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The MSX was a home hobbyist computing platform developed in Japan and prevalent between 1983 and 1995.

Conceived by Kazuhiko Nishi, VP of Microsoft Japan and Director of ASCII Corporation during this period, the MSX sought to establish a unified design standard among computer hardware manufacturers in the region. Though successful in Japan and other parts of the world, the MSX platform never reached the United States as a result of the country's chaotic PC market.

Before the Famicom rose to prominence, the MSX was the platform of choice for some Japanese game developers, Konami and Hudson Soft (later absorbed into Konami) among them.

Final Fantasy titles for MSX[]

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