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Lizard is a beast/toad-type enemy in Final Fantasy XII found in the Paramina Rift, Garamsythe Waterway, and Tchita Uplands. They are one of the weakest enemies at the Paramina Rift, where the Magick Gloves accessory can also rarely be stolen from them.

Bestiary entry[]

Page 1: Observations[]

Being a flesh-eating beast with four horns atop its head, sheathed in scales much like those of a dragon. Lives in humid grasslands, where it digs tunnels with its powerful forelimbs. Its extendable tongue, situated toward the front of its mouth, is divided into four at the tip. The creature used it as a whip to snare prey. Thus captured, still-wriggling meals are bound in viscous saliva, and stored for later consumption.

Page 2: Street-Corner Mutterings[]

You've heard of wind stones and ice stones, right? Well, my friend, there is a stone more powerful than either... magicite! Oh... you, er, knew that, did you? What's that you say? There's aught more powerful than even magicite? Crystals, they're called!? Well that's something I've not seen. Eh? And there's another stone more powerful still?
Kennie, Time Mage

Stats[]

Garamsythe Waterway

Paramina Rift

Tchita Uplands

Battle[]

Lizard can attack physically and with Gnaw. It can also give itself Regen using Angelsong.

Strategy[]

While Lizards are weak to water damage, the player does not have access to higher-tier water spells. Instead, if the player has any gun users, equipping Aqua Shot is a good way to damage Lizards.

Lizards are susceptible to most status ailments. Blind will make their attacks often miss, Confuse will make them attack themselves or other enemies, and Sleep, and Stop will prevent them from acting (with Sleep, the player should only use magick attacks to avoid waking them up).

Gallery[]

Related enemies[]

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