How can we know for sure... unless we... try for ourselves...?
Maduin is Terra's father, an esper, and temporary playable character in Final Fantasy VI. He is the guardian of the Esper World, overseeing the gateway between the esper realm and the realm of humans. The party acquires his magicite to learn spells from.
Maduin is a humanoid esper with long sea-greenish-gray hair on his field sprite, though on his summon sprite it's grayish-violet. Both field and summon sprites depict him with his hair tied up in a ponytail, and tufts of fur the same color as his hair on his shoulders. He has a muscular figure, with his summon sprite depicts him with a grayish-tangelo skin tone, and his field sprite with light gamboge skin. His summon sprite shows him with clawed fingers and digigrade legs with long talons on his toes. Maduin wears a dark vermilion loincloth with an amber sash in his summon sprite, and wears a pendant he gives to Madeline when they meet. On his field sprite his eyes are moderate indigo. His summon sprite resembles that of the Gigas from Final Fantasy V, and may be a heavily modified Gigas sprite.
Maduin doesn't harbor as much suspicion and fear of humans as the other espers, accepting Madeline into the esper world and acting protective of her. As with other espers, Maduin is shown to be patient and wise.
He is one of the higher-ranking espers in their society, being approached by other espers in concern when Madeline arrives, and being allowed to stay with her in the Elder's home. Twenty years ago, a human girl named Madeline crossed into the esper realm and was found by Maduin. When she recovered he gave her his pendant and told her she was in the esper world. Madeline claimed she fled the human world due to the people's greed and hate, but when Maduin told her the espers believe human and esper cannot co-exist, she agreed to return the next day. In the morning Maduin followed her to the gate and told her she can stay if she wishes. When Madeline repeated the concern that their races cannot co-exist, Maduin asked her how they could be sure unless they tried. The two conceived a child, whom Maduin named Terra.
Two years later, the sealed gate opened and Gestahl invaded the esper realm with the Gestahlian Empire and set about capturing the espers. Maduin stayed with Madeline as the Esper Elder prepared to sacrifice his life to sweep the Empire out of their realm and seal the gate. When the other espers accused Madeline of leading the Empire to their realm, she grabbed Terra and ran to the entrance. Maduin followed as the Elder's spell took effect, sweeping Gestahl and his troops out of the gate. The collapsed Madeline tried to return with Maduin, but Terra flew from her grasp and out of the gate, and the two followed. Gestahl struck down the weakened Madeline and took Terra from her, while Maduin was one of several espers imprisoned by the Empire in the Magitek Research Facility.
When the Returners raid the facility 18 years later, Maduin and the other espers that have been drained of their power transform into magicite and grant the party their powers. In Zozo, Maduin's magicite reacts to Terra, awakening her memories of the esper realm and revealing her origins to the party. Maduin remains in the party's inventory for the rest of the game, able to be equipped by anyone as a magicite.
Maduin fades from the world with the Warring Triad and Kefka gone, and magic vanishing from the world. He tells Terra she may fade away with the espers as well, but if the human side of her is strongly attached to something in the world, she may survive as a full human. Maduin's magicite vanishes in a puff of smoke and dust.
Maduin is obtained automatically upon completion of the Magitek Research Facility.
This gigantic Esper strikes down its enemies with waves of pure wrath.
Maduin's attack when summoned is Chaos Wave, also known as Chaos Wing. It deals non-elemental magic damage to all opponents with a Spell Power of 55, and the attack is unblockable. Maduin costs 44 MP to summon.
Maduin teaches the spells Fira, Blizzara, and Thundara at a rate of x3 each. He teaches Thundara faster than Ramuh, but Fira and Blizzara slower than Ifrit or Shiva. He has the advantage of teaching all three spells at once. His level up bonus is to increase the equipped character's Magic Power by 1.
Maduin from Terra's flashback has some raw stats, and a pair of Sprint Shoes permanently equipped. He has no battle commands, not even the basic Attack or Items command. The menu is disabled during the flashback sequence so the player cannot view his stats or equipped items.
Creation and developmentEdit
In early drafts of Final Fantasy VI, Maduin was the esper meant to be found at Narshe's caves.
Yoshinori Kitase has commented on Madeline and Maduin's story thusly: "Things didn't look particularly realistic in the Super Famicom era, so we were able to express things in all sorts of different ways. The Maduin and Madeline scene had a very short plot line in the scenario. But we got across the emotion that Mr. Sakaguchi wanted to convey, and really put everything we had into creating the cut-scenes."
Maduin does not appear in person, but two items make reference to it. Terra's level 100 exclusive weapon is called "Maduin's Horn" after the esper in Final Fantasy VI. The "Maduin's Fang" accessory explicitly makes reference to Madeen's transformation in Final Fantasy IX.
The description of Maduin's Fang refers to the Final Fantasy IX Madeen as Maduin, marking the first and only time the two creatures share the same name in the same Final Fantasy title.
Maduin is a light-elemental Eidolon for Wrieg. His summon attack is Chaotic Wave when summoned into battle, which deals light-elemental damage to all enemies. Maduin's signet teaches Wrieg Chakra abilities.
Maduin is an item held by Terra.
Maduin appears as a summon. When summoned in battle, he deals non-elemental magic damage to all enemies.
One of the elder Espers. His love for a human set in motion world-changing events.
Maduin appears as a wind-element ability card in Mobius Final Fantasy. His ability is Aerora which is a mage ability that allows a cone wind attack. He produces four earth orbs in battle. He possesses the extra skills Break Exploiter, Elemental Return and Weakness Breaker. His auto-ability is Break Power Up+3%. He can be obtained from the Ability Card Shop or through Summoning.
Non-Final Fantasy guest appearancesEdit
Maduin is a chance card with the ability: Get total house x 27G.
Máel Dúin. He is the protagonist of Immram Maele Dúin or the Voyage of Máel Dúin, a tale of a sea voyage written in Old Irish around the end of the first millennium. He is the son of Ailill Edge-of-Battle, whose murder provides the initial impetus for the tale.Maduin's Japanese name is
- The pendant Maduin gives to Madeline may have been passed to Terra, as the key item "Pendant" says it is worn by Terra and its origins are not revealed. In the SNES release Maduin claims the pendant protects the esper world, but he merely refers to it as a "charm from the esper world" in the Japanese version and the GBA release.
- In the Dawn of Souls, 20th Anniversary and iOS remakes of the original Final Fantasy, Maduin is one of the automatic names the player can choose for the Monk job.
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