Gestahl's methods are mistaken. You can't drain an Esper's powers by force—that weakens them. Only when we become magicite can our powers be transferred in full.Ramuh
Magicite (魔石, Maseki?, lit. Magic Stone) is the postmortem remains of an esper and an important gameplay element in Final Fantasy VI. In a system designed by Hiroyuki Ito, pieces of magicite teach player characters magic, grant them stat boosts, and allow them to summon the esper into battle. Collecting all magicites in the mobile/Steam version earns the The Road to Esper World achievement.
The first known espers that left their remains in the world are the few who died in the War of the Magi, such as Phoenix and Ragnarok. In the Ancient Castle a sorcerer petrified Odin who refused to turn into magicite and was left standing as a statue. In time the castle was buried under desert sands. There are possibly many more magicite remnants that could later have been taken by the Gestahlian Empire.
The Returners learn of magicite from Ramuh in Zozo. When Terra went berserk after coming into contact with another esper, Valigarmanda, Ramuh summoned her to him. When the Returners catch up with him, Ramuh explains that the empire's method of extracting magic from espers is flawed, and only through magicite is total transfer of an esper's power possible. Ramuh sacrifices himself to become a magicite, and gives the party the magicite of espers struck by the empire: Siren, Cait Sith and Kirin.
The Returners attack the empire's Magitek Research Facility, which holds several espers hostage. Ifrit and Shiva fight the Returners, but upon learning that Ramuh had entrusted them, they transform into magicite for the party to use. The Returners find many more espers who had been captured by the empire to extract their magic, all of whom are transformed into magicite. Witnessing this, the empire learns about magicite.
In Thamasa, when the Returners let their guard down after teaming up with a group of espers led by Yura found in the Esper Caves, the imperial general Kefka Palazzo kills them and transforms them into magicite during the Battle of Thamasa. More espers depart the Esper World through the Sealed Gate and fall into his trap as Kefka destroys them, gaining more power.
In the World of Ruin after the world was destroyed by Kefka, magicite is in abundance unlike live espers. Deathgaze drops the Bahamut magicite when defeated. When the party finds Odin, his statue crumbles to form his magicite piece. The Returners find several powerful free-roaming espers who, upon defeat, transform into magicite: Leviathan, Gilgamesh, and Gigantuar. When Kaiser Dragon falls to the Returners, they gain the Diabolos magicite.
When he party finds Kefka atop his tower, he has absorbed the world's magic power from the Warring Triad and become the god of magic. As the Returners kill him, magic vanishes from the world and the espers' magicite remains dissipate. Maduin's magicite remain speaks to Terra just before vanishing, telling her she can endure in the world as a human if she has a strong enough connection to it.
Equipped to the partyEdit
To use magicite it must be equipped via the menu option "Abilities" ("Skills" in the SNES localization; right next to the character's icon in the mobile/Steam release). A list of magic spells the magicite teaches displays when it is equipped. The equipped magicite piece's esper can be summoned once per battle by pressing , or tapping the magicite tab (for the mobile/Steam releases), in the Magic menu mid-battle.
After a battle, when magicite is equipped, the party will gain anywhere between 1 and 10 Magic Points, which are multiplied by the learning rate of each spell in the esper. For example, Ramuh teaches Thunder at a rate of x10, Poison at a rate of x5 and Thundara at a rate of x2. If 2 Magic Points are gained after a battle, Thunder gains 20, Poison gains 10 and Thundara gains 4. Once a spell has 100 Magic Points it is learned and can be cast at will. Some magicite boost a tat when equipped to a character who levels up. For example, Ramuh gives +1 Stamina and Ifrit +1 Strength.
A Magicite Shard is an item that summons a random esper when used in battle, even espers that are not in the player's possession. Magicite Shards will never summon Odin, Raiden or any of the four espers exclusive to the Advance and mobile/Steam releases. Because of the possibility that a Magicite Shard will summon Crusader, it is considered a dangerous item to use. Magicite Shard can be won from Mover and Imperial Elite. It can be stolen from Flan, Intangir, and Mousse. It can also be found in the Cave to the Sealed Gate, Tzen (in the World of Ruin), and the Ancient Castle.
List of magicite piecesEdit
|Name||Sprite||Acquisition Rate||Level Bonus||Found|
|Ramuh|| Thunder x10|
|Stamina +1||Zozo - Top of the central building after seeing Terra.|
|Judgment Bolt: Bathes all enemies in lightning.|
|Kirin|| Cure x4|
|—||Zozo - Top of the central building after seeing Terra.|
|Holy Aura: Gradually restores the party's HP.|
|Siren|| Sleep x10|
|HP +10%||Zozo - Top of the central building after seeing Terra.|
|Lunatic Voice: Silences all enemies.|
| Confuse x7|
|Magic +1||Zozo - Top of the central building after seeing Terra.|
|Cat Rain: Confuses all enemies.|
|Ifrit|| Fire x10|
|Strength +1||Magitek Research Facility, after defeating Ifrit and Shiva.|
|Hellfire: Scorches all enemies in a fiery blaze.|
|Shiva|| Blizzard x10|
|—||Magitek Research Facility, after defeating Ifrit and Shiva.|
|Diamond Dust: Envelops all enemies in an arctic chill.|
|Unicorn|| Cura x4|
|—||Magitek Research Facility, after defeating Number 024.|
|Healing Horn: Cures party of most status ailments.|
|Maduin|| Fira x3|
|Magic +1||Magitek Research Facility, after defeating Number 024.|
|Chaos Wave: Unleashes a tide of anger on enemies.|
| Bio x8|
|HP +10%||Magitek Research Facility, after defeating Number 024.|
|Demon Eye: Petrifies all enemies.|
|Phantom|| Berserk x3|
|MP +10%||Magitek Research Facility, after defeating Number 024.|
|Ghostly Veil: Turns all allies invisible.|
| Reflect x5|
|—||Magitek Research Facility, after defeating Number 024.|
|Ruby Light: Casts Reflect on all allies.|
|Bismarck|| Fire x20|
|Strength +2||Magitek Research Facility, after defeating Number 024.|
|Breach Blast: Slams all enemies with giant bubbles.|
|Golem|| Protect x5|
|Stamina +2||Auction House in Jidoor, bid 20,000 gil.|
|Earthen Wall: Protect party from physical attacks.|
| Rasp x20|
|Magic +2||Auction House in Jidoor, bid 10,000 gil.|
|Magic Shield: Increases the party's magic defense.|
| Raise x5|
|—||Tzen, buy from thief behind Relic Shop for 3,000 (World of Balance) or 10 (World of Ruin) gil.|
|Angel Feathers: Restores HP to all allies.|
| Haste x20|
|—||Solitary Island, on the beach after acquiring the Falcon.|
|Sonic Dive: Lifts the party up for an aerial attack.|
|Fenrir|| Teleport x10|
|MP +30%||Mobliz, received from orphan boy after defeating Humbaba.|
|Howling Moon: Creates illusionary images of the party.|
| Firaga x1|
|Magic +2||Narshe Cliffs, defeat Valigarmanda.|
|Tri-Disaster: Hits enemies with fire, ice and lightning.|
| Quake x3|
|HP +30%||Yeti's Cave, inside the eye of the bone carving before fighting Yeti.|
|Abyssal Maw: Crushes enemies with seismic waves.|
| Cure x25|
|Stamina +2||Owzer's Mansion after defeating Chadarnook.|
|Alluring Embrace: Restores HP to all allies.|
|Alexander|| Holy x2|
|—||Doma Castle, in the throne room after defeating Wrexsoul and escaping Dreamscape.|
|Divine Judgment: Sears enemies with a beam of holy light.|
|Phoenix|| Raise x10|
|—||Kohlingen, automatically received after completing Phoenix Cave.|
|Flames of Rebirth: Revives all KO'd allies.|
|Odin||Meteor x1||Speed +1||Ancient Castle, touch the petrified Odin in the throne room.|
|Zantetsuken: Cleaves all enemies in two.|
|Bahamut||Flare x2||HP +50%||Defeat Deathgaze flying across the overworld's sky.|
|Mega Flare: Hits all enemies with a nuclear blast.|
|Ragnarok||Ultima x1||—||Narshe, inside weapons shop (Locke required in party).|
|Metamorphose: Turns one enemy into an item.|
|Crusader|| Meltdown x1|
|MP +50%||Defeat the eight legendary dragons, received automatically when the eighth is defeated.|
|Cleansing: Greatly damages all enemies and allies.|
|Raiden||Quick x1||Strength +2||Ancient Castle, touch the petrified Queen while in possession of Odin's magicite.|
|Shin-Zantetsuken: Cleave all enemies in two.|
|Leviathan||Flood x2||Stamina +2||Ferry between South Figaro and Nikeah after acquiring the Falcon (GBA/mobile/Steam).|
|Tidal Wave: Deluges enemies with a giant wave.|
|Cactuar|| Teleport x20|
|Speed +2||Desert near Maranda as random encounter after defeating ten Cactuars (GBA/mobile/Steam).|
|1000 Needles/10,000 Needles?: Damages all enemies. Or, sometimes...|
|Diabolos|| Graviga x5|
|HP +100%||Dragons' Den, after defeating Kaiser Dragon (GBA/mobile/Steam).|
|Dark Messenger: Critically wounds all enemies.|
|Gilgamesh|| Quick x1|
|Strength +2||Dragon's Neck Coliseum, bet Excalipoor from Auction House (GBA/mobile/Steam).|
|Excalipoor/Excalibur/Masamune/Enkidu: Summons a legendary swordsman.|
- SNES/PS/GBA sprites
Magicite is the combination of "Magic" and "-ite". The suffix ite is derived from the Greek word lithos (from its adjectival form -ites), meaning "rock" or "stone".
- When Kefka transformed the unnamed esper into magicite, the magicite sprite is not the same as the magicite sprite that appears on the field. It is an unique sprite that only appears in said cutscene.
- According to Kefka after defeating the unnamed esper and retrieving its magicite, magicite is warm to the touch.