There are two categories of magic in Final Fantasy: White Magic and Black Magic. White Magic is the specialty of White Mages, but lower-level White Magic spells can also be used by Knights. Black Magic is the specialty of Black Mages, but Black Magic spells up to mid-level can also be used by Ninja. Red Mages can use most of both Black and White Magic, but are unable to learn the highest-level spells of either school.
The original Final Fantasy is one of the few games in the series not to use standard MP for casting spells, and instead uses a variation of the Spell Slots system from Dungeons & Dragons. Party members have separate MP or "spell slot" values associated with each spell level, with the maximum number of spell slots for any given level being 9 for Red, White, and Black Mages, and 4 for Knights and Ninja. Spell charges are replenished by resting at an inn, or by using a Cottage. In later releases, starting with Final Fantasy I & II: Dawn of Souls, the Spell Slots system is replaced with the genre's standard MP pool, and Ethers are implemented as an additional means to restore MP. Spell power and accuracy are set for the NES version.
Contents
Job key[edit | edit source]
Knight | Ninja | Red Mage | Red Wizard |
---|---|---|---|
Kn | Ni | RM | RW |
White Mage | White Wizard | Black Mage | Black Wizard |
WM | WW | BM | BW |
Black Magic[edit | edit source]
Name | Level | MP | Power | Accuracy | Element | Target | Price | Buy | Jobs | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Fire (NES: Fire. PS: Fire1: Japan: ファイア) |
1 | 5 | 10 | 24 | Fire | One enemy | 100 | Cornelia | Ni, RM, RW, BM, BW | ||
Inflicts 10-40 Fire elemental damage. | |||||||||||
Deals fire damage to one foe. | |||||||||||
Thunder (NES: LIT. PS: Bolt1: Japan: サンダー) |
1 | 5 | 10 | 24 | Lightning | One enemy | 100 | Cornelia | Ni, RM, RW, BM, BW | ||
Inflicts 10-40 Lightning elemental damage. | |||||||||||
Deals lightning damage to one foe. | |||||||||||
Focus (NES: LOCK. PS: Focus1. Japan: シェイプ) |
1 | 3 | 20 | 64 | — | One enemy | 100 | Cornelia | Ni, RM, RW, BM, BW | ||
Lowers an enemy's Evasion by -10. | |||||||||||
Lowers one foe's evasion. | |||||||||||
Sleep (NES: SLEP. PS: Sleep1. Japan: スリプル) |
1 | 3 | 0 | 24 | Status | All enemies | 100 | Cornelia | Ni, RM, RW, BM, BW | ||
Has a chance to inflict Sleep on each enemy target. | |||||||||||
Puts all foes to sleep. | |||||||||||
Dark (NES: DARK. PS: Fog. Japan: ダクネス) |
2 | 5 | 0 | 24 | Status | All enemies | 400 | Pravoka | Ni, RM, RW, BM, BW | ||
Inflicts Blind. | |||||||||||
Blinds all foes with darkness. | |||||||||||
Blizzard (NES: ICE. PS: Ice1. Japan: ブリザド) |
2 | 8 | 20 | 24 | Ice | One enemy | 400 | Pravoka | Ni, RM, RW, BM, BW | ||
Inflicts 20-80 Ice elemental damage. | |||||||||||
Deals ice damage to one foe. | |||||||||||
Slow (NES: SLOW. PS: Slow1. Japan: スロウ) |
2 | 5 | 0 | 64 | Status | All enemies | 400 | Pravoka | Ni, RM, RW, BM, BW | ||
It slows down the speed of all enemies, reducing their Hit Rate. | |||||||||||
Reduces all foes' number of attacks. | |||||||||||
Temper (NES: TMPR. PS: Steel. Japan: ストライ) |
2 | 8 | 14 | 0 | — | One ally | 400 | Pravoka | Ni, RM, RW, BM, BW | ||
Raises ally's attack by +14. | |||||||||||
Raises one ally's attack. | |||||||||||
Fira (NES: FIR2. PS: Fire2. Japan: ファイラ) |
3 | 15 | 30 | 24 | Fire | All enemies | 1,500 | Elfheim | Ni, RM, RW, BM, BW | ||
Inflicts 30-120 Fire elemental damage to all enemies. | |||||||||||
Deals fire damage to all foes. | |||||||||||
Hold (NES: HOLD. PS: Bind. Japan: ホールド) |
3 | 10 | 0 | 64 | Status | One enemy | 1,500 | Elfheim | Ni, RM, RW, BM, BW | ||
Inflicts Paralyze. | |||||||||||
Paralyzes one foe. | |||||||||||
Thundara (NES: LIT2. PS: Bolt2. Japan: サンダラ) |
3 | 10 | 30 | 24 | Lightning | All enemies | 1,500 | Elfheim | Ni, RM, RW, BM, BW | ||
Inflicts 30-120 Lightning elemental damage to all enemies. | |||||||||||
Deals lightning damage to all foes. | |||||||||||
Focara (NES: LOK2. PS: Focus2. Japan: シェイラ) |
3 | 10 | 20 | 40 | — | All enemies | 1,500 | Elfheim | Ni, RM, RW, BM, BW | ||
Lowers all enemies Evasion by -10. | |||||||||||
Lowers evasion of all foes. | |||||||||||
Confuse (NES: CONF. PS: Muddle. Japan: コンフュ) |
4 | 15 | 0 | 64 | Status | All enemies | 4,000 | Elfheim | Ni, RM, RW, BM, BW | ||
Inflicts Confuse to all enemies. | |||||||||||
Causes foes to turn on each other. | |||||||||||
Haste (NES: FAST. PS: Haste. Japan: ヘイスト) |
4 | 15 | 0 | 0 | — | One ally | 4,000 | Elfheim | Ni, RM, RW, BM, BW | ||
Doubles attack rate of an ally. | |||||||||||
Doubles one ally's number of attacks. | |||||||||||
Blizzara (NES: ICE2. PS: Ice2. Japan: ブリザラ) |
4 | 18 | 40 | 24 | Ice | All enemies | 4,000 | Elfheim | Ni, RM, RW, BM, BW | ||
Inflicts 40-160 Ice elemental damage to all enemies. | |||||||||||
Deals ice damage to all foes. | |||||||||||
Sleepra (NES: SLP2. PS: Sleep2. Japan: スリプラ) |
4 | 15 | 0 | 64 | — | One enemy | 4,000 | Elfheim | Ni, RM, RW, BM, BW | ||
Inflicts Sleep on one enemy with a high chance of success, even against enemies that normally resist Sleep. | |||||||||||
Puts one foe to sleep. | |||||||||||
Scourge (NES: BANE. PS: Poison. Japan: クラウダ) |
5 | 28 | 0 | 40 | Poison/Stone | All enemies | 8,000 | Melmond | RW, BM, BW | ||
Attempts to inflict Instant Death on each enemy, with a low success rate for each. | |||||||||||
Instantly kills all foes. | |||||||||||
Firaga (NES: FIR3. PS: Fire3. Japan: ファイガ) |
5 | 30 | 50 | 24 | Fire | All enemies | 8,000 | Melmond | RM, RW, BM, BW | ||
Inflicts 50-200 Fire elemental damage to all enemies. | |||||||||||
Deals fire damage to all foes. | |||||||||||
Slowra (NES: SLO2. PS: Slow2. Japan: ラスロウ) |
5 | 18 | 0 | 64 | — | One enemy | 8,000 | Melmond | RM, RW, BM, BW | ||
Slows enemy, reducing the amount of hits it lands when it attacks. | |||||||||||
Reduces one foe's number of attacks. | |||||||||||
Teleport (NES: WARP. PS: Warp1. Japan: テレポ) |
5 | 5 | 0 | 255 | — | All allies | 8,000 | Melmond | RW, BW | ||
Return to previous floor. | |||||||||||
Transports party to previous floor. | |||||||||||
Thundaga (NES: LIT3. PS: Bolt3. Japan: サンガー) |
6 | 35 | 60 | 40 | Lightning | All enemies | 20,000 | Crescent Lake | RW, BM, BW | ||
Inflicts 60-240 Lightning elemental damage to all enemies. | |||||||||||
Deals lightning damage to all foes. | |||||||||||
Quake (NES: QAKE. PS: Quake. Japan: クエイク) |
6 | 32 | 0 | 40 | Earth | All enemies | 20,000 | Crescent Lake | BM, BW | ||
Attempts to inflict Instant Death on each enemy, with a low success rate for each. | |||||||||||
Calls an earthquake to swallow foes. | |||||||||||
Death (NES: RUB. PS: Reaper. Japan: デス) |
6 | 30 | 0 | 24 | Death | One enemy | 20,000 | Crescent Lake | BM, BW | ||
Attempts to inflict Instant Death on one enemy, with a low success rate. | |||||||||||
Instantly kills one foe. | |||||||||||
Stun (NES: STUN. PS: Stun. Japan: スタン) |
6 | 20 | 0 | 0 | Status | One enemy | 20,000 | Crescent Lake | BM, BW | ||
Inflicts Paralyze. | |||||||||||
Paralyzes one foe. | |||||||||||
Blind (NES: BLND. PS: Blind. Japan: ブライン) |
7 | 25 | 0 | 0 | Status | One enemy | 45,000 | Onrac | BM, BW | ||
Inflicts Blind. | |||||||||||
Blinds one foe with darkness. | |||||||||||
Break (NES: BRAK. PS: Break. Japan: ブレイク) |
7 | 30 | 0 | 64 | Poison/Stone | One enemy | 45,000 | Gaia | Black Wizard | ||
Inflicts Petrify. | |||||||||||
Petrifies one foe. | |||||||||||
Blizzaga (NES: ICE3. PS: Ice3. Japan: ブリザガ) |
7 | 40 | 70 | 24 | Ice | All enemies | 45,000 | Gaia | RW, BM, BW | ||
Inflicts 70-280 Ice elemental damage to all enemies. | |||||||||||
Deals ice damage to all foes. | |||||||||||
Saber (NES: SABR. PS: Saber. Japan: セーバー) |
7 | 25 | 16 | 0 | — | Self | 45,000 | Onrac | Black Wizard | ||
Raises own Attack by +16 and Accuracy by +10. | |||||||||||
Raises caster's attack and accuracy. | |||||||||||
Flare (NES: NUKE. PS: Flare. Japan: フレアー) |
8 | 50 | 100 | 107 | — | All enemies | 60,000 | Lufenia | Black Wizard | ||
Massive non-elemental damage to all enemies. | |||||||||||
Blasts all foes with light and heat. | |||||||||||
Stop (NES: STOP. PS: Stop. Japan: ストップ) |
8 | 30 | 0 | 48 | Time | All enemies | 60,000 | Gaia | Black Wizard | ||
Inflicts Paralyze. | |||||||||||
Stops time and paralyzes all foes. | |||||||||||
Kill (NES: XXXX. PS: Doom. Japan: キル) |
8 | 40 | 0 | 0 | Death | One enemy | 60,000 | Gaia | Black Wizard | ||
Inflicts Instant Death on one enemy. Always succeeds if the target has 300 or less HP and isn't resistant against the Death property. Always fails if the target has over 300 HP, or is resistant against the instant death property. | |||||||||||
Instantly kills one foe. | |||||||||||
Warp (NES: ZAP!. PS: Banish. Japan: デジョン) |
8 | 30 | 0 | 32 | Time | All enemies | 60,000 | Gaia | Black Wizard | ||
Instantly kill all enemies. | |||||||||||
Banishes foes to another dimension. |
Gallery[edit | edit source]
- Nintendo Entertaiment System (NES)
- PlayStation
- PlayStation Portable
White Magic[edit | edit source]
Name | Level | MP | Power | Accuracy | Element | Target | Price | Buy | Jobs | ||
---|---|---|---|---|---|---|---|---|---|---|---|
Cure (NES: CURE. PS: Cure1. Japan: ケアル}} |
1 | 3 | 16 | 0 | — | One ally | 100 | Cornelia | Kn, RM, RW, WM, WW | ||
Restores 16-32 HP. | |||||||||||
Restores a little HP to one ally. | |||||||||||
Protect (NES: FOG. PS: Shld1. Japan: プロテス}} |
1 | 3 | 8 | 0 | — | One ally | 100 | Cornelia | Kn, RM, RW, WM, WW | ||
Raises Defense by +8. | |||||||||||
Raises one ally's defense. | |||||||||||
Dia (NES: HARM. PS: Dia1. Japan: ディア}} |
1 | 5 | 20 | 24 | — | All enemies | 100 | Cornelia | WM, WW | ||
Inflicts 20-80 damage on Undead enemies. | |||||||||||
Deals damage to all undead foes. | |||||||||||
Blink (NES: RUSE. PS: Blink. Japan: ブリンク}} |
1 | 3 | 80 | 0 | — | Self | 100 | Cornelia | Kn, RW, WM, WW | ||
Raises own Evasion by +80. | |||||||||||
Raises caster's evasion. | |||||||||||
NulShock (NES: ALIT. PS: NulBolt. Japan: バサンダ}} |
2 | 8 | 0 | 0 | — | All allies | 400 | Pravoka | Kn, RM, RW, WM, WW | ||
Halves Lightning-elemental damage. | |||||||||||
Reduces lightning damage by half. | |||||||||||
Invis (NES: INVS. PS: Invis1. Japan: インビジ}} |
2 | 3 | 40 | 0 | — | One ally | 400 | Pravoka | Kn, RM, RW, WM, WW | ||
Raises Evade by +40. | |||||||||||
Raises one ally's evasion. | |||||||||||
Blindna (NES: LAMP. PS: Lamp. Japan: ブラナ}} |
2 | 3 | 0 | 0 | — | One ally | 400 | Pravoka | Kn, RM, RW, WM, WW | ||
Cures Blind. | |||||||||||
Cures darkness. | |||||||||||
Silence (NES: MUTE. PS: Silence. Japan: サイレス}} |
2 | 5 | 0 | 64 | Status | All enemies | 400 | Pravoka | Kn, RM, RW, WM, WW | ||
Inflicts Silence. | |||||||||||
Prevents all foes from casting spells. | |||||||||||
NulBlaze (NES: AFIR. PS: NulFire. Japan: バファイ}} |
3 | 8 | 0 | 0 | — | All allies | 1,500 | Elfheim | Kn, RM, RW, WM, WW | ||
Halves Fire-elemental damage. | |||||||||||
Reduces fire damage by half. | |||||||||||
Cura (NES: CUR2. PS: Cure2. Japan: ケアルア}} |
3 | 10 | 33 | 0 | — | One ally | 1,500 | Elfheim | Kn, RM, RW, WM, WW | ||
Restores 33-66 HP to one ally. | |||||||||||
Restores HP to one ally. | |||||||||||
Heal (NES: HEAL. PS: Heal1. Japan: ヒール}} |
3 | 10 | 12 | 0 | — | All allies | 1,500 | Elfheim | WM, WW | ||
Restores 12-24 HP to all allies. | |||||||||||
Restores a little HP to entire party. | |||||||||||
Diara (NES: HRM2. PS: Dia2. Japan: アディア}} |
3 | 8 | 40 | 24 | — | All enemies | 1,500 | Elfheim | WM, WW | ||
Inflicts 40-160 damage to Undead enemies. | |||||||||||
Deals damage to all undead foes. | |||||||||||
NulFrost (NES: AICE. PS: NulIce. Japan: バコルド}} |
4 | 8 | 0 | 0 | — | All allies | 4,000 | Elfheim | RM, RW, WM, WW | ||
Halve Ice-elemental damage. | |||||||||||
Reduces ice damage by half. | |||||||||||
Vox (NES: AMUT. PS: Vox. Japan: ボキャル}} |
4 | 3 | 0 | 0 | — | One ally | 4,000 | Elfheim | RW, WM, WW | ||
Cures Silence. | |||||||||||
Cures silence. | |||||||||||
Fear (NES: FEAR. PS: Fear. Japan: フィアー}} |
4 | 10 | 40 | 24 | Status | All enemies | 4,000 | Elfheim | WM, WW | ||
Forces enemies to leave battle. | |||||||||||
Drives all foes away in terror. | |||||||||||
Poisona (NES: PURE. PS: Esuna. Japan: ポイゾナ}} |
4 | 3 | 0 | 0 | — | One ally | 4,000 | Elfheim | RM, RW, WM, WW | ||
Cures Poison. | |||||||||||
Cures poison. | |||||||||||
Curaga (NES: CUR3. PS: Cure3. Japan: ケアルダ}} |
5 | 20 | 66 | 0 | — | One ally | 8,000 | Melmond | RM, RW, WM, WW | ||
Restores 66-132 HP to one ally. | |||||||||||
Restores a lot of HP to one ally. | |||||||||||
Healara (NES: HEL2. PS: Heal2. Japan: ヒーラ}} |
5 | 25 | 48 | 0 | — | All allies | 8,000 | Melmond | WM, WW | ||
Restores 24-48 HP to all allies. | |||||||||||
Restores HP to entire party. | |||||||||||
Diaga (NES: HRM3. PS: Dia3. Japan: ダディア}} |
5 | 25 | 60 | 24 | — | All enemies | 8,000 | Melmond | WM, WW | ||
Inflicts 60-240 damage to Undead enemies. | |||||||||||
Deals damage to all undead foes. | |||||||||||
Life (NES: LIFE. PS: Life1. Japan: レイズ}} |
5 | 20 | 0 | 255 | — | One ally | 8,000 | Melmond | RW, WM, WW | ||
Revives an ally from KO status with 1 HP. | |||||||||||
Revives one KO'd ally. | |||||||||||
Exit (NES: EXIT. PS: Warp2. Japan: ダテレポ}} |
6 | 25 | 0 | 255 | — | All allies | 20,000 | Crescent Lake | RW, WW | ||
Warp out of dungeon. | |||||||||||
Transports party out of dungeons. | |||||||||||
Protera (NES: FOG2. PS: Shld2. Japan: プロテア}} |
6 | 20 | 12 | 0 | — | All allies | 20,000 | Crescent Lake | RW, WM, WW | ||
Raises party's Defense by +12. | |||||||||||
Raises party's defense. | |||||||||||
Invisira (NES: INV2. PS: Invis2. Japan: インビア}} |
6 | 20 | 40 | 0 | — | All allies | 20,000 | Crescent Lake | RW, WM, WW | ||
Raises party's Evasion by +40. | |||||||||||
Raises party's evasion. | |||||||||||
Stona (NES: SOFT. PS: Stona. Japan: ストナ}} |
6 | 10 | 0 | 255 | — | One ally | 20,000 | Crescent Lake | WM, WW | ||
Cures Petrify. | |||||||||||
Cures stone. | |||||||||||
NulDeath (NES: ARUB. PS: NulMgc. Japan: バマジク}} |
7 | 28 | 0 | 0 | — | All allies | 40,000 | Onrac | RW, WM, WW | ||
Prevents Instant Death. | |||||||||||
Enhances party's defense against death. | |||||||||||
Curaja (NES: CUR4. PS: Cure4. Japan: ケアルガ}} |
7 | 35 | 0 | 0 | — | One ally | 45,000 | Gaia | White Wizard | ||
Fully restores HP. | |||||||||||
Fully restores one ally's HP. | |||||||||||
Healaga (NES: HEL3. PS: Heal3. Japan: ラヒーラ}} |
7 | 38 | 48 | 48 | — | All allies | 40,000 | Onrac | WM, WW | ||
Restores 48-96 HP to the party. | |||||||||||
Restores a lot of HP to entire party. | |||||||||||
Diaja (NES: HRM4. PS: Dia4. Japan: ガディア}} |
7 | 35 | 80 | 48 | — | All enemies | 40,000 | Gaia | White Wizard | ||
Inflicts 80-320 damage to Undead enemies. | |||||||||||
Deals damage to all undead foes. | |||||||||||
Holy (NES: FADE. PS: Holy. Japan: ホーリー}} |
8 | 50 | 80 | 107 | — | All enemies | 60,000 | Gaia | White Wizard | ||
Inflicts major non-elemental damage. | |||||||||||
Damages all foes with holy light. | |||||||||||
Full-Life (NES: LIF2. PS: Life2. Japan: アレイズ}} |
8 | 40 | 0 | 255 | — | One ally | 60,000 | Lufenia | White Wizard | ||
Revives and restores all HP. | |||||||||||
Revives one ally and fully restores HP. | |||||||||||
NulAll (NES: WALL. PS: NulAll. Japan: バオル}} |
8 | 40 | 0 | 0 | — | One ally | 60,000 | Gaia | White Wizard | ||
Reduces damage from all spells by half and prevents Instant Death. | |||||||||||
Reduces damage from spells by half. | |||||||||||
Dispel (NES: XFER. PS: Dispel. Japan: デスペル}} |
8 | 35 | 0 | 107 | — | One ally | 60,000 | Gaia | White Wizard | ||
Removes all positive statuses. | |||||||||||
Negates one foe's magical defenses. |
Gallery[edit | edit source]
- Nintendo Entertaiment System (NES)
- PlayStation
- PlayStation Portable
Other appearances[edit | edit source]
Final Fantasy Airborne Brigade[edit | edit source]
- Ability Cards
- Legend Cards
Final Fantasy Brave Exvius[edit | edit source]

Behind the scenes[edit | edit source]
Paralyna was originally slated for inclusion in the original Final Fantasy as a level 2 White Magic spell that would have cured both the Sleep and Paralysis ailments. Its name was also spelled differently in Japanese, as パララナ rather than the final パラナ.[1]
Etymology[edit | edit source]
Magic or sorcery is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language that are believed to exploit supernatural forces.
- ↑ Oya, K. (Ed.) (2012) Final Fantasy Ultimania Archive Vol. 1, p. 33