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{{Expand|Info on formulas, character/job specifics, etc.}}
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{{Expand|TFF|FFXII|X2|FFX|FFV|FFIII|FFII|Info on formulas, character/job specifics, etc.}}
'''Luck''' is a recurring stat in the [[Final Fantasy (series)|''Final Fantasy'']] series, although it is not as common as other stats. It usually affects things such as [[Critical Hit]]s and finding rare items, but also can influence other stats like [[Evasion]] and [[Accuracy]]. In other games, where there is no luck stat, there are other stats which determine these instead.
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'''Luck''' {{J|こううん|Kōun}} is a recurring stat in the [[Final Fantasy series|''Final Fantasy'']] series, although it is not as common as other stats. It usually affects things such as [[Critical Hit]]s and finding rare items, but also can influence other stats like [[Evasion]] and [[Accuracy]]. In other games, where there is no luck stat, there are other stats which determine these instead.
   
==Appearances==
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== Appearances ==
===''[[Final Fantasy]]''===
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=== ''[[Final Fantasy]]'' ===
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{{sideicon|FFI}}
 
Luck makes its first appearance in the original ''Final Fantasy''. In this game, it, along with character level, was meant to determine the success or failure of fleeing a battle. However, the calculation did not work exactly as intended in the NES version, resulting in the [[Running glitch]].
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Luck makes its first appearance where it, along with character level, was meant to determine the success or failure of fleeing a battle. However, the calculation did not work exactly as intended in the NES version, resulting in the [[Running glitch]].
  +
 
=== ''[[Final Fantasy II]]'' ===
   
===''[[Final Fantasy II]]''===
 
{{sideicon|FFII}}
 
 
{{stub|Final Fantasy II}}
 
{{stub|Final Fantasy II}}
   
===''[[Final Fantasy III]]''===
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=== ''[[Final Fantasy III]]'' ===
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{{sideicon|FFIII}}
 
 
{{stub|Final Fantasy III}}
 
{{stub|Final Fantasy III}}
   
===''[[Final Fantasy V]]''===
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=== ''[[Final Fantasy V]]'' ===
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{{sideicon|FFV}}
 
 
{{stub|Final Fantasy V}}
 
{{stub|Final Fantasy V}}
   
===''[[Final Fantasy VII]]''===
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=== ''[[Final Fantasy VII]]'' ===
{{sideicon|FFVII}}
 
Luck appears as a battle element in ''Final Fantasy VII'', not to be confused with "[[All Lucky 7s]]". High luck affects the character's critical hit rate, chance to avoid attacks and chance to hit.
 
   
 
[[Final Fantasy VII stats#Luck|Luck]] appears as a battle element, not to be confused with "[[All Lucky 7s]]". High luck affects the character's critical hit rate, chance to avoid attacks and chance to hit.
====''[[Crisis Core -Final Fantasy VII-]]''====
 
{{sideicon|VIICC}}
 
The higher [[Zack Fair|Zack]]'s Luck, the more critical hits and better [[Item Drops]] he gets. The player increase the Luck stat by equipping [[List of Crisis Core -Final Fantasy VII- accessories|accessories]] and [[Materia (Final Fantasy VII)|Materia]] that give boost to Luck. The player can boost the Materia's Luck stats via [[Materia Fusion]] up to +100 per Materia.
 
   
===''[[Final Fantasy VIII]]''===
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==== ''[[Crisis Core -Final Fantasy VII-]]'' ====
{{sideicon|FFVIII}}
 
In ''Final Fantasy VIII'', players are able to [[Junction System|junction]] magic spells to the characters' luck stats. The way to do this is to have a [[Guardian Force|GF]] learn Luck-J either on its own or with a Luck-J Scroll. Luck affects the character's hit accuracy (unless the character already has 255% hit rate), evasion, critical hits, and increases the chances of [[Odin]] and [[Gilgamesh (character)|Gilgamesh]] appearing during battle.
 
   
 
The higher [[Zack Fair|Zack's]] Luck, the more critical hits and better [[Item Drops]] he gets. The player increases the Luck stat by equipping [[Crisis Core -Final Fantasy VII- accessories|accessories]] and [[Materia (Final Fantasy VII)|Materia]] that give boost to Luck. The player can boost the Materia's Luck stats via [[Materia Fusion]] up to +100 per Materia.
===''[[Final Fantasy IX]]''===
 
{{sideicon|FFIX}}
 
In ''Final Fantasy IX'', luck appears to affect the rate of being inflicted by status ailments and success rate of Zidane's [[Steal]].
 
   
===''[[Final Fantasy X]]''===
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=== ''[[Final Fantasy VIII]]'' ===
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{{sideicon|FFX}}
 
 
Players are able to [[Junction system|junction]] magic spells to the characters' luck stats. The way to do this is to have a [[Guardian Force|GF]] learn Luck-J either on its own or with a Luck-J Scroll. Luck affects the character's hit accuracy (unless the character already has 255% hit rate), evasion, and critical hits.
Luck affects the evasion, accuracy, the character's chance of critically hitting, and the enemy's chance of critically hitting. It can only be upgraded via the use of a [[List of Final Fantasy X items#Fortune Sphere|Fortune Sphere]] to activate a Luck node on the [[Sphere Grid]].
 
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=== ''[[Final Fantasy IX]]'' ===
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  +
Luck is not a stat in ''Final Fantasy IX''; its function is instead served by the [[Spirit (stat)#Final Fantasy IX|Spirit]] stat.
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=== ''[[Final Fantasy X]]'' ===
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[[Final Fantasy X stats#Luck|Luck]] affects the evasion, accuracy, the character's chance of critically hitting, and the enemy's chance of critically hitting. It can only be upgraded via the use of a [[Final Fantasy X items#Fortune Sphere|Fortune Sphere]] to activate a Luck node on the [[Sphere Grid]].
   
 
Although raising the Accuracy stat gives better hit rate in most cases in the short run, it has its limitations. Some enemies are so evasive that no matter how high one's Accuracy is, they will never have above a 25% chance of hitting them. Other enemies may not have any Evasion, but are evasive directly due to their Luck stat. While under Darkness, one's hit rate is reduced to 10% regardless of Accuracy. In all three cases, raising Luck will improve the chances of hitting, while raising Accuracy will not.
 
Although raising the Accuracy stat gives better hit rate in most cases in the short run, it has its limitations. Some enemies are so evasive that no matter how high one's Accuracy is, they will never have above a 25% chance of hitting them. Other enemies may not have any Evasion, but are evasive directly due to their Luck stat. While under Darkness, one's hit rate is reduced to 10% regardless of Accuracy. In all three cases, raising Luck will improve the chances of hitting, while raising Accuracy will not.
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Enemies that drop equipment with +6% Critical Bonus in the Monster Arena are:
 
Enemies that drop equipment with +6% Critical Bonus in the Monster Arena are:
*'''Area Conquest''': [[Malboro Menace (Final Fantasy X)|Malboro Menace]], [[Jormungand (Final Fantasy X)|Jormungand]], [[Don Tonberry (Final Fantasy X)|Don Tonberry]], and [[Catoblepas (Final Fantasy X)|Catoblepas]].
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* '''Area Conquest''': [[Malboro Menace (Final Fantasy X)|Malboro Menace]], [[Jormungand (Final Fantasy X)|Jormungand]], [[Don Tonberry (Final Fantasy X)|Don Tonberry]], and [[Catoblepas (Final Fantasy X)|Catoblepas]].
*'''Species Conquest''': [[Fenrir (Final Fantasy X)|Fenrir]] and [[Sleep Sprout]].
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* '''Species Conquest''': [[Fenrir (Final Fantasy X)|Fenrir]] and [[Sleep Sprout]].
*'''Original Creations''': [[Earth Eater (Final Fantasy X)|Earth Eater]], [[Greater Sphere]], [[Catastrophe (Final Fantasy X)|Catastrophe]], [[Th'uban]], [[Ultima Buster (Final Fantasy X)|Ultima Buster]], [[Shinryu (Final Fantasy X)|Shinryu]], and [[Nemesis (Final Fantasy X)|Nemesis]].
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* '''Original Creations''': [[Earth Eater (Final Fantasy X)|Earth Eater]], [[Greater Sphere]], [[Catastrophe (Final Fantasy X)|Catastrophe]], [[Th'uban]], [[Ultima Buster (Final Fantasy X)|Ultima Buster]], [[Shinryu (Final Fantasy X)|Shinryu]], and [[Nemesis (Final Fantasy X)|Nemesis]].
   
 
Despite common misconceptions, Luck does not affect anything apart from accuracy, evasion and critical hits.
 
Despite common misconceptions, Luck does not affect anything apart from accuracy, evasion and critical hits.
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The abilities [[Luck (ability)|Luck]] and [[Jinx]] claim to increase and decrease the targets' Luck stat respectively, but do not give the full effect of higher/lower Luck. Each use of Luck ability adds 1% to accuracy and 1% to the chance of landing a critical hit; unlike a genuine Luck stat increase it has no impact on evasion or on the chance of receiving a critical hit. Jinx reduces targets' evasion chance by 1%, and increases the chance of landing a critical hit on them by 1%, but has no impact on the target's accuracy or their chance of landing a critical hit themselves. The effects can be stacked up to five times.
 
The abilities [[Luck (ability)|Luck]] and [[Jinx]] claim to increase and decrease the targets' Luck stat respectively, but do not give the full effect of higher/lower Luck. Each use of Luck ability adds 1% to accuracy and 1% to the chance of landing a critical hit; unlike a genuine Luck stat increase it has no impact on evasion or on the chance of receiving a critical hit. Jinx reduces targets' evasion chance by 1%, and increases the chance of landing a critical hit on them by 1%, but has no impact on the target's accuracy or their chance of landing a critical hit themselves. The effects can be stacked up to five times.
   
====''[[Final Fantasy X-2]]''====
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==== ''[[Final Fantasy X-2]]'' ====
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{{sideicon|X2}}
 
Luck affects the girls' chance of critical hits, avoiding attacks, landing attacks, and finding rare items. [[List of Final Fantasy X-2 accessories#Rabite's Foot|Rabite's Foot]] and [[List of Final Fantasy X-2 accessories#Key to Success|Key to Success]] accessories raise Luck.
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Luck affects the chance of critical hits, avoiding attacks, landing attacks, and finding rare items. [[Final Fantasy X-2 accessories#Rabite's Foot|Rabite's Foot]] and [[Final Fantasy X-2 accessories#Key to Success|Key to Success]] accessories raise Luck.
 
{{stub|Final Fantasy X-2}}
 
{{stub|Final Fantasy X-2}}
   
===''[[Final Fantasy XII]]''===
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=== ''[[Final Fantasy XII]]'' ===
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{{sideicon|FFXII}}
 
 
{{stub|Final Fantasy XII}}
 
{{stub|Final Fantasy XII}}
   
====''[[Final Fantasy XII: Revenant Wings]]''====
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==== ''[[Final Fantasy XII: Revenant Wings]]'' ====
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{{sideicon|XIIRW}}
 
 
{{stub|Final Fantasy XII: Revenant Wings}}
 
{{stub|Final Fantasy XII: Revenant Wings}}
   
===''[[Final Fantasy Tactics A2: Grimoire of the Rift]]''===
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=== ''[[Final Fantasy Tactics A2: Grimoire of the Rift]]'' ===
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{{sideicon|FFTA2}}
 
Luck is a Clan Privilege in ''Final Fantasy Tactics A2: Grimoire of the Rift''. It raises Evasion and chance of the Opportunity Command.
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Luck is a [[Clan Privilege]] that raises Evasion and chance of the Opportunity Command.
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=== ''[[Final Fantasy Crystal Chronicles: The Crystal Bearers]]'' ===
   
===''[[Final Fantasy Crystal Chronicles: The Crystal Bearers]]''===
 
{{sideicon|FFCCTCB}}
 
 
Luck, represented by the [[Holy (element)|light element]], is one of [[Layle]]'s five stats, which, like the other four, can be increased by equipping [[accessories]]. Luck determines many things, most notably the rate at which enemies drop materials.
 
Luck, represented by the [[Holy (element)|light element]], is one of [[Layle]]'s five stats, which, like the other four, can be increased by equipping [[accessories]]. Luck determines many things, most notably the rate at which enemies drop materials.
   
===''[[Dissidia Final Fantasy]]''===
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=== ''[[Dissidia Final Fantasy (2008)|Dissidia Final Fantasy]]'' ===
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{{sideicon|Dissidia}}
 
In ''Dissidia Final Fantasy'', luck affects many aspects in the game. Luck can be raised with a number of accessories, and some equipment sets, such as the Genji Set. Having higher luck increases the rate EX-Cores appear. Also, if a character has high luck, they experience a higher percentage of [[Battlegen]] accessories being dropped. Lastly, high luck increases the chance of enemies dropping their accessory or equipment during battle.
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Luck affects many aspects in the game. Luck can be raised with a number of accessories, and some equipment sets, such as the Genji set. Having higher luck increases the rate EX-Cores appear. Also, if a character has high luck, they experience a higher percentage of [[Battlegen]] accessories being dropped. Lastly, high luck increases the chance of enemies dropping their accessory or equipment during battle.
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=== ''[[Theatrhythm Final Fantasy]]'' ===
   
===''[[Theatrhythm Final Fantasy]]''===
 
{{sideicon|TFF}}
 
 
{{stub|Theatrhythm Final Fantasy}}
 
{{stub|Theatrhythm Final Fantasy}}
   
====''[[Theatrhythm Final Fantasy Curtain Call]]''====
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==== ''[[Theatrhythm Final Fantasy Curtain Call]]'' ====
  +
{{sideicon|TFFCC}}
 
 
{{stub|Theatrhythm Final Fantasy Curtain Call}}
 
{{stub|Theatrhythm Final Fantasy Curtain Call}}
   
{{Stats}}
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{{navbox stats}}
[[Category:Stats]]
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[[Category:Recurring stats]]

Revision as of 19:38, 13 March 2019

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Luck (こううん, Kōun?) is a recurring stat in the Final Fantasy series, although it is not as common as other stats. It usually affects things such as Critical Hits and finding rare items, but also can influence other stats like Evasion and Accuracy. In other games, where there is no luck stat, there are other stats which determine these instead.

Appearances

Final Fantasy

Luck makes its first appearance where it, along with character level, was meant to determine the success or failure of fleeing a battle. However, the calculation did not work exactly as intended in the NES version, resulting in the Running glitch.

Final Fantasy II

Impresario-ffvi-iosThis section in Final Fantasy II is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy III

Impresario-ffvi-iosThis section in Final Fantasy III is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy V

Impresario-ffvi-iosThis section in Final Fantasy V is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy VII

Luck appears as a battle element, not to be confused with "All Lucky 7s". High luck affects the character's critical hit rate, chance to avoid attacks and chance to hit.

Crisis Core -Final Fantasy VII-

The higher Zack's Luck, the more critical hits and better Item Drops he gets. The player increases the Luck stat by equipping accessories and Materia that give boost to Luck. The player can boost the Materia's Luck stats via Materia Fusion up to +100 per Materia.

Final Fantasy VIII

Players are able to junction magic spells to the characters' luck stats. The way to do this is to have a GF learn Luck-J either on its own or with a Luck-J Scroll. Luck affects the character's hit accuracy (unless the character already has 255% hit rate), evasion, and critical hits.

Final Fantasy IX

Luck is not a stat in Final Fantasy IX; its function is instead served by the Spirit stat.

Final Fantasy X

Luck affects the evasion, accuracy, the character's chance of critically hitting, and the enemy's chance of critically hitting. It can only be upgraded via the use of a Fortune Sphere to activate a Luck node on the Sphere Grid.

Although raising the Accuracy stat gives better hit rate in most cases in the short run, it has its limitations. Some enemies are so evasive that no matter how high one's Accuracy is, they will never have above a 25% chance of hitting them. Other enemies may not have any Evasion, but are evasive directly due to their Luck stat. While under Darkness, one's hit rate is reduced to 10% regardless of Accuracy. In all three cases, raising Luck will improve the chances of hitting, while raising Accuracy will not.

On the other hand, an increase of 1 Luck has the exact same impact on evasiveness as an increase of 1 Evasion. For example, the most accurate attack in the game (belonging to Dark Ixion) requires a combined total of 290 to ensure dodge any evadable attack; it does not matter whether this is 255 Evasion and 35 Luck, or 35 Evasion and 255 Luck, or anywhere in between. In addition, the most Luck stat in the game (belonging to Dark Mindy) requires 230 to ensure critical hits even with Overdrives.

Luck is generally the sole determinant of critical hits; the chance of inflicting one is simply the user's Luck minus the target's Luck. However, when using physical attacks, equipment (including armor) generally provides a small critical hit bonus. This is 3% for most equipment, but drops from Penance give 10%, and drops from all Dark Aeons or certain Monster Arena creations give 6%. Some enemy attacks also carry a bonus critical hit chance.

Enemies that drop equipment with +6% Critical Bonus in the Monster Arena are:

Despite common misconceptions, Luck does not affect anything apart from accuracy, evasion and critical hits.

The abilities Luck and Jinx claim to increase and decrease the targets' Luck stat respectively, but do not give the full effect of higher/lower Luck. Each use of Luck ability adds 1% to accuracy and 1% to the chance of landing a critical hit; unlike a genuine Luck stat increase it has no impact on evasion or on the chance of receiving a critical hit. Jinx reduces targets' evasion chance by 1%, and increases the chance of landing a critical hit on them by 1%, but has no impact on the target's accuracy or their chance of landing a critical hit themselves. The effects can be stacked up to five times.

Final Fantasy X-2

Luck affects the chance of critical hits, avoiding attacks, landing attacks, and finding rare items. Rabite's Foot and Key to Success accessories raise Luck.

Impresario-ffvi-iosThis section in Final Fantasy X-2 is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy XII

Impresario-ffvi-iosThis section in Final Fantasy XII is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy XII: Revenant Wings

Impresario-ffvi-iosThis section in Final Fantasy XII: Revenant Wings is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Tactics A2: Grimoire of the Rift

Luck is a Clan Privilege that raises Evasion and chance of the Opportunity Command.

Final Fantasy Crystal Chronicles: The Crystal Bearers

Luck, represented by the light element, is one of Layle's five stats, which, like the other four, can be increased by equipping accessories. Luck determines many things, most notably the rate at which enemies drop materials.

Dissidia Final Fantasy

Luck affects many aspects in the game. Luck can be raised with a number of accessories, and some equipment sets, such as the Genji set. Having higher luck increases the rate EX-Cores appear. Also, if a character has high luck, they experience a higher percentage of Battlegen accessories being dropped. Lastly, high luck increases the chance of enemies dropping their accessory or equipment during battle.

Theatrhythm Final Fantasy

Impresario-ffvi-iosThis section in Theatrhythm Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Theatrhythm Final Fantasy Curtain Call

Impresario-ffvi-iosThis section in Theatrhythm Final Fantasy Curtain Call is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.