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Magic Materia field model in Final Fantasy VII.

Magic Materia is one of the five basic categories of Materia in the Compilation of Final Fantasy VII universe. It allows the user to cast Magic spells in battle, both Black and White; and also inflict Status changes on enemies and teammates. All magic materia affect Strength and Magic stats, and offer slight increases or decreases on maximum HP and MP.

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Appearances

Final Fantasy VII

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Single slot. Magic Materia made its first appearance in Final Fantasy VII. It is cast using the Magic command. All Magic spells can be equipped at once using the Master Magic Materia. Magic Materia spells are not divided further beyond the simple Magic command.

Before Crisis -Final Fantasy VII-

Template:Sideicon Before Crisis divides its magic Materia into three sub-groups.

Note: "n" refers to the level of the materia.

Curative

Name MP Growth Effect
Cure
(ケアル)
20 250P Restore small amount of HP.
Cura
(ケアルラ)
75 750P Restore moderate amount of HP.
Curaga
(ケアルガ)
150 1250P Restore large amount of HP.
Full Cure
(フルケア)
300 1750P Restore to maximum HP.

Elemental

Name MP Growth Effect
Fire
(ファイア)
10 250P Small fire-elemental damage.
Fira
(ファイラ)
50 Lv2: 500P
Lv3+: 250(n-2)P
Moderate fire-elemental damage.
Firaga
(ファイガ)
100 Lv2: 750P
Lv3+: 250(n-1)P
Large fire-elemental damage.
Blizzard
(ブリザド)
10 250P Small ice-elemental damage.
Blizzara
(ブリザラ)
50 Lv2: 500P
Lv3+: 250(n-2)P
Moderate ice-elemental damage.
Blizzaga
(ブリザガ)
100 Lv2: 750P
Lv3+: 250(n-1)P
Large ice-elemental damage.
Thunder
(サンダー)
10 250P Small lightning-elemental damage.
Thundara
(サンダラ)
50 Lv2: 500P
Lv3+: 250(n-2)P
Moderate lightning-elemental damage.
Thundaga
(サンダガ)
100 Lv2: 750P
Lv3+: 250(n-1)P
Large lightning-elemental damage.
Quake
(クエイク)
10 250P Small earth-elemental damage.
Quakra
(クエイラ)
50 Lv2: 500P
Lv3+: 250(n-2)P
Moderate earth-elemental damage.
Quaga
(クエイガ)
100 Lv2: 750P
Lv3+: 250(n-1)P
Large earth-elemental damage.
Water
(ウォータ)
10 250P Small water-elemental damage.
Watera
(ウォタラ)
50 Lv2: 500P
Lv3+: 250(n-2)P
Moderate water-elemental damage.
Waterga
(ウォタガ)
100 Lv2: 750P
Lv3+: 250(n-1)P
Large water-elemental damage.
Aero
(エアロ)
10 250P Small wind-elemental damage.
Aerora
(エアロラ)
50 Lv2: 500P
Lv3+: 250(n-2)P
Moderate wind-elemental damage.
Aeroga
(エアロガ)
100 Lv2: 750P
Lv3+: 250(n-1)P
Large wind-elemental damage.

Non-Elemental

Name MP Growth Effect
Barrier
(バリア)
40 750RP Reduces physical damage.
Bio
(バイオ)
10 250P Small non-elemental damage, may cause Poison.
Biora
(バイオラ)
50 Lv2: 500P
Lv3+: 250(n-2)P
Moderate non-elemental damage, may cause Poison.
Bioga
(バイオガ)
100 Lv2: 750P
Lv3+: 250(n-1)P
Large non-elemental damage, may cause Poison.
Gravity
(グラビデ)
20 250P Small gravity-based damage.
Gravira
(グラビラ)
50 Lv2: 500P
Lv3+: 250(n-2)P
Moderate gravity-based damage.
Graviga
(グラビガ)
100 Lv2: 750P
Lv3+: 250(n-1)P
Large gravity-based damage.
Comet
(コメット)
10 Lv2 - Lv5: 400P
Lv6+: 200(n-2)P
Large non-elemental damage.
Cometeo
(コメテオ)
100 Lv2: 750P
Lv3+: 250(n-1)P
Large non-elemental damage.
Death
(デス)
40 750P Instantly kills target.
Ultima
(アルテマ)
200 Lv2, Lv3: 1250P
Lv4: 2500
Lv5+: 5000
Very large non-elemental damage.
Chocobo
(チョコボ)
30 No Moderate elemental damage.

Crisis Core -Final Fantasy VII-

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Unlike the original Final Fantasy VII, there is no magic command, so equipped Magic Materia spells are used in battle in different ways. When equipped to Zack Fair, the Magic Materia can be used in battle along with the attack command and items in the ability menu, when selected to be used on a foe.

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