Attack with a chosen magic spell. You will recover MP while casting.
Description
The Mage is a Basic Job in Stranger of Paradise Final Fantasy Origin, and is one of the earliest available jobs in the game, as well as the first job available to Sophia in the later parts of the game. Leveling this job is required to unlock the Black Mage, Red Mage, and White Mage jobs.
Mage is the first magic-oriented job in the game and specializes in casting limited elemental spells to exploit an enemy’s weakness, while also maintaining its MP to cast said spells with close-ranged melee attacks with the mace and shield. This job acts ain introduction to the game's magic system and break system for greater combat efficiency. In addition, provided the player has the Concentrate ability, the Mage can even recover whilst preparing for a spell. To encourage a caster playstyle, its passives include MP recovery via normal attacks, elemental magic resistance, and increased break damage via enemy weaknesses.
Abilities[]
Job Action[]
Ability | MP Cost | Description | Movie |
---|---|---|---|
Magic |
100 | [Stat Bonus: Intellect] Attack with a chosen magic spell. You will recover MP while casting. Spells consist of Fire, Water, Quake, and Aero. [Any Link] Can be set to any link ability slot. |
The Mage's job action is Magic, which grants the player a limited amount of spells to cast from a spell wheel. Upon holding down , each spell can be charged by two tiers, doubling and or tripling its range and attack potency. This serves as an introduction to the game's spell system and enemy weaknesses to experiment with to clear break gauges more often.
Magic Spells[]
Spell | MP required | Description | Image |
---|---|---|---|
Fire |
100 | Launches an explosive fireball. Can be charged to Fira and Firaga for more hits and status accumulation. | |
Water |
100 | Throws foes upward with a powerful spout of water. Can be charged to Watera and Waterga for a larger AoE and status accumulation. | |
Quake |
100 | Ruptures and destroys surrounding terrain. Can be charged to Quakera and Quaga for a larger AoE and status accumulation. | |
Aero |
100 | Summons whirlwinds that suck in foes and batter them repeatedly. Can be charged to Aerora and Aeroga for a longer sustained whirlwind and status accumulation. |
Command Ability[]
Ability | Job Points | MP Cost | Required Ability to Unlock | Description | Movie |
---|---|---|---|---|---|
Ruin |
5 | 100 | Brute Strike | [Element: None] [Stat Bonus: Strength] Release a non-elemental magic attack in front of you that sends enemies flying. |
The Mage obtains the Mage support ability, which sends out a blast of non-elemental energy and staggers any enemy it hits. This ability on its own is rather weak, but can be bolstered by jobs and abilities such as Seal of Blood, the Breaker's overwhelming Strength stat or the Sage's Intellect for raw damage, and the Berserker for its innate ability to stagger enemies.
Combo Abilities[]
Ability | Type | Job Points | MP Cost | Required Ability to Unlock | Description | Movie |
---|---|---|---|---|---|---|
Aftershock |
Mace Combo | 5 | 100 | Concentrate | [Attack Type: Strike][Element: Earth] [Stat Bonus: Intellect] Strike the earth repeatedly with your mace, sending out a shockwave with the last strike that deals earth damage. [Link 3 Ability] Can be set to >>> |
|
Brute Strike |
Mace Combo | 3 | 100 | Mage Affinity +10% | [Attack Type: Strike] [Stat Bonus: Spirit] Raise your mace and assail enemies with a striking attack that sends them flying. [Link 1 Ability] Can be set to > |
|
Tidal Tremor |
Mace Combo | 7 | 100 | Ruin | [Attack Type: Strike][Element: Water] [Stat Bonus: Intellect] Envelop your mace with water and deluge your enemies with strikes. [Any Link] Can be set to any link ability slot. |
Combo Effects[]
Ability | Job Points | Required Ability to Unlock | Description |
---|---|---|---|
Sorcerer's Scheme |
7 | Aftershock | [Weapon Type: Mace] [Rear Attack Link] Enhances abilities set to + (Weapon Skill) > Greatly reduces the enemy's max break gauge on impact. |
Resolute Mace |
5 | Brute Strike | [Weapon Type: Mace] [Charged Attack Link] Enhances abilities set to Hold > Restores MP based on magic damage dealt. |
The Mage is centered around the Mace, a fairly magic-focused weapon used to build up ample MP recovery while capable of delivering strong striking attacks and reducing enemy break gauges.
Job Passives[]
Ability | Job Points | Required Ability to Unlock | Description |
---|---|---|---|
Elemental Vulnerability Resistance +24.0% |
2 | Magic | Increases magic vulnerability resistances. |
Normal Attack MP Recovery +4.7% |
4 | Elemental Vulnerability Resistance +24.0% | Increases MP recovery from normal attacks. |
Mage Affinity +10% |
1 | Magic | Increases mage job affinity. |
Concentrate |
3 | Mage Affinity +10% | Increases MP recovery limit when casting magic. |
Mage Affinity +15% |
4 | Concentrate | Increases mage job affinity. |
Elemental Vulnerability Resistance +24.0% |
6 | Concentrate | Increases magic vulnerability resistances. |
Normal Attack MP Recovery +6.1% |
8 | Elemental Vulnerability Resistance +24.0% | Increases MP recovery from normal attacks. |
Enemy Weakness Magic Break Damage +6.5% |
9 | Sorcerer's Scheme | Increases magic break damage dealt when targeting enemy weakness. |
Mage Affinity +25% |
7 | Ruin | Increases mage job affinity. |
Enemy Weakness Magic Break Damage +6.5% |
9 | Mage Affinity +25% | Increases magic break damage dealt when targeting enemy weakness. |
Job/Class Unlocks[]
These nodes lead to the following Advanced Jobs/Job Classes:
Job | Type | Required Ability to Unlock | Description |
---|---|---|---|
New Job: White Mage |
Job Unlock | Normal Attack MP Recovery +6.1% | Unlock the White Mage Job. |
New Job: Red Mage |
Job Unlock | Enemy Weakness Magic Break Damage +6.5% | Partial unlock for the Red Mage Job. Also requires a similar ability in the Swordfighter Job Tree. |
New Job: Black Mage |
Job Unlock | Enemy Weakness Magic Break Damage +6.5% | Unlock for the Black Mage Job. |
New Class: Scholar General |
Class Unlock | All Mage tree abilities | Unlocks the Evocation Class for Mage, Scholar General. Only available in the Trials of the Dragon King DLC. |
New Class: Accursed Champion |
Class Unlock | All Mage tree abilities | Unlocks the Ultima Class for Mage, Accursed Champion. Only available in the Trials of the Dragon King DLC. |
Class Trees[]
Introduced in the Trials of the Dragon King DLC, These classes are unlocked after visiting Bahamut's Cave and completing the "A Token of Courage and Strength" conversation with Bahamut and the abilities thereof can be bought by using Rat Tails which are accumulated by completing missions on the Bahamut difficulty onward and purchasing them from the Bahamut Exchange Shop via Dragon Treasures:
Scholar General[]
The Scholar General gains 4 new white spells.
Spell | MP required | Description | Image |
---|---|---|---|
Dia |
100 | Launches three orbs of light at an enemy. Can be charged to Diara and Diaja for more hits and status accumulation. | |
Cure |
200 | Recovers 40% of party's max HP. Can be charged to Cura for 50% and Curaga for 60%. | |
Regen |
100 | Recovers 3% of a target's max HP over time. Can be charged to Regenga for a party-wide Regen effect. | |
Esuna |
100 | Cures an ally's status ailments and debuffs, and temporarily increases their resistance to status ailments. |
Ability | Type | Required Ability to Unlock | Description | Movie |
---|---|---|---|---|
Demonic Fusion |
Job Action | All Mage tree abilities | Magic + [Class Change Effect: Evocation] Unlocks the spells Cure, Dia, Regen, and Esuna. Esuna cures an ally's status ailments and debuffs, and temporarily increases their resistance to status ailments. [Any Link] Can be set to any link ability slot. |
Ability | Type | Rat Tails | Required Ability to Unlock | Description |
---|---|---|---|---|
Spirit +6 |
Passive | 2 | Demonic Fusion | Increases spirit. |
Elemental Vulnerability Resistance +40.0% |
Passive | 4 | Spirit +6 | Increases magic vulnerability resistances. |
Agility +6 |
Passive | 6 | Elemental Vulnerability Resistance +40.0% | Increases agility. |
Mage Master Points +3 |
Passive | 11 | Agility +6 | Increases mage master points acquired. |
HP +200 |
Passive | 8 | Elemental Vulnerability Resistance +40.0% | Increases HP by 200. |
Luck +6 |
Passive | 10 | HP +200 | Increases luck. |
Intellect +8 |
Passive | 2 | Demonic Fusion | Increases intellect. |
Break +160 |
Passive | 6 | Intellect +8 | Increases break by 160. |
Status Ailment Resistance +18.0% |
Passive | 8 | Break +160 | Increases resistance to status ailments. |
Stamina +5 |
Passive | 10 | Status Ailment Resistance +18.0% | Increases stamina. |
Elemental Expert |
Combo Ability Effects | 16 | Stamina +5 | [Weapon Type: Mace] [Forward Attack Link] Enhances abilities set to + (Weapon Skill)>. Refills break gauge based on magic damage dealt. |
Strength +5 |
Passive | 10 | Status Ailment Resistance +18.0% | Increases strength. |
Mage Master Points +3 |
Passive | 15 | Strength +5 | Increases mage master points acquired. |
Accursed Champion[]
The Accursed Champion gains 2 Black Mage spells and 2 new black spells.
Spell | MP required | Description | Image |
---|---|---|---|
Blizzard |
100 | Conjures a pillar of ice from the ground. Can be charged to Blizzara and Blizzaga for a larger AoE and status accumulation. | |
Thunder |
100 | Reigns down a powerful bolt of lightning. Can be charged to Thundara and Thundaga for a larger AoE and status accumulation. | |
Dark |
100 | Summons a wave of darkness that hits multiple times. Can be charged to Darkra and Darkga for a longer sustained wave and status accumulation. | |
Osmose |
0 | Absorbs enemy MP based on the vicinity of enemies. Requires a full charge of the spell wheel to cast. |
Ability | Type | Required Ability to Unlock | Description | Movie |
---|---|---|---|---|
Prismatic Magic |
Job Action | All Mage tree abilities | Magic + [Class Change Effect: Ultima] Unlocks the spells Blizzard, Thunder, Dark, and Osmose. Osmose absorbs enemy MP. [Any Link] Can be set to any link ability slot. |
Ability | Type | Rat Tails | Required Ability to Unlock | Description |
---|---|---|---|---|
Spirit +6 |
Passive | 2 | Prismatic Magic | Increases spirit. |
Elemental Vulnerability Resistance +40.0% |
Passive | 4 | Spirit +6 | Increases magic vulnerability resistances. |
Agility +6 |
Passive | 6 | Elemental Vulnerability Resistance +40.0% | Increases agility. |
Mage Master Points +3 |
Passive | 11 | Agility +6 | Increases mage master points acquired. |
HP +200 |
Passive | 8 | Elemental Vulnerability Resistance +40.0% | Increases HP by 200. |
Luck +6 |
Passive | 10 | HP +200 | Increases luck. |
Intellect +8 |
Passive | 2 | Prismatic Magic | Increases intellect. |
Break +160 |
Passive | 6 | Intellect +8 | Increases break by 160. |
Status Ailment Resistance +18.0% |
Passive | 8 | Break +160 | Increases resistance to status ailments. |
Stamina +5 |
Passive | 10 | Status Ailment Resistance +18.0% | Increases stamina. |
Merciless Mace |
Combo Ability Effects | 16 | Stamina +5 | [Weapon Type: Mace] [1st Link] Enhances abilities set to >. Staggers nearby enemies. |
Strength +5 |
Passive | 10 | Status Ailment Resistance +18.0% | Increases strength. |
Mage Master Points +3 |
Passive | 15 | Strength +5 | Increases mage master points acquired. |
Job Affinity Bonuses[]
Most weapons and items of clothing have a certain percentage of Job Affinity for a certain job. By combining them together and raising this percentage, the character may not only gain extra EXP to that Job, but also unlock abilities and bonuses to their stats. The bonuses for the Mage Job Affinity are:
Name | Job Affinity percentage | Description |
---|---|---|
Mage's Wisdom I | 20% | Increases the corresponding stat(s). Intellect+1 |
Mage's Wisdom II | 30% | Increases the corresponding stat(s). Intellect+1 Spirit+1 |
Skill Attack Bonus I | 50% | Increases ability break damage dealt by 5.9% |
Mage's Wisdom III | 80% | Increases the corresponding stat(s). HP+50 Intellect+2 Spirit+1 Agility+1 |
Skill Attack Bonus II | 120% | Increases ability break damage dealt by 9.8% |
Mage's Wisdom IV | 160% | Increases the corresponding stat(s). HP+25 Intellect+3 Spirit+2 Agility+2 |
Sorcerer's Soul | 250% | Mace: Refills your break gauge when hit by an enemy's attack during a rear attack link. |
Mace Master | 400% | Mace: Enables the use of all weapon abilities for the mace and increases damage dealt with mace combo abilities. Including Magic. |
Memories of a Rhyming Mage | 600% | Reduces the MP cost of Mace combo abilities while a Mace is equipped. Also enhances the effects of Mage's Wisdom. |
Mage's Essence | 800% | Enhances the effects of Mage's Wisdom, and also boosts stats based on your affinity. |
Gameplay[]
The Mage is the first magic-oriented job in the game and specializes in casting limited elemental spells to exploit an enemy’s weakness. This job acts as an introduction to the game's magic system and break system for greater combat efficiency. In addition, provided the player has the Concentrate ability, the Mage can even recover whilst preparing for a spell. This job can serve as a good means of DPS for parties early in the base game and can recover MP rather quickly.
Strengths[]
- Can recover MP through the Concentrate passive, giving an extra resource when casting with low MP.
- Provides the most straightforward way of exploiting weaknesses in the early game.
- Can cure status ailments on the entire party with the Esuna spell from the Scholar General class, making for a good support job and healer in the DLC.
Weaknesses[]
- Limited spells. The Mage being limited to only four spells leaves it at a disadvantage when paired with an enemy with weaknesses other than said spells.
- Very unspecialized. The Mage is replaced by the White Mage, Black Mage, and Red Mage once they are unlocked for their additional spells and stats that overshadow the job's low stats.
- Poor synergy with other jobs. The Mage cannot supplement other jobs well.
Stats[]
This job gives a stat bonus to Intellect, giving the character more MP recovery on normal attacks and increases magic damage dealt, but poorer defensive stats.
Stat | Rating | Lvl 1 | Lvl 30 | Lvl 55 | Lvl 80 | Lvl 99 | Lvl 120 | Lvl 135 | Lvl 150+ |
---|---|---|---|---|---|---|---|---|---|
HP | C | 900 | 1489 | 1937 | 2050 | 2143 | 2269 | 2359 | 2449 |
Strength | D | 14 | 16 | 28 | 28 | 28 | 28 | 28 | 28 |
Agility | C | 15 | 18 | 30 | 30 | 30 | 30 | 30 | 30 |
Stamina | D | 14 | 17 | 28 | 28 | 28 | 28 | 28 | 28 |
Intellect | A | 17 | 20 | 34 | 34 | 34 | 34 | 34 | 34 |
Spirit | C | 15 | 18 | 30 | 30 | 30 | 30 | 30 | 30 |
Luck | C | 15 | 18 | 30 | 30 | 30 | 30 | 30 | 30 |
Recommended Subjobs[]
White Mage[]
White Mage is an excellent support job for any job for its supportive healing and buffs. White Magic is able to supplement the Mage's lack of spells. This can also aid in MP management and casting with the Haste spell and can be made even faster with the Reinforce ability.
Tyrant[]
Tyrant is a good support job for any magic job, especially those that deal in Intellect. The Tyrant's Enchantments help to add elemental attributes to your attacks for the Mage's less than stellar damage output by easily taking advantage of elemental weaknesses and gain more MP.
Monk[]
Monk probably remains the most popular support job at any level. The Monk's stats compliment Mages well and provide a moderate boost in total HP and means of quick attacks. Also, the Monk's Focus ability is useful for total damage output and damage mitigation.
Recommended Weapon Abilities[]
Ability | MP Cost | Description | Required Weapon/Affinity |
---|---|---|---|
Stormbreaker |
100 | [Attack Type: Strike][Element: Wind] [Stat Bonus: Intellect] Trap an enemy with a whirlwind, then smash them with your mace. Deals wind damage. [Any Link] Can be set to any link ability slot. |
Any Mace |
Penitence |
200 | [Element: Holy] [Stat Bonus: Spirit] Envelop your mace with Holy energy, dealing a powerful blow which inflicts heavy damage. [Any Link] Can be set to any link ability slot. |
Rod of Wisdom Wizard's Rod Stardust Rod Mace Master Affinity |
Ray of Absolution |
200 | Element: Holy] [Stat Bonus: Spirit] Raise your mace to the heavens and unleash Holy power in an area around you. [Any Link] Can be set to any link ability slot. |
Rod of Wisdom Wizard's Rod Stardust Rod Mace Master Affinity |
Crimson Halo |
200 | [Attack Type: Strike] [Stat Bonus: Strength] Spin your weapon in a circle while charging forward. Charge with to increase the distance covered. [Any Link] Can be set to any link ability slot. |
Ogre Hammer Thor's Hammer Mace Master Affinity |
Dark Nova |
200 | [Element: Dark] [Stat Bonus: Intellect] Charge up a burst of dark energy, then unleash it to devastate your foe. Hold to increase the attack's power. [Any Link] Can be set to any link ability slot. |
Zeus Mace Soul of Wind Any Artifact or Relic Mace after clearing Floor 12 Mace Master Affinity |
Prominence |
200 | [[Element: None] [Stat Bonus: Intellect/Spirit] Slam an enemy with a ferocious blast of non-elemental energy that inflicts a debuff, causing your foe to take more damage to subsequent attacks. [Any Link] Can be set to any link ability slot. |
Zeus Mace Soul of Wind Any Artifact or Relic Mace after clearing Floor 12 Mace Master Affinity |
Etymology[]
Magic or sorcery is an attempt to understand, experience and influence the world using rituals, symbols, actions, gestures and language that are believed to exploit supernatural forces.