The character draws the attention of foes and will be their sole target. The effect is temporary.
Lure (おとり, Otori?, lit. Decoy) is a status effect in Final Fantasy XII. While Lure is in effect, it will cause creatures to attack a specific player character. In this way, the player can, to some extent, control the damage that their casters take by focusing enemy attention only on player characters with high defensive characteristics.
Lure works by overriding enemy AI and enmity of party members and forcing them to attack the target rather than altering the target's enmity. It affects enemies even if they are Berserked. The only instance where Lure does not work is if the Lured party member is not in the detection range of the enemy. Multiple allies can have the Lure status at once.
Lure is granted by the spell Decoy. It can't be inflicted on enemies or reflected. Like Reflect, it'll flash over a character's HP bar. Like Berserk, the spell can be resisted and thus miss, despite having a blue font, being removed with Dispel, and not being removed when touching a Save Crystal. Ribbons also uniquely protect against Lure. Lure and Stop cannot coexist on a party member.
The icon for the status is a duck, which reflects the origin of decoy. In the Japanese original version and International Zodiac Job System, the icon is a Kanji character "囮" for otori.