Magic is a junction ability every Guardian Force has already mastered in Final Fantasy VIII. It may be removed using the item Amnesia Greens, and later re-added using the Magic Scroll item bought from Pet Shops in Timber or Esthar City.
Mechanics[]
The party member must equip a Guardian Force that knows the Magic command and set it in the character menu. The player must acquire some spells by drawing them from enemies and draw points, or by refining them from items. Each character has a magic spell inventory that can store 32 different spells, each as high as 100 units.
Spells are stocked and used up individually, and each party member has an individual stock of spells that can be divided between the party in the menu. The player can discard spells from a character's spell list by pressing / and then confirming.
The command is sealed if the user is silenced, or in Ultimecia Castle until the party unlocks it by defeating a boss.
Base damage calculation for magic spells is:
Each spell has its own spell power, apart from Demi that works by draining a quarter of the target's current health.
Spell | Spell Power | Spell | Spell Power |
---|---|---|---|
Fire, Blizzard, Thunder | 18 | Meteor | 20 |
Aero | 22 | Fira, Blizzara, Thundara | 24 |
Water, Drain | 26 | Bio | 30 |
Meltdown | 32 | Firaga, Blizzaga, Thundaga | 35 |
Tornado | 38 | Quake | 40 |
Holy, Flare | 48 | Ultima | 80 |
Apocalypse | 120 |
The healing spells' healing amount (or damage to undead targets) is determined by the following formula:
Spell | Spell Power | Spell | Spell Power |
---|---|---|---|
Cure | 18 | Cura | 36 |
Curaga | 60 |
Shell reduces both offensive and curative spells' effectiveness.
Status ailment spells have no spell power, but their effectiveness is calculated by the following formula:[1]
- If (Status Defense >= 200) Target does not get the status
- else: Infliction% = Magic Stat/4 - Target's Spirit/4
- Infliction% = Infliction% - Status Defense + 200
- Status Defense starts at 100 (0%) and the cap is 200 (100%).
Casting magic can affect compatibility with the Guardian Forces currently junctioned to the caster. GFs of the same element as the spell tend to gain compatibility, where as GFs of opposite element tend to lose it. However, the effect is minor.
Some spells can be cast via other means than the Magic command, including Selphie's Slot and Rinoa's Angel Wing Limit Breaks (the spells are not used from the spell inventory), or via Stone-type items. Spells can also be cast via the Draw command by choosing Draw → Cast, but these will have very high damage variance:
List of spells[]
- Click on individual spells for more info.
Name | Effect | Refinement Ability | Image |
---|---|---|---|
Fire | Inflicts minor Fire-elemental damage on one target. | F Mag-RF | |
Fire magic damage/one enemy | |||
Fira | Inflicts moderate Fire-elemental damage on one target. | F Mag-RF, Mid Mag-RF | |
Fire magic damage/one enemy | |||
Firaga | Inflicts major Fire-elemental damage on one target. | F Mag-RF, High Mag-RF | |
Fire magic damage/one enemy | |||
Blizzard | Inflicts minor Ice-elemental damage on one target. | I Mag-RF | |
Ice magic damage/one enemy | |||
Blizzara | Inflicts moderate Ice-elemental damage on one target. | I Mag-RF, Mid Mag-RF | |
Ice magic damage/one enemy | |||
Blizzaga | Inflicts major Ice-elemental damage on one target. | I Mag-RF, High Mag-RF | |
Ice magic damage/one enemy | |||
Thunder | Inflicts minor Thunder-elemental damage on one target. | T Mag-RF | |
Thunder magic damage/one enemy | |||
Thundara | Inflicts moderate Thunder-elemental damage on one target. | T Mag-RF, Mid Mag-RF | |
Thunder magic damage/one enemy | |||
Thundaga | Inflicts major Thunder-elemental damage on one target. | T Mag-RF, High Mag-RF | |
Thunder magic damage/one enemy | |||
Water | Inflicts moderate Water-elemental damage on one target. | I Mag-RF | |
Water magic damage/one enemy | |||
Aero | Inflicts moderate Wind-elemental damage on one target. | T Mag-RF | |
Wind magic damage/one enemy | |||
Bio | Inflicts moderate Poison-elemental damage and inflicts the Poison status ailment, causing them to take damage after they take a turn. | ST Mag-RF | |
Poison damage + status change/one enemy | |||
Demi | Inflicts damage equal to 25% of the target's current HP on one target. Percentage varies if drawn-cast. | Time Mag-RF | |
Magic to reduce one enemy's HP by 1/4 | |||
Quake | Inflicts major Earth-elemental damage on all units in the targeted party. | Time Mag-RF | |
Earth magic damage/all enemies | |||
Tornado | Inflicts major Wind-elemental damage on all units in the targeted party. | T Mag-RF, High Mag-RF | |
Wind magic damage/all enemies | |||
Holy | Inflicts extreme Holy-elemental damage on one target. | L Mag-RF | |
Holy magic damage/one enemy | |||
Flare | Inflicts extreme non-elemental damage on one target. | F Mag-RF | |
Non-elemental magic damage/one enemy | |||
Meteor | Hits ten random units in the targeted party for random damage. | Forbid Mag-RF | |
Non-elemental magic damage/all enemies | |||
Ultima | Inflicts extreme non-elemental damage on all units in the targeted party. | Forbid Mag-RF | |
Non-elemental magic damage/all enemies | |||
Cure | Restores a minor amount of HP on one target. Deals damage on Undead enemies. | L Mag-RF | |
Restore HP | |||
Cura | Restores a moderate amount of HP on one target. Deals damage on Undead enemies. | L Mag-RF, Mid Mag-RF | |
Restore HP | |||
Curaga | Restores a major amount of HP on one target. Deals damage on undead enemies. | L Mag-RF, High Mag-RF | |
Restore HP | |||
Life | Revives a target from Knocked Out status and restores 12.5% of their HP. | L Mag-RF | |
Revive from KO | |||
Full-life | Revives a target from Knocked Out status and restores 100% of their HP. | L Mag-RF | |
Restore HP fully, revive from KO | |||
Regen | Bestows Regen on one target, allowing them to gradually recover HP over time. | L Mag-RF | |
Restore HP at regular interval | |||
Esuna | Removes all negative status ailments from one target except Doom. | Supt Mag-RF | |
Remove abnormal status | |||
Scan | Reveals Level, HP, elemental affinities and detailed information on strategy and/or personality on the target. | N/A | |
Scan enemy's HP and weakness | |||
Sleep | Inflicts Sleep on the target, preventing them from taking action until they are physically struck or otherwise wake up. | ST Mag-RF | |
Cause Sleep | |||
Blind | Inflicts Darkness on the target, causing their physical attacks to miss more often. | ST Mag-RF | |
Cause Darkness | |||
Silence | Inflicts Silence on the target, preventing them from casting spells. | ST Mag-RF | |
Cause Silence | |||
Confuse | Inflicts Confuse on the target, causing them to choose random abilities and target random units. | ST Mag-RF | |
Cause Confuse | |||
Berserk | Inflicts Berserk on the target, increasing their physical strength but causing them to attack enemies indiscriminately and uncontrollably. | ST Mag-RF | |
Cause Berserk | |||
Break | Inflicts Petrify on the target, turning them into stone until cured. Counts as defeated. | ST Mag-RF | |
Cause Petrify | |||
Zombie | Inflicts Zombie on one target, forcing them to take damage from curative abilities. | L Mag-RF | |
Cause Zombie | |||
Death | Attempts to instantly kill one target. | L Mag-RF | |
Cause Death | |||
Double | Allows target to cast two spells in a single turn. | Time Mag-RF | |
Use magic successively | |||
Triple | Allows target to cast three spells in a single turn. | Time Mag-RF, High Mag-RF | |
Able to use magic 3 times | |||
Dispel | Removes all positive status ailments from one target. | Supt Mag-RF | |
Remove magic effect | |||
Protect | Bestows Protect on one target, reducing damage suffered from physical attacks by half. | Supt Mag-RF | |
Reduce physical damage temporarily | |||
Shell | Bestows Shell on one target, reducing damage suffered from magic attacks by half. | Supt Mag-RF | |
Reduce magic damage temporarily | |||
Reflect | Bestows Reflect on one target, reflecting all single-target spells from the target onto a unit on the opposing party. | Supt Mag-RF | |
Reflect magic temporarily | |||
Float | Bestows Float on the target, granting them immunity from Earth-elemental attacks. | N/A | |
Floats | |||
Drain | Inflicts non-elemental damage on the target and heals the spellcaster by the same amount or less, depending on status resistance. Damages the user when either side is Undead or afflicted with Zombie. | Supt Mag-RF | |
Absorb HP | |||
Haste | Bestows Haste on one target, increasing the speed at which their ATB gauge increases. | Time Mag-RF | |
Increases speed temporarily | |||
Slow | Inflicts Slow on one target, reducing the speed at which their ATB gauge increases. | Time Mag-RF | |
Reduces speed temporarily | |||
Stop | Inflicts Stop on one target, freezing their ATB gauge for a short time. | Time Mag-RF | |
Stops temporarily | |||
Meltdown | Inflicts Vit 0 on the target, forcing them to receive more damage from physical and magical attacks. | ST Mag-RF | |
Non-elemental damage + make enemy Vit 0 | |||
Pain | Inflicts Darkness, Silence and Poison on the target. | ST Mag-RF | |
Cause Poison, Darkness, and Silence | |||
Aura | Bestows Aura on the target, allowing them access to Limit Breaks regardless of HP for allied units, or increases the strength for enemy units. | Supt Mag-RF | |
Able to use Limit Breaks more often | |||
Apocalypse | Inflicts extreme non-elemental damage on all units in the targeted party. Stronger than Ultima. | N/A | |
Other appearances[]
Dissidia Final Fantasy NT[]
Dissidia Final Fantasy Opera Omnia[]
Pictlogica Final Fantasy[]
Final Fantasy Airborne Brigade[]
Some of the magic spells appear.
- Ability Cards
- Legend Cards
Final Fantasy Record Keeper[]
Final Fantasy Brave Exvius[]
Mobius Final Fantasy[]
Gallery[]
Citations[]
- ↑ 1.0 1.1 1.2 1.3 Final Fantasy VIII – Battle Mechanics FAQ by ForteGSOmega (Accessed: August 03, 2019) at GameFAQs Cite error: Invalid
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