Magic is a skillset from Final Fantasy VII accessed after equipping Magic Materia. A party member will have access to the spells inherent in the Magic Materia they have equipped, depending on the Materia's level. Some Magic Materia do not grant any Magic abilities until they are level 2.
Each Materia can have a range of spells. Many use tiered spells that give stronger magic the higher the level for a greater MP cost.
The Master Magic Materia gives the command and all of the skillset's abilities.
Mechanics[]
The Magic command can be changed to W-Magic with the Command Materia of same name. By linking Magic Materia with Support Materia the player can get different results when using the command, such as using a spell that is linked to an All Materia will result in the spell hitting all targets. Magic linked to an All Materia receives a 1/3rd damage penalty if more than one target is selected. Magic that hits all targets by default does not receive a damage penalty. Linking a Magic Materia with Quadra Magic has its spells cast four times in succession with half damage per casting, and linking a Magic Materia to MP Turbo boosts its spells' power in exchange for expending more MP per casting.
The abilities in the Magic skillset can be divided into four types of spell. The game allows the player to choose the order the types of spell are placed in the battle menu through the "Magic order" selection in the Config menu. The user can choose the order of restore, attack, and indirect magic, while the other is always the last section regardless.
The order is "restore attack indirect" by default.
Restoration spells that heal a certain amount of HP use the formula:
where spell power is the spell's power, level is the caster's level and magical attack is the caster's magical attack.
e.g. A level 50 character with 150 magical attack casting Cure (spell power 5) would heal:
or 1,320 HP.
Attack spells that do a flat amount of damage instead of fractional damage (e.g. Demi spells) use the formula:
where spell power is the spell's power and level/magical attack are the caster's level and magical attack respectively.
e.g. A level 50 character with 150 magical attack casting Fire (8 spell power) would deal:
or 600 damage.
Spells[]
Restore[]
Magic | Materia | MP | Power | Effect |
---|---|---|---|---|
Cure | Restore(1) | 5 | 5 | Heal a small amount of HP. |
Restores HP | ||||
Cure2 | Restore(2) | 24 | 35 | Heal a moderate amount of HP. |
Restores HP | ||||
Cure3 | Restore(4) | 64 | 130 | Heal a large amount of HP. |
Restores HP | ||||
Poisona | Heal(1) | 3 | 0 | Cures Poison. |
Heals Poison | ||||
Esuna | Heal(2) | 15 | 0 | Cures Sleep, Poison, Sadness, Fury, Confusion, Silence, Frog, Small, Slow-numb, Petrify, Berserk, Paralysis, and Darkness. |
Cures unusual status | ||||
Resist | Heal(3) | 120 | 0 | Inflicts Resist status. |
Makes you resistant to transformation | ||||
Life | Revive(1) | 34 | 8/32 | Revive a party member with minimal health. |
Restores life | ||||
Life2 | Revive(2) | 100 | 32/32 | Revive a party member with full health. |
Restores life and all HP | ||||
Regen | Restore(3) | 30 | 0 | Inflicts Regen. |
Gradually restores HP |
Attack[]
Magic | Materia | MP | Power | Effect |
---|---|---|---|---|
Fire | Fire(1) | 4 | 8 | Low fire-elemental damage. |
Fire element attack | ||||
Fire2 | Fire(2) | 22 | 20 | Moderate fire-elemental damage. |
Fire element attack | ||||
Fire3 | Fire(3) | 52 | 64 | High fire-elemental damage. |
Fire element attack | ||||
Ice | Ice(1) | 4 | 8 | Low ice-elemental damage. |
Ice element attack | ||||
Ice2 | Ice(2) | 22 | 20 | Moderate ice-elemental damage. |
Ice element attack | ||||
Ice3 | Ice(3) | 52 | 64 | High ice-elemental damage. |
Ice element attack | ||||
Bolt | Lightning(1) | 4 | 8 | Low lightning-elemental damage. |
Lightning element attack | ||||
Bolt2 | Lightning(2) | 22 | 20 | Moderate lightning-elemental damage. |
Lightning element attack | ||||
Bolt3 | Lightning(3) | 52 | 64 | High lightning-elemental damage. |
Lightning element attack | ||||
Quake | Earth(1) | 6 | 11 | Low earth-elemental damage. |
Earth element attack | ||||
Quake2 | Earth(2) | 28 | 24 | Moderate earth-elemental damage. |
Earth element attack | ||||
Quake3 | Earth(3) | 68 | 70 | High earth-elemental damage. |
Earth element attack | ||||
Bio | Poison(1) | 8 | 10 | Low poison-elemental damage. 48% chance of inflicting Poison. |
Poison element attack | ||||
Bio2 | Poison(2) | 36 | 21 | Moderate poison-elemental damage. 48% chance of inflicting Poison. |
Poison element attack | ||||
Bio3 | Poison(3) | 80 | 68 | High poison-elemental damage. 72% chance of inflicting Poison. |
Poison element attack | ||||
Demi | Gravity(1) | 14 | 8/32 | Gravity-elemental damage equal to 25% of target's current HP. Cannot be reflected. |
Gravity-based attack. HP at 3/4 | ||||
Demi2 | Gravity(2) | 33 | 16/32 | Gravity-elemental damage equal to 50% of target's current HP. Cannot be reflected. |
Gravity-based attack. HP at 1/2 | ||||
Demi3 | Gravity(3) | 48 | 24/32 | Gravity-elemental damage equal to 75% of target's current HP. Cannot be reflected. |
Gravity-based attack. HP at 1/4 |
Indirect[]
Magic | Materia | MP | Power | Effect |
---|---|---|---|---|
Sleepel | Seal(1) | 8 | 0 | 72% chance of inflicting Sleep on target. |
Puts opponent to Sleep | ||||
Confu | Mystify(1) | 18 | 0 | 60% chance of inflicting Confuse on target. |
Confuses opponent | ||||
Silence | Seal(2) | 24 | 0 | 60% chance of inflicting Silence on target. |
Constrains magic | ||||
Mini | Transform(1) | 10 | 0 | Inflicts or cures Small on target. 72% probability on enemies, 100% on allies. |
Induces or cures a [Small] state | ||||
Toad | Transform(2) | 14 | 0 | Inflicts or cures Frog on target. 72% probability on enemies, 100% on allies. |
Induces or cures a [Frog] state | ||||
Berserk | Mystify(2) | 18 | 0 | Inflicts Berserk on target. 80% probability on enemies, 100% on allies. |
Causes opponent to go berserk | ||||
Haste | Time(1) | 18 | 0 | Grants Haste to target. |
Increases speed | ||||
Slow | Time(2) | 20 | 0 | Inflicts Slow on target. Only enemy immunity can prevent it. |
Decreases speed | ||||
Stop | Time(3) | 34 | 0 | 60% chance of inflicting Stop on target. |
Stops all movement | ||||
Barrier | Barrier(1) | 16 | 0 | Grants Barrier. |
Creates a Barrier resistant to physical attacks | ||||
MBarrier | Barrier(2) | 24 | 0 | Grants MBarrier. |
Creates a Barrier resistant to magical attacks | ||||
Reflect | Barrier(3) | 30 | 0 | Grants Reflect. Cannot be reflected. |
Can reflect magic spells back up to 4 times | ||||
DeBarrier | Destruct(1) | 12 | 0 | Remove Barrier, MBarrier, Reflect, and Shield statuses. Cannot be reflected. |
Destroys function of any barriers | ||||
DeSpell | Destruct(2) | 20 | 0 | Remove Haste, Slow, Stop, Regen, Barrier, MBarrier, Reflect, Shield, Death Force, and Resist statuses. Cannot be reflected. |
Makes magic ineffective | ||||
Death | Destruct(3) | 30 | 0 | 44% chance of inflicting Instant Death. |
Causes sudden death | ||||
Escape | Exit(1) | 16 | 0 | Instantly end battle without reward. Cannot be reflected. |
Lets you escape from battle | ||||
Remove | Exit(2) | 99 | 0 | Remove an enemy from battle and flag as Dead. No Gil will be received from this enemy. Cannot be reflected. |
Eliminates opponent from battle | ||||
Wall | Barrier(4) | 58 | 0 | Grants Barrier and MBarrier. |
Creates [Barrier/MBarrier] simultaneously |
Other[]
These spells always go at the bottom of the magic list regardless of the player's magic order preference.
Magic | Materia | MP | Power | Effect |
---|---|---|---|---|
Comet | Comet(1) | 70 | 80 | Major non-elemental damage. Cannot be reflected. |
Non-elemental attack | ||||
Comet2 | Comet(2) | 110 | 30 | Moderate non-elemental damage to random enemy target. Four attacks. Cannot be reflected. |
Non-elemental attack | ||||
Freeze | Contain(1) | 82 | 95 | High ice-elemental damage. 68% chance of inflicting Stop. |
Very strong Ice magic. Sometimes causes [Stop] | ||||
Break | Contain(2) | 86 | 100 | High earth-elemental damage. 32% chance of inflicting Petrify. |
Very strong Earth magic. Sometimes causes [Petrify] | ||||
Tornado | Contain(3) | 90 | 105 | High wind-elemental damage. 32% chance of inflicting Confusion. |
Wind elemental attack. Sometimes causes [Confu] | ||||
Flare | Contain(4) | 100 | 115 | Heavy fire-elemental damage. |
Fire element attack | ||||
FullCure | Full Cure(2) | 99 | 32/32 | Fully restores target's HP. Cannot be reflected. |
Restores entire HP | ||||
Shield | Shield(2) | 180 | 0 | Grants Shield status. Cannot be reflected. |
Extreme magic defense | ||||
Ultima | Ultima(2) | 130 | 105 | Heavy non-elemental magic damage to all enemies. Cannot be reflected. |
Extreme magic attack |
Other appearances[]
Final Fantasy Airborne Brigade[]
Some of the Magic spells from Final Fantasy VII appear.
- Ability Cards
- Legend Cards
Gallery[]
Etymology[]
Magic or sorcery is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language that are believed to exploit supernatural forces.