EoT MP Boost Icon.png MP+ is a recurring ability in the Final Fantasy series. It is a support ability that increases a party member's MP. Usually the boost is a set percentage of the character's base MP, though not always.

Appearances[edit | edit source]

Final Fantasy IV[edit | edit source]

In the DS release, MP+50% is an Augment received from a house in Mist after exploring the Underworld.

Final Fantasy V[edit | edit source]

The White Mage learns MP+10% as it's level seven job ability, while the Black Mage learns MP+30%.

Final Fantasy VI[edit | edit source]

The Bard's Hat increases the equipped party member's max MP by 12.5%, while the Minerva Bustier increases it by 25%. Crystal Orb relic raises max MP by 50%. Phantom has MP+10% as a level up bonus while Fenrir has MP+30%, increasing the MP the user gains when they level up while equipped with their Magicite.

Final Fantasy VII[edit | edit source]

The MP Plus Independent Materia increases the equipped party member's MP according to its level, increasing MP by 10% at level one up to 50% at level five. MP Plus is bought at Cosmo Canyon and Mideel.

Crisis Core -Final Fantasy VII-[edit | edit source]

Materia can be granted MP+ as a support ability through Materia Fusion. The potency of the boost ranges from 10% to 999%.

Final Fantasy IX[edit | edit source]

Vivi, Quina and Freya can learn MP+10% and MP+20%.

Final Fantasy X[edit | edit source]

MP +5%, MP +10%, MP +20%, and MP +30% can be customized as support abilities onto armor.

Final Fantasy X-2[edit | edit source]

MP +10%, 20%, +40%, +60%, and +100% can be accessed by equipping various accessories. MP +10% can be accessed via equipping Black Ring, Arcane Tome, Black Tome, and White Tome, MP +20% by equipping Heady Perfume and Wizard Bracelet, MP +40% by equipping Silver Bracer, MP +60% by equipping Gold Bracer, and MP +100% by equipping Rune Bracer, Iron Duke, Minerva's Plate, and Key to Success.

Final Fantasy XI[edit | edit source]

MP+% is a bonus on various food and equipment, though food tends to have a soft cap. Summoners and Scholars (and Blue Mages, with the right spells set) have the Max MP bonus trait, granting them a bonus of +10 MP per rank.

Final Fantasy Type-0[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Type-0 is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Crystal Chronicles: Echoes of Time[edit | edit source]

MP Boost increases the user's Max MP depending on the level of the MP Boost ability, while MP Grow increases the amount of MP the user gains upon leveling up, once again depending on the level of MP Grow. MP Boost can be customized onto equipment from Spirit Stones, while MP Grow can be customized through Small Morion and Morion.

Bravely Default[edit | edit source]

MP 10% Up is learned by Freelancers at job level 7 (requires 1 slot to equip).

MP 20% Up is learned by Red Mages at job level 2 (requires 2 slots to equip).

MP 30% Up is learned by Conjurers at job level 12 (requires 3 slots to equip).

Final Fantasy Dimensions[edit | edit source]

MP +20% is the level 5 ability of the Summoner class, requiring 130 AP to learn. It requires 1 slot in order to equip and use.

Final Fantasy Brave Exvius[edit | edit source]

Edgar - Chainsaw2.pngThis section about an ability in Final Fantasy Brave Exvius is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.
Community content is available under CC-BY-SA unless otherwise noted.