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Template:Sideicon Template:FFXIV Discipline Machinist (機工士, Kikō-shi?), is a job in Final Fantasy XIV, introduced in the game's first expansion pack, Final Fantasy XIV: Heavensward. As with the other three Ishgard jobs, Machinist has no base class and begins at level 30. Template:See Also

Profile

The war with Dravania rages on. Brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.

Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them ― the machinist.

Lodestone

The job is a mobile, ranged DPS class using guns as their main weapon. Machinists focus on dealing ranged damage using a combination of firearms enhanced with various attachments and can deploy mechanical turrets to help them on the battlefield.

Story

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Equipment

Machinists are defined by wielding guns, typically in the form of pistols, muskets or shotguns. Their abilities involve various attachments to their firearm, along with turrets.

As their main stat is Dexterity, they equip "Aiming" gear. This means that their equipment is largely shared with Bards, while their accessories are shared with Bards and Ninjas

Abilities

Actions

Ability Level Type Cast Recast TP Cost Range Radius Class (Job) Affinity
Split Shot
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1 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 50 25y 0y MCH
Delivers an attack with a potency of 160.
Additional Effect: 50% chance of increasing next Slug Shot potency by 100 or Heated Slug Shot potency by 130
Duration: 10s
Ammunition Effect: Increases current Split Shot potency by 25

Ammunition Effect: 100% chance of increasing next Slug Shot potency Gauss Barrel Effect: Increases Heat Gauge by 5

Slug Shot
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2 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 60 25y 0y MCH
Delivers an attack with a potency of 100.
Split Shot Bonus Potency: 180.
Additional Effect: 50% chance of increasing next Clean Shot potency by 100.
Gauss Barrel Effect: Next Clean Shot will have no cast time. Duration: 10s
Ammunition Effect: 100% chance of increasing next Clean Shot potency.
Reload
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4 Ability Instant 60s 60 0y 0y MCH
Loads firearm with five rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed. Increase that weaponskill's potency by 20. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered. No more than five rounds can be loaded one at a time. Duration: 30s
Lead Shot
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6 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 80 25y 0y MCH
Delivers an attack with a potency of 40. Places a DoT with a potency of 45 for 30s.
Heartbreak
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8 Weaponskill Instant 30s 0 25y 0y MCH
Delivers an attack with a potency of 180.
Can only be executed when target's HP is below 20%.
Leg Graze
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10 Weaponskill Instant 20s 0 25y 0y MCH
Inflicts target with Heavy +40%. Duration 12s (PvP 8s)
Shares a recast timer with Foot Graze.
Reassemble
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12 Ability Instant 90s 0 0y 0y MCH
Next weaponskill will result in a critical hit. If the next action is an area of effect attack, only the first enemy hit will be ensured critical damage. Duration: 20s
Blank
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15 Weaponskill Instant 30s 0 5y 0y MCH
Deals damage with a potency of 100.
Additional Effect: 15-yalm knockback
Spread Shot
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18 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 130 8y 3y MCH
Deliver an attack with a potency of 100 to all enemies in a cone before you.
Foot Graze
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22 Weaponskill Instant 20s 0 25y 0y MCH
Binds target. Duration 12s (PvP 8s)
Cancels auto-attack upon execution
Shares a recast timer with Leg Graze.
Quick Reload
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26 Ability Instant 40s 0 0y 0y MCH
Replenishes your ammunition by 1 and restores 50 TP.
Hot Shot
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30 Ability Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 80 25y 0y MCH
Delivers an attack with a potency of 120.
Additional Effect: Increases physical damage dealt by 5%. Duration: 30s
Rapid Fire
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30 Ability Instant 90s 0 0y 0y MCH
Reduces weaponskill recast timer to 1.5s.
Gauss Barrel Effect: Weaponskills will have no cast time.
Effect ends upon using 3 weaponskills. Duration: 15s
Hot Shot
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30 (Complete the quest Master of Marksmanship) Ability Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 80 25y 0y MCH
Delivers an attack with a potency of 120.
Additional Effect: Increases physical damage dealt by 5%. Duration: 30s
Head Graze
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34 Weaponskill Instant 25s 0 25y 0y MCH
Delivers an attack with a potency of 100.
Additional Effect: Silence
Duration: 2s
Share a recast timer with Suppressive Fire
Clean Shot
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35 (Complete the quest Always the Last Place You Look) Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 60 25y 0y MCH
Delivers an attack with a potency of 100.
Slug Shot Bonus Potency: 200
Wildfire
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38 Ability Instant 90s 0 25y 0y MCH
Covers target's body in a slow-burning pitch. For the next 15 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect’s duration.
Rook Autoturret
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40 (Complete the quest Rook Before You Reap) Ability Instant 10s 0 25y 7y MCH
Deploys a single-target battle turret which will deliver auto-attacks with a potency of 60 to its master's target. Using a weaponskill will cause turret to change targets.
Hypercharge Potency: 160.
Hypercharge Effect: Increases target’s physical damage taken by 5%. Duration: 10s.
Shares a recast timer with Bishop Autoturret.
Turret Retrieval
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40 (Complete the quest Rook Before You Reap) Ability Instant 5s 0 0y 0y MCH
Retrieves an autoturret from the battlefield.
Promotion
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42 Ability Instant 5s 0 0y 0y MCH
Disables a turret's attack mode. Rooks will instead create a 20-yalm radius TP regeneration field. Bishops will create an MP regeneration field. Caster MP is slowly drained while autoturret is promoted.
Hypercharge Effect: Regeneration potency is doubled.
Attack mode is reactivated upon reuse.
Suppressive Fire
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45 (Complete the quest A Suppressive Strategy) Weaponskill Instant 25s 0 5y 0y MCH
Delivers an attack with a potency of 100.
Additional Effect: Stun Duration 2s
Shares a recast timer with Head Graze.
Grenado Shot
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46 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 160 25y 2y MCH
Delivers an attack with a potency of 120 to target and enemies near it.
Dismantle
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50 (Complete the quest Rage against the Machinists) Ability Instant 90s 0 25y 0y MCH
Lowers target's physical damage dealt by 5% Duration: 10s
Shares a recast timer with Rend Mind
Bishop Autoturret
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50 (Complete the quest The Power of a Tourney) Ability Instant 10s 0 25y 7y MCH
Deploys an area of effect battle turret which will deliver auto-attacks with a potency of 60 to all nearby enemies.
Hypercharge Potency: 120
Hypercharge Effect: Increases target’s magic damage taken by 5% Duration: 10s.
Shares a recast timer with Rook Autoturret
Gauss Barrel
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52 (Complete the quest Pushing the Brume) Ability Instant 15s 0 0y 0y MCH
Equips your current firearm with a gauss barrel, increasing damage dealt by 30%. While barrel is equipped, all auto-attack will stop and all weaponskills will require casting time.
Effect ends upon reuse.
Gauss Round
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54 (Complete the quest A Joye-ful Reunion) Weaponskill Instant 20s 0 25y 0y MCH
Delivers an attack with potency of 180.
Can only be executed with a Gauss Barrel attached.
Rend Mind
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56 (Complete the quest Wheels of Justice) Weaponskill Instant 90s 0 25y 0y MCH
Lowers target's magic damage dealt by 5%. Duration: 10s
Share a recast timer with Dismantle.
Hypercharge
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58 (Complete the quest Taking the Fall) Weaponskill Instant 120s 0 0y 0y MCH
Overcharges your autoturret, increasing its effectiveness. Duration: 15s
Can only be executed when a turret is deployed.
Ricochet
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60 (Complete the quest Rise of the Machinists) Weaponskill Instant 60s 0 ?y 2y MCH
Delivers an attack with a potency of 100 to target and 200 distributed among all nearby targets.
Can only be executed with a Gauss Barrel attached.
Cooldown
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62 Weaponskill Instant 60s 0 ?y ?y MCH
Delivers an attack with a potency of 150 if Heat Gauge is under 50, 230 if the gauge is 50 or over.

Ammunition Effect: Increases Cooldown potency by 25
Additional Effect: Reduces Heat Gauge by 25

Traits

Name Level Description
Enhanced Dexterity
File:FFXIV Enhanced Dexterity Icon.png
8 Increases dexterity by 2.
Enhanced Dexterity
File:FFXIV Lodged Lead Icon.png
14 Extends Lead Shot duration to 30 seconds.
Enhanced Dexterity II
File:FFXIV Enhanced Dexterity II Icon.png
16 Increases dexterity by 4.
Increased Action Damage
File:FFXIV Increased Action Damage MCH Icon.png
20 Increases base action damage and autoturret damage by 10%.
Enhanced Dexterity III
File:FFXIV Enhanced Dexterity III Icon.png
24 Increases dexterity by 6.
Enhanced Reassemble
File:FFXIV Enhanced Reassemble.png
28 Shortens Reassemble recast time to 60 seconds.
Quicker Reload
File:FFXIV Quicker Reload Icon.png
32 Shortens Quick Reload recast time to 30 seconds.
Enhanced Spread Shot
File:FFXIV Enhanced Spread Shot Icon.png
36 Extends the range of Spread Shot to 12 yalms.
Increased Action Damage II
File:FFXIV Increased Action Damage II MCH Icon.png
40 Increases base action damage and autoturret damage by 20%.
Enhanced Rapid Fire
File:FFXIV Enhanced Rapid Fire Icon.png
44 Extends Rapid Fire effect to three weaponskills.
Enhanced Wildfire
File:FFXIV Enhanced Wildfire Icon.png
48 Increases Wildfire damage compilation to 25%.

Cross-class

PvP Actions

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