Squall casts magic in battle.

Magic is a junction ability every Guardian Force has already mastered in Final Fantasy VIII. It may be removed using the item Amnesia Greens, and later re-added using the Magic Scroll item bought from Pet Shops in Timber or Esthar City.

Mechanics[edit | edit source]

To equip the command, the party member must equip a Guardian Force that knows the Magic command and set it in the character menu. The player must acquire some spells by drawing them from enemies and draw points, or by refining from items. Each character has a magic spell inventory that can store 32 different spells, each as high as 100 units.

Spells are stocked and used up individually, and each party member has an individual stock of spells which can be divided between the party in the menu. The player can discard spells from a character's spell list by pressing Square/X and then confirming.

The command is sealed if the user is silenced, or in Ultimecia Castle until the party unlocks it by defeating a boss.

Base damage calculation for magic spells is:

[1]

Each spell has its own spell power, apart from Demi that works by draining a quarter of the target's current health.

Spell Spell Power Spell Spell Power
Fire, Blizzard, Thunder 18 Meteor 20
Aero 22 Fira, Blizzara, Thundara 24
Water, Drain 26 Bio 30
Meltdown 32 Firaga, Blizzaga, Thundaga 35
Tornado 38 Quake 40
Holy, Flare 48 Ultima 80
Apocalypse 120

[1]

The healing spells use the following formula:

[1]
Spell Spell Power Spell Spell Power
Cure 18 Cura 36
Curaga 60

[1]

Shell reduces both offensive and curative spells' effectiveness.

Status spells have no spell power, but their effectiveness is calculated by the following formula:[1]

If (StatusDefense >= 200) Target doesn't get the status
else: Infliction% = AttackerMag/4 - TargetSpr/4
Infliction% = Infliction% - StatusDefense + 200
StatusDefense starts at 100 (0%) and the cap is 200 (100%).

Casting magic can affect compatibility with the Guardian Forces currently junctioned to the caster. GFs of the same element as the spell tend to gain compatibility, where as GFs of opposite element tend to lose it. However, the effect is minor.

Some spells can be cast via other means than the Magic command, including Selphie's Slots and Rinoa's Angel Wing Limit Breaks (the spells are not used from the spell inventory), or via Stone-type items. Spells can also be cast via the Draw command by choosing Draw → Cast, but these will have very high damage variance:

[1]

List of spells[edit | edit source]

Click on individual spells for more info.
Name Effect Refinement Ability Image
Fire Inflicts minor Fire-elemental damage on one target. F Mag-RF FFVIII Fire.png
Fire magic damage/one enemy
Fira Inflicts moderate Fire-elemental damage on one target. F Mag-RF, Mid Mag-RF FFVIII Fira.png
Fire magic damage/one enemy
Firaga Inflicts major Fire-elemental damage on one target. F Mag-RF, High Mag-RF FFVIII Firaga.png
Fire magic damage/one enemy
Blizzard Inflicts minor Ice-elemental damage on one target. I Mag-RF FFVIII Blizzard.png
Ice magic damage/one enemy
Blizzara Inflicts moderate Ice-elemental damage on one target. I Mag-RF, Mid Mag-RF FFVIII Blizzara.png
Ice magic damage/one enemy
Blizzaga Inflicts major Ice-elemental damage on one target. I Mag-RF, High Mag-RF FFVIII Blizzaga.png
Ice magic damage/one enemy
Thunder Inflicts minor Thunder-elemental damage on one target. T Mag-RF FFVIII Thunder.png
Thunder magic damage/one enemy
Thundara Inflicts moderate Thunder-elemental damage on one target. T Mag-RF, Mid Mag-RF FFVIII Thundara.png
Thunder magic damage/one enemy
Thundaga Inflicts major Thunder-elemental damage on one target. T Mag-RF, High Mag-RF FFVIII Thundaga.png
Thunder magic damage/one enemy
Water Inflicts moderate Water-elemental damage on one target. I Mag-RF Water-FFVIII.png
Water magic damage/one enemy
Aero Inflicts moderate Wind-elemental damage on one target. T Mag-RF FFVIII Aero.png
Wind magic damage/one enemy
Bio Inflicts moderate Poison-elemental damage and inflicts the Poison status ailment, causing them to take damage after they take a turn. ST Mag-RF FFVIII Bio.png
Poison damage + status change/one enemy
Demi Inflicts damage equal to 25% of the target's current HP on one target. Percentage varies if drawn-cast. Time Mag-RF Demi.jpg
Magic to reduce one enemy's HP by 1/4
Quake Inflicts major Earth-elemental damage on all units in the targeted party. Time Mag-RF FFVIII Quake.png
Earth magic damage/all enemies
Tornado Inflicts major Wind-elemental damage on all units in the targeted party. T Mag-RF, High Mag-RF FFVIII Tornado.png
Wind magic damage/all enemies
Holy Inflicts extreme Holy-elemental damage on one target. L Mag-RF, Forbid Mag-RF FFVIII Holy.png
Holy magic damage/one enemy
Flare Inflicts extreme non-elemental damage on one target. F Mag-RF FFVIII Flare.png
Non-elemental magic damage/one enemy
Meteor Hits ten random units in the targeted party for random damage. Forbid Mag-RF FFVIII Meteor.png
Non-elemental magic damage/all enemies
Ultima Inflicts extreme non-elemental damage on all units in the targeted party. Forbid Mag-RF Ultima-FFVIII.png
Non-elemental magic damage/all enemies
Cure Restores a minor amount of HP on one target. Deals damage on Undead enemies. L Mag-RF FFVIII Cure.png
Restore HP
Cura Restores a moderate amount of HP on one target. Deals damage on Undead enemies. L Mag-RF, Mid Mag-RF FFVIII Cura.png
Restore HP
Curaga Restores a major amount of HP on one target. Deals damage on Undead enemies. L Mag-RF, High Mag-RF FFVIII Curaga.png
Restore HP
Life Revives a target from Knocked Out status and restores 25% of their HP. L Mag-RF FFVIII Life.png
Revive from KO
Full-Life Revives a target from Knocked Out status and restores 100% of their HP. L Mag-RF FFVIII Full-Life.png
Restore HP fully, revive from KO
Regen Bestows Regen on one target, allowing them to gradually recover HP over time. L Mag-RF FFVIII Regen.png
Restore HP at regular interval
Esuna Removes all negative status ailments from one target except Doom. Supt Mag-RF FFVIII Esuna.png
Remove abnormal status
Scan Reveals Level, HP, elemental affinities and detailed information on strategy and/or personality on the target. N/A FFVIII Scan.png
Scan enemy's HP and weakness
Sleep Inflicts Sleep on the target, preventing them from taking action until they are physically struck or otherwise wake up. ST Mag-RF FFVIII Sleep.png
Cause Sleep
Blind Inflicts Darkness on the target, causing their physical attacks to miss more often. ST Mag-RF FFVIII Blind.png
Cause Darkness
Silence Inflicts Silence on the target, preventing them from casting spells. ST Mag-RF FFVIII Silence.png
Cause Silence
Confuse Inflicts Confuse on the target, causing them to choose random abilities and target random units. ST Mag-RF FFVIII Confuse.png
Cause Confuse
Berserk Inflicts Berserk on the target, increasing their physical strength but causing them to attack enemies indiscriminately and uncontrollably. ST Mag-RF FFVIII Berserk.png
Cause Berserk
Break Inflicts Petrify on the target, turning them into stone until cured. Counts as defeated. ST Mag-RF FFVIII Break.png
Cause Petrify
Zombie Inflicts Zombie on one target, forcing them to take damage from curative abilities. L Mag-RF FFVIII Zombie.png
Cause Zombie
Death Attempts to instantly kill one target. L Mag-RF FFVIII Death.png
Cause Death
Double Allows target to cast two spells in a single turn. Time Mag-RF Double.png
Use magic successively
Triple Allows target to cast three spells in a single turn. Time Mag-RF, High Mag-RF Triple.png
Able to use magic 3 times
Dispel Removes all positive status ailments from one target. Supt Mag-RF FFVIII Dispel.png
Remove magic effect
Protect Bestows Protect on one target, reducing damage suffered from physical attacks by half. Supt Mag-RF FFVIII Protect.png
Reduce physical damage temporarily
Shell Bestows Shell on one target, reducing damage suffered from magic attacks by half. Supt Mag-RF FFVIII Shell.png
Reduce magic damage temporarily
Reflect Bestows Reflect on one target, reflecting all single-target spells from the target onto a unit on the opposing party. Supt Mag-RF FFVIII Reflect.png
Reflect magic temporarily
Float Bestows Float on the target, granting them immunity from Earth-elemental attacks. N/A FFVIII Float.png
Floats
Drain Inflicts non-elemental damage on the target and heals the spellcaster by the same amount or less, depending on status resistance. Damages the user when either side is Undead or afflicted with Zombie. Supt Mag-RF FFVIII Drain.png
Absorb HP
Haste Bestows Haste on one target, increasing the speed at which their ATB gauge increases. Time Mag-RF FFVIII Haste.png
Increases speed temporarily
Slow Inflicts Slow on one target, reducing the speed at which their ATB gauge increases. Time Mag-RF FFVIII Slow.png
Reduces speed temporarily
Stop Inflicts Stop on one target, freezing their ATB gauge for a short time. Time Mag-RF FFVIII Stop.png
Stops temporarily
Meltdown Inflicts Vit 0 on the target, forcing them to receive more damage from physical and magical attacks. ST Mag-RF FFVIII Meltdown.png
Non-elemental damage + make enemy Vit 0
Pain Inflicts Darkness, Silence and Poison on the target. ST Mag-RF FFVIIIPain.png
Cause Poison, Darkness, and Silence
Aura Bestows Aura on the target, allowing them access to Limit Breaks regardless of HP for allied units, or increases the strength for enemy units. Supt Mag-RF FFVIII Aura.png
Able to use Limit Breaks more often
Apocalypse Inflicts extreme non-elemental damage on all units in the targeted party. Stronger than Ultima. N/A FFVIII Apocalypse.png

Other appearances[edit | edit source]

Dissidia Final Fantasy NT[edit | edit source]

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Dissidia Final Fantasy Opera Omnia[edit | edit source]

Relm-ffvi-snes-battle.pngThis gallery is incomplete and requires Aura added. You can help the Final Fantasy Wiki by uploading images.
Edgar - Chainsaw2.pngThis section about an ability in Dissidia Final Fantasy Opera Omnia is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Pictlogica Final Fantasy[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne Brigade[edit | edit source]

Some of the magic spells appear.

Ability Cards
Legend Cards

Final Fantasy Record Keeper[edit | edit source]

Relm-ffvi-snes-battle.pngThis gallery is incomplete and requires Aero and Tornado added. You can help the Final Fantasy Wiki by uploading images.
Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave Exvius[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Mobius Final Fantasy[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in Mobius Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Gallery[edit | edit source]

Relm-ffvi-snes-battle.pngThis gallery is incomplete and requires Edea casting magic, Laguna casting magic, Kiros casting magic, Seifer casting magic and Ward casting magic added. You can help the Final Fantasy Wiki by uploading images.

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Final Fantasy VIII – Battle Mechanics FAQ by ForteGSOmega (Accessed: August 03, 2019) at GameFAQs Cite error: Invalid <ref> tag; name "ffviii" defined multiple times with different content
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