Machinist is an ability type in Final Fantasy Record Keeper, and part of the Other category.
Mechanics[]
The Machinist school centers on inflicting enemies with status ailments at lower levels, with abilities that increase in power if the target is afflicted with the corresponding status already. At higher levels Machinist skills strike enemies with elemental blows and lower their resistance to elemental damage. All Machinist abilities are treated as ranged attacks, regardless of the user's equipped weapon.
Notable abilities in the Machinist school include: Bio Grenade, which deals poison damage to all enemies and can inflict Poison; Rapid Fire, which deals ten attacks to random targets; the "Offering" series of attacks that lower a target's elemental resistance; the "Snipe" series of attacks that hit a target for six hits of elemental damage; and the Rarity 6 ability Penalty Snipe.
List of Machinist abilities[]
Rarity 4[]
Ability | Uses | Damage | Cast time | Power | Element(s) | Status(es) | Crafting |
---|---|---|---|---|---|---|---|
Description | |||||||
Blind Shell |
2 (+2) | Physical | 1.65s | 1.90 | None | Blind (60%) | x5 x3 x3 |
Deal ranged physical damage to one target, with a high chance to Blind it. Deals more damage to Blinded targets. Power is 2.40 if target is inflicted with Blind | |||||||
Silence Shell |
2 (+2) | Physical | 1.65s | 1.90 | None | Silence (60%) | x5 x3 x3 |
Deal ranged physical damage to one target, with a high chance to Silence it. Deals more damage to Silenced targets. Power is 2.40 if target is inflicted with Silence | |||||||
Poison Shell |
2 (+2) | Physical | 1.65s | 1.90 | None | Poison (60%) | x5 x3 x3 |
Deal ranged physical damage to one target, with a high chance to Poison it. Deals more damage to Poisoned targets. Power is 2.40 if target is inflicted with Poison | |||||||
Confuse Shell |
2 (+2) | Physical | 1.65s | 1.90 | None | Confuse (60%) | x5 x3 x3 |
Deal ranged physical damage to one target, with a high chance to Confuse it. Deals more damage to Confused targets. Power is 2.40 if target is inflicted with Confuse. Does not remove Confuse upon attacking Confused targets |
Rarity 5[]
Ability | Uses | Damage | Cast time | Power | Element(s) | Status(es) | Crafting |
---|---|---|---|---|---|---|---|
Description | |||||||
Bio Grenade |
2 (+2) | Physical | 1.65s | 2x 1.20 | None | Poison (20%) | x10 x6 x6 |
Deal two ranged physical poison attacks to all enemies, with a moderate chance to Poison them. | |||||||
Rapid Fire |
2 (+2) | Physical | 1.65s | 10x 0.35 | None | None | x10 x6 x6 |
Deal ten ranged physical attacks to random targets. | |||||||
Spark Offering |
2 (+2) | Physical | 1.65s | 2x 1.00 | Lightning | Imperil Lightning (35%, 15s) | x10 x6 x6 |
Deal two ranged physical lightning attacks to one target, with a moderate chance to temporarily lower its lightning resistance a small amount. | |||||||
Flame Offering |
2 (+2) | Physical | 1.65s | 2x 1.00 | Fire | Imperil Fire (35%, 15s) | x10 x6 x6 |
Deal two ranged physical fire attacks to one target, with a moderate chance to temporarily lower its fire resistance a small amount. | |||||||
Frost Offering |
2 (+2) | Physical | 1.65s | 2x 1.00 | Ice | Imperil Ice (35%, 15s) | x10 x6 x6 |
Deal two ranged physical ice attacks to one target, with a moderate chance to temporarily lower its ice resistance a small amount. | |||||||
Tempest Snipe |
2 (+2) | Physical | 1.65s | 6x 0.57 | Lightning | None | x10 x6 x6 |
Deal six ranged physical lightning attacks to one target. | |||||||
Burning Snipe |
2 (+2) | Physical | 1.65s | 6x 0.57 | Fire | None | x10 x6 x6 |
Deal six ranged physical fire attacks to one target. | |||||||
Freezing Snipe |
2 (+2) | Physical | 1.65s | 6x 0.57 | Ice | None | x10 x6 x6 |
Deal six ranged physical ice attacks to one target. |
Rarity 6[]
Unlocking access to Rarity 6 Machinist abilities requires the individual character to be at Level 65 and have their second level cap broken, unlocking their Record Spheres. The player can then use Machinist Motes to unlock access to Rarity 6 Machinist. Note that only characters with innate access to Rarity 5 Machinist will have the Empowered Sphere that includes access to Rarity 6 Machinist; characters who must use their Record Spheres to access Rarity 5 have no Empowered Sphere for Machinist and cannot access Rarity 6.