Final Fantasy Wiki
m (Bot: Automated text replacement (-{{foot|Surr.|Surrounded}} +Surrounded, -{{foot|Norm.|Normal}} +Normal))
No edit summary
(One intermediate revision by one other user not shown)
Line 17: Line 17:
 
}}
 
}}
 
{{Quote|Switches defense with WallChange, so use Flare and Ultima. He'll use his own Ultima at the end, so have at least one person ready with Life 3. Dies at 0 MP.|Bestiary entry (PS)}}
 
{{Quote|Switches defense with WallChange, so use Flare and Ultima. He'll use his own Ultima at the end, so have at least one person ready with Life 3. Dies at 0 MP.|Bestiary entry (PS)}}
The '''Magic Master''' is a [[boss]] in ''[[Final Fantasy VI]]'' fought at the top of the [[Cultists' Tower]] as the party reaches the [[Relic (Final Fantasy VI)#Soul of Thamasa|Soul of Thamasa]] treasure.
+
The '''Magic Master''' is a [[boss]] in ''[[Final Fantasy VI]]'' fought at the top of the [[Cultists' Tower]] as the party reaches the [[Soul of Thamasa (Final Fantasy VI)|Soul of Thamasa]] treasure.
   
The [[Cult of Kefka]], apparently having deduced the party's attempts at stealing the treasure, rush up to the top and surround them, demanding in a monotone voice to return the treasure belonging to [[Kefka Palazzo|Lord Kefka]]. The Magic Master arrives, floating around the roof before landing at the party's spot. Unlike the other bosses, Magic Master doesn't have the boss death animation within his AI script, he'll just die like a regular enemy.
+
The [[Cult of Kefka]], apparently having deduced the party's attempts at stealing the treasure, rush up to the top and surround them, demanding in a monotone voice to return the treasure belonging to [[Kefka Palazzo|Lord Kefka]]. The Magic Master arrives, floating around the roof before landing at the party's spot. Unlike the other bosses, Magic Master doesn't have the boss death animation within his AI script, he'll just die like a regular enemy. The character's overworld sprite is reused from that of [[Ghost (Final Fantasy VI character)|Ghost]].
   
 
== Stats ==
 
== Stats ==
Line 114: Line 114:
 
The player must either cast [[Reraise (Final Fantasy VI)|Reraise]] on the party, be at an absurdly high [[level]], or [[Jump (ability)|jump out of range]] using a well-timed [[Quetzalli (Final Fantasy VI)|Quetzalli]] summon to survive Magic Master's Ultima. Casting [[Libra (Final Fantasy VI)|Libra]] periodically to assess when he will die and cast Ultima is advised.
 
The player must either cast [[Reraise (Final Fantasy VI)|Reraise]] on the party, be at an absurdly high [[level]], or [[Jump (ability)|jump out of range]] using a well-timed [[Quetzalli (Final Fantasy VI)|Quetzalli]] summon to survive Magic Master's Ultima. Casting [[Libra (Final Fantasy VI)|Libra]] periodically to assess when he will die and cast Ultima is advised.
   
A simple and safe way to defeat the Magic Master is to cast [[Berserk (Final Fantasy VI)|Berserk]] on him to stop him from changing weaknesses and forcing him to use physical attacks, which hit for about 500 HP of damage. This allows the player to whittle down his HP and prepare Reraise to survive Ultima. After Reraise is cast on the party, if a party member knows [[Vanish (Final Fantasy VI)|Vanish]], they can use said spell to nullify the boss's physical attacks making the battle virtually impossible to lose.
+
A simple and safe way to defeat the Magic Master is to cast [[Berserk (Final Fantasy VI)|Berserk]] on him to stop him from changing weaknesses and forcing him to use physical attacks, which hit a single party member for about 500 HP of damage. This allows the player to whittle down his HP and prepare Reraise to survive Ultima. After Reraise is cast on the party, if a party member knows [[Vanish (Final Fantasy VI)|Vanish]], they can use said spell to nullify the boss's physical attacks making the battle virtually impossible to lose.
   
 
A passive strategy of defeating Magic Master is to equip the party with Reflect Rings, enter the battle and cast Reraise. Magic Master should attack with a magic spell that will be reflected and will not use Barrier Change, because the Magic Master forgoes casting it unless the player has attacked at least once, thus leading him to abusing its use through the battle. The player should [[Defend (ability)|defend]] throughout the battle while the Magic Master brings upon his own doom before casting Ultima.
 
A passive strategy of defeating Magic Master is to equip the party with Reflect Rings, enter the battle and cast Reraise. Magic Master should attack with a magic spell that will be reflected and will not use Barrier Change, because the Magic Master forgoes casting it unless the player has attacked at least once, thus leading him to abusing its use through the battle. The player should [[Defend (ability)|defend]] throughout the battle while the Magic Master brings upon his own doom before casting Ultima.
Line 188: Line 188:
 
== Etymology ==
 
== Etymology ==
 
{{Etym|Magic}}
 
{{Etym|Magic}}
 
==Trivia==
 
* The overworld sprite for the character was reused from that of [[Ghost (Final Fantasy VI character)|Ghost]].
 
   
 
== Related enemies ==
 
== Related enemies ==

Revision as of 16:37, 8 May 2020

Template:Sideicon

Switches defense with WallChange, so use Flare and Ultima. He'll use his own Ultima at the end, so have at least one person ready with Life 3. Dies at 0 MP.

Bestiary entry (PS)

The Magic Master is a boss in Final Fantasy VI fought at the top of the Cultists' Tower as the party reaches the Soul of Thamasa treasure.

The Cult of Kefka, apparently having deduced the party's attempts at stealing the treasure, rush up to the top and surround them, demanding in a monotone voice to return the treasure belonging to Lord Kefka. The Magic Master arrives, floating around the roof before landing at the party's spot. Unlike the other bosses, Magic Master doesn't have the boss death animation within his AI script, he'll just die like a regular enemy. The character's overworld sprite is reused from that of Ghost.

Stats

Battle

Magic Master attacks with Fira, Blizzara, Thundara, Firaga, Blizzaga, Thundaga, Bio, Silence, and Death, and can do massive damage with his high magic power. His attacks can be reflected. Whenever the Magic Master is attacked, he uses Barrier Change to change its weakness and immunities. When defeated, the Magic Master always uses Ultima.

Strategy

Reflect Rings make the party virtually invincible. Equipping armor that absorbs Fire, Ice, and/or Lightning-elemental damage negates most of Magic Master's offense as well. The player should ignore his elemental immunities and use non-elemental spells, such as Flare and Ultima. Quake (when combined with wearing Gaia Gears on the party) is useful for healing characters under Reflect status.

The player must either cast Reraise on the party, be at an absurdly high level, or jump out of range using a well-timed Quetzalli summon to survive Magic Master's Ultima. Casting Libra periodically to assess when he will die and cast Ultima is advised.

A simple and safe way to defeat the Magic Master is to cast Berserk on him to stop him from changing weaknesses and forcing him to use physical attacks, which hit a single party member for about 500 HP of damage. This allows the player to whittle down his HP and prepare Reraise to survive Ultima. After Reraise is cast on the party, if a party member knows Vanish, they can use said spell to nullify the boss's physical attacks making the battle virtually impossible to lose.

A passive strategy of defeating Magic Master is to equip the party with Reflect Rings, enter the battle and cast Reraise. Magic Master should attack with a magic spell that will be reflected and will not use Barrier Change, because the Magic Master forgoes casting it unless the player has attacked at least once, thus leading him to abusing its use through the battle. The player should defend throughout the battle while the Magic Master brings upon his own doom before casting Ultima.

Another way to stop Magic Master from casting Ultima is to damage his MP with Rasp and Osmose, which will kill him when his MP reaches 0. Considering Magic Master's high MP, this would take at least half an hour.

The player can steal from Magic Master with a berserked party member equipped with a Thief's Knife.

Formations

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Normal Back Surrounded Side
354 Magic Master Y N N N Sides, individual The Decisive Battle 10

AI script

Attack Turns:
1st Turn: Fira (33%) or Blizzara (33%) or Thundara (33%)
2nd Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
3rd Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)

Firaga (33%) or Blizzaga (33%) or Thundaga (33%)

4th Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)

Firaga (33%) or Blizzaga (33%) or Thundaga (33%)

5th Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
6th Turn: Death (33%) or Silence (33%) or Bio (33%)

Death (33%) or Silence (33%) or Bio (33%)

If any Monster has Reflect status:

Target: All Monsters
Firaga (33%) or Blizzaga (33%) or Thundaga (33%)

If killed: Ultima (100%)

If attacked by anything:

Target: Self
Barrier Change

Other appearances

Pictlogica Final Fantasy

PFF Magic master
Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Record Keeper

FFRK Magic Master FFVI
Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery

Etymology

Magic or sorcery is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language that are believed to exploit supernatural forces.

Related enemies