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Character stats in the Status menu.

The following is a list of stats in Final Fantasy V. Some stats are exclusive to party members and their job, others are exclusive to enemies, while others are shared.

The four base values, Strength, Agility, Stamina, and Magic are the sum of the character's base stat and their currently equipped job's stat. For instance, if Bartz is a Knight, his Strength will be his base stat (28) plus the Knight's base stat (23), for a total of 51 Strength. Certain abilities also guarantee a Magic increase (for instance, if a Monk has White Magic equipped, White Magic will increase their Magic stat, improving their ability to heal). The larger of the two values is used. When a job is mastered, its stat increase will be transferred to the Freelancer and the Mime, but none of its lower stats will, making these two jobs' stats the highest stats of any job mastered (meaning mastering Monk or Gladiator will increase that character's Freelancer's Strength by 26 more than the Freelancer's base stat, but will not reduce Magic).

Base stats[]

Character Strength Agility Stamina Magic
Bartz 28 25 27 25
Lenna 25 26 25 28
Galuf 27 24 28 24
Faris 27 27 26 26
Krile 25 28 24 27

Each party member has slightly different base stats as Freelancers, giving them a small edge over other party members in different respective jobs. For example, Bartz's higher Strength can make him slightly more suited to fighter jobs, while Lenna's higher Magic can make her a slightly better spellcaster. These differences are minor enough that they do not need to be adhered to when crafting teams, but can help the player choose which job to master for which character.

List of stats[]

LV[]

Once a party member gains enough experience, they will level up. The maximum level is 99.

HP[]

The HP stat shows how much health a character has left. Once it reaches zero, a character reaches KO status. Party members are capped at 9999 HP while enemies are not.

A character's HP is determined partly by their LV's HP multiplier and partly by their Stamina as follows:

It can also be increased by the abilities of some jobs, such as Monk's HP +30%, gained when mastering the job.

MP[]

The MP is a measure of how many spells, which require MP, can be cast. Characters are capped at 999 MP while enemies are not.

A character's MP is determined partly by their LV's MP multiplier and partly by their Magic as follows:

It can also be increased by the abilities of some jobs. Gold Hairpin headgear halves MP costs of spells on the wearer.

Strength[]

The Strength stat determines the damage dealt by physical weapons and unarmed attacks. The effect it has on overall damage varies by the weapon equipped, and for enemies, varies by their attack multiplier.

Agility[]

The Agility stat determines the speed at which a unit's Active Time Battle bar fills up (along with Weight for characters). Additionally, it contributes to the effect of many ranged physical weapons (such as bows) and throwing attacks. Whether it affects the damage dealt by physical weapons depends on the weapon equipped.

Stamina[]

The Stamina stat is a character-exclusive stat that helps determine their HP, as well as the rate of Regen, as follows:

Magic[]

The Magic stat helps determine the damage dealt or amount healed by spells (such as White Magic, Black Magic, Time Magic, Summon) as well as the physical power of rods, staves, and bells. It also helps determine a character's MP.

Attack[]

The Attack stat helps determine the amount of damage done by a physical attack. For characters, it is determined by the currently equipped weapon.

Defense[]

The Defense stat reduces the damage dealt by physical attacks. For characters, it is determined by the currently equipped armor and accessory.

Evasion[]

The Evasion stat determines the chance that a unit will dodge an attack. For characters, it is determined by the currently equipped shield. Weapons like the Main Gauche and accessories like the Eleven Mantle also increase evasion but do not stack.

Magic Defense[]

The Magic Defense stat reduces the damage dealt by magical attacks. For characters it is determined by the currently equipped armor and accessory.

Magic Evasion[]

The Magic Evasion stat determines the ability to block/evade a magic spell. For characters it is determined by the currently equipped armor and accessory.

Weight[]

The Weight stat is a character-exclusive stat that amounts to the total weight of armor and accessory equipped. Along with Agility, it affects how fast the Active Time Battle bar fills up (8 weight = -1 agility). In the Pixel Remaster, the weight formula was changed to (4 weight = -1 agility).

Attack multiplier[]

The Attack multiplier stat is an enemy-exclusive stat that helps determine the physical damage dealt, along with Strength and Attack. Each enemy is assigned their own multiplier.

Magic multiplier[]

The Magic multiplier stat is an enemy-exclusive stat that helps determine magical damage dealt, along with Magic. It is based on their LV and Magic stat.

EXP[]

Awarded after battle from defeated enemies onto surviving party members, accumulated EXP will increase a character's level.

EXP Up is a Level 2 ability found in the Advance and the now defunct mobile and Steam versions, and is part of the Cannoneer class. The ability allows characters to gain 1.5x more EXP after battles, and requires 150 ABP to master.

ABP[]

Awarded after battle, ABP will increase the job level for the equipped job, allowing them to unlock new abilities and eventually master the job. Unlike EXP, it is not tied to defeated enemies, but to defeated formations of enemies.

ABP Up is an ability learned from the Oracle class (only in the GBA and the now defunct mobile and Steam versions). It is the Level 3 ability and takes 150 ABP to master. It allows the equipping character gain 1.5x the amount of ABP after battle. The effect does not stack when selected multiple times on the Mime class.

Stat growth[]

Level evolution[]

The following lists the multiplier for HP and MP of party members (which calculates their HP based on this and their Stamina and Magic stats respectively), and the EXP required to reach each LV:

LV EXP HP multiplier MP multiplier +
2 10 25 5
3 33 30 8
4 74 40 11
5 140 50 14
6 241 60 17
7 389 70 20
8 599 80 23
9 888 90 26
11 1786 120 32
12 2441 140 35
13 3269 160 38
14 4299 180 41
15 5564 200 44
16 7097 220 47
17 8936 240 50
18 11120 260 53
19 13691 280 56
21 20173 320 62
22 24180 340 65
23 28765 360 68
24 33983 380 71
25 39890 400 74
26 46546 420 77
27 54012 440 80
28 62352 460 83
29 71632 480 86
31 93291 530 92
32 105815 560 95
33 119569 590 98
34 134633 620 101
35 151087 650 104
36 169015 690 107
37 188503 730 110
38 209640 770 113
39 232517 810 116
41 283867 900 122
42 312534 950 125
43 343330 1000 128
44 376357 1050 131
45 411722 1100 134
46 449533 1160 137
47 489900 1220 140
48 532937 1280 143
49 578759 1340 146
51 679235 1460 152
52 734131 1520 155
53 792300 1580 158
54 853869 1640 161
55 918969 1700 164
56 987732 1760 167
57 1060294 1820 170
58 1136793 1880 173
59 1217368 1940 176
61 1391323 2050 182
62 1484995 2100 185
63 1583329 2150 188
64 1686478 2200 191
65 1794597 2250 194
66 1907843 2300 197
67 2026376 2350 200
68 2150358 2400 203
69 2279955 2450 206
71 2556663 2550 212
72 2704116 2600 215
73 2857867 2650 218
74 3018093 2700 221
75 3184974 2750 224
76 3358692 2800 227
77 3539432 2850 230
78 3727380 2900 233
79 3922726 2950 236
81 4336381 3050 242
82 4555081 3100 245
83 4781961 3150 248
84 5017223 3200 251
85 5261071 3250 254
86 5513712 3300 257
87 5775354 3350 260
88 6046210 3400 263
89 6326493 3450 266
91 6916210 3550 272
92 7226084 3600 275
93 7546266 3650 278
94 7876982 3700 281
95 8218461 3750 284
96 8570934 3800 287
97 8934635 3850 290
98 9309800 3900 293
99 9696668 3950 296
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