You place too much trust in your Magicks!Auron, Final Fantasy X
On the Battle Square, the possible handicaps include Materia Break handicaps, which may break the player's Magic, Summon, Command, Support or Independent Materia. The All Break handicap breaks all of the player's Materia, but is usually only seen as the final handicap. When the player's Materia has been broken, all skills and status boosts associated with said Materia are nulled.
Magic Break is one of Steiner's Sword Arts. It costs 4 MP to use, and can be learned for 25 AP from the Flame Saber. It has a 50% accuracy rate, but can be used repeatedly. The formula for Magic Break is as follows:
- $ [(Magic * 75)/100] $
Mind Break is an enemy ability used by Ahrimans. It lowers the max MP of all targets in its area of effect.
Defaith is a negative Status Effect in Final Fantasy XIII that significantly lowers the target's Magic damage. Target with Defaith has their Magic power decreases by 88%, and also affects the party's magical Full ATB Skills, Hope's Last Resort and Vanille's Death. Defaith cannot be inflicted by the player party. It can be cured with Esuna or Dispel and can be canceled with the Faith status.
Rend Magick is an ability used by the Soldier and Warrior job classes, which lower's the target's Magic power if the target is in weapon range. It is learned for 250 AP through the Buster Sword for the Soldier, while for Warriors it is learned for 200 AP. Template:Sec-stub