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Serah Farron - Summoner's Garb

Serah and her long range weapon, the bowsword.

Long range (えんきょりこうげき, Enkyori Kōgeki?) is a type of attack classification. It refers to row, as normally units in the back row deliver decreased damage. However, the Long Range support ability lets one inflict full damage regardless of their row, or the target's row. Certain games also have enemies that are out of reach and can only be hit with ranged attacks.

Magic and Throw are long range.

Most games have weapons that are long range, usually boomerangs, bows, whips, and guns. However, different games have had other long range weapons, and some have the Long Range ability as a separate power.

Appearances

Final Fantasy II

Bows are long range, and thus are the only weapons party members can successfully attack with from the back row. Some enemies have bow attacks, but these are treated as magical abilities rather than physical attacks.

Final Fantasy III

Bows are long range weapons that can be equipped by Rangers, Warriors, Red Mages, and Black Mages. Boomerangs can be equipped by Thieves, Rangers, and Ninjas.

Final Fantasy IV

Bows, whips, harps and boomerangs are ranged weapons. They are used by Cecil, Rydia, Edward, Rosa, Palom, Porom, Cid, and Edge. In the 3D release, the augment Reach can be acquired by doing subquests in the Developer's Office. Bows are equipped exclusively by Rosa in the 3D version.

Final Fantasy IV -Interlude-

Some bows, shurikens, and a single axe and whip makes a return. They are ranged weapons and can be equipped by multiple characters.

Final Fantasy IV: The After Years

Bows, harps, whips, and boomerangs, are long-range weapons. Bows can be equipped by Rydia, Palom, Porom, Leonora, Luca, Cid, Cecil, Ceodore, Rosa and Izayoi. Harps can be used by Edward. Whips can be equipped by Rydia, Izayoi and Harley. Boomerangs are used by Edge, Zangetsu, Gekkou, Tsukinowa, and Izayoi.

Final Fantasy V

Bows, whips, and boomerangs are long range weapons. Various job classes, including the Thief, Ninja, Ranger, and Beastmaster, can equip them. The ability Long Range is exclusive to the GBA version, and is the Level 3 ability of the Gladiator class. It requires 150 ABP to master.

Final Fantasy VI

Maces, boomerangs, clubs, and gamblers are long range weapons. Terra, Celes, Relm, Strago, and Gogo equip the first two maces (Chain Flail and Morning Star), while Umaro equips the Bone Club, and Gogo alone equips the Scorpion Tail. For the more obvious ranged weapons: Locke equips boomerangs, and Setzer equips gamblers. The Lightbringer is the only long-range sword.

Final Fantasy VII

Barret, Red XIII, Yuffie, and Vincent can equip various ranged weapons, including guns, stars, and boomerangs. The Long Range Independent Materia found at the Mythril Mine also makes any physical attack long range. Certain enemies, such as Bottomswell and Ultimate Weapon, are out of reach and must be hit with long range attacks. Limit Breaks are ranged attacks.

Final Fantasy VIII

Quistis, Rinoa, Irvine and Laguna wield typical long range weapons, with Rinoa's Blaster Edge making its debut. However, there are no situations in-game that provide advantages for long range weapons or prevent the use of attacking at short range, as the game has no row system or out of reach enemies.

Final Fantasy IX

The Protect Ring and Thief Hat teach the Long Reach support ability, which can be learned by Zidane, Steiner, Freya and Amarant. Mastering the Long Reach ability requires 170 AP for Zidane, 200 AP for Steiner, and 210 AP for Freya and Amarant. Equipping it requires the use of 16 Magic Stones. It makes the equipping character's physical attacks deal the same damage from back row as in the front row.

Rackets are long range weapons and can be equipped by Dagger and Eiko. Amarant can throw weapons for ranged damage. Ozma is initially an out of reach opponent, but if the player completes the friendly monsters sidequest, it becomes a close-range opponent.

Final Fantasy X

Wakka is the only physical long range character. The game has no rows, but he can hit far-away enemies the others can't. With a boss-fight exception against Evrae and Sin at max range, all Overdrives except Swordplay, Bushido, and the non-attacking portions of Mix, are ranged hits. The long range Ronso Rages are Seed Cannon, Fire Breath, and Doom.

Final Fantasy XI

There are three types of ranged weaponry: archery weapons (bows), marksmanship weapons (guns, crossbows, and cannons), and throwing weapons (darts, stones, pebbles, shuriken, boomerangs, and chakram).

Final Fantasy XII

Bows, crossbows, guns, and hand-bombs are ranged weapons. Large aerial enemies, like divers and wyverns, can attack while staying out of range of melee weapons; the ranged weapons can hit them. In the Zodiac versions, spears and poles can as well. The Technick Telekinesis is usable with melee weapons to harm these types of enemies. Ranged weapons can't combo, but they can deal critical damage. Ranged weapons can counterattack the same as melee weapons. Weather affects bows' and crossbows' accuracy. Bats do not count as at range; presumably since their whole body is in range when they attack.

Final Fantasy XII: Revenant Wings

Balthier equips guns, Fran equips bows, and Ashe equips hand-bombs, all of which are long range weapons. There is also a specific subcategory of ranged Espers.

Final Fantasy XIII

Sazh, Vanille and Hope wield long range weapons, and Lightning can use her gunblade as a gun to attack from a distance.

There is little differentiation between long range and short range attack damage, but the weapon type determines characters' position in combat; characters with long range weapons tend to stay in the same position throughout the fight, while characters with short range weapons have to move to meet their target. Thus clever use of certain characters and paradigms can spread the party out, lowering the effectiveness of enemies' area-of-effect attacks.

Havoc Skytank is out of reach for melee attacks. In this battle Fang cannot use the Attack command and will resort to the Ruin spell in the Commando role, while Lightning uses her gunblade as a gun.

Final Fantasy XIII-2

Both Serah and Noel wield long range weapons; Serah's bowsword becomes a bow or sword depending on range, while Noel wields a pair of swords that can combine into a spear that also functions as a javelin.

Paradigm Tuning allows the player to decide if Serah will fight at short or long range; ross paradigms have her fight at short range, Wide paradigms have her fight at long range and Normal switches depending on what is the best option. Noel will only use long range variant when needed.

Final Fantasy XIV

Bows are a long ranged weapon wielded by Archers.

In the 1.0 version, Conjurers and Thaumaturges could do physical long ranged attacks with their staves and scepters, but this ability has been removed in later versions.

Final Fantasy XV

Guns are ranged weapons used by Noctis and Prompto. Cerberus is a unique gun Noctis can use in sniper mode. Ignis may also launch his weaponry at a foe. Noctis has ranged royal arms: the Star of the Rogue and the Bow of the Clever. Character-swapping to Prompto lets the player fight in an entirely ranged style. However, the further away the target is from the attacker, the less damage it deals, making guns not particularly strong. However, guns is the only weapon type the player can use while in cover.

Noctis's powerful ranged attack is warp-strike, that lets him attack any enemy he can target from anywhere.

As combat is action-based, range is a property of position in 3D space, rather than row. In many cases, verticality is an important consideration, as having Noctis warp to higher places allows him to recover HP and MP at an accelerated rate while avoiding damage from enemies, and allows him to attack from above.

Final Fantasy Tactics

Bows, crossbows, and guns are long range weapons. Bows and crossbows can be wielded by Archers, while guns can be wielded by Chemists and Orators.

Final Fantasy Tactics Advance

Bows can be wielded by human and viera Archers, greatbows can be used by human Hunters as well as viera Assassins and Snipers, and guns can be equipped by moogle Gunners.

Final Fantasy Tactics A2: Grimoire of the Rift

Long range weapons include bows, greatbows, guns, hand cannons, and cards.

Final Fantasy Type-0

Ranged weapons are equipped by Ace, Deuce, Trey, Cater, and King. Other ranged abilities include Seven's Head Strike and Nine's Throw Lancer and Strike Lancer. RF, ROK, and MIS Magic are long range.

Final Fantasy Legend II

Long range weapons include bows, cannons, and guns. Specific weapons that are long range and are not classified within bows, cannons, and guns are the Gungnir, XCalibr, Coin, Grenade, NukeBomb, and Rocket.

Final Fantasy: The 4 Heroes of Light

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Final Fantasy Dimensions

Can attack from the back row without a loss in damage.

Description of Backliner

All bows, thrown weapons, the Javelin, and Rocket Punch ignores row. The ability called Backliner, it is a Dark Knight ability available at job level 7 and costs 190 AP to learn. It allows to deal full damage with weapons which usually need the user to be in the front row to deal full damage, such as swords.

Final Fantasy Airborne Brigade

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Final Fantasy Record Keeper

Long range attacks inflict full damage from the back row, and can hit certain enemies that cannot be hit with melee physical attacks. If a character is equipped with a ranged weapon—a bow, gun, throwing weapon, whip, or instrument—then any physical attack they use will be long range. Certain abilities and Soul Breaks are ranged regardless of the equipped weapon, and jump attacks are always ranged.

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