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Machinist is a job in Final Fantasy XIV, introduced in the game's first expansion pack, Final Fantasy XIV: Heavensward. As with the other three Ishgard jobs, Machinist has no base class and begins at level 30.

Profile[]

The war with Dravania rages on. Brutal and unrelenting. With no end in sight, the Holy See grows desperate. As her dragoons lay down their lives in defense of their home, Ishgard turns to technology to protect her sons and daughters. Great cannons and ballistae now line the city walls, plucking dragons from the sky.

Following the example of Cid Garlond, who has demonstrated the potency of magitek, the Skysteel Manufactory works tirelessly on the development of advanced armaments. As new and devastating weapons are brought to the fray, a new class of champion arises to wield them ― the machinist.

Lodestone

The job is a mobile, ranged DPS class using guns as their main weapon. Machinists focus on dealing ranged damage using a combination of firearms enhanced with various attachments and can deploy mechanical turrets to help them on the battlefield.

Story[]

History[]

Through the centuries of lshgard's endless conflict with the Dravanians, the city-state's engineers have devised and improved upon myriad dragon-killing contrivances. This inspired the construction of the Skysteel Manufactory in the year 1483 of the Sixth Astral Era, where resident artisans to this day continue to invent weapons such as the ceruleum-propelled giant ballista, and the quad-barreled Bertha cannon. Many of these modern advances can be attributed to Stephanivien de Haillenarte, the manufactory's brilliant chief, who has welcomed the assistance of Garlond Ironworks with incorporating imperial magitek into traditional Ishgardian craftmanship.

Stephanivien's primary achievement has been the creation of the aetherotransformer- a device which converts the wearer's innate mana into the lightning-aspected energy suited for powering the chief's revolutionary inventions. In addition to instructing volunteers in the use of the transformer, Stephanivien has employed a master of marksmanship from Limsa Lominsa to train an ever-growing number of recruits. Armed with their signature firearms and a repertoire of technological marvels, these soldiers of a new age are known as Machinists.

Heavensward[]

FFV World Map Sprite.pngThis section about a quest in Final Fantasy XIV: Heavensward is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Stormblood[]

FFV World Map Sprite.pngThis section about a quest in Final Fantasy XIV: Stormblood is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Shadowbringers[]

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Equipment[]

A roegadyn machinist with the Outsider and Gunner's artifact armor.

Machinists wield guns as their weapons. Their armor is primarily made up of "Aiming" gear, light armor with average defenses that they share with other ranged physical DPS classes.

The primary attribute for machinists is dexterity, which boosts their attack power, and should always be prioritized over other attributes. As a DPS discipline, they draw the most benefit from the critical hit, direct hit, skill speed, and determination secondary attributes, which all improve their damage dealing capabilities in some way.

Lists of machinist equipment

Machinist's Arms Machinist's Arms

Head Head
Body Body
Hands Hands
Waist Waist
Legs Legs
Feet Feet

Earrings Earrings
Necklaces Necklaces
Bracelets Bracelets
Rings Rings
Soul Crystal Soul Crystal

Job Gauge[]

The Job Gauge was introduced to players in 4.0 Stormblood. Currently, the Machinist uses the Heat Gauge and the Battery Gauge.

The Heat Gauge─indicating a firearm's temperature─is displayed upon execution weaponskills. Using Hypercharge allows the use of additional skills at the cost of the Heat Gauge, requiring no cooldown or cast down.

In Shadowbringers 5.0, the Machinist was heavily reworked, removing the Overheat, Gauss Barrel and Ammunition mechanics entirely. The Split Shot combo becomes permanently heated after learning the corresponding traits. Now, the Battery Gauge fills up when completing the Split Shot combo and is used to summon the Rook and Bishop Autoturrets as well as the Automaton Queen learned at Level 80. They remain on the field until the gauge depletes.

Heat Gauge Heat and Battery Gauge, alongside the Automaton Queen

Abilities[]

Job actions[]

Ability Level Type Cast Recast MP Cost Range Radius
Split Shot
Split Shot from Final Fantasy XIV icon.png
1 Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 140.
Additional Effect: Increases Heat Gauge by 5

Split Shot Mastery Upgrades to Heated Split Shot.

Slug Shot
Slug Shot from Final Fantasy XIV icon.png
2 Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 100.
Combo Action: Split Shot or Heated Split Shot
Combo Potency: 210
Combo Bonus: Increases Heat Gauge by 5

Slug Shot Mastery Upgrades to Heated Slug Shot.

Hot Shot
Hot Shot from Final Fantasy XIV icon.png
4 Weaponskill Instant 40s 25y
Delivers an attack with a potency of 240.
Additional Effect: Increases Battery Gauge by 20

This weaponskill does not share a recast timer with any other actions.

Hot Shot Mastery Upgrades to Air Anchor.

Reassemble
Reassemble from Final Fantasy XIV icon.png
10 Ability Instant 55s
Guarantees that next weaponskill is a critical direct hit.
Duration: 5s

This action does not affect damage over time effects.

Enhanced Reassemble Maximum Charges: 2
Gauss Round
Gauss Round from Final Fantasy XIV icon.png
15 Ability Instant 30s 25y
Delivers an attack with potency of 120.
Maximum Charges: 2 (Charged Action Mastery 3)
Spread Shot
Spread Shot from Final Fantasy XIV icon.png
18 Weaponskill Instant 2.5s 12y 12y cone
Deliver an attack with a potency of 140 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 5

Spread Shot Mastery Upgrades to Scattergun.

Clean Shot
Clean Shot from Final Fantasy XIV icon.png
26 Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 100.
Combo Action: Slug Shot or Heated Slug Shot
Combo Potency: 270
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10

Clean Shot Mastery Upgrades to Heated Clean Shot.

Hypercharge
Hypercharge from Final Fantasy XIV icon.png
30 Complete quest "Master of Markmanship" Ability Instant 10s
Releases the energy building in your firearm, causing it to become Overheated, increasing the potency of single-target weaponskills by 20.
Duration: 8s
Heat Gauge Cost: 50

Overheated effect only applicable to machinist job actions.

Heat Blast
Cooldown from Final Fantasy XIV icon.png
35 Complete quest "Always the Last Place You Look" Weaponskill Instant 1.5s 25y
Delivers an attack with a potency of 180.
Additional Effect: Reduces the recast time of both Gauss Round and Ricochet by 15s

Can only be executed when firearm is Overheated.
Recast timer cannot be affected by status effects or gear attributes.

Rook Autoturret
Rook Autoturret from Final Fantasy XIV icon.png
40 Complete quest "Rook Before You Reap" Ability Instant 6s
Deploys a single-target battle turret which attacks using Volley Fire, dealing damage with a potency of 70.
Battery Gauge Cost: 50

Duration increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 15 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Rook Overdrive.
Shares a recast timer with Rook Overdrive.

Promotion Upgrades to Automaton Queen.

Rook Overdrive
Rook Overdrive from Final Fantasy XIV icon.png
40 Ability Instant 15s 25y
Orders the rook autoturret to use Rook Overload.
Rook Overload Potency: 320

Potency increases as Battery Gauge exceeds required cost at time of deployment.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Rook Autoturret.

Promotion Upgrades to Queen Overdrive.

Rook Overload
Rook Overload from Final Fantasy XIV icon.png
40 Ability Instant 40y
Delivers an attack with a potency of 320.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The rook autoturret shuts down after execution. If this action is not used manually while the rook autoturret is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.
Wildfire
Wildfire from Final Fantasy XIV icon.png
45 Ability Instant 120s 25y
Covers target's body in a slow-burning pitch.
Action is changed to Detonator for the duration of the effect.
Deals damage when time expires or upon executing Detonator.
Potency is increased by 100 (Enhanced Wildfire 220) for each of your own weaponskills you land prior to the end of the effect.
Duration: 10s
Detonator
Detonator from Final Fantasy XIV icon.png
45 Ability Instant 1s 25y
Ends the effect of Wildfire, dealing damage to the target.
※This action cannot be assigned to a hotbar.
Ricochet
Ricochet from Final Fantasy XIV icon.png
50 Complete quest "The Power of a Tourney" Ability Instant 30s 25y 5y radius
Deals damage to all nearby enemies with a potency of 120 for the first enemy, and 50% less for all remaining enemies.
Maximum Charges: 2 (Charged Action Mastery 3)
Auto Crossbow
Auto Crossbow from Final Fantasy XIV icon.png
52 Complete quest "Pushing the Brume" Weaponskill Instant 1.5s 12y 12y cone
Delivers an attack with a potency of 140 to all enemies in a cone before you.
Can only be executed when firearm is Overheated.
Recast timer cannot be affected by status effects or gear attributes.
Heated Split Shot
Heated Split Shot from Final Fantasy XIV icon.png
54 Complete quest "A Joye-ful Reunion" Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 180 (Marksman's Mastery 200).
Additional Effect: Increases Heat Gauge by 5
Tactician
Tactician MCH from Final Fantasy XIV icon.png
56 Complete quest "Wheels of Justice" Ability Instant 120s
(Enhanced Tactician 90s)
20y radius
Reduces damage taken by self and nearby party members by 10%.
Duration: 15s

Effect cannot be stacked with bard's Troubadour or dancer's Shield Samba.

Drill
Drill from Final Fantasy XIV icon.png
58 Complete quest "Taking the Fall" Weaponskill Instant 20s 25y
Delivers an attack with a potency of 580.
Shares a recast timer with Bioblaster.
Heated Slug Shot
Heated Slug Shot from Final Fantasy XIV icon.png
60 Complete quest "Rise of the Machinists" Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 100 (Marksman's Mastery 120).
Combo Action: Heated Split Shot
Combo Potency: 260 (Marksman's Mastery 280)
Combo Bonus: Increases Heat Gauge by 5
Heated Clean Shot
Heated Clean Shot from Final Fantasy XIV icon.png
64 Weaponskill Instant 2.5s 25y
Delivers an attack with a potency of 100 (Marksman's Mastery 110).
Combo Action: Heated Slug Shot
Combo Potency: 350 (Marksman's Mastery 360)
Combo Bonus: Increases Heat Gauge by 5
Combo Bonus: Increases Battery Gauge by 10
Barrel Stabilizer
Barrel Stabilizer from Final Fantasy XIV icon.png
66 Ability Instant 120s
Increases Heat Gauge by 50.
Can only be executed while in combat.
Flamethrower
Flamethrower from Final Fantasy XIV icon.png
70 Complete quest "The Mongrel and the Knight" Ability Instant 60s 8y cone
Delivers damage over time to all enemies in a cone before you.
Potency: 80
Duration: 10s

Effect ends upon using another action or moving (including facing a different direction).
Cancels auto-attack upon execution.
Triggers the cooldown of weaponskills upon execution. Cannot be executed during the cooldown of weaponskills.

Bioblaster
Bioblaster from Final Fantasy XIV icon.png
72 Weaponskill Instant 20s 12y 12y cone
Delivers an attack with a potency of 50 to all enemies in a cone before you.
Additional Effect: Damage over time
Potency: 50
Duration: 15s

Shares a recast timer with Drill.

Air Anchor
Air Anchor from Final Fantasy XIV icon.png
76 Weaponskill Instant 40s 25y
Delivers an attack with a potency of 580.
Additional Effect: Increases Battery Gauge by 20

This action does not share a recast timer with any other actions.

Automaton Queen
Automaton Queen from Final Fantasy XIV icon.png
80 Ability Instant 6s
Deploys an Automaton Queen to fight at your side.
Battery Gauge Cost: 50

Duration increases as Battery Gauge exceeds required cost at time of deployment, up to a maximum of 20 seconds.
Consumes Battery Gauge upon execution.
Shuts down when time expires or upon execution of Queen Overdrive.
Shares a recast timer with Queen Overdrive.

Queen Overdrive
Queen Overdrive from Final Fantasy XIV icon.png
80 Ability Instant 15s 30y
Orders the Automaton Queen to use Pile Bunker.
Pile Bunker Potency: 800

Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
Shares a recast timer with Automaton Queen.

Arm Punch
Arm Punch from Final Fantasy XIV icon.png
80 Weaponskill Instant 1.5s 3y
Delivers an attack with a potency of 120.
※This action cannot be assigned to a hotbar.
Roller Dash
Roller Dash from Final Fantasy XIV icon.png
80 Weaponskill Instant 3s 30y
Rushes target and delivers an attack with a potency of 240.
※This action cannot be assigned to a hotbar.
Pile Bunker
Pile Bunker from Final Fantasy XIV icon.png
80 Ability Instant 3y
Delivers an attack with a potency of 680.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.
Scattergun
Scattergun from Final Fantasy XIV icon.png
82 Weaponskill Instant 2.5s 12y 12y cone
Delivers an attack with a potency of 150 to all enemies in a cone before you.
Additional Effect: Increases Heat Gauge by 10
Crowned Collider
Crowned Collider from Final Fantasy XIV icon.png
86 Ability Instant 3y
Delivers an attack with a potency of 780.
Potency increases as Battery Gauge exceeds required cost at time of deployment.
The Automaton Queen shuts down after execution. If this action is not used manually while the Automaton Queen is active, it will be triggered automatically immediately before shutting down.
※This action cannot be assigned to a hotbar.
Chain Saw
Chain Saw from Final Fantasy XIV icon.png
90 Weaponskill Instant 60s 25y 25y line
Delivers an attack to all enemies in a straight line before you with a potency of 580 for the first enemy, and 65% less for all remaining enemies.
Additional Effect: Increases Battery Gauge by 20

This weaponskill does not share a recast timer with any other actions.

Role Actions[]

Ability Level Type Cast Recast MP Cost Range Area
Leg Graze
Leg Graze Role from Final Fantasy XIV icon.png
Physical Ranged DPS 6 Ability Instant 30s 25y
Inflicts target with Heavy +40%.
Duration: 10s
Second Wind
Second Wind Role from Final Fantasy XIV icon.png
Physical Ranged DPSMelee DPS 8 Ability Instant 120s
Instantly restores own HP.
Cure Potency: 500
Foot Graze
Foot Graze Role from Final Fantasy XIV icon.png
Physical Ranged DPS 10 Ability Instant 30s 25y
Binds target.
Duration: 10s

Cancels auto-attack upon execution.
Target unbound if damage taken.

Peloton
Peloton from Final Fantasy XIV icon.png
Physical Ranged DPS 20 Ability Instant 5s 20y radius
Increases movement speed of self and nearby party members as long as they remain within distance.
Duration: 30s

Effect ends when enmity is generated. Cannot be used in battle.

Head Graze
Head Graze Role from Final Fantasy XIV icon.png
Physical Ranged DPS 24 Ability Instant 30s 25y
Interrupts the use of a target's action.
Arm's Length
Arm's Length from Final Fantasy XIV icon.png
TankMelee DPSPhysical Ranged DPS 32 Ability Instant 120s
Creates a barrier nullifying most knockback and draw-in effects.
Duration: 6s
Additional Effect: Slow +20% when barrier is struck
Duration: 15s

Traits[]

Name Level Description
Increased Action Damage
Increased Action Damage from Final Fantasy XIV icon.png
20 Increases base action damage and autoturret damage by 10%.
Increased Action Damage II
Increased Action Damage II from Final Fantasy XIV icon.png
40 Increases base action damage and autoturret damage by 20%.
Split Shot Mastery
Split Shot Mastery from Final Fantasy XIV icon.png
54 Complete quest "A Joye-ful Reunion" Upgrades Split Shot to Heated Split Shot.
Slug Shot Mastery
Slug Shot Mastery from Final Fantasy XIV icon.png
60 Complete quest "Rise of the Machinists" Upgrades Slug Shot to Heated Slug Shot.
Clean Shot Mastery
Clean Shot Mastery from Final Fantasy XIV icon.png
64 Upgrades Clean Shot to Heated Clean Shot.
Charged Action Mastery
Charged Action Mastery from Final Fantasy XIV icon.png
74 Allows a third charge of Gauss Round and Ricochet.
Hot Shot Mastery
Hot Shot Mastery from Final Fantasy XIV icon.png
76 Upgrades Hot Shot to Air Anchor.
Enhanced Wildfire
Enhanced Wildfire from Final Fantasy XIV icon.png
78 Improves Wildfire's potency increase for landing weaponskills to 220.
Promotion
Promotion trait from Final Fantasy XIV icon.png
80 Upgrades Rook Autoturret and Rook Overdrive to Automaton Queen and Queen Overdrive respectively.
Spread Shot Mastery
Spread Shot Mastery from Final Fantasy XIV icon.png
82 Upgrades Spread Shot to Scattergun.
Enhanced Reassemble
Enhanced Reassemble from Final Fantasy XIV icon.png
84 Allows the accumulation of charges for consecutive uses of Reassemble.
Maximum Charges: 2
Marksman's Mastery
Marksman's Mastery from Final Fantasy XIV icon.png
84 Increases the potency of Heated Split Shot to 200, Heated Slug Shot to 120, and Heated Clean Shot to 110.
Queen's Gambit
Queen's Gambit from Final Fantasy XIV icon.png
86 After executing Pile Bunker, the Automaton Queen will also execute Crowned Collider.
Enhanced Tactician
Enhanced Tactician from Final Fantasy XIV icon.png
88 Reduces Tactician recast time to 90 seconds.

PvP Actions[]

Ability Type Cast Recast MP Cost Range Radius
Blast Charge
Blast Charge PvP from Final Fantasy XIV icon.png
Weaponskill 1.44s 2.4s 25y
Delivers a ranged attack with a potency of 4,000.
Additional Effect: Grants a stack of Heat, up to a maximum of 5
Duration: 15s

At maximum stacks, become Overheated.

Duration: 5s

Requires casting time to execute. However, it is possible to walk while casting.
※Action changes to Heat Blast while under the effect of Overheated.

Scattergun
Scattergun PvP from Final Fantasy XIV icon.png
Weaponskill Instant 20s 12y 12y cone
Delivers an attack with a potency of 6,000 to all enemies in a cone before you. Strikes twice when hitting only a single target.
Additional Effect: 10-yalm knockback

This weaponskill does not share a recast timer with any other actions.

Drill
Drill PvP from Final Fantasy XIV icon.png
Weaponskill Instant 10s 25y
Delivers a ranged attack with a potency of 9,000.
Potency is increased to 18,000 while under the effect of Analysis.
Ignores the effects of Guard when dealing damage.
Additional Effect: Grants Bioblaster Primed
Maximum Charges: 2

Can only be executed while under the effect of Drill Primed.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Bioblaster while under the effect of Bioblaster Primed.

Wildfire
Wildfire PvP from Final Fantasy XIV icon.png
Ability Instant 30s 25y
Covers target's body in a slow-burning pitch. Deals damage to target and all enemies nearby it when time expires.
Duration: 7s

Potency is increased by 4,000 for each of your own weaponskills you land prior to the end of the effect. Landing 3 weaponskills will cause the slow-burning pitch to detonate immediately.

Bishop Autoturret
Bishop Autoturret PvP from Final Fantasy XIV icon.png
Ability Instant 30s 25y 1y radius
Deploys an area of effect battle turret which will deliver auto-attacks to enemies within range with a potency of 4,000.
Duration: 10s
Additional Effect: Increases target's damage taken by 10%
Duration: 5s
Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 2,000 potency
Duration: 5s
Analysis
Analysis PvP from Final Fantasy XIV icon.png
Ability Instant 20s
Grants additional effects to Drill, Bioblaster, Air Anchor, and Chain Saw when these weaponskills are executed.
Duration: 10s
Drill Additional Effect: Potency is increased to 200%
Bioblaster Additional Effect: Heavy +75%
Air Anchor Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun
Chain Saw Additional Effect: 5% chance to deal damage equal to 100% of target's HP
Heat Blast
Heat Blast PvP from Final Fantasy XIV icon.png
Weaponskill Instant 1.5s 25y
Delivers a ranged attack with a potency of 6,000.
Can only be executed while under the effect of Overheated.
This weaponskill does not share a recast timer with any other actions.
※This action cannot be assigned to a hotbar.
Bioblaster
Bioblaster PvP from Final Fantasy XIV icon.png
Weaponskill Instant 10s 12y 12y cone
Delivers an attack with a potency of 4,000 to all enemies in a cone before you.
Additional Effect: Afflicts target with Heavy +75% while under the effect of Analysis
Duration: 5s
Additional Effect: Damage over time
Potency: 4,000
Duration: 9s
Additional Effect: Grants Air Anchor Primed
Maximum Charges: 2

Can only be executed while under the effect of Bioblaster Primed.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Air Anchor while under the effect of Air Anchor Primed.
※This action cannot be assigned to a hotbar.

Air Anchor
Air Anchor PvP from Final Fantasy XIV icon.png
Weaponskill Instant 10s 25y
Delivers a ranged attack with a potency of 8,000.
Additional Effect: Bind
Duration: 3s
Additional Effect: Potency is increased by 50%, and the Bind effect becomes Stun while under the effect of Analysis
Duration: 3s
Additional Effect: Grants Chain Saw Primed
Maximum Charges: 2

Can only be executed while under the effect of Air Anchor Primed.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Chain Saw while under the effect of Chain Saw Primed.
※This action cannot be assigned to a hotbar.

Chain Saw
Chain Saw PvP from Final Fantasy XIV icon.png
Weaponskill Instant 10s 25y 25y line
Delivers an attack with a potency of 10,000 to all enemies in a straight line before you.
Additional Effect: 3% chance to deal damage equal to 100% of target's HP while under the effect of Analysis

Effect cannot be triggered when targeting players riding machina or non-player combatants.

Additional Effect: Grants Drill Primed
Maximum Charges: 2

Can only be executed while under the effect of Chain Saw Primed.
This weaponskill does not share a recast timer with any other actions.
※Action changes to Drill while under the effect of Drill Primed.
※This action cannot be assigned to a hotbar.

Aether Mortar
Aether Mortar PvP from Final Fantasy XIV icon.png
Ability 1s 1s 5y radius
Deals unaspected damage with a potency of 4,000 to all nearby enemies.
Additional Effect: Increases target's damage taken by 10%
Duration: 5s
Additional Effect: Creates a barrier that absorbs damage equivalent to a heal of 4,000 potency
Duration: 5s

※This action cannot be assigned to a hotbar.

Marksman's Spite
Marksman's Spite PvP from Final Fantasy XIV icon.png
Limit Break Instant 10s 50y
Delivers a ranged attack with a potency of 36,000.
Can only be executed when the limit gauge is full.
Standard-issue Elixir
Standard-issue Elixir PvP from Final Fantasy XIV icon.png
Ability 4.5s 5s
Restores your HP and MP to maximum.
Casting will be interrupted when damage is taken.
Recuperate
Recuperate PvP from Final Fantasy XIV icon.png
Ability Instant 1s 2500 MP
Restores own HP.
Cure Potency: 15,000
Purify
Purify PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Removes Stun, Heavy, Bind, Silence, Half-asleep, Sleep, and Deep Freeze.Grants Resilience upon successfully removing one of the aforementioned effects.
Resilience Effect: Nullifies status afflictions that can be removed by Purify
Duration: 5s

Can be used even when under the effect of certain status afflictions.

Guard
Guard PvP from Final Fantasy XIV icon.png
Ability Instant 30s
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s

Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.

Sprint
Sprint PvP from Final Fantasy XIV icon.png
Ability Instant 1.5s
Increases movement speed.
Effect ends upon reuse or execution of another action.

Removed[]

The following actions and information has been removed.

Ammunition and Heat Gauge[]

Ammunition Gauge

The Ammunition Gauge was introduced in Stormblood patch 4.0 and removed in Shadowbringers patch 5.0.

The Ammunition Gauge indicated the number of rounds of special ammunition currently loaded in a machinist's firearm. Special ammunition could be loaded to any firearm by executing the action Reload.

While the Heat Gauge remains in game after Shadowbringers patch 5.0, it has been heavily reworked from its previous incarnation. When the Heat Gauge reached 100, the firearm became overheated. While overheated, firearms would deal additional damage, but soon become too hot to use. At this time, the Gauss Barrel was automatically removed and could not until it cools.

Heat Gauge Overheated Heat Gauge on Cooldown

Limit Break[]

Machinists' Limit Breaks focus dealing powerful damage to enemies in a straight line in front of the player. Machinist shares the same Level 1 and Level 2 limit breaks as Bard.

Ability Level Description Image
Big Shot 1 Deals damage in a line to enemies in front of player. Big Shot XIV.png
Desperado 2 Deals damage in a line to enemies in front of player. Desperado XIV.png
Satellite Beam 3 Deals damage in a line to enemies in front of player. FFXIV Satellite Beam.png

Other appearances[]

Final Fantasy Record Keeper[]

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Final Fantasy Trading Card Game[]

Machinist [2-083C] Opus series card.

Machinist appears in Final Fantasy Trading Card Game as an Earth-elemental Backup card.

Behind the scenes[]

Musketeer's Guild icon from 1.0.

Machinists may be a re-imagining of the Musketeer class. Musketeer was a gun-wielding class planned in the early stages of the original game, but never made it past the alpha stage. Despite this, musketeers retain a presence in-game, particularly in Limsa Lominsa. The Musketeer's Guild shares its headquarters with the Yellowjackets and Marauder's Guild, and several gun using characters that are not strictly machinists appear throughout the game, using many of the same animations. It's possible that had the Musketeer class made it into the game that it would served as the base class to the Machinist job like the other original classes serve as bases to their respective jobs.

Gallery[]

Arms and Gear sets
Actions
Role Actions
Removed Actions
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Trivia[]

  • Due to the Machinist profession being a recent invention in Eorzea, its Soul Crystal uniquely lacks memories for the Warrior of Light to draw from. Hence, the Warrior of Light is taught how to use a firearm and given several gadgets, and their experience and discoveries define the job from thereon.
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