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==Trivia==
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*Due to the Machinist profession being a recent invention in Eorzea, its Soul Crystal uniquely lacks memories for the Warrior of Light to draw from, instead requiring Stephanivien to modify and improve it.
   
 
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{{navbox player character FFXIV}}

Revision as of 21:48, 8 December 2018

Template:Sideicon

Machinist is a job in Final Fantasy XIV, introduced in the game's first expansion pack, Final Fantasy XIV: Heavensward. As with the other three Ishgard jobs, Machinist has no base class and begins at level 30. Template:See Also

Profile

The war with Dravania rages on. Brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.

Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them ― the machinist.

Lodestone

The job is a mobile, ranged DPS class using guns as their main weapon. Machinists focus on dealing ranged damage using a combination of firearms enhanced with various attachments and can deploy mechanical turrets to help them on the battlefield.

Story

Heavensward

FFV World Map SpriteThis section about a quest in Final Fantasy XIV: Heavensward is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Stormblood

FFV World Map SpriteThis section about a quest in Final Fantasy XIV: Stormblood is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Equipment

Machinists are defined by wielding guns, typically in the form of pistols, muskets or shotguns. Their abilities involve various attachments to their firearm, along with turrets.

As their main stat is Dexterity, they equip "Aiming" gear. This means that their equipment is largely shared with Bards, while their accessories are shared with Bards and Ninjas

Job Gauge

The Job Gauge was introduced to players in 4.0 Stormblood. The Machinist uses the Ammunition Guage and the Heat Gauge.

FFXIV MCH Ammunition Gauge

Ammunition Gauge

The Ammunition Gauge indicates the number of rounds of special ammunition currently loaded in a machinist's firearm. Special ammunition can be loaded to any firearm by executing the action Reload.

FFXIV MCH Heat Gauge

Heat Gauge

The Heat Gauge─indicating a firearm's temperature─is displayed upon execution of the action Gauss Barrel. When the gauge reaches 100, the firearm becomes overheated. While overheated, a firearm will deal additional damage, but will soon become too hot to use. At this time, the Gauss Barrel is automatically removed and cannot be reattached until it cools.

Upon learning the trait Shot Mastery at level 64, maintaining a high firearm temperature will render the actions Split Shot, Slug Shot, and Clean Shot heated, increasing their damage.

Heat Gauge Overheated Heat Gauge on Cooldown

Abilities

Job Actions

Ability Level Type Cast Recast TP Cost Range Radius
Split Shot
File:FFXIV Split Shot Icon.png
1 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 50 25y
Delivers an attack with a potency of 160.
Additional Effect: 50% chance of increasing next Slug Shot potency by 100 or Heated Slug Shot potency by 130.
Duration: 10s
Ammunition Effect: Increases current Split Shot potency by 25
Ammunition Effect: 100% chance of increasing next Slug Shot potency
Gauss Barrel Effect: Increases Heat Gauge by 5
Slug Shot
File:FFXIV Slug Shot Icon.png
2 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 50 25y
Delivers an attack with a potency of 100.
Split Shot Bonus Potency: 200.
Additional Effect: 50% chance of increasing next Clean Shot potency by 140 or Heated Clean Shot by 170.
Duration: 10s
Ammunition Effect: Increases current Slug Shot potency by 25
Ammunition Effect: 100% chance of increasing next Clean Shot potency
Gauss Barrel Effect: Increases Heat Gauge by 5
Reload
File:FFXIV Reload Icon.png
4 Ability Instant 30s
Loads firearm with three rounds of special ammunition. One round of ammunition is used each time a weaponskill is executed, increasing that weaponskill's potency.
Ammunition use may also increase the rate at which a weaponskill's additional effect is triggered as well as lower the accompanying Heat Gauge increase. No more than three rounds can be loaded at one time.
Heartbreak
File:FFXIV Heartbreak Icon.png
6 Ability Instant 30s 25y
Delivers an attack with a potency of 240.
Can only be executed when target's HP is below 20%.
Reassemble
File:FFXIV Reassemble Icon.png
10 Ability Instant 60s
Next weaponskill will result in a critical hit. If the next action is an area of effect attack, only the first enemy hit will be ensured critical damage.
Duration: 20s
Blank
File:FFXIV Blank Icon.png
15 Ability Instant 30s 5y
Deals a 15-yalm knockback.
Spread Shot
File:FFXIV Spread Shot Icon.png
18 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 120 12y 12y
Deliver an attack with a potency of 80 to all enemies in a cone before you.
Ammunition Effect: Increases Spread Shot potency by 25
Gauss Barrel Effect: Increases Heat Gauge by 5
Quick Reload
File:FFXIV Quick Reload Icon.png
26 Ability Instant 15s
Replenishes your ammunition by 1.
Hot Shot
File:FFXIV Hot Shot Icon.png
30 (Complete the quest Master of Marksmanship) Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 60 25y
Delivers an attack with a potency of 120.
Additional Effect: Increases physical damage dealt by 8%.
Duration: 60s
Ammunition Effect: Increases current Hot Shot potency by 25
Gauss Barrel Effect: Increases Heat Gauge by 5
Rapid Fire
File:FFXIV Rapid Fire Icon.png
30 Ability Instant 60s
Reduces weaponskill recast timer to 1.5s.
Effect ends upon executing 3 weaponskills.
Duration: 15s
Clean Shot
File:FFXIV Clean Shot Icon.png
35 (Complete the quest Always the Last Place You Look) Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 50 25y
Delivers an attack with a potency of 100.
Slug Shot Bonus Potency: 240
Ammunition Effect: Increases current Clean Shot potency by 25
Gauss Barrel Effect: Increases Heat Gauge by 5
Wildfire
File:FFXIV Wildfire Icon.png
38 Ability Instant 60s 25y
Covers target's body in a slow-burning pitch. For the next 10 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration.
Rook Autoturret
File:FFXIV Rook Autoturret Icon.png
40 (Complete the quest Rook Before You Reap) Ability Instant 10s 25y
Deploys a single-target battle turret which will deliver auto-attacks with a potency of 80 to its master's target. Using a weaponskill will cause turret to change targets.
Hypercharge Potency: 160.
Hypercharge Effect:: Increases target’s damage taken by 6%.
Duration: 10s.
Shares a recast timer with Bishop Autoturret.
Turret Retrieval
File:FFXIV Turret Retrieval Icon.png
40 (Complete the quest Rook Before You Reap) Ability Instant 5s
Removes an autoturret from the battlefield.
Bishop Autoturret
File:FFXIV Bishop Autoturret Icon.png
50 (Complete the quest The Power of a Tourney) Ability Instant 10s 25y
Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 60 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Hypercharge Potency: 90
Hypercharge Effect: Increases target’s damage taken by 6%
Duration: 10s.
Shares a recast timer with Rook Autoturret.
Gauss Barrel
File:FFXIV Gauss Barrel Icon.png
52 (Complete the quest Pushing the Brume) Ability Instant 2s
Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 20%.
Duration: 10s
Gauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s.
Remove Barrel
File:FFXIV Remove Barrel Icon.png
52 (Complete the quest Pushing the Brume) Ability Instant 10s
Removes Gauss Barrel from your weapon.
Gauss Round
File:FFXIV Gauss Round Icon.png
54 (Complete the quest A Joye-ful Reunion) Ability Instant 15s 25y
Delivers an attack with potency of 200.
Dismantle
File:FFXIV Dismantle Icon.png
56 (Complete the quest Wheels of Justice) Ability Instant 60s 25y
Lowers target's damage dealt by 5%
Duration: 10s
Hypercharge
File:FFXIV Hypercharge Icon.png
58 (Complete the quest Taking the Fall) Ability Instant 120s
Overcharges your autoturret, increasing its normal attack potency.
Duration: 20s
Can only be executed while a turret is deployed.
Ricochet
File:FFXIV Ricochet Icon.png
60 (Complete the quest Rise of the Machinists) Ability Instant 60s 25y 5y
Deals damage to all nearby enemies with a potency of 300 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies.
Cooldown
File:FFXIV Cooldown Icon.png
62 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 150 if Heat Gauge is under 50, 230 if the gauge is 50 or over.
Ammunition Effect: Increases Cooldown potency by 25
Additional Effect: Reduces Heat Gauge by 25
Heated Split Shot
File:FFXIV Heated Split Shot Icon.png
64 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 50 25y
Delivers an attack with a potency of 190.
Additional Effect: 50% chance of increasing next Slug Shot potency by 100 or Heated Slug Shot by 130
Duration: 10s
Ammunition Effect: Increases current Heated Split Shot potency by 25
Ammunition Effect: 100% chance of increasing next Slug Shot or Heated Slug Shot potency
Additional Effect: Increases Heat Gauge by 5
Heated Slug Shot
File:FFXIV Heated Slug Shot Icon.png
64 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 50 25y
Delivers an attack with a potency of 100.
Split Shot Bonus Potency: 230
Additional Effect: 50% chance of increasing next Clean Shot potency by 140 or Heated Clean Shot by 17
Duration: 10s
Ammunition Effect: Increases current Heated Slug Shot potency by 25
Ammunition Effect: 100% chance of increasing next Clean Shot or Heated Clean Shot potency
Additional Effect: Increases Heat Gauge by 5
Heated Clean Shot
File:FFXIV Heated Clean Shot Icon.png
64 Weaponskill Instant 2.50s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 50 25y
Delivers an attack with a potency of 100.
Slug Shot Bonus Potency: 270
Ammunition Effect: Increases current Heated Clean Shot potency by 25
Additional Effect: Increases Heat Gauge by 5
Barrel Stabilizer
File:FFXIV Barrel Stabilizer Icon.png
66 Ability Instant 60s
Sets Heat Gauge to 50.
Can only be executed when in combat, your weapon is not Overheated, and a Gauss Barrel is attached.
Rook Overdrive
File:FFXIV Rook Overdrive Icon.png
68 Ability Instant 120s 25y
Sends deployed Rook Autoturret into overdrive. While in overdrive, the autoturret will launch a powerful attack, damaging the unit. The autoturret is removed from the battlefield after execution for repairs and cannot be deployed for 30s.
※Action changes to Bishop Overdrive while Bishop Autoturret is deployed.
Rook Overload
File:FFXIV Rook Overload Icon.png
68 Ability Instant Instant 40y
Rook Autoturret under the effect of Rook Overdrive delivers an attack with a potency of 800. Autoturret is removed from the battlefield after execution.
Bishop Overdrive
File:FFXIV Bishop Overdrive Icon.png
68 Ability Instant 120s
Sends deployed Bishop Autoturret into overdrive. While in overdrive, the autoturret will launch a powerful attack, damaging the unit. The autoturret is removed from the battlefield after execution for repairs and cannot be deployed for 30s.
Bishop Overload
File:FFXIV Bishop Overload Icon.png
68 Ability Instant Instant 6y
Bishop Autoturret under the effect of Bishop Overdrive deals damage with a potency of 600 to all nearby enemies. Autoturret is removed from the battlefield after execution.
Flamethrower
File:FFXIV Flamethrower Icon.png
70 (Complete the quest The Mongrel and the Knight) Ability Instant 60s 8y
Delivers damage over time to all enemies in a cone before you.
Potency: 60
Duration: 10s
Heat Gauge gradually increases by 20 while Flamethrower is active. Heat Gauge not affected when used outside battle.
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.

Role Actions

Role actions replaced cross-class actions with the release of patch 4.0. Role actions are abilities common to classes and jobs with the same role.
Jobs can select and use up to five role actions, while classes can select and use up to ten. Machinist shares the same role actions with Bard, as both as classified as Physical Ranged DPS.

Action Level Type Cast Recast Range Radius Role Affinity
Second Wind
8 Ability Instant 120s Physical Ranged DPSMelee DPS
Instantly restores own HP.
Cure Potency: 500
Cure potency varies with current attack power.
Foot Graze
12 Ability Instant 30s 25y Physical Ranged DPS
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.
Leg Graze
16 Ability Instant 30s 25y Physical Ranged DPS
Inflicts target with Heavy +40%.
Duration: 10s
Peloton
20 Ability Instant 5s ?y Physical Ranged DPS
Increases movement speed of self and nearby party members as long as they remain within distance.
Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.
Invigorate
24 Ability Instant 120s Physical Ranged DPSMelee DPS
Instantly restores 400 TP.
Tactician
32 Ability Instant 180s ?y Physical Ranged DPS
Gradually restores own TP and the TP of all nearby party members.
Duration: 30s
Additional Effect: Halves enmity
Refresh
36 Ability Instant 180s ?y Physical Ranged DPS
Gradually restores own MP and the MP of all nearby party members.
Duration: 30s
Additional Effect: Halves enmity
Head Graze
40 Ability Instant 30s 25y Physical Ranged DPS
Silences target.
Duration: 1s
Arm Graze
44 Ability Instant 25s 25y Physical Ranged DPS
Stuns target.
Duration: 2s
Palisade
48 Ability Instant 150s 25y Physical Ranged DPS
Reduces physical damage taken by a party member by 20%.
Duration: 10s

Job Traits

Name Level Description
Enhanced Dexterity
File:FFXIV Enhanced Dexterity Icon.png
20 Increases dexterity by 8.
Increased Action Damage
File:FFXIV Increased Action Damage MCH Icon.png
20 Increases base action damage and autoturret damage by 10%.
Enhanced Dexterity II
File:FFXIV Enhanced Dexterity II Icon.png
40 Increases dexterity by 16.
Increased Action Damage II
File:FFXIV Increased Action Damage II MCH Icon.png
40 Increases base action damage and autoturret damage by 20%.
Enhanced Dexterity III
File:FFXIV Enhanced Dexterity III Icon.png
60 Increases dexterity by 24.
Shot Mastery
File:FFXIV Shot Mastery Icon.png
64 Split Shot, Slug Shot, and Clean Shot become Heated when your Heat Gauge is at 50 or higher.

PvP Actions

Action Type Cast Recast Cost
Split Shot
Weaponskill Instant 2.3s
Delivers an attack with a potency of 750.
Gauss Barrel Effect: Increases Heat Gauge by 5

※Action changes to Heated Split Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher.
※This action cannot be assigned to a hotbar.
Split Shot
Weaponskill Instant 2.3s
Delivers an attack to target.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 1,000
Gauss Barrel Effect: Increases Heat Gauge by 5

※Action changes to Heated Slug Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher.
※This action cannot be assigned to a hotbar.
Clean Shot
Weaponskill Instant 2.3s
Delivers an attack to target.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 1,250
Gauss Barrel Effect: Increases Heat Gauge by 5

※Action changes to Heated Clean Shot when executed while a Gauss Barrel is attached and the Heat Gauge is 50 or higher.
※This action cannot be assigned to a hotbar.
Hot Shot
Weaponskill Instant 2.3s
Delivers an attack with a potency of 750.
Gauss Barrel Effect: Increases Heat Gauge by 25
Can only be used when Heat Gauge is below 50.

※Action changes to Cooldown while a Gauss Barrel is attached and the Heat Gauge is 50 or higher.
Quick Reload
Ability Instant 1s 200 TP
Replenishes your ammunition by 1 (up to a maximum of 3). Ammunition is used when executing weaponskills, increasing potency by 250, reducing recast time to 1.5s, and reducing Heat Gauge increase.
Blank
Ability Instant 10s 300 TP
Delivers an attack with a potency of 500.
Additional Effect: 15-yalm knockback
Between the Eyes
Ability Instant 30s
Delivers an attack with a potency of 1,000.
Potency is doubled if target is under the effect of Bind, Stun, or Sleep.
Leg Graze
Ability Instant 30s
Inflicts target with Heavy +50%.
Duration: 3s
Wildfire
Ability Instant 30s
Covers target's body in a slow-burning pitch. For the next 7 seconds, 25% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration.
Flamethrower
Ability Instant 60s Heat Gauge
Delivers damage over time to all enemies in a cone before you.
Potency: 250
Duration: 10s
Gauss Barrel Effect: Heat Gauge gradually increases by 10 while Flamethrower is active. Heat Gauge not affected when used outside battle.
Additional Effect: Fire damage over time, stacking up to 10 times.
Potency: 250
Duration: 6s
Effect ends upon using another action or moving (including facing a different direction).
Gauss Barrel
Ability Instant 10s
Equips your current firearm with a gauss barrel, increasing damage dealt by 5%. While barrel is equipped, your weapon's Heat Gauge will increase each time a weaponskill is executed. When the Heat Gauge reaches 100%, your weapon will become Overheated and damage dealt will be increased by 10%.
Duration: 10s
Gauss Barrel effect ends automatically once weapon is no longer Overheated and cannot be applied again for 10s.

※Action changes to Stun Gun when executed while a Gauss Barrel is attached.
Heated Split Shot
FFXIV Heated Split Shot PVP Icon
Weaponskill Instant 2.3s
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Heat Gauge by 10
Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher.

※This action cannot be assigned to a hotbar.
Heated Slug Shot
Weaponskill Instant 2.3s
Delivers an attack to target.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 1,250
Additional Effect: Increases Heat Gauge by 10
Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher.

※This action cannot be assigned to a hotbar.
Heated Clean Shot
Weaponskill Instant 2.3s
Delivers an attack to target.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 1,500
Additional Effect: Increases Heat Gauge by 10
Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher.

※This action cannot be assigned to a hotbar.
Cooldown
Weaponskill Instant 2.3s
Delivers an attack with a potency of 1,000.
Additional Effect: Reduces Heat Gauge by 10
Can only be executed with a Gauss Barrel attached and while your Heat Gauge is 50 or higher.

※This action cannot be assigned to a hotbar.
Stun Gun
Ability Instant 60s
Delivers an attack to all nearby enemies with a potency of 1,000 for the first enemy, 25% less for the second, 50% less for the third, and 75% less for all remaining enemies.
Additional Effect: Stun
Duration: 2s
Overheats Gauss Barrel upon execution.

※This action cannot be assigned to a hotbar.

Additional PvP Actions

These actions are common to all jobs, and can only be used in PvP areas.
The number of additional actions that can be set is limited to two.

Action Type Cast Recast
Recuperate
File:FFXIV Recuperate Icon.png
Ability Instant 45s
Restores 25% of maximum HP.
Muse
File:FFXIV Muse Icon.png
Ability Instant 90s
Restores 25% of maximum MP.
Enliven
File:FFXIV Enliven Icon.png
Ability Instant 90s
Restores 50% of maximum TP.
Purify
File:FFXIV Purify Icon.png
Ability Instant 45s
Removes Stun, Sleep, Bind, Heavy, Slow, and Silence from target. Can be used regardless of own status affliction.
Concentrate
File:FFXIV Concentrate Icon.png
Ability Instant 45s
Creates a barrier preventing Stun, Sleep, Bind, Heavy, Slow, Silence, and knockback effects.
Duration: 10s
Safeguard
File:FFXIV Safeguard Icon.png
Ability Instant 90s
Reduces damage taken by 25%.
Duration: 10s
Bolt
File:FFXIV Bolt Icon pvp.png
Ability Instant 45s
Reduces damage taken by 25%.
Duration: 10s

PvP Traits

These traits are common to all jobs, and only take effect when in PvP areas.
The number of PvP traits that can be set is limited to three.

Traits Effect
Increased HP
FFXIV Increased HP pvp Icon
Increases maximum HP by 5%.
Increased Action Speed
File:FFXIV Increased Action Speed Icon.png
Decreases weaponskill and spell cast and recast times by 3%.
Increased Damage Dealt
File:FFXIV Increased Damage Dealt Icon.png
Increases damage dealt by 3%.
Decreased Damage Taken
File:FFXIV Decreased Damage Taken Icon.png
Decreases damage taken by 3%.
Increased Healing Potency
File:FFXIV Increased Healing Potency Icon.png
Increases spell-based HP restoration by 5%.
Decreased Recast Time
File:FFXIV Decreased recast time Icon.png
Decreases recast time of additional actions by 20%.
Increased Resistance Duration
File:FFXIV Increased REsistance Duration Icon.png
Increases duration of resistances by 50%.
Increased MP Regeneration
File:FFXIV increased MP Regeneration Icon.png
Increases MP regeneration rate by 25%.
Increased TP Regeneration
File:FFXIV Increased TP Regeneration Icon.png
Increases TP regeneration rate by 40%.

Limit Break

Machinists' Limit Breaks focus dealing powerful damage to enemies in a straight line in front of the player. Machinist shares the same Level 1 and Level 2 limit breaks as Bard.

Ability Level Description Image
Big Shot 1 Deals damage in a line to enemies in front of player. Big Shot XIV
Desperado 2 Deals damage in a line to enemies in front of player. Desperado XIV
Satellite Beam 3 Deals damage in a line to enemies in front of player. FFXIV Satellite Beam

Other appearances

Final Fantasy Record Keeper

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Gallery

Arms and Gear sets
Abilities
Role Actions
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Trivia

  • Due to the Machinist profession being a recent invention in Eorzea, its Soul Crystal uniquely lacks memories for the Warrior of Light to draw from, instead requiring Stephanivien to modify and improve it.