Magic is a command in Final Fantasy VI that allows the character to cast one of many forms of spells.
Magic spells are divided into three categories. Any party member bar Gogo and Umaro can learn any spell by equipping the appropriate esper's magicite, although Gogo can still use the Magic command by mimicking other party members. Some spells are also taught by certain equipment pieces. Terra[note 1] and Celes learn some spells naturally.
The majority of spells are affected by both Runic and Reflect. Magic changes into Dualcast if a character is equipped with the Soul of Thamasa relic; the only drawback is that the character cannot summon the esper they have equipped. Magic command is disabled if the user is silenced.
In the Japanese version, the Magitek command is also named Magic with the same spelling as this command. The now discontinued mobile/Steam version, the Magitek abilities are classified like the magic spells the party can learn from magicite: Healing, Attack, and Effect.
Mechanics[]
Magic is divided in three categories: Healing (identified with the white sphere next to the spell's name), which consists of spells like Cure, Raise, and Esuna; Attack magic (identified with the black sphere next to the spell's name), which consists in spells that focus in damaging the target like Fire, Blizzard, and Flare; and Effect spells (identified with the gray sphere next to the spell's name), which consist of status spells like Slow, Protect, and Haste.
The formula for calculating how much damage a character's magic attacks can do is as follows:
If the caster is equipped with an Earring or a Hero Ring, the damage is multiplied by 5/4. If the caster is equipped with two Earrings, two Hero Rings, or one of each, the damage is multiplied by 3/2.
If the spell has multiple targets, then:
(Certain spells ignore this step)
If the caster is in the Trance (Morph) status (this will almost always apply only to Terra, but in the SNES version anyone can have the Trance status due to the Rippler bug), then:
Next, the game factors in random variance.
(Spells cast by using rods or shields as items ignore this step)
Next, the game factors in the target's Magic Defense.
(Many spells ignore this step)
Next, if the target has the shell status, then:
(Many spells ignore this step)
Next, if the target has the Trance (Morph) status, then:
If the target is petrified, the damage is reduced to 0 at this point. Otherwise, the game now checks elemental properties, which finalizes the damage. Elemental properties are checked in this order:
- If Force Field is in effect for the element in question, the damage reduces to 0.
- If the target absorbs the element in question, the damage remains the same, but the attack heals the target.
- If the target is immune to the element in question, the damage reduces to 0.
- If the target resists the element in question, the damage is halved.
- If the target is weak to the element in question, the damage doubles.
- Otherwise, the damage remains the same.
If one of the elemental checks is true, the game does not check subsequent steps.
Celes's Runic command can nullify cast magic, either the enemies' or the player party's. If the character is afflicted with Imp, the only spell they can use is the Imp spell.
The damage done by spells used as added abilities from weapons is determined as normal, with a few exceptions. These spells do not ignore the caster's row, so from the back row they will do half damage, unless the weapon that cast the spell ignores row. The damage multiplier added by Jump affects the spell, so if the character jumps and casts a spell with the equipped weapon, the spell does extra damage. If the weapon does automatic critical hits, the spell does a critical as well even though spells normally can't do critical hits. However, if the weapon does a critical because of the standard 1 in 32 chance, the spell does not do a critical.
List of spells[]
Summon[]
The Summon command is integrated within the Magic command. The currently equipped esper can be accessed inside the Magic command by pressing while on the magic list window mid-battle. Espers can be summoned once per battle.
Healing[]
Healing is restorative magic with a white dot before its name. It focuses on recovery magic.
Name | Effect | MP Cost | Power | Hit Rate | Learn Rate | Image |
---|---|---|---|---|---|---|
Cure | Heals minor amount of HP. | 5 | 10 | — | Kirin x5 Shiva x4 Seraph x20 Lakshmi x25 Terra: Level 1 Celes: Level 4 |
|
Restores HP. | ||||||
Cura (Cure 2) |
Heals moderate amount of HP. | 25 | 28 | — | Kirin x1 Unicorn x4 Golem x5 Seraph x8 Lakshmi x16 Terra: Level 33 |
|
Restores HP. | ||||||
Curaga (Cure 3) |
Heals major amount of HP. | 40 | 66 | — | Lakshmi x1 Phoenix x3 |
|
Restores HP. | ||||||
Raise (Life) |
Revives knocked out party member with small amount of HP. | 30 | 2 | — | Bismarck x2 Seraph x5 Phoenix x10 Terra: Level 18 |
|
Revives a KO'd target. | ||||||
Arise (Life 2) |
Revives knocked out party member with all of their HP. | 60 | 16 | — | Phoenix x2 Terra: Level 49 |
|
Revives and fully restores the HP of a KO'd target. | ||||||
Poisona (Antdot) |
Removes Poison and Sap status ailment from one ally. | 3 | — | — | Kirin x4 Terra: Level 6 Celes: Level 8 |
|
Removes poison status from the target. | ||||||
Esuna (Remedy) |
Removes darkness, poison, petrify, silence, confuse, sap, sleep, slow, and stop. | 15 | — | — | Unicorn x3 Seraph x4 Lakshmi x20 Alexander x15 |
|
Removes most status ailments from the target. | ||||||
Regen | Target gradually recovers HP. | 10 | — | — | Kirin x3 Seraph x10 Lakshmi x20 |
|
Gradually restores the target's HP. | ||||||
Reraise (Life 3) |
If target is knocked out, revives them with small amount of HP. | 50 | — | — | Phoenix x1 | |
Automatically revives the target the next time he or she is KO'd. |
Attack[]
Attack is offensive magic with a black dot before its name. These spells focus on offensive damaging elemental and non-elemental attacks.
Name | Effect | MP Cost | Power | Hit Rate | Ign. mDef? | Unblock? | Learn Rate | Image |
---|---|---|---|---|---|---|---|---|
Fire | Weak fire-elemental attack. | 4 | 21 | 150 | Siren x6 Ifrit x10 Bismarck x20 Terra: Level 3 |
|||
Attacks with fire. | ||||||||
Blizzard (Ice) |
Weak ice-elemental attack. | 5 | 22 | 150 | Shiva x10 Bismarck x20 Celes: Level 1 |
|||
Attacks with ice. | ||||||||
Thunder (Bolt) |
Weak lightning-elemental attack. | 6 | 20 | 150 | Ramuh x10 Bismarck x20 |
|||
Attacks with lightning. | ||||||||
Poison | Weak poison-elemental attack. | 3 | 25 | 100 | Ramuh x5 | |||
Inflicts poison on the target. | ||||||||
Drain | Absorbs target's HP to heal self. Ignores Reflect. | 15 | 38 | 100 | Ifrit x1 Terra: Level 12 |
|||
Absorbs HP from the target. | ||||||||
Fira (Fire 2) |
Moderate fire-elemental attack. | 20 | 60 | 150 | Ifrit x5 Maduin x3 Flame Shield x5 Terra: Level 22 |
|||
Attacks with fire. | ||||||||
Blizzara (Ice 2) |
Moderate ice-elemental attack. | 21 | 62 | 150 | Shiva x5 Maduin x3 Ice Shield x5 Celes: Level 26 |
|||
Attacks with ice. | ||||||||
Thundara (Bolt 2) |
Moderate lightning-elemental attack. | 22 | 61 | 150 | Ramuh x2 Maduin x3 Thunder Shield x5 |
|||
Attacks with lightning. | ||||||||
Bio | Powerful poison-elemental attack. | 26 | 53 | 120 | Catoblepas x8 | |||
Releases a bacterial cloud. | ||||||||
Firaga (Fire 3) |
Powerful fire-elemental attack. | 51 | 121 | 150 | Valigarmanda x1 Phoenix x3 Terra: Level 43 |
|||
Attacks with fire. | ||||||||
Blizzaga (Ice 3) |
Powerful ice-elemental attack. | 52 | 122 | 150 | Valigarmanda x1 Celes: Level 42 |
|||
Attacks with ice. | ||||||||
Thundaga (Bolt 3) |
Powerful lightning-elemental attack. | 53 | 120 | 150 | Valigarmanda x1 | |||
Attacks with lightning. | ||||||||
Break | Inflicts Petrify on target. | 25 | — | 120 | Catoblepas x5 Terra: Level 68 |
|||
Inflicts petrification on the target. | ||||||||
Death (Doom) |
Inflicts Death on target. | 35 | — | 95 | Catoblepas x2 | |||
KO's the target. | ||||||||
Holy (Pearl) |
Powerful holy-elemental attack. | 40 | 108 | 150 | Alexander x2 Terra: Level 57 Celes: Level 72 |
|||
Attacks with holy energy. | ||||||||
Flare | Powerful non-elemental attack that pierces defenses. | 45 | 60 | 150 | Bahamut x2 Celes: Level 81 |
|||
Blasts the target with concentrated thermal explosions. | ||||||||
Gravity (Demi) |
Reduces target's HP by 1/2. Ignores Reflect. | 33 | 8 | 120 | Phantom x5 | |||
Reduces the target's HP by 1/2. | ||||||||
Graviga (Quartr) |
Reduces HP of all enemies by 3/4. Ignores Reflect. | 48 | 12 | 100 | Diabolos x5 Midgardsormr x1 Terra: Level 75 |
|||
Reduces the target's HP by 3/4. | ||||||||
Banish (X-Zone) |
Removes target from battle. Delays final attack one turn. Ignores Runic (GBA/mobile/steam only) and Reflect. | 53 | — | 85 | Fenrir x5 Cursed Ring x5 |
|||
Banishes enemies to another dimension. | ||||||||
Meteor | Powerful non-elemental attack on all enemies that ignores defense and split damage. Also ignores Runic and Reflect. | 63 | 36 | — | Crusader x10 Odin x1 Celes: Level 98 |
|||
Rains meteors down upon enemies for massive damage. | ||||||||
Ultima | Powerful non-elemental attack on all enemies that ignores defense. Also ignores Reflect. | 80 | 150 | — | Ragnarok x1 Paladin's Shield x1 Terra: Level 99 |
|||
Attacks all enemies with powerful, lost magic. | ||||||||
Quake | Powerful earth-elemental attack on all allies and enemies. Fails on Floating targets. Ignores Runic and Reflect. | 50 | 111 | 150 | Midgardsormr x3 | |||
Opens a rift in the earth that swallows up and damages all enemies and allies. | ||||||||
Tornado (W Wind) |
Reduces HP of all allies and enemies by 15/16ths. Ignores Runic and Reflect. | 75 | 15 | 100 | Midgardsormr x1 | |||
Evokes scouring winds that reduce all enemies and allies to critical HP levels. | ||||||||
Meltdown (Merton) |
Powerful, defense-ignoring fire/wind-elemental attack on all allies and enemies. Ignores Runic and Reflect. | 85 | 138 | — | Crusader x1 Terra: Level 86 |
|||
Envelops all enemies and allies in ultra-hot flame. | ||||||||
Flood | Powerful water-elemental attack on all enemies. Ignores Runic and Reflect. | 60 | 100 | 150 | Leviathan x2 | |||
Traps enemies in a violent, damaging stream of water. | ||||||||
Gravija | Reduces HP of all enemies by 7/8. Ignores Reflect. | 70 | 14 | — | Diabolos x3 | |||
Reduces the HP of all enemies by 7/8. |
Effect[]
Effect is status magic with a gray dot before its name. These spells focus on supportive magic.
Name | Effect | MP Cost | Power | Hit Rate | Unblock? | Learn Rate | Image |
---|---|---|---|---|---|---|---|
Libra (Scan) |
Detects target's HP, MP, Level and weaknesses. | 4 | — | 222 | Kirin x5 Celes: Level 18 |
||
Reveals the target's level, HP, MP, and elemental weaknesses. | |||||||
Slow | Reduces target's speed. | 5 | — | 120 | Siren x7 Quetzalli x20 |
||
Reduces the target's speed. | |||||||
Rasp | Damages MP of target. | 12 | 10 | 150 | Shiva x4 Zona Seeker x20 |
||
Damages the target's MP. | |||||||
Silence (Mute) |
Inflicts Silence on target. | 8 | — | 100 | Siren x8 | ||
Inflicts silence on the target. | |||||||
Protect (Safe) |
Raises physical defense of target. | 12 | — | — | Carbuncle x2 Golem x5 Alexander x10 Unicorn x1 Celes: Level 22 |
||
Places a magical shield around the target that boosts physical defense. | |||||||
Sleep | Inflicts Sleep on target. | 5 | — | 111 | Siren x10 | ||
Inflicts sleep on the target. | |||||||
Confuse (Muddle) |
Inflicts Confuse on target. | 8 | — | 94 | Cait Sith x7 Celes: Level 32[note 2] |
||
Inflicts confusion on the target. | |||||||
Haste | Increases speed of target. | 10 | — | — | Carbuncle x3 Quetzalli x20 Celes: Level 32 |
||
Increases the target's speed. | |||||||
Stop | Stops movement of target. | 15 | — | 100 | Golem x5 Fenrir x3 |
||
Stops the flow of time around the target, preventing it from acting. | |||||||
Berserk (Bserk) |
Inflicts Berserk on target. | 16 | — | 150 | Phantom x3 Celes: Level 40 |
||
Inflicts berserk status on the target. | |||||||
Float | Inflicts Float on target. | 17 | — | — | Cait Sith x2 Quetzalli x5 |
||
Causes the target to float in midair. | |||||||
Imp | Inflicts Imp on target. Ignores Runic except for the Super Nintendo release. | 10 | — | 100 | Cait Sith x5 Saucer x1 Tortoise Shield x1 Reed Cloak x1 Celes: Level 13 |
||
Inflicts imp status on the target, or removes it if already inflicted. | |||||||
Reflect (Rflect) |
Reflects some magical attacks. | 22 | — | — | Carbuncle x5 | ||
Places a barrier around the target that reflects magic back at its caster. | |||||||
Shell | Raises magical defense of target. | 15 | — | — | Carbuncle x2 Zona Seeker x5 Alexander x10 Unicorn x1 Force Shield x5 |
||
Places a magical shield around the target that boosts magic defense. | |||||||
Vanish | Inflicts Invisible on target. Ignores Reflect. | 18 | — | — | Phantom x3 Cactuar x10 Celes: Level 48 |
||
Turns the target invisible. | |||||||
Hastega (Haste2) |
Increases speed of all allies. | 38 | — | — | Quetzalli x2 Cactuar x5 Celes: Level 52 |
||
Increases all allies' speed. | |||||||
Slowga (Slow 2) |
Reduces speed of all enemies. | 26 | — | 150 | Quetzalli x2 | ||
Reduces all enemies' speed. | |||||||
Osmose | Absorbs target's MP. Ignores Reflect. | 1 | 26 | 150 | Shiva x4 Zona Seeker x15 |
||
Absorbs MP from the enemy. | |||||||
Teleport (Warp) |
Escapes from battle/dungeons. | 20 | — | — | Carbuncle x2 Fenrir x10 Cactuar x20 Terra: Level 26 |
||
Teleports the party out of a dungeon or battle. | |||||||
Quick | Allows target to input two commands. | 99 | — | — | Gilgamesh x1 Raiden x1 |
||
Allows the target two actions each turn by stopping time for everyone else. | |||||||
Dispel | Removes invisible, image, berserk, regen, slow, haste, stop, shell, protect, reflect, reraise, and float. | 25 | — | — | Unicorn x2 Alexander x10 Terra: Level 37 |
||
Removes all magical effects on the target. | |||||||
Valor | Triples power of next attack. | 20 | — | — | Gilgamesh x5 | ||
Increases the damage dealt by each ally's next physical attack. |
Other appearances[]
Final Fantasy Airborne Brigade[]
The characters use their magic spells from Final Fantasy VI.
- Ability Cards
- Legend Cards
Gallery[]
Healing[]
- Game Boy Advance
- Discontinued mobile/Steam
Attack[]
- Super Nintendo
- Game Boy Advance
- Discontinued mobile/Steam
Effect[]
- Game Boy Advance
- Discontinued mobile/Steam
Etymology[]
Magic or sorcery is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language that are believed to exploit supernatural forces.
Notes[]