I couldn't miss the chance to practice my drawing!
The logos for each Final Fantasy game have a similar style. Starting with Final Fantasy IV, all game logos feature the same basic layout. The older games also received logos in the same style when they were re-released. The font used for the title is Runic MT Condensed.
The logo art for the main series games, and for many spin-offs and sequels, is by Japanese artist Yoshitaka Amano who has been involved with the Final Fantasy series since its start. The games are in development when the logo requests are sent to Amano without much documentation to go by. Amano then interprets the information available and tries to incorporate it and create an illustration out of it. As the logo art is based around a central concept, not much of the important aspects would drift or change significantly even if the logo is created early in production. Because the title logo is monochrome to a certain degree, Amano illustrates the logo as a standalone piece of art. Rather than receiving visuals, Amano creates the character illustrations from text-based information, like the age and the role they play. As he is not a character designer, but an illustrator, there are more instances where he has worked off text received from the development team. He has said that anything written in text builds and expands imagination, whereas visual assets to review or look at, would be "the end of it."
After Amano has drawn the logo art the actual logo is designed around it by the design team that chooses the color for the logo, among other aspects. Square Enix likes to reflect colors from the logo art within the key art; for example, the green and blue of the Final Fantasy VII Meteor logo are also reflected in the Mako energy and Lifestream that play crucial roles in the game, and in the tone of its key art.
The logo for the original Final Fantasy shows the title in a simple light blue font with semi-transparent characters. It was the only time the title was entirely in katakana, rather than primarily English letters with a kana subtitle. The English logo is done in a custom font, slightly bolded, in red.
The logo of the re-releases, starting from Final Fantasy Origins for PlayStation, features a Yoshitaka Amano drawing of the Warrior of Light in light blue, a callback to the original Japanese logo's color.
The logo was redesigned again for the Final Fantasy 20th Anniversary version of the game for the PlayStation Portable, still featuring the Warrior of Light, now in a different pose, and has been used since for all media featuring Final Fantasy.
The original logo for Final Fantasy II is done in a colorful italic style: the writing is done in pale-purple fading into bright blue, the edges the letters are rimmed with gold, while the numerals are in a medium-to-light blue. The whole is styled vaguely in the shape of a dragon, emphasized more by the red reptilian eye incorporated into the first letter.
The logo of the Final Fantasy Origins and Final Fantasy I & II: Dawn of Souls re-releases features a Yoshitaka Amano drawing of The Emperor in pink. The logo was again redesigned for the 20th Anniversary PSP release, still featuring the Emperor, now in a different pose, and has been used since for all media featuring Final Fantasy II.
The pink colors used in the redesigned logos may possibly allude to the Wild Rose Rebellion, the rebel army that Firion and his group join to combat the Palamecian forces, and that several roses in real life take on a dark pink color. It may also allude to the pink crystal corridors found within Pandaemonium. The pink hues is also used for Firion's crystal in Dissidia Final Fantasy.
The logo for Final Fantasy III features the title in an italic orange font, and three crystal columns in the background. The letters are styled almost exactly like the previous game, only this time they are all-gold.
The logo of the Nintendo DS re-release features a Yoshitaka Amano drawing of an unnamed Warrior of Light holding two swords in greens and blues. In Dissidia Final Fantasy, the Onion Knight strikes this pose during the Ninjutsu version of his EX Burst. This logo has been used for all following versions of Final Fantasy III.
The green colors used in the remake logo may refer to the recurring element of wind featured throughout Final Fantasy III. It could also refer to the color scheme of the game's main antagonist. The green hues are also used for Onion Knight's crystal in Dissidia Final Fantasy.
The logo of Final Fantasy IV features a Yoshitaka Amano drawing of Kain Highwind in purple, posing in a shape of number four in Arabic numeral. The color of the text matches the color of the drawing. The logo marks several things: it adopts what would become the "standard" design of the title logo, with the title in English and a katakana subscript and incorporating a piece of Amano artwork between or near (in this case, between) the "Final" and "Fantasy." It adopts the "standard" font for the series going forward, abandoning the stylized italics of the previous logos, and the font also seems influenced by the font of the American edition of the first Final Fantasy with a similar A, N, I and L (though with less elaborate Fs and a much narrower T). This overall design would become the standard for nearly every release to follow. The original logo's color is used for Cecil's crystal in Dissidia Final Fantasy.
The logo of the North American release was done in a gilded style in a typeface similar to the English logo for Final Fantasy, but with somewhat less elaborate Fs (though they retain the distinctive tapered tail), narrower Ns and As, and most prominently a T which takes the form of a sword. The numeral was also changed from "IV" to "II" to avoid continuity issues. The logo for the WonderSwan Color release incorporated a gradient. This was the basis for the Final Fantasy IV Advance logo. The Japan-exclusive mobile phone port features a different shade of purple.
The sword model that replaces the "T" in the North American localization of Final Fantasy IV (written as Final Fantasy II) is identical to that in the logo of Final Fantasy Adventure, Final Fantasy Legend II, and Final Fantasy Legend III, right down to the lens flare.
The Nintendo DS version had a redesigned logo featuring Golbez. The new logo wasn't a concept that pre-existed from the original. Amano has later described the logo as "cool" and said the designer making the logo based on his illustration did a good job merging them. The Golbez illustration was originally ink art, but the logo designer at Square Enix added red in it. Amano himself enjoys dark, boss-like characters, and tends to lean toward these types of illustrations.
The logo of Final Fantasy IV -Interlude- is a simple picture of the typical Final Fantasy IV with -Interlude- written right below it.
The logo of Final Fantasy V features a Yoshitaka Amano drawing of a wind drake in purple and light blue. The text is a dark blue and the "V" strays from the traditional font style. In Dissidia Final Fantasy, Bartz's crystal uses the same hues as the logo.
The logo of Final Fantasy VI features a Yoshitaka Amano drawing of Terra Branford atop a Magitek Armor, depicting an event when she was in the thrall of the Gestahlian Empire. The armor and its rider are in black and red, while the text is black, from here on becoming standard for the series. Amano considers the logo memorable at the time as Terra was one of the first female main characters in the series and the logo is just the silhouette without actual faces and lines; Amano describes early logos in the series as more simplistic that gradually became more illustration-like. In Dissidia Final Fantasy, Terra's crystal uses the same color hues as the original logo.
The logo of the North American release, done in the exact style of the Final Fantasy "II" English logo, changed "VI" to "III" to avoid continuity issues. While the box of the SNES release retains the "sword T" that had been used in "II", Adventure and the Legend releases, the logo in the game itself is instead a "normal" T with a thin, slightly stretched top which touches the N and A, in a manner reminiscent of the T in the first North American Final Fantasy logo.
The logo of Final Fantasy VII features Meteor in varying shades of turquoise. The smaller stone may be a piece of Materia. The green and blue of the logo set the theme for the color tone for the rest of the game as well, reflected in the Mako energy and Lifestream that play crucial roles in the story. Amano has described creating the Final Fantasy VII logo as a challenge. He drew many variations and concepts around the Meteor motif, and in the end wasn't sure if it was good and thus let the developers choose the final version.
In Final Fantasy VII: Advent Children the town of Edge has a Meteor monument that resembles the logo. The logo of Final Fantasy VII: Advent Children is also a stylized version of the original Final Fantasy VII logo. The game marks the point the same logo and numbering was used worldwide.
The logo for Final Fantasy VII Remake shows the same Meteor from the original game, but now in a 3-D perspective, and a darker green color. A hint of green is shown at the bottom of the Final Fantasy title font. The title Remake has been added at the bottom, outlined in green as well. Director Tetsuya Nomura had wanted to use the logo from the game for the E3 2015 reveal trailer, but the remake logo hadn't been completed yet. Nomura wanted to match the atmosphere and had the idea to make it metallic, and the trailer staff made the logo as per Nomura's wishes. That logo ended up being used in the final game. The logo in the E3 2015 trailer doesn't have "Final Fantasy", just the Meteor and the word "REMAKE". This was because Nomura had always wanted to just have the Meteor logo. Back before the original came out the advertising producer at the time had suggested using just the logo for the game case, rationalizing that even without the title, everyone would know it was Final Fantasy VII, and ever since Nomura had wanted to do it. The logo of Final Fantasy VII Remake Intergrade is largely the same as that of the original Final Fantasy VII Remake, but shifts the word "Remake" to the left side, with "Intergrade" in a different font and color gradient following.
The logo of Final Fantasy VII: Advent Children is a view of the ruins of Midgar matching the shape of the original Final Fantasy VII logo.
Final Fantasy VII: Advent Children Complete
Basically the same as the Advent Children logo, but has added a dark blue box with the word "COMPLETE" below the original title.
The logo of Before Crisis -Final Fantasy VII- depicts two of the main playable characters standing back to back. Who they are depends on which mobile game network the game was downloaded from.
The logo of Crisis Core -Final Fantasy VII- is just the title, with a sky of clouds as the background.
The logo appears in the North American and PAL versions' game cover without the blue background.
Dirge of Cerberus Lost Episode -Final Fantasy VII-
Identical to the main game's logo, except for the words "Lost Episode" placed between the two lines of the title in gold lettering.
The logo of Last Order -Final Fantasy VII- is the title of the OVA, with the words "Last Order" colored in a similar style to the numeral in the logo of Final Fantasy IX. The gradient underline previously seen in logos such as Final Fantasy and Final Fantasy II is also used.
The logo of Final Fantasy VII: Snowboarding is the Final Fantasy VII typeset over a stylized "Snowboarding" subtitle in shades of blue and white.
The logo features a stylised "G" with a vehicular pattern within a stencil circle. The red "dash" resembles the edge of the Buster Sword.
Similarly to Advent Children, the logo is a view of Midgar, but now in its early stages of development 30 years prior to Final Fantasy VII. The Shinra emblem is featured on the bottom left of the logo.
The logo features the Buster Sword thrust in the ground and colored turquoise with the handle and edge of the ground red.
The logo of Final Fantasy VIII features a red and orange drawing of Squall embracing Rinoa. The two assume the pose in-game during a scene at Sorceress Memorial, which is alluded to in the opening cinematic. The team knew that the Rinoa and Squall scene was going to be a a big moment in the game, so they asked Yoshitaka Amano to draw this for the logo. The red to yellow gradient reflects the sunset in the background of the moment Rinoa is falling to Squall's arms in the opening cinematic.
The logo of Final Fantasy VIII Remastered features the same illustration, with the text "Remastered" under the title.
The logo of Final Fantasy IX features the crystal from which all life originates in shades of gold. The game number matches the crystal's color. In Dissidia Final Fantasy , Zidane's crystal and golden color recall the game's logo.
The logo of Final Fantasy X features Yuna performing a sending at the Kilika Port in a variety of vibrant shades, reminiscent of the iridescence of pyreflies also crucial for the scene the logo depicts. It is the first to officially bear Amano's signature, visible in the bottom-right corner. Like Final Fantasy V, the "X" strays from the traditional font style.
There also exists a scrapped logo from the Square Millennium Event trailer. Yuna's face is seen on the left, facing the beholder, with her right hand raised upwards, and the profile of a large airship in the background. This image is taken from the 25th Anniversary Ultimania. The logo for the HD Remaster is almost identical to the original logo, apart from a bar done in the style of sunlit water beneath the main title, with silver writing superimposed over it.
The logo of Final Fantasy X-2 features Yuna, Rikku, and Paine with the reverse color gradient of its predecessor's namesake. By coincidence, the scarf of Rikku's in-game character models have a similar gradient. Amano's signature is visible just to the right of Paine's extended leg. The logo of the Japan-exclusive International + Last Mission version features the same logo with the "International + Last Mission" text imposed on top of it.
The logo of Final Fantasy XI features a drawing of an army, likely an Allied regiment in the great Crystal War of the past. In its center, the light blue logo features five warriors, each representing a playable race in the game. Amano has described the Final Fantasy XI logo as the most challenging illustration because there are so many characters. He used a huge piece of paper to create it, and has described the process as "very tedious." For the game's expansion packs, on the login screen the logo of each expansion is displayed, illuminated if owned by the player or watermarked if not.
The logo of Final Fantasy XII features Judge Gabranth in blue and purple, with a peach-colored brushstroke on the right. He assumes this pose once in the game, when met inside Sky Fortress Bahamut. In Dissidia Final Fantasy, Gabranth strikes this pose to end his EX Burst. Yoshitaka Amano's signature is visible just next to Gabranth's foot in the bottom-left part of the image.
During the time Amano created the logo illustration for Final Fantasy XII there was a bit of a distance between his office and the Square Enix office, and he drew up another piece while the Square representative was on the way to pick up the pieces; the one drawn within that hour was the one that ended up being chosen. Amano used Japanese-style ink that was kind of like watercolor, leaving brush marks that led to the the touch and style of that particular piece. Amano has described the forward-thinking brush effect as something that can only come about spontaneously, and said that logos don't necessarily come about following the request.
The logo of Final Fantasy XII: Revenant Wings features the Galbana flying through the sky. The logo was designed by Isamu Kamikokuryo.
The logo of Final Fantasy XIII features Cocoon, with Fang, Vanille, and Ragnarok holding it in the sky. The crystal pillar is replaced with the outline of Serah's pendant. For the first time, in lieu of traditional white, the text is outlined in turquoise to match Yoshitaka Amano's artwork. The logo design directly influenced the game's ending, where Cocoon was designed to match the logo art.
The Final Fantasy XIII-2 logo features Lightning clad in armor and her fated rival, Caius Ballad. The text is outlined in color matching the artwork. Amano's signature is visible under Lightning. According to an interview with Isamu Kamikokuryo about the game's art direction, the colors pink and purple came up a lot, and consequently, they are the colors in the logo. Lightning and Serah with their rose-colored hair represent pink, while Caius has a purple set of armor, purple hair and can transform into a purple Chaos Bahamut. It's the first logo in the series to feature both a protagonist and antagonist.
An alternative logo is seen on the game's loading screens which do not use the Historia Crux animation. It features a clock design similar to the Mog Clock, with three hands positioned equidistant from each other; the same design is used for the Crystaria of Paradigm Pack monsters acquired via DLC.
The logo of Lightning Returns: Final Fantasy XIII differs from the Final Fantasy norm and from the other logos in the Fabula Nova Crystallis: Final Fantasy series by not featuring a Yoshitaka Amano artwork and not using the usual typeface. It features an emblem that resembles a crystal and the text has a crystalline texture to it. There are also patterns in it resembling lightning bolts, likely relating to the game's heroine. In-game this is the crest of the savior.
Producer Yoshinori Kitase has explained that the title logo was revamped because the team wanted to convey the "newness" of the installment compared to previous Final Fantasy games. The intention was to use an emblem with sharp edges and a symmetrical design.
The logo of Final Fantasy XIV fittingly features fourteen warriors joined with various weapons drawn. They are shaded in a variety of colors including blue, purple, orange, and red.
For the relaunch, Final Fantasy XIV was remade from the ground up and given a new name, with accompanying changes to the logo. Now called Final Fantasy XIV: A Realm Reborn, the logo is the same art as the original, but colored entirely blue, and the subtitle "A Realm Reborn" is in red with the letter O in flames, representing the meteor that sent the world to a new era for the game's relaunch. Later marketing materials for the game would no longer feature the subtitle "A Realm Reborn".
During beta versions of A Realm Reborn, the words "β Version" were appended under the right side the logo in pink. This was removed upon start of the Early Access period.
Final Fantasy XIV: Heavensward's logo shows Ishgardian soldiers fighting against a dragon, symbolizing the Dragonsong War. The Dragoon on the left side might be Estinien Wyrmblood, a major character of the expansion. The city of Ishgard itself can be seen in the background.
Final Fantasy XIV: Stormblood's logo shows Lyse Hext leading the Ala Mhigan Revolution, followed by the Warrior of Light, Raubahn and other revolutionaries. The background takes the form of a flag, a symbol often associated with real-world revolutions.
The logo of Final Fantasy XV features the Oracle, a healer who maintains the balance of the world of Eos, sleeping with her head resting on her arms, with a crystal sphere representing the sun or the moon behind her, and a large wing on her left. The shape of the logo, meant to represent a shut eye, refers to the game's theme song "Somnus". The text is outlined in a color that matches the artwork, which is in various shades of steel-blue through to black, reflecting the darker tone of the story. Final Fantasy XV: Royal Edition uses the same logo with with "Royal Edition" in golden text underneath.
The bottom of the Final Fantasy XV title is also shown to have a seemingly rocky looking texture.
At the the post-credits scene Lunafreya Nox Fleuret is revealed as the Oracle in the logo. The logo is then updated as Noctis Lucis Caelum in royal attire is added sleeping beside her, reflecting the ending of Final Fantasy XV. Noctis's royal attire features a large dark cloak that appears behind Lunafreya, and his coloration is identical to hers; the two are steel-blue while their extended clothing is black. The updated logo replaces the original one on the title screen. In Final Fantasy XV -The Dawn of the Future-, Lunafreya's "Scourge Queen/Goddess" form resembles how she appears on the main game's logo.
Director Hajime Tabata wanted the last cut superimposed with the title logo. Noctis's voice actor, Tatsuhisa Suzuki, wanted Noctis to be included in the logo and Tabata appeased the suggestion. After Yoshitaka Amano drew the new logo, Tabata was amazed how the ending direction came to life.
Should the player view the Credits option on the title screen, which is added after beating the game, the updated logo is also featured at the end of the credits.
The developers had many discussions with Yoshitaka Amano about how to get the new logo and the reveal to work. The team wanted to have a new logo to symbolize the beginning of a new journey, since it had been ten years since Final Fantasy Versus XIII was announced, and they wanted to show the change in a nice way.
Amano's first reaction to the tweaked Final Fantasy XV illustration was "Oh, it's finally being realized after all this time."
A more humorous depiction of the logo is featured in an advertisement for Final Fantasy XV and Nissin Cup Noodle, a real-life noodle brand that's also a consumable food in the game. In this altered logo, the crystal sphere behind the Oracle is replaced with a large kettle that's blowing steam, and the Oracle is shown about to eat a Cup Noodle, while still maintaining her sleeping position.
The logo for the accompanying movie, Kingsglaive: Final Fantasy XV, has the film's name in the series's font with the V in "Kingsglaive" as an insignia.
Final Fantasy XV: Comrades uses the logo style from the Final Fantasy XV Universe logo.
The logo of Final Fantasy XVI features two summons, known as "eikons," Phoenix and Ifrit, engaging each other in combat. A similar scene is shown in the game's announcement trailer. The text is outlined in white, while the logo colour goes from fiery golden to a blueish purple across the battling summons.
The logo for the Japanese release of Seiken Densetsu: Final Fantasy Gaiden shows the Seiken word intertwined with a cross-like hilt, with a color scheme and designed similar to Firion's sword from Final Fantasy II. The rest of the title is beneath the design and the whole is shown on an off-white background. The logo of its English release, Final Fantasy Adventure, shows the title with a sword for a "T", done with the same font as the Final Fantasy "II" English release (down to an identical sword).
The logo of Final Fantasy Tactics is a group of soldiers, including a Black Mage, a Ninja, and a Knight. The font is altered, reminiscent of the early North American localizations, again with a sword replacing the first T and with the distinctive taper on the tail of the Fs; the font would become an official Tactics mainstay.
The logo for Final Fantasy Tactics: The War of the Lions features a drawing of two opposing sides fighting each other. It includes a Time Mage, a Dragoon, a White Mage, an Onion Knight, a Ninja, a Black Mage, a Summoner, an Archer and a chocobo.
The logo of Final Fantasy Crystal Chronicles is a Myrrh Tree. The swooping, crescent shaped C's of this original logo would become a staple of the Crystal Chronicles series.
The logo of Final Fantasy Crystal Chronicles: Ring of Fates spells out the game title is a stylistic red font, with a gem on a chain hanging from the leading leg of the R in the word "ring."
Other logos include a picture of the twins Yuri (left) and Chelinka (right), as well as as the arch of a stained glass window. However, neither of these are consistent in the different versions of the game's box art.
The logo of Final Fantasy Crystal Chronicles: Echoes of Time includes a picture of the cat that Sherlotta uses as a substitute body and a crystal.
The logo of Final Fantasy Crystal Chronicles: My Life as a Darklord is a stylized font with many angled letters and serifs, written in a gradient from pale pink to deep purple. The image behind the title also uses various pinks and purples.
The logo of Final Fantasy Crystal Chronicles: The Crystal Bearers reuses the light blue font used in the original Crystal Chronicles title of Final Fantasy, and spells out the game's sub-title in a heavily stylized yellow font which spills over into the final four letters of "fantasy."
The logo of Final Fantasy Type-0 features the goddess Diva, with both "aspects" of her touching a crystal sphere. The kanji word (零式, reishiki?, lit. Type-0) was drawn by Yusuke Naora, while the main artwork was designed by Amano. The text is done in black with white borders. The original logo, when the game was named Agito XIII, has text in outlined in a color that matches the artwork, which is done in paler shades than the Type-0 artwork. The logo for its HD release is also identical to the original, except with the color of the artwork changed to gold surrounded by sparkling particles, the kanji "Final Fantasy" removed from above the main text and "HD" added after the Type-0 kanji in a style similar to some types of Japanese calligraphy.
The change in the game's coloring tone from the original red to the golden tone in the HD remake was not completely planned from the beginning, but came from the new logo. Yusuke Naora designed the new logo as per director Hajime Tabata's request, and the team decided to unite the presentation of the new game under the golden tone from the new logo, although this could not be carried out exactly as it made the game too dark in places to see all the details.
The logo of Final Fantasy Agito is virtually unchanged from its previous incarnations, being the same image with an altered, bright pink-to-red color-palette, and surrounded by a crimson blur. While the main title is done in the Runic MT Condensed format common to the series, the word "Agito", which dominates the title, is done in an oriental style similar to the HD moniker for Type-0. The text of the Agito+ logo is identical except for the addition of the "+" sign and the katakana for "plus" in the text. The color is also altered to various shades of blue and white.
The logo for Final Fantasy Awakening is similar to the logo for Agito in coloring, but the blur is removed and the logo has floating objects like cherry blossom or crystal fragments rising up from the image of Diva. The kanji for "Awakening" is drawn in a similar style to the logo for the original Type-0. Its prototype version, when the game was called Final Fantasy Type-0 Online, was almost identical with the word "Online" done in a similar style to Agito.
The scene of the two Divas touching a crystal orb with moving clockwork cogs inside is depicted in the original game's intro. The orb symbolizes Orience, the world of Final Fantasy Type-0.
Dissidia Final Fantasy (2008)
The logo of Dissidia Duodecim Prologus Final Fantasy is almost identical to that of Dissidia 012 Final Fantasy, with slightly brighter colors. The text "duodecim prologus" appears in purple underneath the main text, replacing "[duodecim]" and forcing "FINAL FANTASY" onto the next line. Amano's signature is notably missing from this version.
The logo of Dissidia 012 Final Fantasy again features Chaos and Cosmos, each on the opposite side of their predecessor's logo artwork. Amano's signature is visible in the same place as before, this time just next to the end of Cosmos's gown.
Dissidia Final Fantasy (2015)
The arcade version is based on the original Dissidia Final Fantasy logo. It has no artwork, the "Dissidia" text is purple and embossed, and there is a red lens flare in the middle.
The PlayStation 4 port of the arcade version has an artwork to go with the logo, as well as the letters N and T below. It is similar to the original Dissidia Final Fantasy logo, with Chaos and Cosmos replaced by Spiritus and Materia.
Dissidia Final Fantasy Opera Omnia is a mobile Dissidia game. Based on he arcade version's logo, it has the word "Opera Omnia" added in embossed silver.
The logo of Theatrhythm Final Fantasy parallels the Dissidia Final Fantasy logo with Cosmos and Chaos, albeit in a super-deformed style.
The logo of Theatrhythm Final Fantasy Curtain Call features Terra Branford, Zidane Tribal, Onion Knight, Bartz Klauser, Y'shtola and Vaan in the back row, while Shantotto, Tidus, Firion, Cloud Strife, Warrior of Light, Lightning, Squall Leonhart, Cecil Harvey and a moogle appear in the front row, Chaos and Cosmos are depicted in gold behind the characters in the same positioning as the Dissidia 012 Final Fantasy logo.
The logo of Final Fantasy Dimensions features the characters Vata as a Warrior of Light and The Mask as a Warrior of Darkness. The artwork is done in a rainbow pattern. The game is called Final Fantasy Legends: Hikari to Yami no Senshi in Japan thus has a logo with different text.
The logo of Final Fantasy Dimensions II features Chronos, a key supporting character in the story, cradling a ball-like object. The artwork is done predominantly in a sky blue colour, except for the centre of the object which is colored purple going into fiery orange. The game is called Final Fantasy Legends II in Japan thus has a logo with different text.
The game originally released in 2015 as Final Fantasy Legends: Toki no Suishō. In this case, the logo was a large clockface drawn in a crystalline pattern, with Roman numerals marking each hour. The outside was shaded light blue, while the center was done in light pink.
The logo of Final Fantasy Mystic Quest features a new typeset with gilded letters in a style similar to other American Final Fantasy releases of the time.
The logo of Final Fantasy: The 4 Heroes of Light features a new typeset in golden letters.
The logo for Final Fantasy Record Keeper has the traditional Final Fantasy logo on top with the Record Keeper text below in a different typeface and the Japanese text at the bottom.
The logo of Final Fantasy Explorers features various job classes taking on a dragon. The logo text does not use the usual font, and has a crystal substitute for the O in the word "explorers". The game's logo is designed by Amano.
The logo of Final Fantasy Explorers-Force features a dragon and a behemoth facing off against one another with two warriors in the middle. The bottom part below the text features various job classes. The artwork is by Yoshitaka Amano.
The logo art of Final Fantasy Brave Exvius features Fina behind the crossed swords of Rain and Lasswell. This is gradiented from left to right with each character's signature colour, from Lasswell's blue, to Fina's purple and finally to Rain's red. The art was drawn by Amano, with his signature evident at the bottom right in the Japanese and in-game versions. Unlike other logos in the series, the international version does not feature Japanese text.
The logo of Mobius Final Fantasy features the main protagonist wearing armor and wielding an ornate sabre. Behind him is a yellow figure-of-eight pattern. The logo was designed by Amano, and was designed around the concept of the Möbius strip.
The logo for Final Fantasy Grandmasters resembles the logo for Final Fantasy XI by its colors, being a spin-off of the original Final Fantasy MMO. It features an airship with a city on its back, and the different races of Vana'diel.
The logo for World of Final Fantasy features the game's two playable characters, Reynn and Lann, and directly above them, their two main companion mirages, Serafie and Tama. Spread throughout the logo are numerous other mirages, including mascots such as the moogle, chocobo and Black Mage. Many of the game's monster designs are based on Yoshitaka Amano artwork for earlier entries in the franchise and this logo, featuring many of these monsters, was created by Amano. The typeface is similar to previous logos, but less compact, and featuring a large curve for the L in "World." Japanese text appears underneath the English.
The logo of the game's enhanced and expanded version, World of Final Fantasy Maxima, uses the same base image, but adds the word "Maxima" underneath. The "Maxima" text is curved and also has curved lines extending from the edges and in the center and features a black to golden color gradient. It replaces the Japanese text seen in the original logo.
The logo of Crystal Defenders features a blue and peach crystal with the title in a red gradient. The sword-like "T" is similar to that on the North American boxart for Final Fantasy IV and Final Fantasy VI and logo for Final Fantasy Tactics.
The logo of Crystal Defenders: Vanguard Storm is similar to its predecessor, though the subtitle is in a diamond font.
The Final Fantasy 25th Anniversary logo features a moogle sitting on a small throne atop a chalice. The letters have a gold gradient while "25th" is in a red gradient.
The logo features chocobos and a moogle amid a large blue crystal that seems to be shedding smaller crystals to all directions. The text 30th Final Fantasy Anniversary is in the middle with "since 1987" in italics at the bottom. Yoshitaka Amano's signature is in the bottom right.
The logo of Finest Fantasy for Advance is a simple black and white box.
The logo of Compilation of Final Fantasy VII is the original Final Fantasy VII logo, on a black background, and the words "Compilation of Final Fantasy VII" on Meteor.
Final Fantasy VII 10th Anniversary
The logo of Fabula Nova Crystallis: Final Fantasy features a goddess wearing grand clothing, with wings and a crystal sphere at the bottom of her feet (next to which Amano's signature is visible). The main title is done in black with white borders, while the second half is white inside a black bar. The original logo bore the "XIII" numeral: this was removed after Final Fantasy Agito XIII was renamed Final Fantasy Type-0.
Final Fantasy XV started as a Fabula Nova Crystallis game, but eventually spun its own series of releases.
The logo of the Ivalice Alliance features a sword surrounded by the thirteen Zodiac signs, a recurring theme in Ivalice-based games.
The logo of Final Fantasy I∙II is simple with no background image and the text is in blue. This was the first time Final Fantasy and Final Fantasy II were released with the modern typeset for their logos.
The logo of Final Fantasy Origins includes the title in the familiar typeset, plus the colors of the logos from the original Final Fantasy and Final Fantasy II in the underline.
The Final Fantasy I & II: Dawn of Souls includes the logos of the original Final Fantasy and Final Fantasy II on either side of the main Dawn of Souls logo, with a crystal behind it.
The Final Fantasy Collection logo is simple with the Final Fantasy text with the word Collection under it.
The Final Fantasy Chronicles logo is basic with only the text "Chronicles" added to the main logo.
The Final Fantasy IV: The Complete Collection logo is the basic Final Fantasy logo with the Complete Collections text added to it, without a background image.
The Final Fantasy Anthology logo is written in bronze color instead of black and has an embossed rather than flat look, but otherwise is similar to other Final Fantasy series logos. The typeset used is Birch STD, rather than the regular series typeset which is based on Runic MT.
Final Fantasy X / X-2 Ultimate Box
A compilation pack from Square's Ultimate Hits series, including Final Fantasy X and its sequel, Final Fantasy X-2 for the PlayStation 2. This was made available to Japan only.
The Final Fantasy X/X-2 HD Remaster logo is composed of logos for Final Fantasy X and Final Fantasy X-2 respectively. It has written "HD Remaster" in a solid steel color on a transparent light blue bar.
- The Art That Shaped Final Fantasy: Thoughts From Famed Artist Yoshitaka Amano (Accessed: December 12, 2018) at Game Informer)
- Final Fantasy VII Remake Ultimania Interview With Tetsuya Nomura (Accessed: July 17, 2020) at Game8
- Final Fantasy XIII-2 Roundtable: Art and Music (Accessed: October 27, 2014) at GameSpot
- Square Enix On Bringing Lightning Returns To Life (Accessed: October 27, 2014) at Kotaku
- Final Fantasy Versus XIII – all the details so far (Accessed: October 27, 2014) at Gematsu
- Final Fantasy XV Ultimania Scenario Side translations (Accessed: December 12, 2018) at The Lifestream
- The past, present and future of Final Fantasy 15 (Accessed: December 12, 2018) at Eurogamer
- 16 More Things We Learned About Final Fantasy 15 (Accessed: August 30, 2015) at Gamespot
- Latest on Final Fantasy Type-0 (Accessed: October 27, 2014) at Andriasang
- Yoshitaka Amano Artwork Featured on Final Fantasy Type-0 Soundtrack (Accessed: October 27, 2014) at Andriasang
- 3DS『ファイナルファンタジー エクスプローラーズ』FF11/14のライト版的な内容、登場ジョブ約20種、アビリティ付替可能、100～200時間は遊べる。シリーズ展開も視野？ (Accessed: October 27, 2014) at GamesTalk
- Kitase and Toriyama Talk FFXIII-2 and Fabula Nova Crystallis (Accessed: October 27, 2014) at Andriasang