An engineer working to revive lost technologies, capable of firing guns highly accurately with the Aimed Shot ability.
Description
Machinist, also known as Engineer, is a special job from Final Fantasy Tactics. Machinists use guns to disable foes from afar and can easily defeat undead enemies. It costs 3,080 JP to master.
This is Mustadio's default job, as well as the enemy character Barich's.
Stats[]
Prerequisite | Weapons | Helmet | Armor | Equip Shields? |
---|---|---|---|---|
None | Guns | Hats | Clothes | No |
Move Rate | Jump Rate | Speed | Physical Evasion Rate | Base Attack | Base Magic | Base HP | Base MP |
---|---|---|---|---|---|---|---|
3 | 4 | 10 | 18% | Low | Low | High | Low |
Abilities[]
Innate abilities[]
- Safeguard (Mustadio as a Guest ally only)
- Defense Boost (Barich only)
- Arcane Defense (Barich only)
- Beast Tongue (Barich only)
Snipe[]
Machinist job command. Strike specific areas of the target's body to cause status effects.
Description
Name | Range | Effect | Speed | JP Needed |
---|---|---|---|---|
Leg Shot (Leg Aim) |
Depends on equipped weapon | 0 | Now | 200 |
Inflict damage to the legs, preventing movement. Effect: Immobilize. Success Rate: 50 + Speed | ||||
Arm Shot (Arm Aim) |
Depends on equipped weapon | 0 | Now | 300 |
Inflict damage to the arms, preventing weapon use and spell casting. Effect: Disable. Success Rate: 50 + Speed | ||||
Seal Evil | Depends on equipped weapon | 0 | Now | 200 |
Petrify the cursed beings known as the undead. Effect: Stone. Success Rate: 70 + Speed |
Reaction abilities[]
Name | Description | Trigger | JP Needed |
---|---|---|---|
Counter Tackle | Counterattack with a tackle. | Physical Attack | 180 |
Support abilities[]
Name | Description | JP Needed |
---|---|---|
Equip Axes | Equip axes, regardless of job. | 170 |
Beastmaster (Monster Skill) |
Adds an ability to all monsters in neighboring tiles with an elevation difference of 3h or less. | 200 |
Defend | Defend oneself against an attack. Adds the Defend command. | 50 |
JP Boost (Gained JP Up) |
Increase the amount of JP earned in battle. | 250 |
Movement abilities[]
Name | Description | JP Needed |
---|---|---|
Move +1 | Increase Move by 1. | 200 |
Gameplay[]
The Machinist is a ranged support special job, focused on dealing physical damage with guns, and capable to crippling foes' movement and actions. Its superior range can be invaluable in many maps, allowing the Machinist to safely snipe enemies from afar.
Its Leg Shot and Arm Shot can easily change the tide of battle if it instantly hits vulnerable enemies when above 50% accuracy. Seal Evil is more accurate to Petrify the Undead (though it can miss, unlike Phoenix Down, which has shorter range). Mustadio is the only playable Machinist (should the player recruit him).
The Machinist's ranged abilities with guns also transfer well to Chemist, who can throw healing items from afar while having Auto-Potion for longevity. This gives a needed versatility in boss battles, who may be immune to Aimed Shot.
It is important to target enemies that are in Critical to finish them off with guaranteed fixed gun damage (before late game elemental guns which can be boosted by equipping a Black Robe), as well as use Arm Shot on charging enemies, which lose evasion, to be more likely to cancel their attack.
Leg Shot can be used to stop melee attackers from a distance, especially monsters, or safeguard equipment from Knights or charming Thieves. Then, allies' charged (if needed) attacks can finish off these troublesome, newly immobilized enemies.
To get the most of the Machinist in a grind heavy build, improving speed is key, since its abilities' success rates depend on the user's Speed stat. The Archer's Adrenaline Rush is great in long fights, allowing the Machinist to gain +1 to his Speed whenever taking damage; it might be a bit counter-intuitive, however, since the Machinist will often be far away from other opponents and take minimal damage. Certain equipment and Tailwind (from Ramza's Squire or Luso's Game Hunter) can also raise Speed.
To offset its long range and powerful abilities, the Machinist suffers from low stats, except for its HP and physical evade. Its attack is low, but can be augmented by various equipment pieces and abilities, such as the Geomancer's Attack Boost support ability. The Machinist can make great use of the Archer's Aim; by crippling the movement of its target with Leg Shot and following with Aim, the Machinist can deal respectable damage. The Machinist also benefits from the Dragoon's Ignore Elevation, allowing it to reposition in battle and find the most optimal spot to snipe its foes from safe distances.
Other appearances[]
Pictlogica Final Fantasy[]
Final Fantasy Airborne Brigade[]
- Ability Cards
- Legend Cards
Final Fantasy Brave Exvius[]
Gallery[]
Notes[]
- ↑ English name given in the Japanese Final Fantasy Tactics Encyclopedia guidebook.
Citations[]
- ↑ Final Fantasy Tactics Encyclopedia, p.75