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Machinist is a job in Final Fantasy XIV, introduced in the game's first expansion pack, Final Fantasy XIV: Heavensward. As with the other three Ishgard jobs, Machinist has no base class and begins at level 30.

Profile[]

The war with Dravania rages on. Brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.

Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them ― the machinist.

Lodestone

The job is a mobile, ranged DPS class using guns as their main weapon. Machinists focus on dealing ranged damage using a combination of firearms enhanced with various attachments and can deploy mechanical turrets to help them on the battlefield.

Story[]

Heavensward[]

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Stormblood[]

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Shadowbringers[]

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Equipment[]

A roegadyn machinist with the Outsider and Gunner's artifact armor.

Machinists wield guns as their weapons. Their armor is primarily made up of "Aiming" gear, light armor with average defenses that they share with other ranged physical DPS classes.

The primary attribute for machinists is dexterity, which boosts their attack power, and should always be prioritized over other attributes. As a DPS discipline, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.

Lists of machinist equipment

Machinist's Arms Machinist's Arms

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal

Job Gauge[]

The Job Gauge was introduced to players in 4.0 Stormblood. Currently, the Machinist uses the Heat Gauge and the Battery Gauge.

The Heat Gauge─indicating a firearm's temperature─is displayed upon execution weaponskills. Using Hypercharge allows the use of additional skills at the cost of the Heat Gauge, requiring no cooldown or cast down.

In Shadowbringers 5.0, the Machinist was heavily reworked, removing the Overheat, Gauss Barrel and Ammunition mechanics entirely. The Split Shot combo becomes permanently heated after learning the corresponding traits. Now, the Battery Gauge fills up when completing the Split Shot combo and is used to summon the Rook and Bishop Autoturrets as well as the Automaton Queen learned at Level 80. They remain on the field until the gauge depletes.

Heat Gauge Heat and Battery Gauge, alongside the Automaton Queen

Abilities[]

Ability Level Type Cast Recast MP Cost Range Radius
Split Shot
Split Shot from Final Fantasy XIV icon.png
1 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 180.
Additional Effect: Increases Heat Gauge by 5
Slug Shot
Slug Shot from Final Fantasy XIV icon.png
2 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 100.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 260
Additional Effect: Increases Heat Gauge by 5
Hot Shot
Hot Shot from Final Fantasy XIV icon.png
4 Weaponskill Instant 40s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 300.
Additional Effect: Increases Battery Gauge by 20
This weaponskill does not share a recast timer with any other actions.
Reassemble
Reassemble from Final Fantasy XIV icon.png
10 Ability Instant 55s
Guarantees that next weaponskill is a critical direct hit.
Duration: 5s
This action does not affect damage over time effects.
Gauss Round
Gauss Round from Final Fantasy XIV icon.png
15 Ability Instant 30s 25y
Delivers an attack with potency of 150.
Maximum Charges: 3
Spread Shot
Spread Shot from Final Fantasy XIV icon.png
18 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 12y 12y cone
Deliver an attack with a potency of 180 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 5
Clean Shot
Clean Shot from Final Fantasy XIV icon.png
26 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 100.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 340
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10
Hypercharge
Hypercharge from Final Fantasy XIV icon.png
30 (Complete the quest "Master of Markmanship") Ability Instant 10s
Releases the energy building in your firearm, causing it to become Overheated, increasing the potency of single-target weaponskills by 20.
Duration: 8s
Heat Gauge Cost: 50
Overheated effect only applicable to machinist job actions.
Heat Blast
Cooldown from Final Fantasy XIV icon.png
35 (Complete the quest "Always the Last Place You Look") Weaponskill Instant 1.5s 25y
Delivers an attack with a potency of 220.
Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s
Can only be executed when firearm is Overheated.
Recast timer cannot be affected by status effects or gear attributes.
Rook Autoturret
Rook Autoturret from Final Fantasy XIV icon.png
40 (Complete the quest "Rook Before You Reap") Ability Instant 6s
Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 80.
Battery Gauge Cost: 50
Duration increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 15 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Rook Overdrive.
Shares a recast timer with Rook Overdrive.
Rook Overdrive
Rook Overdrive from Final Fantasy XIV icon.png
40 Ability Instant 15s 25y
Orders the rook autoturret to use Rook Overload.
Rook Overload Potency: 400
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Rook Autoturret.
Rook Overload
Rook Overload from Final Fantasy XIV icon.png
40 Ability Instant 40y
Delivers an attack with a potency of 400.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.
Wildfire
Wildfire from Final Fantasy XIV icon.png
45 Ability Instant 120s 25y
Covers target's body in a slow-burning pitch.
Action is changed to Detonator for the duration of the effect.
Deals damage when time expires or upon executing Detonator.
Potency is increased by 200 for each of your own weaponskills you land prior to the end of the effect.
Duration: 10s
Detonator
Detonator from Final Fantasy XIV icon.png
45 Ability Instant 1s 25y
Ends the effect of Wildfire, dealing damage to the target.
※This action cannot be assigned to a hotbar.
Ricochet
Ricochet from Final Fantasy XIV icon.png
50 (Complete the quest "The Power of a Tourney") Ability Instant 30s 25y 5y circle
Deals damage to all nearby enemies with a potency of 150 for the first enemy, and 50% less for all remaining enemies.
Maximum Charges: 3
Auto Crossbow
Auto Crossbow from Final Fantasy XIV icon.png
52 (Complete the quest "Pushing the Brume") Weaponskill Instant 1.5s 12y 12y cone
Delivers an attack with a potency of 180 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.
Recast timer cannot be affected by status effects or gear attributes.
Heated Split Shot
Heated Split Shot from Final Fantasy XIV icon.png
54 (Complete the quest "A Joye-ful Reunion") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 220.
Additional Effect: Increases Heat Gauge by 5
Tactician
Tactician MCH from Final Fantasy XIV icon.png
56 (Complete the quest "Wheels of Justice") Ability Instant 120s 20y circle
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba.
Drill
Drill from Final Fantasy XIV icon.png
58 (Complete the quest "Taking the Fall") Weaponskill Instant 20s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 700.
Shares a recast timer with Bioblaster.
Heated Slug Shot
Heated Slug Shot from Final Fantasy XIV icon.png
60 (Complete the quest "Rise of the Machinists") Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 100.
Combo Action: Heated Split Shot
Combo Potency: 330
Combo Bonus: Increases Heat Gauge by 5
Heated Clean Shot
Heated Clean Shot from Final Fantasy XIV icon.png
64 Weaponskill Instant 2.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 100.
Combo Action: Heated Slug Shot
Combo Potency: 440
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10
Barrel Stabilizer
Barrel Stabilizer from Final Fantasy XIV icon.png
66 Ability Instant 120s
Increases Heat Gauge by 50.
Can only be executed while in combat.
Flamethrower
Flamethrower from Final Fantasy XIV icon.png
70 (Complete the quest "The Mongrel and the Knight") Ability Instant 60s 8y cone
Delivers damage over time to all enemies in a cone before you.
Potency: 100
Duration: 10s
Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.
Bioblaster
Bioblaster from Final Fantasy XIV icon.png
72 Weaponskill Instant 20s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 12y 12y cone
Delivers an attack with a potency of 60 to all enemies in a cone before you.
Additional Effect: Damage over time
Potency: 60
Duration: 15s
Shares a recast timer with Drill.
Air Anchor
Air Anchor from Final Fantasy XIV icon.png
76 Weaponskill Instant 40s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 25y
Delivers an attack with a potency of 700.
Additional Effect: Increases Battery Gauge by 20
This action does not share a recast timer with any other actions.
Automaton Queen
Automaton Queen from Final Fantasy XIV icon.png
80 Ability Instant 6s
Deploys an Automaton Queen to fight at your side.
Battery Gauge Cost: 50
Duration increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 20 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Queen Overdrive.
Shares a recast timer with Queen Overdrive.
Queen Overdrive
Queen Overdrive from Final Fantasy XIV icon.png
80 Ability Instant 15s
Orders the Automaton Queen to use Pile Bunker.
Pile Bunker Potency: 800
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Automaton Queen.
Arm Punch
Arm Punch from Final Fantasy XIV icon.png
80 Weaponskill Instant 1.5s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 3y
Delivers an attack with a potency of 150.
※This action cannot be assigned to a hotbar.
Roller Dash
Roller Dash from Final Fantasy XIV icon.png
80 Weaponskill Instant 3s (Base value; the higher the character's Skill Speed stat, the lower the recast time will be) 30y
Rushes target and delivers an attack with a potency of 300.
※This action cannot be assigned to a hotbar.
Pile Bunker
Pile Bunker from Final Fantasy XIV icon.png
80 Ability Instant 3y
Delivers an attack with a potency of 800.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.

Role Actions[]

Action Level Type Cast Recast MP Cost Range Area Role Affinity
Leg Graze
Leg Graze Role from Final Fantasy XIV icon.png
6 Ability Instant 30s 25y Physical Ranged DPS
Inflicts target with Heavy +40%.
Duration: 10s
Second Wind
Second Wind Role from Final Fantasy XIV icon.png
8 Ability Instant 120s Physical Ranged DPSMelee DPS
Instantly restores own HP.
Cure Potency: 500
Foot Graze
Foot Graze Role from Final Fantasy XIV icon.png
10 Ability Instant 30s 25y Physical Ranged DPS
Binds target.
Duration: 10s
Cancels auto-attack upon execution.
Target unbound if damage taken.
Peloton
Peloton from Final Fantasy XIV icon.png
20 Ability Instant 5s 20y radius Physical Ranged DPS
Increases movement speed of self and nearby party members as long as they remain within distance.
Duration: 30s
Effect ends when enmity is generated. Cannot be used in battle.
Head Graze
Head Graze Role from Final Fantasy XIV icon.png
24 Ability Instant 30s 25y Physical Ranged DPS
Interrupts the use of a target's action.
Arm's Length
Arm's Length from Final Fantasy XIV icon.png
32 Ability Instant 120s TankMelee DPSPhysical Ranged DPS
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

Traits[]

Name Level Description
Increased Action Damage
Increased Action Damage from Final Fantasy XIV icon.png
20 Increases base action damage and autoturret damage by 10%.
Increased Action Damage II
Increased Action Damage II from Final Fantasy XIV icon.png
40 Increases base action damage and autoturret damage by 20%.
Split Shot Mastery
Split Shot Mastery from Final Fantasy XIV icon.png
54 (Complete the quest "A Joye-ful Reunion") Upgrades Split Shot to Heated Split Shot.
Slug Shot Mastery
Slug Shot Mastery from Final Fantasy XIV icon.png
60 (Complete the quest "Rise of the Machinists") Upgrades Slug Shot to Heated Slug Shot.
Clean Shot Mastery
Clean Shot Mastery from Final Fantasy XIV icon.png
64 Upgrades Clean Shot to Heated Clean Shot.
Charged Action Mastery
Charged Action Mastery from Final Fantasy XIV icon.png
74 Allows a third charge of Gauss Round and Ricochet.
Hot Shot Mastery
Hot Shot Mastery from Final Fantasy XIV icon.png
76 Upgrades Hot Shot to Air Anchor.
Enhanced Wildfire
Enhanced Wildfire from Final Fantasy XIV icon.png
78 Improves Wildfire's potency increase for landing weaponskills to 200.
Promotion
Promotion from Final Fantasy XIV icon.png
80 Upgrades Rook Autoturret and Rook Overdrive to Automaton Queen and Queen Overdrive respectively.

PvP Actions[]

Ability Type Cast Recast MP Cost Range Radius
Heated Split Shot
Heated Split Shot PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 25y
Delivers an attack with a potency of 1,000.
Additional Effect: Increases Heat Gauge by 10
※This action cannot be assigned to a hotbar.
Heated Slug Shot
Heated Slug Shot PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 25y
Delivers an attack to target.
Combo Action: Heated Split Shot
Combo Potency: 1,200
Additional Effect: Increases Heat Gauge by 10
※This action cannot be assigned to a hotbar.
Heated Clean Shot
Heated Clean Shot PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 25y
Delivers an attack to target.
Combo Action: Heated Slug Shot
Combo Potency: 1,400
Additional Effect: Increases Heat Gauge by 10
※This action cannot be assigned to a hotbar.
Spread Shot
Spread Shot PvP from Final Fantasy XIV icon.png
Weaponskill Instant 2.4s 12y 12y cone
Delivers an attack with a potency of 800 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 5 for each enemy hit
※Action changes to Auto Crossbow when firearm is Overheated.
Drill
Drill PvP from Final Fantasy XIV icon.png
Weaponskill Instant 15s 25y
Delivers an attack with a potency of 2,000.
This action does not share a recast timer with any other actions.
Air Anchor
Air Anchor PvP from Final Fantasy XIV icon.png
Weaponskill Instant 30s 25y
Delivers an attack with a potency of 2,000.
Additional Effect: Increases Heat Gauge by 20
This action does not share a recast timer with any other actions.
Bioblaster
Bioblaster PvP from Final Fantasy XIV icon.png
Weaponskill Instant 45s 12y 12y cone
Delivers an attack with a potency of 1,600 to all enemies in a cone before you.
Additional Effect: Increases target's damage taken by 10%
Duration: 10s
This action does not share a recast timer with any other actions.
Gauss Round
Gauss Round PvP from Final Fantasy XIV icon.png
Ability Instant 15s 25y
Delivers an attack with a potency of 1,000.
Maximum Charges: 3
Ricochet
Ricochet PvP from Final Fantasy XIV icon.png
Ability Instant 15s 25y 5y circle
Delivers an attack with a potency of 800 to target and all enemies nearby it.
Maximum Charges: 3
Wildfire
Wildfire PvP from Final Fantasy XIV icon.png
Ability Instant 30s 25y
Covers target's body in a slow-burning pitch. For the next 6 seconds, 33% of most damage you inflict upon the target is compiled, then dealt at the end of the effect's duration.
Blank
Blank PvP from Final Fantasy XIV icon.png
Ability Instant 30s 5y
Delivers an attack with a potency of 800.
Additional Effect: If target is suffering from a Wildfire effect inflicted by you, Blank potency is tripled
Additional Effect: 15-yalm knockback
Hypercharge
Hypercharge PvP from Final Fantasy XIV icon.png
Ability Instant 1s
Release the energy building in your firearm, causing it to Overheat.
Duration: 5s
Extends Overheat duration by 5s to a maximum of 10s.
Heat Gauge Cost: 50
Tactician
Tactician PvP from Final Fantasy XIV icon.png
Ability Instant 45s 20y circle
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s
Heat Blast
Heat Blast PvP from Final Fantasy XIV icon.png
Weaponskill Instant 1.5s 25y
Delivers an attack with a potency of 1,200.
Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 7.5s
Can only be executed when firearm is Overheated.
※This action cannot be assigned to a hotbar.
Auto Crossbow
Auto Crossbow PvP from Final Fantasy XIV icon.png
Weaponskill Instant 1.5s 12y 12y cone
Delivers an attack with a potency of 1,600 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.
This action does not share a recast timer with any other actions.

Common Actions[]

Common Actions have no cost

Action Type Cast Recast Range Radius
Head Graze
Head Graze PvP from Final Fantasy XIV icon.png
Ability Instant 30s 25y
Silences target.
Duration: 2s
Bolt
Bolt PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Movement speed is increased.
Duration: 10s
Medical Kit
Medical Kit PvP from Final Fantasy XIV icon.png
Ability Instant 15s
Restores own HP.
Cure Potency: 3,000
Potency increases up to 6,000 as HP decreases.
Maximum Charges: 3

Additional PvP Actions[]

Players are restricted to equipping two Additional PvP Actions at once. These actions have no cost.

Action Type Cast Recast Range Radius
Leg Graze
Leg Graze PvP from Final Fantasy XIV icon.png
Ability Instant 30s 25y
Afflicts target with Heavy +50%.
Duration: 5s
Foot Graze
Foot Graze PvP from Final Fantasy XIV icon.png
Ability Instant 30s 25y
Binds target.
Duration: 3s
Concentrate
Concentrate PvP from Final Fantasy XIV icon.png
Ability Instant 15s
Increases potency of next weaponskill by 50%.
Duration: 5s
Recuperate
Recuperate PvP from Final Fantasy XIV icon.png
Ability Instant 45s
Restores own HP.
Cure Potency: 3,000
Additional Effect: Removes Heavy, Bind, and Holmgang effects
Peloton
Peloton PvP from Final Fantasy XIV icon.png
Ability Instant 60s 20y circle
Increases movement speed of self and nearby party members.
Duration: 10s

Removed[]

The following actions and information has been removed.

Ammunition and Heat Gauge[]

Ammunition Gauge

The Ammunition Gauge was introduced in Stormblood patch 4.0 and removed in Shadowbringers patch 5.0.

The Ammunition Gauge indicated the number of rounds of special ammunition currently loaded in a machinist's firearm. Special ammunition could be loaded to any firearm by executing the action Reload.

While the Heat Gauge remains in game after Shadowbringers patch 5.0, it has been heavily reworked from its previous incarnation. When the Heat Gauge reacheed 100, the firearm became overheated. While overheated, firearms would deal additional damage, but soon become too hot to use. At this time, the Gauss Barrel was automatically removed and could not until it cools.

Heat Gauge Overheated Heat Gauge on Cooldown

Limit Break[]

Machinists' Limit Breaks focus dealing powerful damage to enemies in a straight line in front of the player. Machinist shares the same Level 1 and Level 2 limit breaks as Bard.

Ability Level Description Image
Big Shot 1 Deals damage in a line to enemies in front of player. Big Shot XIV.png
Desperado 2 Deals damage in a line to enemies in front of player. Desperado XIV.png
Satellite Beam 3 Deals damage in a line to enemies in front of player. FFXIV Satellite Beam.png

Other appearances[]

Final Fantasy Record Keeper[]

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Final Fantasy Trading Card Game[]

Machinist [2-083C] Opus series card.

Machinist appears in Final Fantasy Trading Card Game as an Earth-elemental Backup card.

Behind the scenes[]

Musketeer's Guild icon from 1.0.

Machinists may be a reimagining of the Musketeer class. Musketeer was a gun-wielding class planned in the early stages of the original game, but never made it past the alpha stage. Despite this, musketeers retain a presence in-game, particularly in Limsa Lominsa. The Musketeer's Guild shares its headquarters with the Yellowjackets and Marauder's Guild, and several gun using characters that are not strictly machinists appear throughout the game, using many of the same animations. It's possible that had the Musketeer class made it into the game that it would served as the base class to the Machinist job like the other original classes serve as bases to their respective jobs.

Gallery[]

Arms and Gear sets
Actions
Role Actions
Removed Actions
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Trivia[]

  • Due to the Machinist profession being a recent invention in Eorzea, its Soul Crystal uniquely lacks memories for the Warrior of Light to draw from. Hence, the Warrior of Light is taught how to use a firearm and given several gadgets, and their experience and discoveries define the job from thereon.
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