A young member of the Returners. Saving Terra started him down the path to overthrow the Empire, and ultimately Kefka himself.
Locke is a playable character in Final Fantasy Record Keeper who could initially be recruited during the Challenge Event Legendary Plunder as the First Time Reward for completing the event's Phoenix Cave stage on the Classic difficulty track. His Hero Record was rereleased in the Challenge Event Assassin in Black.
Overview[edit | edit source]
Locke is an Adventurer, whose combat role is Physical Speed.
Although he is not as well-rounded as other Speed units, Locke's strengths lie in his Thief skills and his ability to manipulate the flow of battle from either rank. Other than this, his prominent association with Phoenix gives him an affinity with Fire and/or Holy in his more advanced Soul Breaks, which serves him well versus most undeads, aquatics, and ice creatures.
Stats[edit | edit source]
|Rank Max: 5||4||4||2||1||2||2||3||3||5|
Record Spheres[edit | edit source]
|Sphere||S.Lv 1||S.Lv 2||S.Lv 3||S.Lv 4||S.Lv 5|
|Warrior||+1 ATK||+70 HP||+1 DEF||+1 ATK||+2 ATK|
|Knight||+1 DEF||+1 ATK||+100 HP||+1 DEF||+2 DEF|
|Thief||+1 RES||+1 DEF||+1 ATK||+55 HP||+3% Thief Ability Damage|
|Gladiator* Requires mastery of Warrior's Record Sphere.||+3 ATK||+3 DEF||+200 HP||+6 ATK||Minor Blind Resistance|
|Paladin* Requires mastery of Warrior and Knight's Record Spheres.||+3 DEF||+3 ATK||+5 DEF||+250 HP||Minor Slow Resistance|
|Ninja* Requires mastery of Thief's Record Sphere.||+3 ATK||+3 RES||+160 HP||+6 ATK||+6% Thief Ability Damage|
Abilities[edit | edit source]
Locke can use Combat abilities up to rarity rank 4, Support abilities up to rarity rank 3, Celerity abilities up to rarity rank 5, Thief abilities up to rarity rank 5, and Sharpshooter abilities up to rarity rank 5.
His default Soul Break is Sneak Attack which at the expense of one Soul Gauge segment deals physical damage to one target from the back row with 150% damage potency of a conventional attack. The thrown Rising Sun (VI) allows Locke to use Mirage Dive which at the expense of one Soul Gauge segment deals physical damage to all enemies with 320% damage potency of a conventional attack and inflicts Slow for 20 seconds.
Equipment[edit | edit source]
Locke can equip accessories.