Magic materia is one of five categories of materia in Final Fantasy VII Remake and Episode INTERmission. It is used for materia that will grant magic spells, which can provide offensive potential or healing. Equipping the materia will grant the character a spell in their slot. All spells require MP to use. Magic materia can be linked with Support Materia. Offensive spells can deal critical hits.
Many of the magic materia are carried over from Magic Materia in the original Final Fantasy VII, with a few differences and some omissions. The magic materia in Final Fantasy VII Rebirth reused many of the materia.
List of materia[]
Materia | Element | Resistances | Stat changes | Spells | AP for level | Price | Obtained | |
---|---|---|---|---|---|---|---|---|
Healing Materia | None | None | Max MP +1 | 1 | Cure | 0 | 600 | Initially equipped: Barret Wallace Rewarded: "Reach the Sector 8 Station" Find: "All Aboard for Sector 4" Buy: All shops that sell materia Other: Replaces various previous materia rewards in Chapter Select INTERmission: Initially equipped to Yuffie, buy from item shop & vending machines |
2 | Cura | 300 | ||||||
3 | Regen | 450 | ||||||
4 | Curaga | 450 | ||||||
Allows you to use healing spells. | ||||||||
Cleansing Materia | None | None | Max MP +1 | 1 | Poisona | 0 | 1500 | Unlocked: Complete "Rat Problem" quest or reach "Dogged Pursuit" to buy from shops INTERmission: Buy from item shop & vending machines |
2 | Esuna | 300 | ||||||
3 | Resist | 900 | ||||||
Allows you to use curative spells. | ||||||||
Revival Materia | None | None | Max MP +2, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1 | 1 | Raise | 0 | 3,000 | Found: "Rendezvous at the Empty Lot" Buy: Ch.8+ INTERmission: Buy from item shop & vending machines |
2 | Arise | 5000 | ||||||
Allows you to use revival spells. | ||||||||
Fire Materia | Fire | None | Max MP +1 | 1 | Fire | 0 | 500 | Initially equipped: Cloud Strife Buy: All shops that sell materia INTERmission: Buy from item shop & vending machines |
2 | Fira | 300 | ||||||
3 | Firaga | 900 | ||||||
Allows you to use fire magic. | ||||||||
Ice Materia | Ice | None | Max MP +1 | 1 | Blizzard | 0 | 500 | Find: "A Job for the Neighborhood Watch", "In Solitude" Initially equipped: Aerith Gainsborough Buy: All shops that sell materia INTERmission: Buy from item shop & vending machines |
2 | Blizzara | 300 | ||||||
3 | Blizzaga | 900 | ||||||
Allows you to use ice magic. | ||||||||
Lightning Materia | Lightning | None | Max MP +1 | 1 | Thunder | 0 | 500 | Initially equipped: Barret Wallace Buy: All shops that sell materia INTERmission: Buy from item shop & vending machines, find in "Save Zhijie" |
2 | Thundara | 300 | ||||||
3 | Thundaga | 900 | ||||||
Allows you to use lightning magic. | ||||||||
Wind Materia | Wind | None | Max MP +1 | 1 | Aero | 0 | 2,000 | Unlocked: Battle Intel 02 required INTERmission: Found during "Don't Fear, Yuffie's Here", sold in Junk Shop in Sector 7 Slums in "Wutai's Finest" |
2 | Aerora | 300 | ||||||
3 | Aeroga | 900 | ||||||
Allows you to use wind magic. | ||||||||
Poison Materia | None | Poison | Max MP +1 | 1 | Bio | 0 | 1,500 | Buy: "Secret Passageway" onwards Found: "Crossing the Trunk Line" INTERmission: Buy from item shop & vending machines |
2 | Biora | 300 | ||||||
3 | Bioga | 900 | ||||||
Allows you to use toxin-related spells. | ||||||||
Barrier Materia | None | None | Max MP +2, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1 | 1 | Barrier | 0 | 1,500 | Reward: "Remaining Payment" Buy: Ch.5+ INTERmission: Buy from item shop & vending machines |
2 | Manaward | 300 | ||||||
3 | Manawall | 900 | ||||||
Allows you to use defensive spells. | ||||||||
Binding Materia | None | Sleep/ Silence/ Berserk | Max MP +1 | 1 | Sleep | 0 | 3,000 | Found: "Working Together" Buy: The Town That Never Sleeps onward. INTERmission: Buy from item shop & vending machines |
2 | Silence | 300 | ||||||
3 | Berserk | 900 | ||||||
Allows you to use disruptive spells. | ||||||||
Subversion Materia | None | Instant Death | Max MP +2, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1 | 1 | Breach | 0 | 3,000 | Reward: "Shadow in the Control Room" Buy: Ch.12+ INTERmission: Buy from item shop & vending machines |
2 | Dispel | 1200 | ||||||
Allows you to use subversive spells. | ||||||||
Time Materia | None | Slow/ Stop | Max MP +2, Magic Attack +2, Magic Defense +1, Magic +1, Spirit +1 | 1 | Haste | 0 | 5,000 | Reward: "Missing Children" Found: "Research the 3rd Ward" Buy: Vending machines Ch.15+ INTERmission: "The Scent of Materia" |
2 | Slow | 300 | ||||||
3 | Stop | 900 | ||||||
Allows you to use time magic. |
Etymology[]
Magic or sorcery is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language that are believed to exploit supernatural forces.
Materia means "matter" or "substance" in Latin, Spanish, and Italian; it also means "subject" in Italian and Spanish, and is the root of Portuguese "Matéria".