the only exception, with only Ramza, Luso and Alma being able to learn it after being hit by the spell when cast by an enemy party.
Final Fantasy Tactics A2: Grimoire of the Rift[]
White Magick, Black Magick, Green Magick, Time Magick, Arcane Magick, Red Magick, Blue Magick, and High Magick all appear. Magick is learned through equipment and the earning of AP.
Etymology[]
magic. Magick, in the context of Aleister Crowley's Thelema, is a term used to differentiate the occult from stage magic and is defined as "the Science and Art of causing Change to occur in conformity with Will", including both "mundane" acts of will as well as ritual magic.
Magick is an Early Modern English spelling for