Stats[edit | edit source]
Battle[edit | edit source]
As a Black Mage, Lulu casts powerful spells including Ultima, Demi, Flare, and the elemental Fury spells (labeled T. Fire, T. Blizzard, T. Thunder, and T. Water). Her Auto-Reflect bounces all spells directed at her will away from her. She absorbs all elements, including Holy. When casting Flare, she casts it on herself and bounces it back to a random party member for major damage.
When she runs low on HP, she heals with a Mega-Potion, but it only restores 2,000 HP. Sometimes, Lulu may restore her own MP with a Turbo Ether (only if she has less than 1/3 of max MP remaining), increase her Magic with Magic Up, or bestow protective statuses on herself with a Light Curtain (adds Protect) or Lunar Curtain (adds Shell). In addition, Lulu can cast Dispel on the entire party to rid them of any positive status effects.
Strategy[edit | edit source]
As Lulu has very high Magic Defense, magical attacks usually don't do much damage to her. She has only 69,800 HP and medium Defense, so anyone with maxed out Strength and Break Damage Limit can defeat her with one or two uses of Fireworks or a flurry of physical attacks. Lulu's Fury spells cannot be reflected, so having element-proofing or element-eating equipment and abilities (e.g. Tetra Eater like with the Black Elemental) is recommended. Having high Magic Defense and/or Shell is also recommended.
If Lulu is fought alongside Kimahri, the player should focus their attacks on Lulu first due to many of her attacks being able to target the entire party. Because Kimahri usually casts Mighty Guard on his first turn, the player should use abilities like Dispel or Crackdown to remove the status buffs from both Lulu and Kimahri before attacking them.
AI script[edit | edit source]
Basic Turn Pattern Turn 1 If (Has less than 1/3 of HP remaining) Use Mega-Potion Else Use Flare on self Turn 2 If (Character does not have Fireproof or Fire Eater) Use Flare on self Else Use T. Fire Turn 3 If (Character does not have Iceproof or Ice Eater) Use Flare on self Else Use T. Blizzard Turn 4 If (Character does not have Lightningproof or Lightning Eater) Use Flare on self Else Use T. Thunder Turn 5 If (Character does not have Waterproof or Water Eater) Use Flare on self Else Use T. Water Turn 6 If (All enemies are in Shell status) Use Flare on self Else Use Lunar Curtain Turn 7 If (All enemies are in Protect status) Use Flare on self Else Use Light Curtain Turn 8 If (Magic Up not used 5 times) Use Magic Up Else Use Dispel on all characters Turn 9 If (Has less than 1/3 of HP remaining) Use Ultima Else Use Demi Repeat from Turn 1 If (has less than 1/3 of MP remaining) Use Turbo Ether Else Continue Basic Turn Pattern