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{{sideicon|FFIX|FFX|X2|FFXII|XIIRW|FFT|FFTA|FFTA2|BravelyD|BravelyS|FFAB|FFRK|FFBE|WotV}}
 
[[File:FFIX Magic Break.png|right|thumb|250px|Magic Break as seen in ''[[Final Fantasy IX]]''.]]
 
[[File:FFIX Magic Break.png|right|thumb|250px|Magic Break as seen in ''[[Final Fantasy IX]]''.]]
{{Q|You place too much trust in your Magics!|Auron, ''[[Final Fantasy X]]''}}
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{{Quote|You place too much trust in your Magicks!|Auron, ''[[Final Fantasy X]]''}}
'''Magic Break''' {{J|マジックブレイク|Majikku Bureiku}}, also known as '''Mind Break''', '''Addle''', '''Rend Magick''', or '''Defaith''', attacks the target's [[Magic Power]], or their [[MP (Stat)|MP]].
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'''Magic Break''' {{J|マジックブレイク|Majikku Bureiku}}, also known as '''Rend MP''', '''Addle''', and '''Rend Magick''', attacks the target's [[Magic Power]] or their [[MP (stat)|MP]], similar to the ability [[Mind Break]].
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{{See|Magic Breakdown|Defaith (ability)}}
   
 
==Appearances==
 
==Appearances==
 
===''[[Final Fantasy IX]]''===
 
===''[[Final Fantasy IX]]''===
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{{Quote|Reduces the enemy's Magic.|Description}}
Magic Break is one of [[Adelbert Steiner|Steiner's]] [[Sword Arts]]. It costs 4 MP to use, and can be learned for 25 AP from the [[Flametongue|Flame Saber]]. It has a 50% accuracy rate, but can be used repeatedly.
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Magic Break is one of [[Adelbert Steiner|Steiner's]] [[Swd Art (Final Fantasy IX)|Sword Arts]]. It costs 4 MP to use, and can be learned for 25 AP from the [[Flametongue (weapon)|Flame Saber]]. It has a 50% accuracy rate, but can be used repeatedly.
   
The formula for Magic Break is as follows:
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The formula is as follows:
 
:<math>[(Magic * 75)/100]</math><ref>[http://www.gamefaqs.com/ps/197338-final-fantasy-ix/faqs/44329 ''Final Fantasy IX'' Battle Mechanics Guide by Rebirth Flame]</ref>
 
:<math>[(Magic * 75)/100]</math><ref>[http://www.gamefaqs.com/ps/197338-final-fantasy-ix/faqs/44329 ''Final Fantasy IX'' Battle Mechanics Guide by Rebirth Flame]</ref>
   
 
===''[[Final Fantasy X]]''===
 
===''[[Final Fantasy X]]''===
Magic Break is found on [[Auron]]'s area of the [[Sphere Grid]] and halves the target's Magic Power and is not cumulative. It can be healed by [[Dispel]], and ends if the target is [[Knocked Out|KO'ed]] during battle. It can also be inflicted via the Full Break ability, also found on Auron's Sphere Grid path and via some of [[Rikku]]'s [[Mix (Final Fantasy X)|mixes]]. Some enemy attacks also inflict it upon the party. Some enemies are immune against Magic Break.
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Magic Break is found on [[Auron]]'s section of the [[Sphere Grid]] and halves the target's Magic Power. It can be healed by [[Dispel]], and ends if the target is [[Knocked Out|KO'd]] during battle. It can also be inflicted via the Full Break ability, also found on Auron's Sphere Grid path and via some of [[Rikku]]'s [[Mix (Final Fantasy X)|mixes]]. Some enemy attacks also inflict it upon the party. Some enemies are immune against Magic Break.
   
 
====''[[Final Fantasy X-2]]''====
 
====''[[Final Fantasy X-2]]''====
Magic Break is used by the [[Warrior (Final Fantasy X-2)|Warrior]] [[dressphere]] for 4 MP. It takes 30 AP to learn. It deals physical damage to a target and decreases their MAG by -2 levels. It also appears in the form of Magic Eraser, usable by [[Rikku]] while in [[Mascot]], which targets all enemies.
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Magic Break is used by the [[Warrior (Final Fantasy X-2)|Warrior]] [[dressphere]] for 4 MP. It takes 30 AP to learn. It deals physical damage to a target and decreases their MAG by -2 levels. It also appears in the form of [[Wildcat|Magic Eraser]], usable by Rikku while in [[Mascot]], which targets all enemies.
 
===''[[Final Fantasy XI]]''===
 
Mind Break is an enemy ability used by [[Ahriman (Final Fantasy XI)|Ahrimans]]. It lowers the max MP of all targets in its area of effect.
 
   
 
===''[[Final Fantasy XII]]''===
 
===''[[Final Fantasy XII]]''===
Addle is a [[Technicks|Technick]] which halves one foe's Magick Power. It has 66% base accuracy and can be used repeatedly, but is not as effective on repeated uses. Once the effect has been applied, it is permanent, and the opponent can't remove it. Addle can be bought in [[Royal City of Rabanastre|Rabanastre]] and [[Imperial City of Archades|Archades]] for 3,500 gil, and can be used for 30 License Points.
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Addle is a [[Technicks|Technick]] which halves one foe's Magick Power. It has 66% base accuracy and can be used repeatedly, but is not as effective on repeated uses. Once the effect has been applied, it is permanent, and the opponent can't remove it. Addle can be bought in [[Rabanastre]] and [[Archades]] for 3,500 gil, and can be used for 30 License Points.
   
In the ''International Zodiac Job System'' version, Addle costs 50 LP and can be used by [[Breaker]], [[Archer (Final Fantasy XII)|Archer]] and [[Time Mage (Final Fantasy XII)|Time Mage]], although the Time Mage must acquire the license for [[Zeromus (Ivalice)|Zeromus]] first.
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In the ''Zodiac'' versions, Addle costs 50 LP and can be used by [[Foebreaker]], [[Archer (Final Fantasy XII)|Archer]] and [[Time Battlemage]], although the Time Battlemage must acquire the license for [[Zeromus (Final Fantasy XII)|Zeromus]] first.
   
 
====''[[Final Fantasy XII: Revenant Wings]]''====
 
====''[[Final Fantasy XII: Revenant Wings]]''====
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Rend Magick is an enemy ability that lower one foe's Magick. It is used by [[Rinok]], [[Sky Pirate (Revenant Wings)|Sky Pirate]], and [[Sky Soldier]].
{{Sec-stub|Final Fantasy XII: Revenant Wings}}
 
 
===''[[Final Fantasy XIII]]''===
 
[[File:Defaith.png|right]]Defaith is a negative [[Status Effect]] in ''Final Fantasy XIII'' that significantly lowers the target's Magic damage. Target with Defaith has their Magic power decreased by 88%, and also affects the party's magical [[Full ATB Skill]]s, [[Hope Estheim|Hope]]'s Last Resort and [[Oerba Dia Vanille|Vanille]]'s Death. Defaith cannot be inflicted by the player party. It can be cured with [[Esuna]] or [[Dispelga]] and can be canceled with the [[Faith (Status)|Faith]] status.
 
 
====''[[Final Fantasy XIII-2]]''====
 
Defaith reappears in ''Final Fantasy XIII-2'', but nothing has changed since ''Final Fantasy XIII''.
 
{{Sec-stub|Final Fantasy XIII-2}}
 
   
 
===''[[Final Fantasy Tactics]]''===
 
===''[[Final Fantasy Tactics]]''===
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{{Quote|A technique that reduces the target's MP.|Description}}
Magic Break, known as Rend MP in the [[Final Fantasy Tactics: The War of the Lions|PSP remake]], is an ability available to the [[Knight (Tactics)|Knight]] job class, learned for 250 JP, which reduces the target's MP. It reduces the target's MP by approximately half (rounded up). The Knight also has the Mind Break (or Rend Magick in the PSP remake), also learned for 250 JP, which reduces the target's Magick power. This reduces the target's Magic Attack stat by 3.
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Rend MP (Magic Break on the PS) is an ability available to the [[Knight (Tactics)|Knight]] job class, learned for 250 JP, which reduces the target's MP. It reduces the target's MP by approximately half (rounded up).
   
 
===''[[Final Fantasy Tactics Advance]]''===
 
===''[[Final Fantasy Tactics Advance]]''===
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{{Quote|Deals damage to MP.|Description}}
Magicbreak is used by both [[Soldier (Tactics Advance)|Soldiers]] and [[Warrior (Tactics Advance)|Warriors]]. The [[Fencer (Tactics Advance)|Fencer's]] Manastrike is similar to it. Magic Break can be learned from the [[Ancient Sword]] for 200 AP.
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Magicbreak is used by both [[Soldier (Tactics Advance)|Soldiers]] and [[Warrior (Tactics Advance)|Warriors]]. It can be learned from the [[Ancient Sword]] for 200 AP and deals MP damage, the element is the same as the equipped weapon.
{{Sec-stub|Final Fantasy Tactics Advance}}<!-- What does it do? By how much? Does it cost anything to use? Info on Rend MP -->
 
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====''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''====
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Rend MP is an ability for the [[Warrior (Tactics A2)|Warrior]] and [[Soldier (Tactics A2)|Soldier]] classes, learned for 250 AP from the [[Falchion]] for the Warrior and by the for 250 AP from the [[Ancient Sword]] for the Soldier. It damages a target's MP.
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===''[[Bravely Default]]''===
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Skull Bash is the job level 11 ability for the [[Pirate (Bravely Default)|Pirate]] It deals the same damage as a conventional attack to one target, and for four turns, lowers the target's magic attack by 25%. The lower limit for M.Atk is 75%. it costs 9 MP to use.
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==== ''[[Bravely Second: End Layer]]'' ====
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Skull Bash is the job level 8 command ability for the [[Pirate (Bravely Second)|Pirate]]. It allows the user to deal the same damage as a conventional attack to one target, and for four turns, lower the target's M.Atk by 25%. The lower limit for M.Atk is 75%. It cost 9 MP to use.
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===''[[Final Fantasy Airborne Brigade]]''===
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{{Ability section|Final Fantasy Airborne Brigade}}
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===''[[Final Fantasy Record Keeper]]''===
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{{Ability section|Final Fantasy Record Keeper}}
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===''[[Final Fantasy Brave Exvius]]''===
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{{Quote|Damage and reduce MAG for one enemy|Description}}
 
{{Ability section|Final Fantasy Brave Exvius}}
   
===''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''===
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====''[[War of the Visions: Final Fantasy Brave Exvius]]''====
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{{Ability section|War of the Visions: Final Fantasy Brave Exvius}}
Rend Magick is an ability used by the [[Soldier (Tactics A2)|Soldier]] and [[Warrior (Tactics A2)|Warrior]] job classes, which lowers the target's Magic power if the target is in weapon range. It is learned for 250 AP through the [[Buster Sword]] for the Soldier and Warrior. The ability Rend MP is learned by the Warrior for 250 AP from the [[Falchion]] and by the Soldier for 250 AP from the [[Ancient Sword]], and damages a target's MP. The [[Raptor (Tactics A2)]] also has the ability Soul Crush, which in addition to depleting the targets MP, deals damage. It is learned from the Falchion and requires 250 AP to master.
 
   
 
==Gallery==
 
==Gallery==
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<gallery>
{{Gallery
 
|File:FFX_Magic_Break.png|''[[Final Fantasy X]]''.
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FFX_Magic_Break.png|''[[Final Fantasy X]]''.
|File:FFX-2 Magic Break.PNG|''[[Final Fantasy X-2]]''.
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FFX-2 Magic Break.PNG|''[[Final Fantasy X-2]]''.
|X|''[[Final Fantasy XI]]''.
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Ffxii_Addle.png|''[[Final Fantasy XII]]''.
|File:Ffxii_Addle.png|''[[Final Fantasy XII]]''.
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FFT Magic Break.png|''[[Final Fantasy Tactics]]''.
|X|''[[Final Fantasy XII: Revenant Wings]]''.
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FFTA Magicbreak.png|''[[Final Fantasy Tactics Advance]]''.
|X|''[[Final Fantasy XIII]]''.
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FFTA2 Rend MP.png|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''.
|File:FFT Magic Break.png|Rend MP, known as Magic Break, in ''[[Final Fantasy Tactics]]''.
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FFAB Magic Break - Auron Legend SSR.png|''[[Final Fantasy Airborne Brigade]]'' (SSR Legend) [FFX].
|File:FFT Mind Break.png|Rend Magick, known as Mind Break, ''[[Final Fantasy Tactics]]''.
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FFAB Magic Break - Auron Legend SSR+.png|''[[Final Fantasy Airborne Brigade]]'' (SSR+ Legend) [FFX].
|File:FFTA Magicbreak.png|''[[Final Fantasy Tactics Advance]]''.
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FFRK Magic Break Icon.png|Icon in ''[[Final Fantasy Record Keeper]]''.
|File:FFTA2 Rend Magick.png|''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''.
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FFRK Magic Break.png|Player version in ''[[Final Fantasy Record Keeper]]''.
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FFBE Magic Break.png|''[[Final Fantasy Brave Exvius]]''.
}}
 
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</gallery>{{Gallery incomplete|''[[Final Fantasy XII: Revenant Wings]]''|Enemy version in ''[[Final Fantasy Record Keeper]]''}}
   
 
==References==
 
==References==
 
{{Reflist}}
 
{{Reflist}}
   
{{Command Abilities}}
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{{navbox FFIX}}
{{FFIX Abilities}}
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{{navbox abilities FFX}}
{{FFX Abilities}}
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{{navbox abilities X2}}
{{FFX-2 Abilities}}
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{{navbox FFXII}}
{{FFXII Abilities}}
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{{navbox FFRK}}
[[Category:Final Fantasy IX Abilities]]
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[[Category:Final Fantasy Record Keeper Physical Abilities]]
[[Category:Final Fantasy X Abilities]]
 
[[Category:Final Fantasy Tactics Abilities]]
 
[[Category:Final Fantasy Tactics Advance Abilities]]
 
[[Category:Final Fantasy XII Abilities]]
 
[[Category:Status Effects]]
 

Revision as of 05:18, 13 January 2020

Template:Sideicon

FFIX Magic Break

Magic Break as seen in Final Fantasy IX.

You place too much trust in your Magicks!

Magic Break (マジックブレイク, Majikku Bureiku?), also known as Rend MP, Addle, and Rend Magick, attacks the target's Magic Power or their MP, similar to the ability Mind Break.

Appearances

Final Fantasy IX

Reduces the enemy's Magic.

Description

Magic Break is one of Steiner's Sword Arts. It costs 4 MP to use, and can be learned for 25 AP from the Flame Saber. It has a 50% accuracy rate, but can be used repeatedly.

The formula is as follows:

[1]

Final Fantasy X

Magic Break is found on Auron's section of the Sphere Grid and halves the target's Magic Power. It can be healed by Dispel, and ends if the target is KO'd during battle. It can also be inflicted via the Full Break ability, also found on Auron's Sphere Grid path and via some of Rikku's mixes. Some enemy attacks also inflict it upon the party. Some enemies are immune against Magic Break.

Final Fantasy X-2

Magic Break is used by the Warrior dressphere for 4 MP. It takes 30 AP to learn. It deals physical damage to a target and decreases their MAG by -2 levels. It also appears in the form of Magic Eraser, usable by Rikku while in Mascot, which targets all enemies.

Final Fantasy XII

Addle is a Technick which halves one foe's Magick Power. It has 66% base accuracy and can be used repeatedly, but is not as effective on repeated uses. Once the effect has been applied, it is permanent, and the opponent can't remove it. Addle can be bought in Rabanastre and Archades for 3,500 gil, and can be used for 30 License Points.

In the Zodiac versions, Addle costs 50 LP and can be used by Foebreaker, Archer and Time Battlemage, although the Time Battlemage must acquire the license for Zeromus first.

Final Fantasy XII: Revenant Wings

Rend Magick is an enemy ability that lower one foe's Magick. It is used by Rinok, Sky Pirate, and Sky Soldier.

Final Fantasy Tactics

A technique that reduces the target's MP.

Description

Rend MP (Magic Break on the PS) is an ability available to the Knight job class, learned for 250 JP, which reduces the target's MP. It reduces the target's MP by approximately half (rounded up).

Final Fantasy Tactics Advance

Deals damage to MP.

Description

Magicbreak is used by both Soldiers and Warriors. It can be learned from the Ancient Sword for 200 AP and deals MP damage, the element is the same as the equipped weapon.

Final Fantasy Tactics A2: Grimoire of the Rift

Rend MP is an ability for the Warrior and Soldier classes, learned for 250 AP from the Falchion for the Warrior and by the for 250 AP from the Ancient Sword for the Soldier. It damages a target's MP.

Bravely Default

Skull Bash is the job level 11 ability for the Pirate It deals the same damage as a conventional attack to one target, and for four turns, lowers the target's magic attack by 25%. The lower limit for M.Atk is 75%. it costs 9 MP to use.

Bravely Second: End Layer

Skull Bash is the job level 8 command ability for the Pirate. It allows the user to deal the same damage as a conventional attack to one target, and for four turns, lower the target's M.Atk by 25%. The lower limit for M.Atk is 75%. It cost 9 MP to use.

Final Fantasy Airborne Brigade

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Final Fantasy Record Keeper

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Final Fantasy Brave Exvius

Damage and reduce MAG for one enemy

Description
Edgar - Chainsaw2This section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

War of the Visions: Final Fantasy Brave Exvius

Edgar - Chainsaw2This section about an ability in War of the Visions: Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery

Relm-ffvi-snes-battleThis gallery is incomplete and requires Final Fantasy XII: Revenant Wings and Enemy version in Final Fantasy Record Keeper added. You can help the Final Fantasy Wiki by uploading images.

References