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+ | ==Trivia== |
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+ | *Due to the Machinist profession being a recent invention in Eorzea, its Soul Crystal uniquely lacks memories for the Warrior of Light to draw from, instead requiring Stephanivien to modify and improve it. |
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{{navbox player character FFXIV}} |
{{navbox player character FFXIV}} |
Revision as of 21:48, 8 December 2018
Template:Sideicon Machinist is a job in Final Fantasy XIV, introduced in the game's first expansion pack, Final Fantasy XIV: Heavensward. As with the other three Ishgard jobs, Machinist has no base class and begins at level 30. Template:See Also
Profile
The war with Dravania rages on. Brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.
Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them ― the machinist.Lodestone
The job is a mobile, ranged DPS class using guns as their main weapon. Machinists focus on dealing ranged damage using a combination of firearms enhanced with various attachments and can deploy mechanical turrets to help them on the battlefield.
Story
Heavensward
Stormblood
Equipment
Machinists are defined by wielding guns, typically in the form of pistols, muskets or shotguns. Their abilities involve various attachments to their firearm, along with turrets.
As their main stat is Dexterity, they equip "Aiming" gear. This means that their equipment is largely shared with Bards, while their accessories are shared with Bards and Ninjas
Job Gauge
The Job Gauge was introduced to players in 4.0 Stormblood. The Machinist uses the Ammunition Guage and the Heat Gauge.
The Ammunition Gauge indicates the number of rounds of special ammunition currently loaded in a machinist's firearm. Special ammunition can be loaded to any firearm by executing the action Reload.
The Heat Gauge─indicating a firearm's temperature─is displayed upon execution of the action Gauss Barrel. When the gauge reaches 100, the firearm becomes overheated. While overheated, a firearm will deal additional damage, but will soon become too hot to use. At this time, the Gauss Barrel is automatically removed and cannot be reattached until it cools.
Upon learning the trait Shot Mastery at level 64, maintaining a high firearm temperature will render the actions Split Shot, Slug Shot, and Clean Shot heated, increasing their damage.
Abilities
Job Actions
Ability | Level | Type | Cast | Recast | TP Cost | Range | Radius |
---|---|---|---|---|---|---|---|
Split Shot File:FFXIV Split Shot Icon.png |
1 | Weaponskill | Instant | 2.50s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | 50 | 25y | — |
Delivers an attack with a potency of 160. Additional Effect: 50% chance of increasing next Slug Shot potency by 100 or Heated Slug Shot potency by 130. Duration: 10s Ammunition Effect: Increases current Split Shot potency by 25 Ammunition Effect: 100% chance of increasing next Slug Shot potency Gauss Barrel Effect: Increases Heat Gauge by 5 | |||||||
Slug Shot File:FFXIV Slug Shot Icon.png |
2 | Weaponskill | Instant | 2.50s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | 50 | 25y | — |
Delivers an attack with a potency of 100. Split Shot Bonus Potency: 200. Additional Effect: 50% chance of increasing next Clean Shot potency by 140 or Heated Clean Shot by 170. Duration: 10s Ammunition Effect: Increases current Slug Shot potency by 25 Ammunition Effect: 100% chance of increasing next Clean Shot potency Gauss Barrel Effect: Increases Heat Gauge by 5 | |||||||
Reload File:FFXIV Reload Icon.png |
4 | Ability | Instant | 30s | — | — | — |
Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency. Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered as well as lower the accompanying Heat Gauge increase. No more than three rounds can be loaded at one time. | |||||||
Heartbreak File:FFXIV Heartbreak Icon.png |
6 | Ability | Instant | 30s | — | 25y | — |
Delivers an attack with a potency of 240. Can only be executed when target's HP is below 20%. | |||||||
Reassemble File:FFXIV Reassemble Icon.png |
10 | Ability | Instant | 60s | — | — | — |
Next weaponskill will result in a critical hit. If the next action is an area of effect attack, only the first enemy hit will be ensured critical damage. Duration: 20s | |||||||
Blank File:FFXIV Blank Icon.png |
15 | Ability | Instant | 30s | — | 5y | — |
Deals a 15-yalm knockback. | |||||||
Spread Shot File:FFXIV Spread Shot Icon.png |
18 | Weaponskill | Instant | 2.50s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | 120 | 12y | 12y |
Deliver an attack with a potency of 80 to all enemies in a cone before you. Ammunition Effect: Increases Spread Shot potency by 25 Gauss Barrel Effect: Increases Heat Gauge by 5 | |||||||
Quick Reload File:FFXIV Quick Reload Icon.png |
26 | Ability | Instant | 15s | — | — | — |
Replenishes your ammunition by 1. | |||||||
Hot Shot File:FFXIV Hot Shot Icon.png |
30 Complete the quest Master of Marksmanship | Weaponskill | Instant | 2.50s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | 60 | 25y | — |
Delivers an attack with a potency of 120. Additional Effect: Increases physical damage dealt by 8%. Duration: 60s Ammunition Effect: Increases current Hot Shot potency by 25 Gauss Barrel Effect: Increases Heat Gauge by 5 | |||||||
Rapid Fire File:FFXIV Rapid Fire Icon.png |
30 | Ability | Instant | 60s | — | — | — |
Reduces weaponskill recast timer to 1.5s. Effect ends upon executing 3 weaponskills. Duration: 15s | |||||||
Clean Shot File:FFXIV Clean Shot Icon.png |
35 Complete the quest Always the Last Place You Look | Weaponskill | Instant | 2.50s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | 50 | 25y | — |
Delivers an attack with a potency of 100. Slug Shot Bonus Potency: 240 Ammunition Effect: Increases current Clean Shot potency by 25 Gauss Barrel Effect: Increases Heat Gauge by 5 | |||||||
Wildfire File:FFXIV Wildfire Icon.png |
38 | Ability | Instant | 60s | — | 25y | — |
Covers target's body in a slow-burning pitch. For the next 10 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration. | |||||||
Rook Autoturret File:FFXIV Rook Autoturret Icon.png |
40 Complete the quest Rook Before You Reap | Ability | Instant | 10s | — | 25y | — |
Deploys a single-target battle turret which will deliver auto-attacks with a potency of 80 to its master's target. Using a weaponskill will cause turret to change targets. Hypercharge Potency: 160. Hypercharge Effect:: Increases target’s damage taken by 6%. Duration: 10s. Shares a recast timer with Bishop Autoturret. | |||||||
Turret Retrieval File:FFXIV Turret Retrieval Icon.png |
40 Complete the quest Rook Before You Reap | Ability | Instant | 5s | — | — | — |
Removes an autoturret from the battlefield. | |||||||
Bishop Autoturret File:FFXIV Bishop Autoturret Icon.png |
50 Complete the quest The Power of a Tourney | Ability | Instant | 10s | — | 25y | — |
Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. Hypercharge Potency: 90 Hypercharge Effect: Increases target’s damage taken by 6% Duration: 10s. Shares a recast timer with Rook Autoturret. | |||||||
Gauss Barrel File:FFXIV Gauss Barrel Icon.png |
52 Complete the quest Pushing the Brume | Ability | Instant | 2s | — | — | — |
Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 20%. Duration: 10s Gauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s. | |||||||
Remove Barrel File:FFXIV Remove Barrel Icon.png |
52 Complete the quest Pushing the Brume | Ability | Instant | 10s | — | — | — |
Removes Gauss Barrel from your weapon. | |||||||
Gauss Round File:FFXIV Gauss Round Icon.png |
54 Complete the quest A Joye-ful Reunion | Ability | Instant | 15s | — | 25y | — |
Delivers an attack with potency of 200. | |||||||
Dismantle File:FFXIV Dismantle Icon.png |
56 Complete the quest Wheels of Justice | Ability | Instant | 60s | — | 25y | — |
Lowers target's damage dealt by 5% Duration: 10s | |||||||
Hypercharge File:FFXIV Hypercharge Icon.png |
58 Complete the quest Taking the Fall | Ability | Instant | 120s | — | — | — |
Overcharges your autoturret, increasing its normal attack potency. Duration: 20s Can only be executed while a turret is deployed. | |||||||
Ricochet File:FFXIV Ricochet Icon.png |
60 Complete the quest Rise of the Machinists | Ability | Instant | 60s | — | 25y | 5y |
Deals damage to all nearby enemies with a potency of 300 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. | |||||||
Cooldown File:FFXIV Cooldown Icon.png |
62 | Weaponskill | Instant | 2.50s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | — | 25y | — |
Delivers an attack with a potency of 150 if Heat Gauge is under 50, 230 if the gauge is 50 or over. Ammunition Effect: Increases Cooldown potency by 25 Additional Effect: Reduces Heat Gauge by 25 | |||||||
Heated Split Shot File:FFXIV Heated Split Shot Icon.png |
64 | Weaponskill | Instant | 2.50s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | 50 | 25y | — |
Delivers an attack with a potency of 190. Additional Effect: 50% chance of increasing next Slug Shot potency by 100 or Heated Slug Shot by 130 Duration: 10s Ammunition Effect: Increases current Heated Split Shot potency by 25 Ammunition Effect: 100% chance of increasing next Slug Shot or Heated Slug Shot potency Additional Effect: Increases Heat Gauge by 5 | |||||||
Heated Slug Shot File:FFXIV Heated Slug Shot Icon.png |
64 | Weaponskill | Instant | 2.50s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | 50 | 25y | — |
Delivers an attack with a potency of 100. Split Shot Bonus Potency: 230 Additional Effect: 50% chance of increasing next Clean Shot potency by 140 or Heated Clean Shot by 17 Duration: 10s Ammunition Effect: Increases current Heated Slug Shot potency by 25 Ammunition Effect: 100% chance of increasing next Clean Shot or Heated Clean Shot potency Additional Effect: Increases Heat Gauge by 5 | |||||||
Heated Clean Shot File:FFXIV Heated Clean Shot Icon.png |
64 | Weaponskill | Instant | 2.50s Base value; the higher the character's Skill Speed stat, the lower the recast time will be | 50 | 25y | — |
Delivers an attack with a potency of 100. Slug Shot Bonus Potency: 270 Ammunition Effect: Increases current Heated Clean Shot potency by 25 Additional Effect: Increases Heat Gauge by 5 | |||||||
Barrel Stabilizer File:FFXIV Barrel Stabilizer Icon.png |
66 | Ability | Instant | 60s | — | — | — |
Sets Heat Gauge to 50. Can only be executed when in combat, your weapon is not Overheated, and a Gauss Barrel is attached. | |||||||
Rook Overdrive File:FFXIV Rook Overdrive Icon.png |
68 | Ability | Instant | 120s | — | 25y | — |
Sends deployed Rook Autoturret into overdrive. While in overdrive, the autoturret will launch a powerful attack, damaging the unit. The autoturret is removed from the battlefield after execution for repairs and cannot be deployed for 30s. ※Action changes to Bishop Overdrive while Bishop Autoturret is deployed. | |||||||
Rook Overload File:FFXIV Rook Overload Icon.png |
68 | Ability | Instant | Instant | — | 40y | — |
Rook Autoturret under the effect of Rook Overdrive delivers an attack with a potency of 800. Autoturret is removed from the battlefield after execution. | |||||||
Bishop Overdrive File:FFXIV Bishop Overdrive Icon.png |
68 | Ability | Instant | 120s | — | — | — |
Sends deployed Bishop Autoturret into overdrive. While in overdrive, the autoturret will launch a powerful attack, damaging the unit. The autoturret is removed from the battlefield after execution for repairs and cannot be deployed for 30s. | |||||||
Bishop Overload File:FFXIV Bishop Overload Icon.png |
68 | Ability | Instant | Instant | — | — | 6y |
Bishop Autoturret under the effect of Bishop Overdrive deals damage with a potency of 600 to all nearby enemies. Autoturret is removed from the battlefield after execution. | |||||||
Flamethrower File:FFXIV Flamethrower Icon.png |
70 Complete the quest The Mongrel and the Knight | Ability | Instant | 60s | — | — | 8y |
Delivers damage over time to all enemies in a cone before you. Potency: 60 Duration: 10s Heat Gauge gradually increases by 20 while Flamethrower is active. Heat Gauge not affected when used outside battle. Effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution. |
Role Actions
Role actions replaced cross-class actions with the release of patch 4.0. Role actions are abilities common to classes and jobs with the same role.
Jobs can select and use up to five role actions, while classes can select and use up to ten. Machinist shares the same role actions with Bard, as both as classified as Physical Ranged DPS.
Action | Level | Type | Cast | Recast | Range | Radius | Role Affinity |
---|---|---|---|---|---|---|---|
Second Wind |
8 | Ability | Instant | 120s | — | — | |
Instantly restores own HP. Cure Potency: 500 Cure potency varies with current attack power. | |||||||
Foot Graze |
12 | Ability | Instant | 30s | 25y | — | |
Binds target. Duration: 10s Cancels auto-attack upon execution. Target unbound if damage taken. | |||||||
Leg Graze |
16 | Ability | Instant | 30s | 25y | — | |
Inflicts target with Heavy +40%. Duration: 10s | |||||||
Peloton |
20 | Ability | Instant | 5s | — | ?y | |
Increases movement speed of self and nearby party members as long as they remain within distance. Duration: 30s Effect ends when enmity is generated. Cannot be used in battle. | |||||||
Invigorate |
24 | Ability | Instant | 120s | — | — | |
Instantly restores 400 TP. | |||||||
Tactician |
32 | Ability | Instant | 180s | — | ?y | |
Gradually restores own TP and the TP of all nearby party members. Duration: 30s Additional Effect: Halves enmity | |||||||
Refresh |
36 | Ability | Instant | 180s | — | ?y | |
Gradually restores own MP and the MP of all nearby party members. Duration: 30s Additional Effect: Halves enmity | |||||||
Head Graze |
40 | Ability | Instant | 30s | 25y | — | |
Silences target. Duration: 1s | |||||||
Arm Graze |
44 | Ability | Instant | 25s | 25y | — | |
Stuns target. Duration: 2s | |||||||
Palisade |
48 | Ability | Instant | 150s | 25y | — | |
Reduces physical damage taken by a party member by 20%. Duration: 10s |
Job Traits
Name | Level | Description |
---|---|---|
Enhanced Dexterity File:FFXIV Enhanced Dexterity Icon.png |
20 | Increases dexterity by 8. |
Increased Action Damage File:FFXIV Increased Action Damage MCH Icon.png |
20 | Increases base action damage and autoturret damage by 10%. |
Enhanced Dexterity II File:FFXIV Enhanced Dexterity II Icon.png |
40 | Increases dexterity by 16. |
Increased Action Damage II File:FFXIV Increased Action Damage II MCH Icon.png |
40 | Increases base action damage and autoturret damage by 20%. |
Enhanced Dexterity III File:FFXIV Enhanced Dexterity III Icon.png |
60 | Increases dexterity by 24. |
Shot Mastery File:FFXIV Shot Mastery Icon.png |
64 | Split Shot, Slug Shot, and Clean Shot become Heated when your Heat Gauge is at 50 or higher. |
PvP Actions
Action | Type | Cast | Recast | Cost |
---|---|---|---|---|
Split Shot |
Weaponskill | Instant | 2.3s | — |
Delivers an attack with a potency of 750. Gauss Barrel Effect: Increases Heat Gauge by 5 ※Action changes to Heated Split Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher. ※This action cannot be assigned to a hotbar. | ||||
Split Shot |
Weaponskill | Instant | 2.3s | — |
Delivers an attack to target. Combo Action: Split Shot or Heated Split Shot Combo Potency: 1,000 Gauss Barrel Effect: Increases Heat Gauge by 5 ※Action changes to Heated Slug Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher. ※This action cannot be assigned to a hotbar. | ||||
Clean Shot |
Weaponskill | Instant | 2.3s | — |
Delivers an attack to target. Combo Action: Slug Shot or Heated Slug Shot Combo Potency: 1,250 Gauss Barrel Effect: Increases Heat Gauge by 5 ※Action changes to Heated Clean Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher. ※This action cannot be assigned to a hotbar. | ||||
Hot Shot |
Weaponskill | Instant | 2.3s | — |
Delivers an attack with a potency of 750. Gauss Barrel Effect: Increases Heat Gauge by 25 Can only be used when Heat Gauge is below 50. ※Action changes to Cooldown while a Gauss Barrel is attached and the Heat Gauge is 50 or higher. | ||||
Quick Reload |
Ability | Instant | 1s | 200 TP |
Replenishes your ammunition by 1 (up to a maximum of 3). Ammunition is used when executing weaponskills, increasing potency by 250, reducing recast time to 1.5s, and reducing Heat Gauge increase. | ||||
Blank |
Ability | Instant | 10s | 300 TP |
Delivers an attack with a potency of 500. Additional Effect: 15-yalm knockback | ||||
Between the Eyes |
Ability | Instant | 30s | — |
Delivers an attack with a potency of 1,000. Potency is doubled if target is under the effect of Bind, Stun, or Sleep. | ||||
Leg Graze |
Ability | Instant | 30s | — |
Inflicts target with Heavy +50%. Duration: 3s | ||||
Wildfire |
Ability | Instant | 30s | — |
Covers target's body in a slow-burning pitch. For the next 7 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration. | ||||
Flamethrower |
Ability | Instant | 60s | Heat Gauge |
Delivers damage over time to all enemies in a cone before you. Potency: 250 Duration: 10s Gauss Barrel Effect: Heat Gauge gradually increases by 10 while Flamethrower is active. Heat Gauge not affected when used outside battle. Additional Effect: Fire damage over time, stacking up to 10 times. Potency: 250 Duration: 6s Effect ends upon using another action or moving (including facing a different direction). | ||||
Gauss Barrel |
Ability | Instant | 10s | — |
Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 10%. Duration: 10s Gauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s. ※Action changes to Stun Gun when executed while a Gauss Barrel is attached. | ||||
Heated Split Shot |
Weaponskill | Instant | 2.3s | — |
Delivers an attack with a potency of 1,000. Additional Effect: Increases Heat Gauge by 10 Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher. ※This action cannot be assigned to a hotbar. | ||||
Heated Slug Shot |
Weaponskill | Instant | 2.3s | — |
Delivers an attack to target. Combo Action: Split Shot or Heated Split Shot Combo Potency: 1,250 Additional Effect: Increases Heat Gauge by 10 Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher. ※This action cannot be assigned to a hotbar. | ||||
Heated Clean Shot |
Weaponskill | Instant | 2.3s | — |
Delivers an attack to target. Combo Action: Split Shot or Heated Split Shot Combo Potency: 1,500 Additional Effect: Increases Heat Gauge by 10 Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher. ※This action cannot be assigned to a hotbar. | ||||
Cooldown |
Weaponskill | Instant | 2.3s | — |
Delivers an attack with a potency of 1,000. Additional Effect: Reduces Heat Gauge by 10 Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher. ※This action cannot be assigned to a hotbar. | ||||
Stun Gun |
Ability | Instant | 60s | — |
Delivers an attack to all nearby enemies with a potency of 1,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies. Additional Effect: Stun Duration: 2s Overheats Gauss Barrel upon execution. ※This action cannot be assigned to a hotbar. |
Additional PvP Actions
These actions are common to all jobs, and can only be used in PvP areas.
The number of additional actions that can be set is limited to two.
Action | Type | Cast | Recast |
---|---|---|---|
Recuperate File:FFXIV Recuperate Icon.png |
Ability | Instant | 45s |
Restores 25% of maximum HP. | |||
Muse File:FFXIV Muse Icon.png |
Ability | Instant | 90s |
Restores 25% of maximum MP. | |||
Enliven File:FFXIV Enliven Icon.png |
Ability | Instant | 90s |
Restores 50% of maximum TP. | |||
Purify File:FFXIV Purify Icon.png |
Ability | Instant | 45s |
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction. | |||
Concentrate File:FFXIV Concentrate Icon.png |
Ability | Instant | 45s |
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects. Duration: 10s | |||
Safeguard File:FFXIV Safeguard Icon.png |
Ability | Instant | 90s |
Reduces damage taken by 25%. Duration: 10s | |||
Bolt File:FFXIV Bolt Icon pvp.png |
Ability | Instant | 45s |
Reduces damage taken by 25%. Duration: 10s |
PvP Traits
These traits are common to all jobs, and only take effect when in PvP areas.
The number of PvP traits that can be set is limited to three.
Traits | Effect |
---|---|
Increased HP |
Increases maximum HP by 5%. |
Increased Action Speed File:FFXIV Increased Action Speed Icon.png |
Decreases weaponskill and spell cast and recast times by 3%. |
Increased Damage Dealt File:FFXIV Increased Damage Dealt Icon.png |
Increases damage dealt by 3%. |
Decreased Damage Taken File:FFXIV Decreased Damage Taken Icon.png |
Decreases damage taken by 3%. |
Increased Healing Potency File:FFXIV Increased Healing Potency Icon.png |
Increases spell-based HP restoration by 5%. |
Decreased Recast Time File:FFXIV Decreased recast time Icon.png |
Decreases recast time of additional actions by 20%. |
Increased Resistance Duration File:FFXIV Increased REsistance Duration Icon.png |
Increases duration of resistances by 50%. |
Increased MP Regeneration File:FFXIV increased MP Regeneration Icon.png |
Increases MP regeneration rate by 25%. |
Increased TP Regeneration File:FFXIV Increased TP Regeneration Icon.png |
Increases TP regeneration rate by 40%. |
Limit Break
Machinists' Limit Breaks focus dealing powerful damage to enemies in a straight line in front of the player. Machinist shares the same Level 1 and Level 2 limit breaks as Bard.
Ability | Level | Description | Image |
---|---|---|---|
Big Shot | 1 | Deals damage in a line to enemies in front of player. | |
Desperado | 2 | Deals damage in a line to enemies in front of player. | |
Satellite Beam | 3 | Deals damage in a line to enemies in front of player. |
Other appearances
Final Fantasy Record Keeper
Gallery
- Arms and Gear sets
- Abilities
- Role Actions
Trivia
- Due to the Machinist profession being a recent invention in Eorzea, its Soul Crystal uniquely lacks memories for the Warrior of Light to draw from, instead requiring Stephanivien to modify and improve it.