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RoF MAG Boost Icon Magic+, also known as MAG+, is an ability in the Final Fantasy series that increases the user's Magic stat. It variously increases Magic by a specific amount, or by a percentage of the character's base Magic. At times abilities that boost magic effectiveness have their effects stats by boosting the power of spells instead of basing their benefits on the Magic stat.

Appearances[]

Final Fantasy IV[]

Palom's Bluff ability increases his Intelligence, boosting the damage his magic does. In the Nintendo DS release Bluff doubles Intelligence but wears off after the user casts a spell. It can be taught to any character as an Augment.

Final Fantasy VI[]

Some espers grant a permanent increase to Magic when a character equipped with their magicite levels up. Cait Sith and Maduin grants +1 Magic, while Zona Seeker and Valigarmanda grant +2 Magic.

Final Fantasy VII[]

The Magic Plus Independent Materia increases Magic by 10% at level one and grows stronger as it levels up, growing to a 50% boost at level five. Magic Plus is found in the Corel Valley Cave.

Crisis Core -Final Fantasy VII-[]

Materia can be granted boosts to Zack's MAG stat, up to a maximum of +100 MAG on a single Materia. The support materia SP Turbo and SP Turbo Magic increase the power of Zack's magic materia by 20% for each level of the materia, but Zack will lose SP when casting magic.

Final Fantasy VII Remake[]

Magic Up materia is a Complete Materia Complete Materia that increases the user's Magic Magic, thus improving their spellcasting and normal attacks for characters whose normal attack is based on magic. The increase is percentage-based: 5% at first level, up to a 25% increase at level 5.

Final Fantasy VII Rebirth[]

Magic Up materia returns with the same effect.

Final Fantasy VIII[]

Mag +20%, Mag +40%, and Mag +60% can be learned by Guardian Forces. The Mag Bonus ability grants a character a permanent increase to their Magic by 1 when they level up with it equipped. GFs can also learn SumMag +10%, SumMag +20%, SumMag +30%, and SumMag +40%, each level increasing the damage done by the GF when it is summoned into battle.

Final Fantasy IX[]

Dagger and Eiko can learn Concentrate, which increases the power of their magic.

Final Fantasy X[]

Magic +3%, Magic +5%, Magic +10%, and Magic +20% can be customized onto weapons.

Final Fantasy XII[]

The Magic Lore Augment increases Magick Power by 1 when taken. Spellbreaker doubles the power of offensive spells, powers up curative spells by 50%, and doubles the chances of status spells taking effect, but only when the character is in critical HP. Serenity powers up offensive spells by 20%, curative spells by 50%, and doubles the chances of status spells working, while the character is at full HP.

Lightning Returns: Final Fantasy XIII[]

Synthesizing magic abilities may result in some abilities acquiring Magic +40, Magic +80, or Magic +150.

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Final Fantasy Tactics[]

Black Mages can learn the Arcane Strength ability, boosting the power of their spells. Bards can learn Magick Boost, increasing their Magickal Attack by 1 when they are hit with a weapon.

Final Fantasy Type-0[]

Full Magic casts Freecast, Quick and Trance on the caster. It can be learned by reaching the SP Class of "Battle". It requires all magic stats to be at 60.

Full Magic II casts Freecast, Quick and Trance on all party members. It can be learned by reaching the SP Class of "Battle" and SP Rank of "King" and above. It requires all magic stats to be at 100.

Final Fantasy Crystal Chronicles: Echoes of Time[]

MAG Boost increases the user's MATK power depending on the level of the MAG Boost ability, while MAG Grow increases the amount that MAG increases by upon leveling up depending on the level of MAG Grow. MAG Boost abilities can be customized onto equipment via Magic Stones, while MAG Grow can be customized from Small Morion and Morion.

Final Fantasy Legend II[]

The Mana MAGI increases a Robot's HP by 99 when equipped on them. Defense increases the equipped character's Mana by 5 and adds 1 point of Mana to magical damage and to Cure's potency in battle for each MAGI the player possesses.

Final Fantasy Dimensions[]

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Dissidia Final Fantasy and Dissidia 012 Final Fantasy[]

Various accessories and weapons grant boosts to Damage and Magic Damage by set percentages, as there is no Magic stat and the power of all attacks is governed by the ATK stat.

Theatrhythm Final Fantasy[]

Magic Up comes in three levels of power, each level granting a larger bonus to Magic, but Lv2 and Lv3 carry a penalty to Strength. Magic Up Lv1 increases Magic by 20, Magic Up Lv2 offers +40 Magic but has a penalty of -20 Strength, and Lv3 increases Magic by 60 with a penalty of -40 Strength. Minwu, Vivi and Shantotto learn all three levels of Magic Up, while Sephiroth learns Lv1 and Lv2 and Terra learns Lv2 and Lv3.

Theatrhythm Final Fantasy Curtain Call[]

Magic Up (Lv1) is a proactive ability that costs 4 CP to equip. It increases parameters while equipped. It adds 20 to Magic. It is learned by Minwu (level 5), Terra (level 5), Sephiroth (level 15), Vivi (level 5), Garnet (default), Shantotto (level 5), Hope (level 5), Y'shtola (default), and Ace (level 25).

Magic Up (Lv2) is a proactive ability that costs 8 CP to equip. It increases parameters while equipped. It adds 40 to Magic, but drops Strength by 20. It is learned by Minwu (level 40), Terra (level 30), Sephiroth (level 50), Vivi (level 45), Garnet (level 50), Shantotto (level 30), Fran (level 35), Hope (level 45), Y'shtola (level 45), Benjamin (level 80), and Ace (level 70).

Magic Up (Lv3) is a proactive ability that costs 14 CP to equip. It increases parameters while equipped. It adds 60 to Magic, but drops Strength by 30. It is learned by Terra (level 55), Sephiroth (level 85), Vivi (level 70), Garnet (level 80), Shantotto (level 60), Y'shtola (level 80), and Orlandeau (level 15).

Pictlogica Final Fantasy[]

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Final Fantasy Brave Exvius[]

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World of Final Fantasy[]

Magic+ is a passive ability that slightly raises magic. It can be used by Affrite, Ahriman, Bablizz, Baby Paleberry, Bahamut★, Behemonster, Bihydra, Bismarck, Blood Eye, Bomb, Bombino, Brrblizz, Buer, Cenchos, Cocadrille, Cockatrice, Crimson Armor, Death Searcher, Deathskull, Diablos★, Diva Serafie, Dualizard, Einhänder, Elasmos, Elite Entom, Entom Guard, Entom Soldier, Fenrir, Flammantoise, Flan, Floating Eye, Fritt, Garchimacera, Gilgamesh, Gleed, Glow Moogle, Goblin Guard, Golem Head, Holy Dragon, Ice Bat, Ifreeta, Ifreeta★, Ifrit★, Imp, Joult, King Bomb, Kraken, Kupicaroon, Kupirate, Kuza Beast, Kuza Kit, Lead Gnome, Left Claw, Leviathan★, Lucky Toad, Maduin, Magitek Armor, Magitek Armor A, Magitek Armor P, Magna Roader (Purple), Magna Roader (Red), Magna Roader (Yellow), Malboro, Manticore, Master Cactuar★, Master Moogle★, Master Tonberry★, Mega Nightsqual, Memecoleous, Metalliskull, Mindflayer, Mishiva, Mini Flan, Minimantoise, Mist Dragon, Moogle, Mordskull, Nightmare, Paleberry, Paleberry King, Phoenix, Princess Goblin★, Quachacho, Quacho, Quacho Queen, Quacho Queen★, Ramewl, Ramewl★, Red Bonnotberry, Red Captain, Sand Worm, Sandicore, Sea Serpent, Sea Snake, Sea Worm, Security Eye, Serafie, Shiva, Shiva★, Shivalry, Shivalry★, Shivver, Shivverina, Spark Dragon, Squidraken, Sylph, Tama, Trihyde, Ultima Weapon, Ultros, Undead Princess, Undead Princess★, Unicorn, Voultr, Water Golem, Water Toad, Weeglee, Werebat, White Chocobo, Wind Toad, XG, Yurugu, Zaphr, and Zapt.

Magic++ is a passive ability that raises magic. It can be used by Ahriman, Bahamut★, Buer, Carbuncle, Cenchos, Cerberus, Death Machine, DemiVampire, Diablos, Diablos★, Diva Serafie, Flan Princess, Gleefrit, Ifreeta, Ifreeta★, Ifrit, Kyubi, Leviathan, Leviathan★, Nirvalefor, Omega, Omega Bane, Paleberry King, Quacho Queen, Quacho Queen★, Rairamuh, Ramewl, Ramewl★, Ramuh, Ramuh★, Red Dragon, Sea Worm, Siren, Shiva, Shiva★, Sphinx, Sylph, Tamamohimé, Tiamat, Ultima Weapon, Ultros★, Undead Princess, Undead Princess★, Valefor, Vampire Prime, War Machine, and XG.

Magic+++ is a passive ability that greatly raises magic.

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