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{{sideicon|FFIX|FFX|X2|FFXII|XIIRW|FFT|FFTA|FFTA2|BravelyD|BravelyS|FFAB|FFRK|FFBE|WotV}}
 
[[File:FFIX Magic Break.png|right|thumb|250px|Magic Break as seen in ''[[Final Fantasy IX]]''.]]
 
[[File:FFIX Magic Break.png|right|thumb|250px|Magic Break as seen in ''[[Final Fantasy IX]]''.]]
{{Q|You place too much trust in your Magicks!| Auron, ''[[Final Fantasy X]]''}}
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{{Quote|You place too much trust in your Magicks!|Auron, ''[[Final Fantasy X]]''}}
'''Magic Break''' (マジックブレイク, ''Majikku Bureiku'') attacks the target's [[Magic Power]], or their [[MP (Stat)|MP]].
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'''Magic Break''' {{J|マジックブレイク|Majikku Bureiku}}, also known as '''Rend MP''', '''Addle''', and '''Rend Magick''', attacks the target's [[Magic Power]] or their [[MP (stat)|MP]], similar to the ability [[Mind Break]].
   
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{{See|Magic Breakdown|Defaith (ability)}}
==Appearances==
 
   
 
==Appearances==
 
===''[[Final Fantasy IX]]''===
 
===''[[Final Fantasy IX]]''===
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{{Quote|Reduces the enemy's Magic.|Description}}
Magic Break is one of [[Adelbert Steiner|Steiner's]] [[Sword Arts]]. It costs 4 MP to use, and can be learned for 25 AP from the [[Flametongue|Flame Saber]]. It has a 50% accuracy rate, but can be used repeatedly. The formula for Magic Break is as follows:
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Magic Break is one of [[Adelbert Steiner/Gameplay|Steiner's]] [[Swd Art (Final Fantasy IX)|Sword Arts]]. It costs 4 MP to use, and can be learned for 25 AP from the [[Flame Saber (Final Fantasy IX)|Flame Saber]]. It has a 50% accuracy rate, but can be used repeatedly.
   
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The formula is as follows:
:<math>[(Magic * 75)/100]</math><ref>[http://www.gamefaqs.com/ps/197338-final-fantasy-ix/faqs/44329 ''Final Fantasy IX'' Battle Mechanics Guide by Rebirth Flame]</ref>
 
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:<math>[(Magic * 75)/100]</math><ref>{{ref |id=FF9 |author=Rebirth Flame|date=01/18/2011|title=Final Fantasy IX – Battle Mechanics Guide|url=https://gamefaqs.gamespot.com/ps/197338-final-fantasy-ix/faqs/44329|platform=GameFAQs|access-date=25th August 2020}}</ref>
   
 
===''[[Final Fantasy X]]''===
 
===''[[Final Fantasy X]]''===
 
[[File:FFX_Magic_Break.png|Magic Break in ''Final Fantasy X''.|thumb]]
Magic Break is found on [[Auron|Auron's]] area of the [[Sphere Grid]] and halves the target's Magic Power and is not cumulative. It can be healed by [[Dispel]], and ends if the target is [[Knocked Out|KO'ed]] during battle. It can also be inflicted via the Full Break ability, also found on Auron's Sphere Grid path and via some of [[Rikku]]'s [[Mix (Final Fantasy X)|mixes]]. Some enemy attacks also inflict it upon the party. Some enemies are immune against Magic Break.
 
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[[Magic Break (Final Fantasy X)|Magic Break]] is a skill found on [[Auron/Gameplay|Auron]]'s section of the [[Sphere Grid]]. It costs 8 MP to perform and damages an enemy with a chance to apply the [[Magic Break (Final Fantasy X status effect)|Magic Break]] status. It can be taught to an [[Aeon (Final Fantasy X)|aeon]] with four [[Mana Spring (Final Fantasy X)|Mana Springs]].
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Unlike the Magic Break skill, Auron's [[Banishing Blade (Final Fantasy X)|Banishing Blade]] [[Overdrive (Final Fantasy X)|Overdrive]] has a 100% chance of inflicting the status.
   
 
====''[[Final Fantasy X-2]]''====
 
====''[[Final Fantasy X-2]]''====
Magic Break is used by the [[Warrior (Final Fantasy X-2)|Warrior]] [[dressphere]] for 4 MP. It takes 30 AP to learn. It deals physical damage to a target and decreases their MAG by -2 levels. It also appears in the form of Magic Eraser, usable by [[Rikku]] while in [[Mascot]], which targets all enemies.
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[[Magic Break (Final Fantasy X-2)|Magic Break]] is a [[Swordplay (Final Fantasy X-2)|Swordplay]] ability that damages one enemy and lowers its Magic by 2 levels. It is learned by the [[Warrior (Final Fantasy X-2)|Warrior]] [[dressphere]] for 30 AP, and costs 4 MP to use.
 
===''[[Final Fantasy XI]]''===
 
Mind Break is an enemy ability used by [[Ahriman (Final Fantasy XI)|Ahrimans]]. It lowers the max MP of all targets in its area of effect.
 
   
 
===''[[Final Fantasy XII]]''===
 
===''[[Final Fantasy XII]]''===
 
[[File:Ffxii_Addle.png|Addle in ''Final Fantasy XII''.|thumb]]
Addle is a [[Technick]] which halves one foe's Magick Power. It has 66% base accuracy and can be used repeatedly, but is not as effective on repeated uses. Once the effect has been applied, it is permanent, and the opponent can't remove it. Addle can be bought in [[Royal City of Rabanastre|Rabanastre]] and [[Imperial City of Archades|Archades]] for 3,500 gil, and can be used for 30 License Points.
 
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[[Addle (Final Fantasy XII)|Addle]] is a [[Technicks|Technick]] that reduces an enemy's Magick Power. It can be performed repeatedly on the same enemy.
   
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In the original version, Addle lowers Magick Power by 50%, has a charge time of 45, and a base accuracy of 66%. It can be purchased in [[Rabanastre]] and [[Archades]] for 3,500 gil, and [[License Board|licensed]] for 30 LP.
In the ''International Zodiac Job System'' version, Addle costs 50 LP and can be used by [[Breaker]], [[Archer (Final Fantasy XII)|Archer]] and [[Time Mage (Final Fantasy XII)|Time Mage]], although the Time Mage must acquire the license for [[Zeromus (Summon)|Zeromus]] first.
 
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In the ''Zodiac'' versions, Addle lowers Magick Power by 30% plus 1, has a charge time of 35, and a base accuracy of 45%. Enemies with the [[Final Fantasy XII enemy abilities#Safety|Safety]] augment are no longer immune to its effects. Addle is found in a [[Treasure (Final Fantasy XII)|treasure]] in the Special Charter Shaft of the [[Henne Mines]], and has a 10% chance of appearing. It requires 50 LP, and is learned by [[Foebreaker]], [[Archer (Final Fantasy XII)|Archer]] and [[Time Battlemage]], although the Time Battlemage must acquire the license for [[Zeromus (Final Fantasy XII)|Zeromus]] first. When [[Vossler York Azelas|Vossler]] joins as a [[guest]], he can also use Addle. Thus, the player can get access to the technick early, and take on some [[Hunt (Final Fantasy XII)|hunts]] with Vossler to make use of it, such as the [[Rocktoise]].
   
 
====''[[Final Fantasy XII: Revenant Wings]]''====
 
====''[[Final Fantasy XII: Revenant Wings]]''====
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Rend Magick is an enemy ability that lower one foe's Magick. It is used by [[Rinok]], [[Sky Pirate (Revenant Wings)|Sky Pirate]], and [[Sky Soldier]].
{{Sec-stub|Final Fantasy XII: Revenant Wings}}
 
 
===''[[Final Fantasy XIII]]''===
 
[[File:Defaith.jpg|right|35px]]Defaith is a negative [[Status Effect]] in ''Final Fantasy XIII'' that significantly lowers the target's Magic damage. Target with Defaith has their Magic power decreased by 88%, and also affects the party's magical [[Full ATB Skill]]s, [[Hope Estheim|Hope]]'s Last Resort and [[Oerba Dia Vanille|Vanille]]'s Death. Defaith cannot be inflicted by the player party. It can be cured with [[Esuna]] or [[Dispelga]] and can be canceled with the [[Faith (Status)|Faith]] status.
 
   
 
===''[[Final Fantasy Tactics]]''===
 
===''[[Final Fantasy Tactics]]''===
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{{Quote|A technique that reduces the target's MP.|Description}}
Magic Break, known as Rend MP in the [[Final Fantasy Tactics: The War of the Lions|PSP remake]], is an ability available to the [[Knight (Final Fantasy Tactics)|Knight]] job class, learned for 250 JP, which reduces the target's MP. It reduces the target's MP by approximately half (rounded up). The Knight also has the Mind Break (or Rend Magick in the PSP remake), also learned for 250 JP, which reduces the target's Magick power. This reduces the target's Magic Attack stat by 3.
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[[Rend MP (Tactics)|Rend MP]] (Magic Break on the PS) is an ability available to the [[Knight (Tactics)|Knight]] job class, learned for 250 JP, which reduces the target's MP. It reduces the target's MP by approximately half (rounded up).
   
 
===''[[Final Fantasy Tactics Advance]]''===
 
===''[[Final Fantasy Tactics Advance]]''===
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[[File:FFTA Magicbreak.png|Magicbreak in ''Tactics Advance''.|thumb]]
Magicbreak is used by both [[Soldier (Final Fantasy Tactics Advance)|Soldiers]] and [[Warrior (Final Fantasy Tactics Advance)|Warriors]]. The [[Fencer (Final Fantasy Tactics Advance)|Fencer's]] Manastrike is similar to it. Magic Break can be learned from the [[Ancient Sword]] for 200 AP.
 
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{{Quote|Deals damage to MP.|Description}}
{{Sec-stub|Final Fantasy Tactics Advance}}
 
 
Magicbreak is used by both [[Soldier (Tactics Advance)|Soldiers]] and [[Warrior (Tactics Advance)|Warriors]]. It can be learned from the [[Ancient Sword (Tactics Advance)|Ancient Sword]] for 200 AP and deals MP damage, the element is the same as the equipped weapon.
<!-- What does it do? By how much? Does it cost anything to use? Info on Rend MP -->
 
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====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
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Rend MP is an ability for the [[Warrior (Tactics A2)|Warrior]] and [[Soldier (Tactics A2)|Soldier]] classes, learned for 250 AP from the [[Falchion (Tactics A2)|Falchion]] for the Warrior and by the for 250 AP from the [[Ancient Sword (Tactics A2)|Ancient Sword]] for the Soldier. It damages a target's MP.
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===''[[Final Fantasy Airborne Brigade]]''===
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{{Ability section|Final Fantasy Airborne Brigade}}
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===''[[Final Fantasy Record Keeper]]''===
 
{{Ability section|Final Fantasy Record Keeper}}
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===''[[Final Fantasy Brave Exvius]]''===
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{{Quote|Damage and reduce MAG for one enemy|Description}}
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{{Ability section|Final Fantasy Brave Exvius}}
   
===''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''===
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====''[[War of the Visions: Final Fantasy Brave Exvius]]''====
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{{Ability section|War of the Visions: Final Fantasy Brave Exvius}}
Rend Magick is an ability used by the [[Soldier (Final Fantasy Tactics A2)|Soldier]] and [[Warrior (Final Fantasy Tactics A2)|Warrior]] job classes, which lower's the target's Magic power if the target is in weapon range. It is learned for 250 AP through the [[Buster Sword]] for the Soldier, while for Warriors it is learned for 200 AP.
 
{{Sec-stub|Final Fantasy Tactics A2: Grimoire of the Rift}}
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==Non-''Final Fantasy'' guest appearances==
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===''[[Bravely Default]]''===
<!-- What does it do? By how much? Does it cost anything to use? Info on Rend MP -->
 
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Skull Bash is the job level 11 ability for the [[Pirate (Bravely Default)|Pirate]] It deals the same damage as a conventional attack to one target, and for four turns, lowers the target's magic attack by 25%. The lower limit for M.Atk is 75%. it costs 9 MP to use.
   
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==== ''[[Bravely Second: End Layer]]'' ====
== Gallery ==
 
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Skull Bash is the job level 8 command ability for the [[Pirate (Bravely Second)|Pirate]]. It allows the user to deal the same damage as a conventional attack to one target, and for four turns, lower the target's M.Atk by 25%. The lower limit for M.Atk is 75%. It cost 9 MP to use.
{{Gallery
 
 
==Gallery==
|File:Ffxi_Magic Break.png|''[[Final Fantasy IX]]''.
 
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<gallery>
|File:FFX_Magic_Break.png|''[[Final Fantasy X]]''.
 
|File:FFX-2 Magic Break.PNG|''[[Final Fantasy X-2]]''.
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FFX-2 Magic Break.PNG|''[[Final Fantasy X-2]]''.
|File:Ffxi_Magic Break.png|''[[Final Fantasy XI]]''.
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FFT Magic Break.png|''[[Final Fantasy Tactics]]''.
|File:Ffxii_Addle.png|''[[Final Fantasy XII]]''.
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FFTA2 Rend MP.png|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''.
|File:FFXIIRW Addle.png|''[[Final Fantasy XII: Revenant Wings]]''.
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FFAB Magic Break - Auron Legend SSR.png|''[[Final Fantasy Airborne Brigade]]'' (SSR Legend) [FFX].
|File:FFXIII Magic Break.png|''[[Final Fantasy XIII]]''.
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FFAB Magic Break - Auron Legend SSR+.png|''[[Final Fantasy Airborne Brigade]]'' (SSR+ Legend) [FFX].
|File:FFT Magic Break.png|Rend MP, known as Magic Break, in ''[[Final Fantasy Tactics]]''.
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FFRK Magic Break Icon.png|Icon in ''[[Final Fantasy Record Keeper]]''.
|File:FFT Mind Break.png|Rend Magick, known as Mind Break, ''[[Final Fantasy Tactics]]''.
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FFRK Magic Break.png|Player version in ''[[Final Fantasy Record Keeper]]''.
|File:FFTA Magicbreak.png|''[[Final Fantasy Tactics Advance]]''.
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FFBE Magic Break.png|''[[Final Fantasy Brave Exvius]]''.
|File:FFTA2 Rend Magick.png|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''.
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</gallery>{{Gallery incomplete|''[[Final Fantasy XII: Revenant Wings]]''|Enemy version in ''[[Final Fantasy Record Keeper]]''}}
}}
 
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
   
{{Abilities}}
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{{navbox FFIX}}
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{{navbox abilities FFX}}
[[Category:Final Fantasy IX Abilities]]
 
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{{navbox abilities X2}}
[[Category:Final Fantasy X Abilities]]
 
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{{navbox FFXII}}
[[Category:Final Fantasy Tactics Abilities]]
 
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{{navbox FFRK}}
[[Category:Final Fantasy Tactics Advance Abilities]]
 
[[Category:Final Fantasy XII Abilities]]
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[[Category:Final Fantasy Record Keeper Physical Abilities]]
[[Category:Status Effects]]
 

Latest revision as of 16:18, 25 August 2020

Magic Break as seen in Final Fantasy IX.

You place too much trust in your Magicks!

Auron, Final Fantasy X

Magic Break (マジックブレイク, Majikku Bureiku?), also known as Rend MP, Addle, and Rend Magick, attacks the target's Magic Power or their MP, similar to the ability Mind Break.

Appearances[edit | edit source]

Final Fantasy IX[edit | edit source]

Reduces the enemy's Magic.

Description

Magic Break is one of Steiner's Sword Arts. It costs 4 MP to use, and can be learned for 25 AP from the Flame Saber. It has a 50% accuracy rate, but can be used repeatedly.

The formula is as follows:

[1]

Final Fantasy X[edit | edit source]

Magic Break in Final Fantasy X.

Magic Break is a skill found on Auron's section of the Sphere Grid. It costs 8 MP to perform and damages an enemy with a chance to apply the Magic Break status. It can be taught to an aeon with four Mana Springs.

Unlike the Magic Break skill, Auron's Banishing Blade Overdrive has a 100% chance of inflicting the status.

Final Fantasy X-2[edit | edit source]

Magic Break is a Swordplay ability that damages one enemy and lowers its Magic by 2 levels. It is learned by the Warrior dressphere for 30 AP, and costs 4 MP to use.

Final Fantasy XII[edit | edit source]

Addle in Final Fantasy XII.

Addle is a Technick that reduces an enemy's Magick Power. It can be performed repeatedly on the same enemy.

In the original version, Addle lowers Magick Power by 50%, has a charge time of 45, and a base accuracy of 66%. It can be purchased in Rabanastre and Archades for 3,500 gil, and licensed for 30 LP.

In the Zodiac versions, Addle lowers Magick Power by 30% plus 1, has a charge time of 35, and a base accuracy of 45%. Enemies with the Safety augment are no longer immune to its effects. Addle is found in a treasure in the Special Charter Shaft of the Henne Mines, and has a 10% chance of appearing. It requires 50 LP, and is learned by Foebreaker, Archer and Time Battlemage, although the Time Battlemage must acquire the license for Zeromus first. When Vossler joins as a guest, he can also use Addle. Thus, the player can get access to the technick early, and take on some hunts with Vossler to make use of it, such as the Rocktoise.

Final Fantasy XII: Revenant Wings[edit | edit source]

Rend Magick is an enemy ability that lower one foe's Magick. It is used by Rinok, Sky Pirate, and Sky Soldier.

Final Fantasy Tactics[edit | edit source]

A technique that reduces the target's MP.

Description

Rend MP (Magic Break on the PS) is an ability available to the Knight job class, learned for 250 JP, which reduces the target's MP. It reduces the target's MP by approximately half (rounded up).

Final Fantasy Tactics Advance[edit | edit source]

Magicbreak in Tactics Advance.

Deals damage to MP.

Description

Magicbreak is used by both Soldiers and Warriors. It can be learned from the Ancient Sword for 200 AP and deals MP damage, the element is the same as the equipped weapon.

Final Fantasy Tactics A2: Grimoire of the Rift[edit | edit source]

Rend MP is an ability for the Warrior and Soldier classes, learned for 250 AP from the Falchion for the Warrior and by the for 250 AP from the Ancient Sword for the Soldier. It damages a target's MP.

Final Fantasy Airborne Brigade[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius[edit | edit source]

Damage and reduce MAG for one enemy

Description

Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

War of the Visions: Final Fantasy Brave Exvius[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in War of the Visions: Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Non-Final Fantasy guest appearances[edit | edit source]

Bravely Default[edit | edit source]

Skull Bash is the job level 11 ability for the Pirate It deals the same damage as a conventional attack to one target, and for four turns, lowers the target's magic attack by 25%. The lower limit for M.Atk is 75%. it costs 9 MP to use.

Bravely Second: End Layer[edit | edit source]

Skull Bash is the job level 8 command ability for the Pirate. It allows the user to deal the same damage as a conventional attack to one target, and for four turns, lower the target's M.Atk by 25%. The lower limit for M.Atk is 75%. It cost 9 MP to use.

Gallery[edit | edit source]

Relm-ffvi-snes-battle.pngThis gallery is incomplete and requires Final Fantasy XII: Revenant Wings and Enemy version in Final Fantasy Record Keeper added. You can help the Final Fantasy Wiki by uploading images.

References[edit | edit source]

  1. Rebirth Flame (01/18/2011). Final Fantasy IX – Battle Mechanics Guide. GameFAQs. Archived from the original on 25th August 2020.
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