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Magic is a skillset from Final Fantasy VII accessed after equipping Magic Materia. A party member will have access to the spells inherent in the Magic Materia they have equipped, depending on the Materia's level. Some Magic Materia do not grant any Magic abilities until they are level 2.

Each Materia can have a range of spells. Many use tiered spells that give stronger magic the higher the level for a greater MP cost.

The Master Magic Materia gives the command and all of the skillset's abilities.

Mechanics[]

FFVII Magic

Cid casting magic.

The Magic command can be changed to W-Magic with the Command Materia of same name. By linking Magic Materia with Support Materia the player can get different results when using the command, such as using a spell that is linked to an All Materia will result in the spell hitting all targets. Magic linked to an All Materia receives a 1/3rd damage penalty if more than one target is selected. Magic that hits all targets by default does not receive a damage penalty. Linking a Magic Materia with Quadra Magic has its spells cast four times in succession with half damage per casting, and linking a Magic Materia to MP Turbo boosts its spells' power in exchange for expending more MP per casting.

The abilities in the Magic skillset can be divided into four types of spell. The game allows the player to choose the order the types of spell are placed in the battle menu through the "Magic order" selection in the Config menu. The user can choose the order of restore, attack, and indirect magic, while the other is always the last section regardless.

The order is "restore attack indirect" by default.

Restoration spells that heal a certain amount of HP use the formula:

where spell power is the spell's power, level is the caster's level and magical attack is the caster's magical attack.

e.g. A level 50 character with 150 magical attack casting Cure (spell power 5) would heal:

or 1,320 HP.

Attack spells that do a flat amount of damage instead of fractional damage (e.g. Demi spells) use the formula:

where spell power is the spell's power and level/magical attack are the caster's level and magical attack respectively.

e.g. A level 50 character with 150 magical attack casting Fire (8 spell power) would deal:

or 600 damage.

Spells[]

Restore[]

Magic Materia MP Power Effect
Cure Restore(1) 5 5 Heal a small amount of HP.
Restores HP
Cure2 Restore(2) 24 35 Heal a moderate amount of HP.
Restores HP
Cure3 Restore(4) 64 130 Heal a large amount of HP.
Restores HP
Poisona Heal(1) 3 0 Cures Poison.
Heals Poison
Esuna Heal(2) 15 0 Cures Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralysis, and Darkness.
Cures unusual status
Resist Heal(3) 120 0 Inflicts Resist status.
Makes you resistant to transformation
Life Revive(1) 34 8/32 Revive a party member with minimal health.
Restores life
Life2 Revive(2) 100 32/32 Revive a party member with full health.
Restores life and all HP
Regen Restore(3) 30 0 Inflicts Regen.
Gradually restores HP

Attack[]

Magic Materia MP Power Effect
Fire Fire(1) 4 8 Low fire-elemental damage.
Fire element attack
Fire2 Fire(2) 22 20 Moderate fire-elemental damage.
Fire element attack
Fire3 Fire(3) 52 64 High fire-elemental damage.
Fire element attack
Ice Ice(1) 4 8 Low ice-elemental damage.
Ice element attack
Ice2 Ice(2) 22 20 Moderate ice-elemental damage.
Ice element attack
Ice3 Ice(3) 52 64 High ice-elemental damage.
Ice element attack
Bolt Lightning(1) 4 8 Low lightning-elemental damage.
Lightning element attack
Bolt2 Lightning(2) 22 20 Moderate lightning-elemental damage.
Lightning element attack
Bolt3 Lightning(3) 52 64 High lightning-elemental damage.
Lightning element attack
Quake Earth(1) 6 11 Low earth-elemental damage.
Earth element attack
Quake2 Earth(2) 28 24 Moderate earth-elemental damage.
Earth element attack
Quake3 Earth(3) 68 70 High earth-elemental damage.
Earth element attack
Bio Poison(1) 8 10 Low poison-elemental damage. 48% chance of inflicting Poison.
Poison element attack
Bio2 Poison(2) 36 21 Moderate poison-elemental damage. 48% chance of inflicting Poison.
Poison element attack
Bio3 Poison(3) 80 68 High poison-elemental damage. 72% chance of inflicting Poison.
Poison element attack
Demi Gravity(1) 14 8/32 Gravity-elemental damage equal to 25% of target's current HP. Cannot be reflected.
Gravity-based attack. HP at 3/4
Demi2 Gravity(2) 33 16/32 Gravity-elemental damage equal to 50% of target's current HP. Cannot be reflected.
Gravity-based attack. HP at 1/2
Demi3 Gravity(3) 48 24/32 Gravity-elemental damage equal to 75% of target's current HP. Cannot be reflected.
Gravity-based attack. HP at 1/4

Indirect[]

Magic Materia MP Power Effect
Sleepel Seal(1) 8 0 72% chance of inflicting Sleep on target.
Puts opponent to Sleep
Confu Mystify(1) 18 0 60% chance of inflicting Confuse on target.
Confuses opponent
Silence Seal(2) 24 0 60% chance of inflicting Silence on target.
Constrains magic
Mini Transform(1) 10 0 Inflicts or cures Small on target. 72% probability on enemies, 100% on allies.
Induces or cures a [Small] state
Toad Transform(2) 14 0 Inflicts or cures Frog on target. 72% probability on enemies, 100% on allies.
Induces or cures a [Frog] state
Berserk Mystify(2) 18 0 Inflicts Berserk on target. 80% probability on enemies, 100% on allies.
Causes opponent to go berserk
Haste Time(1) 18 0 Grants Haste to target.
Increases speed
Slow Time(2) 20 0 Inflicts Slow on target. Only enemy immunity can prevent it.
Decreases speed
Stop Time(3) 34 0 60% chance of inflicting Stop on target.
Stops all movement
Barrier Barrier(1) 16 0 Grants Barrier.
Creates a Barrier resistant to physical attacks
MBarrier Barrier(2) 24 0 Grants MBarrier.
Creates a Barrier resistant to magical attacks
Reflect Barrier(3) 30 0 Grants Reflect. Cannot be reflected.
Can reflect magic spells back up to 4 times
DeBarrier Destruct(1) 12 0 Remove Barrier, MBarrier, Reflect, and Shield statuses. Cannot be reflected.
Destroys function of any barriers
DeSpell Destruct(2) 20 0 Remove Haste, Slow, Stop, Regen, Barrier, MBarrier, Reflect, Shield, Death Force, and Resist statuses. Cannot be reflected.
Makes magic ineffective
Death Destruct(3) 30 0 44% chance of inflicting Instant Death.
Causes sudden death
Escape Exit(1) 16 0 Instantly end battle without reward. Cannot be reflected.
Lets you escape from battle
Remove Exit(2) 99 0 Remove an enemy from battle and flag as Dead. No Gil will be received from this enemy. Cannot be reflected.
Eliminates opponent from battle
Wall Barrier(4) 58 0 Grants Barrier and MBarrier.
Creates [Barrier/MBarrier] simultaneously

Other[]

These spells always go at the bottom of the magic list regardless of the player's magic order preference.

Magic Materia MP Power Effect
Comet Comet(1) 70 80 Major non-elemental damage. Cannot be reflected.
Non-elemental attack
Comet2 Comet(2) 110 30 Moderate non-elemental damage to random enemy target. Four attacks. Cannot be reflected.
Non-elemental attack
Freeze Contain(1) 82 95 High ice-elemental damage. 68% chance of inflicting Stop.
Very strong Ice magic. Sometimes causes [Stop]
Break Contain(2) 86 100 High earth-elemental damage. 32% chance of inflicting Petrify.
Very strong Earth magic. Sometimes causes [Petrify]
Tornado Contain(3) 90 105 High wind-elemental damage. 32% chance of inflicting Confusion.
Wind elemental attack. Sometimes causes [Confu]
Flare Contain(4) 100 115 Heavy fire-elemental damage.
Fire element attack
FullCure Full Cure(2) 99 32/32 Fully restores target's HP. Cannot be reflected.
Restores entire HP
Shield Shield(2) 180 0 Grants Shield status. Cannot be reflected.
Extreme magic defense
Ultima Ultima(2) 130 105 Heavy non-elemental magic damage to all enemies. Cannot be reflected.
Extreme magic attack

Other appearances[]

Final Fantasy Airborne Brigade[]

Some of the Magic spells from Final Fantasy VII appear.

Ability Cards
Legend Cards

Gallery[]

Relm-ffvi-snes-battleThis gallery is incomplete and requires Escape added. You can help the Final Fantasy Wiki by uploading images.

Etymology[]

Magic or sorcery is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language that are believed to exploit supernatural forces.

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