Single slot. Long Range is an Independent Materia in Final Fantasy VII. When equipped, it causes normal attacks from the Attack command to do full damage regardless of row, and also hit enemies that are normally out of reach with melee attacks.

Obtained[edit | edit source]

Long Range is found at the Mythril Mine, by turning right from where the player first enters and climbing up the vines. To obtain multiple Long Range Materia, the player must master one.

Stats[edit | edit source]

Level AP required Effect
1 0 Attacks do full damage regardless of row. Can hit enemies normally out of reach with melee attacks.
2 10000 MASTER

Use[edit | edit source]

Long Range causes normal attacks to deal full damage regardless of the user's row. This means those who use it can move to the back row and reduce damage against them. It also allows the user to hit enemies normally out of reach with physical attacks, such as Bottomswell and Ultimate Weapon. The Materia can be useful on characters with melee attacks who mostly deal physical damage, such as Cloud, Tifa, or Cid, especially if they partake on the Battle Square.

Long Range is always useful to equip on physical attackers early on providing they have a free Materia slot. It is made redundant when the player earns Slash-All, Mega All, or level 2 Double Cut, because Slash-All and 4x-Cut deal greater physical damage while themselves ignoring row.

Long Range is redundant on Barret (with most of his weapons), Yuffie, and Vincent, as they equip ranged weapons, which have the same effect.

An added effect of equipping Long Range on a character wielding melee weapons is that attacking an enemy that is out of reach will change the character's normal attack animation. For example, Red XIII will spin in the air longer than normal before landing his attack, while Aeris twirls her staff like a windmill prior to the strike.

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