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{{Sideicon|FFVI}}
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{{sideicon|prime=FFVI|PFF|FFRK}}
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{{DISPLAYTITLE:Magic Master (''Final Fantasy VI'')}}
{{FFVI Enemy
 
  +
{{infobox enemy
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| release = FFVI
 
| japanese = マジックマスター
 
| japanese = マジックマスター
 
| romaji = Majikku Masutā
 
| romaji = Majikku Masutā
| snes = Magimaster
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| name = Magic Master
  +
| image = <gallery>
 
MagicMaster-ffvi-ios.png|Mobile/PC
 
MagicMaster-ffvi-gba.png|GBA
  +
Magimaster.PNG|SNES/PS
  +
</gallery>
  +
|location = [[Cultists' Tower]]
  +
|type = Boss
  +
|formations = true
  +
|aiscript = true
 
}}
 
{{Quote|Switches defense with WallChange, so use Flare and Ultima. He'll use his own Ultima at the end, so have at least one person ready with Life 3. Dies at 0 MP.|Bestiary entry (PS)}}
 
The '''Magic Master''' is a [[boss]] in ''[[Final Fantasy VI]]'' fought at the top of the [[Cultists' Tower]] as the party reaches the [[Soul of Thamasa (Final Fantasy VI)|Soul of Thamasa]] treasure.
  +
 
The [[Cult of Kefka]], apparently having deduced the party's attempts at stealing the treasure, rush up to the top and surround them, demanding in a monotone voice to return the treasure belonging to [[Kefka Palazzo|Lord Kefka]]. The Magic Master arrives, floating around the roof before landing at the party's spot. Unlike the other bosses, Magic Master doesn't have the boss death animation within his AI script, he'll just die like a regular enemy. The character's overworld sprite is reused from that of [[Ghost (Final Fantasy VI character)|Ghost]].
  +
  +
== Stats ==
  +
{{infobox enemy stats FFVI
  +
| snes = MagiMaster
 
| ps = MagiMstr
 
| ps = MagiMstr
 
| gba = Magic Master
 
| gba = Magic Master
 
| ios = Magic Master
 
| ios = Magic Master
| image = [[File:Magimaster.PNG]]
 
| gba image = [[File:MagicMaster-ffvi-gba.png|GBA]]
 
| ios image = [[File:MagicMaster-ffvi-ios.png|Mobile]]
 
 
| gba prev = Samurai Soul
 
| gba prev = Samurai Soul
 
| gba bestiary = 330
 
| gba bestiary = 330
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| morph miss rate = 100%
 
| morph miss rate = 100%
 
| snes location = [[Cultists' Tower|Fanatic's Tower]]
 
| snes location = [[Cultists' Tower|Fanatic's Tower]]
| snes steal 1 = [[Elixir (Item)|Elixir]]
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| snes steal 1 = [[Final Fantasy VI items#Elixir|Elixir]]
| snes steal 2 = [[Relic (Final Fantasy VI)|Crystal Orb]]
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| snes steal 2 = [[Relic (Final Fantasy VI)#Crystal Orb|Crystal Orb]]
| snes always drop = [[Megalixir]]
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| snes drop 1 = [[Final Fantasy VI items#Megalixir|Megalixir]]
| snes morph = [[Antidote (Item)|Antidote]], [[List of Final Fantasy VI Items#Green Cherry|Green Cherry]], [[Eye Drops|Eye Drop]], [[Gold Needle|Soft]]
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| snes drop 2 = [[Final Fantasy VI items#Megalixir|Megalixir]]
  +
| morph id = 0
| snes special attack = Hit (Level 1 = Attack x 1.5)
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| snes special attack = [[Final Fantasy VI enemy abilities#Hit|Hit]] (Level 1 = Attack x 1.5)
 
| snes sketch = Battle
 
| snes sketch = Battle
| snes control = Battle, [[Ultima (Ability)|Ultima]]
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| snes control = Battle, [[Final Fantasy VI enemy abilities#Ultima|Ultima]]
 
| snes weak against = Varies
 
| snes weak against = Varies
 
| snes resistant to = Varies
 
| snes resistant to = Varies
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| snes absorbs = Varies
 
| snes absorbs = Varies
 
| gba location = [[Cultists' Tower]]
 
| gba location = [[Cultists' Tower]]
| gba steal 1 = [[Elixir (Item)|Elixir]]
+
| gba steal 1 = [[Final Fantasy VI items#Elixir|Elixir]]
| gba steal 2 = [[Relic (Final Fantasy VI)|Crystal Orb]]
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| gba steal 2 = [[Relic (Final Fantasy VI)#Crystal Orb|Crystal Orb]]
| gba always drop = [[Megalixir]]
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| gba drop 1 = [[Final Fantasy VI items#Megalixir|Megalixir]]
| gba morph = [[Antidote (Item)|Antidote]], [[List of Final Fantasy VI Items#Green Cherry|Green Cherry]], [[Eye Drops|Eyedrops]], [[Gold Needle]]
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| gba drop 2 = [[Final Fantasy VI items#Megalixir|Megalixir]]
| gba special attack = Hit (Level 1 = Attack x 1.5)
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| gba special attack = [[Final Fantasy VI enemy abilities#Hit|Hit]] (Level 1 = Attack x 1.5)
 
| gba sketch = Attack
 
| gba sketch = Attack
| gba control = Attack, [[Ultima (Ability)|Ultima]]
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| gba control = Attack, [[Final Fantasy VI enemy abilities#Ultima|Ultima]]
 
| fire = Varies
 
| fire = Varies
 
| ice = Varies
 
| ice = Varies
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| meteor strike = Immune
 
| meteor strike = Immune
 
| control status = Immune
 
| control status = Immune
| hard escape = true
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| hard escape =
 
| cannot escape = true
 
| cannot escape = true
| snes normal attack = Trident
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| snes normal attack = [[Final Fantasy VI weapons#Trident|Trident]]
| gba normal attack = Trident
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| gba normal attack = [[Final Fantasy VI weapons#Trident|Trident]]
  +
| snes other abilities = [[Final Fantasy VI enemy abilities#Fira|Fire 2]], [[Final Fantasy VI enemy abilities#Blizzara|Ice 2]], [[Final Fantasy VI enemy abilities#Thundara|Bolt 2]], [[Final Fantasy VI enemy abilities#Firaga|Fire 3]], [[Final Fantasy VI enemy abilities#Blizzaga|Ice 3]], [[Final Fantasy VI enemy abilities#Thundaga|Bolt 3]], [[Final Fantasy VI enemy abilities#Death|Doom]], [[Final Fantasy VI enemy abilities#Silence|Mute]], [[Final Fantasy VI enemy abilities#Bio|Bio]], [[Final Fantasy VI enemy abilities#Ultima|Ultima]], [[Final Fantasy VI enemy abilities#Barrier Change|WallChange]]
| snes other abilities = Fire 2, Ice 2, Bolt 2, Fire 3, Ice 3, Bolt 3, Doom, Mute, Bio, Ultima, WallChange
 
  +
| gba other abilities = [[Final Fantasy VI enemy abilities#Fira|Fira]], [[Final Fantasy VI enemy abilities#Blizzara|Blizzara]], [[Final Fantasy VI enemy abilities#Thundara|Thundara]], [[Final Fantasy VI enemy abilities#Firaga|Firaga]], [[Final Fantasy VI enemy abilities#Blizzaga|Blizzaga]], [[Final Fantasy VI enemy abilities#Thundaga|Thundaga]], [[Final Fantasy VI enemy abilities#Death|Death]], [[Final Fantasy VI enemy abilities#Silence|Silence]], [[Final Fantasy VI enemy abilities#Bio|Bio]], [[Final Fantasy VI enemy abilities#Ultima|Ultima]], [[Final Fantasy VI enemy abilities#Barrier Charge|Barrier Change]]
| gba other abilities = Fira, Blizzara, Thundara, Firaga, Blizzaga, Thundaga, Death, Silence, Bio, Ultima, Barrier Change
 
 
}}
 
}}
{{Q|Switches defense with WallChange, so use Flare and Ultima. He'll use his own Ultima at the end, so have at least one person ready with Life 3. Dies at 0 MP.|''[[Final Fantasy VI]]'' PlayStation Bestiary entry}}
 
The '''Magic Master''' is a boss in ''[[Final Fantasy VI]]'' found at the top of the [[Cultists' Tower]] after obtaining the [[Soul of Thamasa]].
 
   
  +
== Battle ==
After the Soul of Thamasa is retrieved, the [[Cult of Kefka]], apparently having deduced the party's attempts at stealing the treasure, rush up to the top and surround them, demanding in a monotone voice to return the treasure belonging to [[Kefka Palazzo|Lord Kefka]]. The Magic Master then arrives at the top behind them, then floats around the roof before landing at the party's spot.
 
  +
Magic Master attacks with [[Fira (ability)#Final Fantasy VI|Fira]], [[Blizzara (ability)#Final Fantasy VI|Blizzara]], [[Thundara (ability)#Final Fantasy VI|Thundara]], [[Firaga (ability)#Final Fantasy VI|Firaga]], [[Blizzaga (ability)#Final Fantasy VI|Blizzaga]], [[Thundaga (ability)#Final Fantasy VI|Thundaga]], [[Bio (ability)#Final Fantasy VI|Bio]], [[Silence (ability)#Final Fantasy VI|Silence]], and [[Death (ability)#Final Fantasy VI|Death]], and can do massive damage with his high [[Magic Power|magic power]]. His attacks can be [[Reflect (status)|reflected]]. Whenever the Magic Master is attacked, he uses [[Final Fantasy VI enemy abilities#Barrier Change|Barrier Change]] to change its weakness and immunities. [[Final Attack|When defeated]], the Magic Master always uses [[Ultima (ability)#Final Fantasy VI|Ultima]].
   
==Battle==
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=== Strategy ===
It attacks with [[Fira (Ability)#Final Fantasy VI|Fira]], [[Blizzara (Ability)#Final Fantasy VI|Blizzara]], [[Thundara (Ability)#Final Fantasy VI|Thundara]], [[Firaga (Ability)#Final Fantasy VI|Firaga]], [[Blizzaga (Ability)#Final Fantasy VI|Blizzaga]], [[Thundaga (Ability)#Final Fantasy VI|Thundaga]], [[Bio (Ability)#Final Fantasy VI|Bio]], [[Silence (Ability)#Final Fantasy VI|Silence]], and [[Death (Ability)#Final Fantasy VI|Death]], and can do massive damage with its high [[Magic Power|magic power]]. Thankfully, all of its attacks can be [[Reflect (Status)|reflected]], so [[Relic (Final Fantasy VI)#Reflect Ring|Reflect Rings]] will make the party virtually invincible. Equipping armor that absorbs [[Fire (Element)|Fire]], [[Ice (Element)|Ice]], and/or [[Lightning (Element)|Lightning]]-elemental damage will negate most of its offense as well. Whenever the Magic Master is attacked, it uses [[List of Final Fantasy VI Enemy Abilities#Barrier Change|Barrier Change]] to change its weakness and immunities. Thus the player should ignore its [[element (Term)|elemental]] immunities and use [[non-elemental]] spells such as [[Flare (Ability)#Final Fantasy VI|Flare]] and [[Ultima (Ability)#Final Fantasy VI|Ultima]]. [[Quake (Ability)#Final Fantasy VI|Quake]] (when combined with [[Gaia Gear#Final Fantasy VI|Gaia Gears]]) is useful for healing characters under reflect status. [[Final Attack|When defeated]], the Magic Master always uses Ultima, so the player must either cast [[Reraise (Ability)#Final Fantasy VI|Reraise]] on the party, be at an absurdly high [[level]], or jump out of range using a well-timed [[Quetzalli#Final Fantasy VI|Quetzalli]] summon to survive. Casting [[Libra (Ability)#Final Fantasy VI|Libra]] to periodically to assess when he will die and cast Ultima is advised.
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[[Reflect Ring (Final Fantasy VI)|Reflect Rings]] make the party virtually invincible. Equipping armor that absorbs [[Fire (element)|Fire]], [[Ice (element)|Ice]], and/or [[Lightning (element)|Lightning]]-elemental damage negates most of Magic Master's offense as well. The player should ignore his [[Element (term)|elemental]] immunities and use [[non-elemental]] spells, such as [[Flare (Final Fantasy VI)|Flare]] and [[Ultima (Final Fantasy VI)|Ultima]]. [[Quake (Final Fantasy VI)|Quake]] (when combined with wearing [[Gaia Gear (Final Fantasy VI)|Gaia Gears]] on the party) is useful for healing characters under Reflect status.
   
  +
The player must either cast [[Reraise (Final Fantasy VI)|Reraise]] on the party, be at an absurdly high [[level]], or [[Jump (ability)|jump out of range]] using a well-timed [[Quetzalli (Final Fantasy VI)|Quetzalli]] summon to survive Magic Master's Ultima. Casting [[Libra (Final Fantasy VI)|Libra]] periodically to assess when he will die and cast Ultima is advised.
A simple and safe way to defeat the Magic Master is to cast [[Berserk (Ability)#Final Fantasy VI|Berserk]] on it. This will stop the Magic Master from changing its weaknesses and force it to use only physical attacks, which hit for about 500 HP of damage. This gives the player all the time needed to whittle down its HP and prepare Reraise to survive Ultima. In addition, after Reraise is cast on the party, if a party member knows [[Invisible (Ability)#Final Fantasy VI|Vanish]], then they can use said spell to nullify the boss's physical attacks as well, making the battle virtually impossible to lose.
 
   
 
A simple and safe way to defeat the Magic Master is to cast [[Berserk (Final Fantasy VI)|Berserk]] on him to stop him from changing weaknesses and forcing him to use physical attacks, which hit a single party member for about 500 HP of damage. This allows the player to whittle down his HP and prepare Reraise to survive Ultima. After Reraise is cast on the party, if a party member knows [[Vanish (Final Fantasy VI)|Vanish]], they can use said spell to nullify the boss's physical attacks making the battle virtually impossible to lose.
A rather passive strategy of defeating Magic Master is to equip the entire party with Reflect Rings, enter the battle and immediately cast Reraise on the party. Magic Master should attack the player with a magic spell which will naturally be reflected. However, the player will notice that the Magic Master will ''not'' cast Barrier Change. This is because the Magic Master will not cast Barrier Change unless the player has attacked it at least once, thus leading him to abusing its use through the battle. The player should then defend throughout the entire battle watching the Magic Master bring his own doom upon himself, then onto the party once he is defeated casting Ultima. By that time, the player's party should have Reraise status.
 
   
 
A passive strategy of defeating Magic Master is to equip the party with Reflect Rings, enter the battle and cast Reraise. Magic Master should attack with a magic spell that will be reflected and will not use Barrier Change, because the Magic Master forgoes casting it unless the player has attacked at least once, thus leading him to abusing its use through the battle. The player should [[Defend (ability)|defend]] throughout the battle while the Magic Master brings upon his own doom before casting Ultima.
Another way to stop Magic Master from casting Ultima is to damage its [[MP (Stat)|MP]] with [[Rasp (Ability)|Rasp]] and [[Osmose (Ability)|Osmose]], which will kill it when its MP reaches 0, but considering Magic Master's high amount of MP, this would take at least half an hour to perform. Interestingly, Magic Master won't have the boss death animation if it is killed this way.
 
   
 
Another way to stop Magic Master from casting Ultima is to damage his [[MP (stat)|MP]] with [[Rasp (Final Fantasy VI)|Rasp]] and [[Osmose (Final Fantasy VI)|Osmose]], which will kill him when his MP reaches 0. Considering Magic Master's high MP, this would take at least half an hour.
==AI Script==
 
  +
  +
The player can [[steal]] from Magic Master with a berserked party member equipped with a [[Thief's Knife (Final Fantasy VI)|Thief's Knife]].
  +
  +
== Formations ==
  +
{|class="full-width article-table FFVI" style="text-align:center"
  +
|-class="a"
  +
!rowspan="2" style="width:10%"|Number
  +
!rowspan="2" style="width:25%"|Enemies
  +
!colspan="4" style="width:10%"|Encounter flags
  +
!rowspan="2" style="width:10%"|Introduction flag
  +
!rowspan="2" style="width:10%"|Musical theme
  +
!rowspan="2" style="width:5%"|Magic AP
  +
|-class="a"
  +
!style="width:2.5%"|Normal
  +
!style="width:2.5%"|Back
  +
!style="width:2.5%"|Surrounded
  +
!style="width:2.5%"|Side
  +
|-
  +
!class="b"|{{A|354}}
  +
|Magic Master
  +
|{{y}}
  +
|{{x}}
  +
|{{x}}
  +
|{{x}}
  +
|Sides, individual
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|[[The Decisive Battle (Final Fantasy VI)|The Decisive Battle]]
  +
|10
  +
|-
  +
|}
  +
 
== AI script ==
 
Attack Turns:<br/>
 
Attack Turns:<br/>
 
1st Turn: Fira (33%) or Blizzara (33%) or Thundara (33%)<br/>
 
1st Turn: Fira (33%) or Blizzara (33%) or Thundara (33%)<br/>
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:Barrier Change
 
:Barrier Change
   
  +
==Other appearances==
==Gallery==
 
  +
===''[[Pictlogica Final Fantasy]]''===
{{Gallery
 
  +
[[File:PFF Magic master.png|right|80px]]
|File:MagicMasterArt.jpg|[[Yoshitaka Amano]] concept art.
 
  +
{{Enemy section|Pictlogica Final Fantasy}}
}}
 
  +
{{clear}}
  +
  +
=== ''[[Final Fantasy Record Keeper]]'' ===
  +
[[File:FFRK Magic Master FFVI.png|right]]
  +
{{Enemy section|Final Fantasy Record Keeper}}
  +
 
== Gallery ==
  +
<gallery>
 
MagicMasterArt.jpg|[[Yoshitaka Amano]] concept art.
  +
</gallery>
  +
  +
== Etymology ==
  +
{{Etym|Magic}}
   
==Related Enemies==
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== Related enemies ==
*[[Number 024]]
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* [[Number 024]]
   
[[Category:FFVI enemies with always drop]]
 
[[Category:FFVI enemies with always drop]]
 
[[Category:Final Fantasy VI Bosses]]
 
   
 
[[de:Magiemeister]]
 
[[de:Magiemeister]]
 
[[it:Cavalier occulto]]
 
[[it:Cavalier occulto]]
 
[[ru:Мастер магии (Final Fantasy VI)]]
 
[[ru:Мастер магии (Final Fantasy VI)]]
 
[[Category:Bosses in Final Fantasy VI]]

Revision as of 16:37, 8 May 2020

Template:Sideicon

Switches defense with WallChange, so use Flare and Ultima. He'll use his own Ultima at the end, so have at least one person ready with Life 3. Dies at 0 MP.

Bestiary entry (PS)

The Magic Master is a boss in Final Fantasy VI fought at the top of the Cultists' Tower as the party reaches the Soul of Thamasa treasure.

The Cult of Kefka, apparently having deduced the party's attempts at stealing the treasure, rush up to the top and surround them, demanding in a monotone voice to return the treasure belonging to Lord Kefka. The Magic Master arrives, floating around the roof before landing at the party's spot. Unlike the other bosses, Magic Master doesn't have the boss death animation within his AI script, he'll just die like a regular enemy. The character's overworld sprite is reused from that of Ghost.

Stats

Battle

Magic Master attacks with Fira, Blizzara, Thundara, Firaga, Blizzaga, Thundaga, Bio, Silence, and Death, and can do massive damage with his high magic power. His attacks can be reflected. Whenever the Magic Master is attacked, he uses Barrier Change to change its weakness and immunities. When defeated, the Magic Master always uses Ultima.

Strategy

Reflect Rings make the party virtually invincible. Equipping armor that absorbs Fire, Ice, and/or Lightning-elemental damage negates most of Magic Master's offense as well. The player should ignore his elemental immunities and use non-elemental spells, such as Flare and Ultima. Quake (when combined with wearing Gaia Gears on the party) is useful for healing characters under Reflect status.

The player must either cast Reraise on the party, be at an absurdly high level, or jump out of range using a well-timed Quetzalli summon to survive Magic Master's Ultima. Casting Libra periodically to assess when he will die and cast Ultima is advised.

A simple and safe way to defeat the Magic Master is to cast Berserk on him to stop him from changing weaknesses and forcing him to use physical attacks, which hit a single party member for about 500 HP of damage. This allows the player to whittle down his HP and prepare Reraise to survive Ultima. After Reraise is cast on the party, if a party member knows Vanish, they can use said spell to nullify the boss's physical attacks making the battle virtually impossible to lose.

A passive strategy of defeating Magic Master is to equip the party with Reflect Rings, enter the battle and cast Reraise. Magic Master should attack with a magic spell that will be reflected and will not use Barrier Change, because the Magic Master forgoes casting it unless the player has attacked at least once, thus leading him to abusing its use through the battle. The player should defend throughout the battle while the Magic Master brings upon his own doom before casting Ultima.

Another way to stop Magic Master from casting Ultima is to damage his MP with Rasp and Osmose, which will kill him when his MP reaches 0. Considering Magic Master's high MP, this would take at least half an hour.

The player can steal from Magic Master with a berserked party member equipped with a Thief's Knife.

Formations

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Normal Back Surrounded Side
354 Magic Master Y N N N Sides, individual The Decisive Battle 10

AI script

Attack Turns:
1st Turn: Fira (33%) or Blizzara (33%) or Thundara (33%)
2nd Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
3rd Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)

Firaga (33%) or Blizzaga (33%) or Thundaga (33%)

4th Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)

Firaga (33%) or Blizzaga (33%) or Thundaga (33%)

5th Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
6th Turn: Death (33%) or Silence (33%) or Bio (33%)

Death (33%) or Silence (33%) or Bio (33%)

If any Monster has Reflect status:

Target: All Monsters
Firaga (33%) or Blizzaga (33%) or Thundaga (33%)

If killed: Ultima (100%)

If attacked by anything:

Target: Self
Barrier Change

Other appearances

Pictlogica Final Fantasy

PFF Magic master
Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Final Fantasy Record Keeper

FFRK Magic Master FFVI
Baknamy FFTA2This section about an enemy in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery

Etymology

Magic or sorcery is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language that are believed to exploit supernatural forces.

Related enemies