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The Lost Canals of Uznair is a special instance in Final Fantasy XIV: Stormblood added with Patch 4.05, similar to the Aquapolis. This mini-dungeon is accessible through the Treasure Hunt system.


Upon opening the treasure chest dug up with Timeworn Gazelleskin Maps, there is a chance a portal to the Lost Canals will appear. By accessing the portal, the current party will be teleported into the Lost Canals for a chance to gather additional loot. Party members are level synced to item level 310 while inside.

As with the Aquapolis, the party fights various monsters in cages guarding treasure chests in a series of sluices. After claiming the loot, one of two doors can be opened to proceed. If the correct door is chosen, they will proceed to the next chamber through a waterslide, otherwise an alarm will sound and send them back to the overworld. Up to seven sluices can be accessed, with greater loot in the deeper chambers. As there is only a 50/50 chance of getting the correct door to proceed, the instance is highly luck based, with only a 1.5625% chance of getting to the final sluice.

Each chamber has three cages with various enemies that must be fought before the treasure chest can be unlocked. These enemies typically come in themes (such as vilekin). Sometimes an extra enemy may appear: a Namazu Stickwhisker or the matanga Abharamu. The Namazu Stickwhisker will attempt to evade players, but if killed drops an additional treasure chest full of various crafting crystals. Abharamu on the other hand will just attack the party; upon slaying him, drops a chest full of Materia (the deeper the chamber, the better the quality).

The treasure chests contain various Heavensward crafting materials, materia (from grade III to grade V), rare minions, as well as Allagan Tomestones and gil.

In the seventh and final sluice, the party will encounter a boss. Only by defeating the boss and all of the adds from two cages will they complete the instance, revealing the final treasure chest and a portal to exit the canals.


One of the following groups of enemies will spawn in the specified chamber, sometimes in waves, and gradually increasing in difficulty deeper into the dungeon. Abharamu or the Namazu Stickwhisker may randomly spawn in addition to the enemies already present.

1st Sluice

First Wave Second Wave Third Wave
Canal Halgai x4 Canal Halgai x4 Canal Halgai x4
Canal Mossling x4 Canal Mossling x4 Canal Mossling x4

2nd Sluice

First Wave Second Wave Third Wave
Canal Bloodglider x3 Canal Achamoth x3 Canal Kongamato x3
Canal Rockfin x3 Canal Ogrebon x3 Canal Ray x3

3rd Sluice

First Wave Second Wave Third Wave
Canal Fan x3 Canal Dhruva x3 Canal Cardian x3

4th Sluice

First Wave Second Wave Third Wave

5th Sluice

First Wave Second Wave Third Wave
Canal Tengu x3 Canal Kiyofusa x1, Canal Hanya x2 Canal Onmitsu x1

6th Sluice

First Wave Second Wave Third Wave
Canal Pteranodon x1, Canal Gallimimus x3 Canal Gowrow x1, Canal Gallimimus x3 Canal Brachiosaur x1, Canal Gallimimus x2

7th Sluice

First Wave Second Wave Third Wave
Canal Icebeast Canal Ice Homunculus x4 Canal Vindthurs x4
Canal Windbeast Canal Wind Homunculus x4 Canal Anila x4


Crafting Materials
  • Nagxian Silk
  • Battledance Materia V
  • Craftsman's Command Materia V
  • Craftsman's Competence Materia V
  • Craftsman's Cunning Materia V
  • Dexterity Materia V
  • Gatherer's Grasp Materia V
  • Gatherer's Guerdon Materia V
  • Gatherer's Guile Materia V
  • Heavens' Eye Materia V
  • Intelligence Materia V
  • Mind Materia V
  • Piety Materia V
  • Quickarm Materia V
  • Quicktongue Materia V
  • Savage Aim Materia V
  • Savage Might Materia V
  • Strength Materia V
  • Vitality Materia V
  • Wind-Up Namazu
Orchestrion Rolls
  • The Twin Faces of Fate - The Theme of Ul'dah Orchestrion Roll
  • Born of the Boughs - The Theme of Gridania Orchestrion Roll
  • Navigator's Glory - The Theme of Limsa Lominsa Orchestrion Roll

Musical Themes[]

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