Load is a stat in Final Fantasy Explorers.
Ability load is a job's maximum capacity for abilities, not to be confused with monster load. Each ability takes 10-60 load to equip, apart from Unique and Standard Abilities.
Your load largely depends on the job you choose. Freelancers and Machinists have very high loads, while Red Mages have the lowest. Load can only be raised by certain armors (all class-specific armors, for example) up to +15. A low load does not make a job bad per se, but a high load makes a job more versatile.
Proficiency[]
Each ability has a certain load that can be reduced by proficiency. For example, Cure (a low-level White Magic) will cost 15 load normally, or 10 when using a class proficient in low-level or White Magic. It's best to use proficient skills with all jobs.
Standard Load | With Proficiency |
---|---|
15 | 10 |
30 | 20 |
45 | 30 |
60 | 40 |
Loads by Class[]
Each class has a different maximum load and ability proficiencies. The number of abilities and which abilities chosen depend on these. Note: the Freelancer has no proficiency.
Class | Proficiency | Load |
---|---|---|
Alchemist | Firearm Skills | 180 |
Bard | Low-High Recovery/Support Magic | 190 |
Beastmaster | Axe Skills | 140 |
Black Mage | Black Magic | 150 |
Blue Mage | Blue Magic | 160 |
Dark Knight | Axe Skills | 150 |
Dragoon | Spear Skills | 150 |
Freelancer | ― | 220 |
Geomancer | Club Skills | 150 |
Knight | Sword Skills | 140 |
Machinist | Firearm Skills | 210 |
Monk | Knuckle Skills | 140 |
Ninja | Katana Skills | 140 |
Paladin | Sword Skills | 150 |
Ranger | Bow Skills | 140 |
Red Mage | Low-Mid Magic (Excluding Blue) | 130 |
Sage | High-Ultimate Magic | 180 |
Samurai | Katana Skills | 150 |
Theif | Dagger Skills | 140 |
Time Mage | Time Magic | 150 |
White Mage | White Magic | 150 |
Monster Load[]
There is a maximum load of 300 for bringing monsters to battle. Every monster has a load from 100-300.
