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{{Sideicon|FFVI}}
 
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| japanese = マジックマスター
 
| japanese = マジックマスター
 
| romaji = Majikku Masutā
 
| romaji = Majikku Masutā

Revision as of 00:33, 13 March 2016

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Switches defense with WallChange, so use Flare and Ultima. He'll use his own Ultima at the end, so have at least one person ready with Life 3. Dies at 0 MP.

Final Fantasy VI PlayStation Bestiary entry

The Magic Master is a boss in Final Fantasy VI found at the top of the Cultists' Tower after obtaining the Soul of Thamasa.

The Cult of Kefka, apparently having deduced the party's attempts at stealing the treasure, rush up to the top and surround them, demanding in a monotone voice to return the treasure belonging to Lord Kefka. The Magic Master arrives behind them, floats around the roof before landing at the party's spot. Magic Master's battle is a boss fight, but unlike the other bosses, Magic Master doesn't have the boss death animation within his AI script, he'll just die like any of the regular enemies.

Battle

Magic Master attacks with Fira, Blizzara, Thundara, Firaga, Blizzaga, Thundaga, Bio, Silence, and Death, and can do massive damage with its high magic power. Its attacks can be reflected. Whenever the Magic Master is attacked, it uses Barrier Change to change its weakness and immunities. When defeated, the Magic Master always uses Ultima.

Strategy

Reflect Rings will make the party virtually invincible. Equipping armor that absorbs Fire, Ice, and/or Lightning-elemental damage will negate most of Magic Master's offense as well. The player should ignore its elemental immunities and use non-elemental spells, such as Flare and Ultima. Quake (when combined with Gaia Gears) is useful for healing characters under Reflect status.

The player must either cast Reraise on the party, be at an absurdly high level, or jump out of range using a well-timed Quetzalli summon to survive Magic Master's Ultima. Casting Libra periodically to assess when he will die and cast Ultima is advised.

A simple and safe way to defeat the Magic Master is to cast Berserk on it. This will stop the Magic Master from changing its weaknesses and force it to use only physical attacks, which hit for about 500 HP of damage. This allows the player to whittle down its HP and prepare Reraise to survive Ultima. After Reraise is cast on the party, if a party member knows Vanish, they can use said spell to nullify the boss's physical attacks making the battle virtually impossible to lose.

A passive strategy of defeating Magic Master is to equip the party with Reflect Rings, enter the battle and cast Reraise. Magic Master should attack with a magic spell that will be reflected and will not use Barrier Change, because the Magic Master forgoes casting it unless the player has attacked at least once, thus leading him to abusing its use through the battle. The player should defend throughout the entire battle while the Magic Master brings his own doom upon himself, before casting Ultima.

Another way to stop Magic Master from casting Ultima is to damage its MP with Rasp and Osmose, which will kill it when its MP reaches 0. Considering Magic Master's high MP, this would take at least half an hour.

AI script

Attack Turns:
1st Turn: Fira (33%) or Blizzara (33%) or Thundara (33%)
2nd Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
3rd Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)

Firaga (33%) or Blizzaga (33%) or Thundaga (33%)

4th Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)

Firaga (33%) or Blizzaga (33%) or Thundaga (33%)

5th Turn: Firaga (33%) or Blizzaga (33%) or Thundaga (33%)
6th Turn: Death (33%) or Silence (33%) or Bio (33%)

Death (33%) or Silence (33%) or Bio (33%)

If any Monster has Reflect status:

Target: All Monsters
Firaga (33%) or Blizzaga (33%) or Thundaga (33%)

If killed: Ultima (100%)

If attacked by anything:

Target: Self
Barrier Change

Other appearances

Final Fantasy Record Keeper

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FFRK Magic Master FFVI
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Gallery

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Related enemies