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The menu for magicite.

Magicite in Final Fantasy VI (2014 mobile/Steam).
Magicite in Final Fantasy VI (2014 mobile/Steam).

Gestahl's methods are mistaken. You can't drain an Esper's powers by force—that weakens them. Only when we become magicite can our powers be transferred in full.

Ramuh

Magicite (魔石, Maseki?, lit. Magic Stone) is the postmortem remains of an esper and an important gameplay element in Final Fantasy VI. In a system designed by Hiroyuki Ito, pieces of magicite teach player characters magic, grant them stat boosts, and allow them to summon the esper into battle. Collecting all magicites in the mobile/Steam version earns the The Road to Esper World achievement.

Story[]

Spoiler warning: Plot and/or ending details follow. (Skip section)

The first known espers that left their remains in the world are the few who died in the War of the Magi, such as Phoenix and Ragnarok. In the Ancient Castle a sorcerer petrified Odin who refused to turn into magicite and was left standing as a statue. In time the castle was buried under desert sands. There are possibly many more magicite remnants that could later have been taken by the Gestahlian Empire.

FFVI PC Ramuh Magicite

Ramuh turns himself into a magicite.

The Returners learn of magicite from Ramuh in Zozo. When Terra went berserk after coming into contact with another esper, Valigarmanda, Ramuh summoned her to him. When the Returners catch up with him, Ramuh explains that the empire's method of extracting magic from espers is flawed, and only through magicite is total transfer of an esper's power possible. Ramuh sacrifices himself to become a magicite, and gives the party the magicite of espers struck by the empire: Siren, Cait Sith and Kirin.

The Returners attack the empire's Magitek Research Facility, which holds several espers hostage. Ifrit and Shiva fight the Returners, but upon learning that Ramuh had entrusted them, they transform into magicite for the party to use. The Returners find many more espers who had been captured by the empire to extract their magic, all of whom are transformed into magicite. Witnessing this, the empire learns about magicite.

In Thamasa, when the Returners let their guard down after teaming up with a group of espers led by Yura found in the Esper Caves, the imperial general Kefka Palazzo kills them and transforms them into magicite during the Battle of Thamasa. More espers depart the Esper World through the Sealed Gate and fall into his trap as Kefka destroys them, gaining more power, claiming the magicite he harvests is warm to the touch.

FFVI PC Bahamut Magicite

The magicite of Bahamut dropped from Deathgaze's maw.

In the World of Ruin after the world was destroyed by Kefka, magicite is in abundance unlike live espers. Deathgaze drops the Bahamut magicite when defeated. When the party finds Odin, his statue crumbles to form his magicite piece. The Returners find several powerful free-roaming espers who, upon defeat, transform into magicite: Leviathan, Gilgamesh, and Gigantuar. When Kaiser Dragon falls to the Returners, they gain the Diabolos magicite.

When the party finds Kefka atop his tower, he has absorbed the world's magic power from the Warring Triad and become the god of magic. As the Returners kill him, magic vanishes from the world and the espers' magicite remains dissipate. Maduin's magicite remain speaks to Terra just before vanishing, telling her she can endure in the world as a human if she has a strong enough connection to it.

Spoilers end here.

Gameplay[]

Equipped to the party[]

Magicite Shard artwork.
Magicite Shard artwork.

To use magicite, it must be equipped via the menu option "Abilities" ("Skills" in the SNES localization; right next to the character's icon in the mobile/Steam release). A list of magic spells the magicite teaches is displayed when it is equipped. The equipped magicite piece's esper can be summoned once per battle by pressing Up, or tapping the magicite tab (for the mobile/Steam releases), in the Magic menu mid-battle. Each character can equip only one piece of magicite at a time and, conversely, each piece of magicite can be equipped by only one character at any given time.

After a battle, when magicite is equipped, the party will gain anywhere between 1 and 10 Magic Points, which are multiplied by the learning rate of each spell in the magicite. For example, Ramuh teaches Thunder at a rate of x10, Poison at a rate of x5 and Thundara at a rate of x2. If 2 Magic Points are gained after a battle, Thunder gains 20, Poison gains 10 and Thundara gains 4. Once a spell has 100 Magic Points, it is learned by the character and can be cast at will. Every spell has to be learned by each character separately. Some spells are taught by more than one piece of magicite. Some magicite boost a stat when equipped to a character who levels up. For example, Ramuh gives +1 Stamina and Ifrit +1 Strength. This is the only way to permanently increase any stat that is not HP or MP.

Magicite Shard[]

A Magicite Shard is an item that summons a random esper when used in battle, even espers that are not in the player's possession. Magicite Shards will never summon Odin, Raiden or any of the four espers exclusive to the Advance and mobile/Steam releases. Because of the possibility that a Magicite Shard will summon Crusader, it is considered a dangerous item to use. Magicite Shard can be won from Mover and Imperial Elite. It can be stolen from Flan, Intangir, and Mousse. It can also be found in the Cave to the Sealed Gate, Tzen (in the World of Ruin), and the Ancient Castle.

List of magicite pieces[]

Name Sprite Acquisition Rate Level Bonus Found
Ramuh Thunder x10
Thundara x2
Poison x5
Stamina +1 Zozo - Top of the central building after seeing Terra.
Judgment Bolt: Bathes all enemies in lightning.
Kirin Cure x4
Cura x1
Regen x3
Poisona x4
Libra x5
Zozo - Top of the central building after seeing Terra.
Holy Aura: Gradually restores the party's HP.
Siren Sleep x10
Silence x8
Slow x7
Fire x6
HP +10% Zozo - Top of the central building after seeing Terra.
Lunatic Voice: Silences all enemies.
Cait Sith
(Stray)
Confuse x7
Imp x5
Float x2
Magic +1 Zozo - Top of the central building after seeing Terra.
Cat Rain: Confuses all enemies.
Ifrit Fire x10
Fira x5
Drain x1
Strength +1 Magitek Research Facility, after defeating Ifrit and Shiva.
Hellfire: Scorches all enemies in a fiery blaze.
Shiva Blizzard x10
Blizzara x5
Rasp x4
Osmose x4
Cure x3
Magitek Research Facility, after defeating Ifrit and Shiva.
Diamond Dust: Envelops all enemies in an arctic chill.
Unicorn Cura x4
Esuna x3
Dispel x2
Protect x1
Shell x1
Magitek Research Facility, after defeating Number 024.
Healing Horn: Cures party of most status ailments.
Maduin Fira x3
Thundara x3
Blizzara x3
Magic +1 Magitek Research Facility, after defeating Number 024.
Chaos Wave: Unleashes a tide of anger on enemies.
Catoblepas
(Shoat)
Bio x8
Break x5
Death x2
HP +10% Magitek Research Facility, after defeating Number 024.
Demon Eye: Petrifies all enemies.
Phantom Berserk x3
Vanish x3
Gravity x5
MP +10% Magitek Research Facility, after defeating Number 024.
Ghostly Veil: Turns all allies invisible.
Carbuncle
(Carbunkl)
Reflect x5
Haste x3
Shell x2
Protect x2
Teleport x2
Magitek Research Facility, after defeating Number 024.
Ruby Light: Casts Reflect on all allies.
Bismarck Fire x20
Blizzard x20
Thunder x20
Raise x2
Strength +2 Magitek Research Facility, after defeating Number 024.
Breach Blast: Slams all enemies with giant bubbles.
Golem Protect x5
Stop x5
Cura x5
Stamina +2 Auction House in Jidoor, bid 20,000 gil.
Earthen Wall: Protects party from physical attacks.
Zona Seeker
(Zoneseek)
Rasp x20
Osmose x15
Shell x5
Magic +2 Auction House in Jidoor, bid 10,000 gil.
Magic Shield: Increases the party's magic defense.
Seraph
(Sraphim)
Raise x5
Cure x20
Cura x8
Regen x10
Esuna x4
Tzen, buy from thief behind Relic Shop for 3,000 (World of Balance) or 10 (World of Ruin) gil.
Angel Feathers: Restores HP to all allies.
Quetzalli
(Palidor)
Haste x20
Slow x20
Hastega x2
Slowga x2
Float x5
Agility +1 (PR version only) Solitary Island, on the beach after acquiring the Falcon.
Sonic Dive: Lifts the party up for an aerial attack.
Fenrir Teleport x10
Banish x5
Stop x3
MP +30% Mobliz, received from orphan boy after defeating Humbaba.
Howling Moon: Creates illusionary images of the party.
Valigarmanda
(Tritoch)
Firaga x1
Blizzaga x1
Thundaga x1
Magic +2 Narshe Cliffs, defeat Valigarmanda.
Tri-Disaster: Hits enemies with fire, ice and lightning.
Midgardsormr
(Terrato)
Quake x3
Graviga x1
Tornado x1
HP +30% Yeti's Cave, inside the eye of the bone carving before fighting Yeti.
Abyssal Maw: Crushes enemies with seismic waves.
Lakshmi
(Starlet)
Cure x25
Cura x16
Curaga x1
Regen x20
Esuna x20
Stamina +2 Owzer's Mansion after defeating Chadarnook.
Alluring Embrace: Restores HP to all allies.
Alexander Holy x2
Shell x10
Protect x10
Dispel x10
Esuna x15
Strength +2 (PR version only) Doma Castle, in the throne room after defeating Wrexsoul and escaping Dreamscape.
Divine Judgment: Sears enemies with a beam of holy light.
Phoenix Raise x10
Arise x2
Reraise x1
Curaga x2
Firaga x3
Kohlingen, automatically received after completing Phoenix Cave.
Flames of Rebirth: Revives all KO'd allies.
Odin Meteor x1 Speed +1 (All versions before Pixel Remaster)
Agility +2 (Pixel Remaster version)
Ancient Castle, touch the petrified Odin in the throne room.
Zantetsuken: Cleaves all enemies in two.
Bahamut Flare x2 HP +50% Defeat Deathgaze flying across the overworld's sky.
Mega Flare: Hits all enemies with a nuclear blast.
Ragnarok Ultima x1 Narshe, inside weapons shop (Locke required in party).
Metamorphose: Turns one enemy into an item.
Crusader

Meltdown x1
Meteor x10
MP +50% Defeat the eight legendary dragons, received automatically when the eighth is defeated.
Cleansing: Greatly damages all enemies and allies.
Raiden Quick x1 Strength +2 (All versions before Pixel Remaster)
Agility +2 (Pixel Remaster version)
Ancient Castle, touch the petrified Queen while in possession of Odin's magicite.
Shin-Zantetsuken: Cleaves all enemies in two.
Leviathan Flood x2 Stamina +2 Ferry between South Figaro and Nikeah after acquiring the Falcon (GBA/2014).
Tidal Wave: Deluges enemies with a giant wave.
Cactuar
Teleport x20
Vanish x10
Hastega x5
Speed +2 Defeating the Gigantuar in the desert near Maranda as a fixed encounter after defeating ten Cactuars. (GBA/2014).
1000 Needles/10,000 Needles?: Damages all enemies. Or, sometimes...
Diabolos Graviga x5
Gravija x3
HP +100% Dragons' Den, after defeating Kaiser Dragon (GBA/2014).
Dark Messenger: Critically wounds all enemies.
Gilgamesh Quick x1
Valor x5
Strength +2 Dragon's Neck Coliseum, bet Excalipoor from Auction House (GBA/2014).
Excalipoor/Excalibur/Masamune/Enkidu: Summons a legendary swordsman.

Gallery[]

SNES/PS/GBA sprites

Etymology[]

Magicite is the combination of "Magic" and "-ite". The suffix ite is derived from the Greek word lithos (from its adjectival form -ites), meaning "rock" or "stone".


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