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A young member of the Returners. Saving Terra started him down the path to overthrow the Empire, and ultimately Kefka himself.

Character profile.

Locke is a playable character in Final Fantasy Record Keeper who could initially be recruited during the Challenge Event Legendary Plunder as the First Time Reward for completing the event's Phoenix Cave stage on the Classic difficulty track. His Hero Record was rereleased in the Challenge Event Assassin in Black.

Locke is an Adventurer, whose combat role is Physical Speed.

Stats

Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
1 220 11 8 7 8 8 20 26 115
10 856 28 19 17 20 19 20 26 124
20 1,563 48 33 28 35 32 21 27 132
30 2,270 68 46 40 49 45 21 28 140
40 2,978 88 59 51 64 58 22 29 147
50 3,685 108 73 63 78 71 22 29 154
60 4,391 127 86 75 92 84 23 30 161
65 4,745 137 92 80 100 90 23 30 164
70 5,099 147 99 86 107 97 23 31 168
80
Rank (Max: 5) 4 4 2 1 2 2 3 3 5

Record Spheres

Sphere S.Lv 1 S.Lv 2 S.Lv 3 S.Lv 4 S.Lv 5
Warrior +1 ATK +70 HP +1 DEF +1 ATK +2 ATK
Knight +1 DEF +1 ATK +100 HP +1 DEF +2 DEF
Thief +1 RES +1 DEF +1 ATK +55 HP +3% Thief Ability Damage
Gladiator*(Requires mastery of Warrior's Record Sphere.) +3 ATK +3 DEF +200 HP +6 ATK Minor Blind Resistance
Paladin*(Requires mastery of Warrior and Knight's Record Spheres.) +3 DEF +3 ATK +5 DEF +250 HP Minor Slow Resistance
Ninja*(Requires mastery of Thief's Record Sphere.) +3 ATK +3 RES +160 HP +6 ATK +6% Thief Ability Damage

Abilities

Locke can use Combat abilities up to rarity rank 4, Support abilities up to rarity rank 3, Celerity abilities up to rarity rank 5, Thief abilities up to rarity rank 5, and Sharpshooter abilities up to rarity rank 5.

His default Soul Break is Sneak Attack which at the expense of one Soul Gauge segment deals physical damage to one target from the back row with 150% damage potency of a conventional attack. The thrown Rising Sun (VI) allows Locke to use Mirage Dive which at the expense of one Soul Gauge segment deals physical damage to all enemies with 320% damage potency of a conventional attack and inflicts Slow for 20 seconds.

Equipment

Locke can equip following weapon types: daggers, swords, and thrown. The thrown Rising Sun (VI) allows Locke to use Mirage Dive.

Locke can equip following armor types: shields, hats, helms, light armor, robes, and bracers.

Locke can equip accessories.

Gallery

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