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{{FFVI Enemies
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{{sideicon|prime=FFVI|PFF}}
  +
{{DISPLAYTITLE:Living Dead (''Final Fantasy VI'')}}
|japan = リビングデッド
 
  +
{{infobox enemy
|romaji = Ribingu Deddo
 
  +
| release = FFVI
|image = [[File:Stillgoing.PNG]]
 
 
| japanese = リビングデッド
|SNES = StillGoing
 
 
| romaji = Ribingu Deddo
|PS = StillGoin
 
|GBA = Living Dead
+
| name = Living Dead
  +
| image = <gallery>
|SNES Location = [[Phantom Train (Final Fantasy VI)|Phantom Train]]
 
  +
LivingDead-ffvi-ios.png|Mobile/PC
|GBA Location = [[Phantom Train (Final Fantasy VI)|Phantom Train]]
 
  +
LivingDead-ffvi-gba.png|GBA
|level = 12
 
  +
Stillgoing.PNG|SNES/PS
|HP = 200
 
  +
</gallery>
|MP = 84
 
 
|location = [[Phantom Train (Final Fantasy VI)|Phantom Train]]
|Speed = 30
 
  +
|formations = true
|Battle Power = 10
 
|Defense = 100
+
|aiscript = true
|Magic Power = 10
 
|Magic Defense = 150
 
|Hit Rate = 100
 
|Evade = 0
 
|MBlock = 0
 
|prev = Bomb (Final Fantasy VI)
 
|bestiary = 046
 
|next = Apparition (Final Fantasy VI)
 
|Exp Awarded = 54
 
|GP Awarded = 135
 
| Fire = Weak
 
| Holy = Weak
 
| Poison = Absorb
 
|SNES Common Steal = None
 
|SNES Rare Steal = None
 
|SNES Item Dropped = [[Hi-Potion|Potion]]
 
|SNES Morph = [[Antidote]], [[List of Final Fantasy VI Items#Green Cherry|Green Cherry]], [[Eye Drops|Eyedrop]], [[Gold Needle|Soft]]
 
|Morph Miss Rate = 0%
 
|SNES Protected Against = [[Blind (Status)|Darkness]], [[Zombie (Status)|Zombie]], [[Poison (Status)|Poison]], [[Imp (Status)|Imp]], [[Petrify (Status)|Petrify]], [[Silence (Status)|Mute]], [[Berserk (Status)|Berserk]], [[Sleep (Status)|Sleep]]
 
|SNES Special Attack = Slip Touch
 
|SNES Rage = Attack, [[Osmose]]
 
|SNES Sketch = Attack, Slip Touch
 
|SNES Control = Attack, Slip Touch
 
|GBA Common Steal = None
 
|GBA Rare Steal = None
 
|GBA Item Dropped = [[Hi-Potion]]
 
|GBA Morph = [[Antidote]], [[List of Final Fantasy VI Items#Green Cherry|Green Cherry]], [[Eye Drops|Eyedrop]], [[Gold Needle]]
 
|GBA Protected Against = [[Blind (Status)|Blind]], [[Zombie (Status)|Zombie]], [[Poison (Status)|Poison]], [[Imp (Status)|Imp]], [[Petrify (Status)|Petrify]], [[Silence (Status)|Silence]], [[Berserk (Status)|Berserk]], [[Sleep (Status)|Sleep]]
 
|GBA Special Attack = Sapping Touch
 
|GBA Rage = Attack, [[Osmose]]
 
|GBA Sketch = Attack, Sapping Touch
 
|GBA Control = Attack, Sapping Touch
 
|Other Information = Human opponent; [[Undead]] opponent.
 
|SNES Normal Attack Look = Dirk
 
|GBA Normal Attack Look = Dagger
 
 
}}
 
}}
{{Q|A warrior possessed by an evil spirit. Wears away HP with its Slip Touch attack.|''[[Final Fantasy VI]]'' Playstation One Bestiary entry}}
+
{{Quote|A warrior possessed by an evil spirit. Wears away HP with its Slip Touch attack.|''[[Final Fantasy VI]]'' PlayStation Bestiary entry}}
The '''Living Dead''', also known as '''StillGoing''', is an undead enemy in ''[[Final Fantasy VI]]'', fought on the [[Phantom Train]]. Their special attack Sapping Touch inflicts [[Sap (Status)|Sap]] on a party member, but otherwise they are very weak enemies who only use physical attacks and pose no threat.
+
The '''Living Dead''', also known as '''StillGoing''', is an undead enemy in ''[[Final Fantasy VI]]'', fought on the [[Phantom Train]].
   
==AI Script==
+
== Stats ==
  +
{{infobox enemy stats FFVI
Attack Turns:<br>
 
 
| snes = StillGoing
1st Turn: Attack (66%) or Sapping Touch (33%)<br>
 
 
| ps = StillGoin
  +
| gba = Living Dead
  +
| ios = Living Dead
 
| gba prev = Bomb (Final Fantasy VI)
 
| gba bestiary = 046
 
| gba next = Apparition (Final Fantasy VI enemy)
  +
| ios prev = Oversoul (Final Fantasy VI)
  +
| ios bestiary = 123
  +
| ios next = Siegfried (boss)
  +
| snes location = [[Phantom Train (Final Fantasy VI)|Phantom Train]]
 
| gba location = [[Phantom Train (Final Fantasy VI)|Phantom Train]]
 
| level = 12
 
| hp = 200
 
| mp = 84
 
| speed = 30
  +
| attack = 10
 
| defense = 100
 
| magic = 10
  +
| magic defense = 150
  +
| hit rate = 100
  +
| evasion = 0
  +
| magic evasion = 0
 
| exp = 54
 
| gil = 135
 
| fire = Weak
 
| holy = Weak
 
| poison = Absorb
 
| snes drop 1 = [[Final Fantasy VI items#Hi-Potion|Potion]]
  +
| morph id = 0
  +
| morph miss rate = 0%
  +
| snes special attack = [[Final Fantasy VI enemy abilities#Sapping Touch|Slip Touch]] (Inflicts [[Final Fantasy VI statuses#Sap|Seizure]])
  +
| snes rage = Battle, [[Final Fantasy VI enemy abilities#Osmose|Osmose]]
  +
| snes sketch = Battle, [[Final Fantasy VI enemy abilities#Sapping Touch|Slip Touch]]
  +
| snes control = Battle, [[Final Fantasy VI enemy abilities#Sapping Touch|Slip Touch]]
  +
| gba drop 1 = [[Final Fantasy VI items#Hi-Potion|Hi-Potion]]
  +
| gba special attack = [[Final Fantasy VI enemy abilities#Sapping Touch|Sapping Touch]] (Inflicts [[Final Fantasy VI statuses#Sap|Sap]])
  +
| gba rage = Attack, [[Final Fantasy VI enemy abilities#Osmose|Osmose]]
  +
| gba sketch = Attack, [[Final Fantasy VI enemy abilities#Sapping Touch|Sapping Touch]]
  +
| gba control = Attack, [[Final Fantasy VI enemy abilities#Sapping Touch|Sapping Touch]]
  +
| blind = Immune
  +
| zombie = Immune
  +
| poison status = Immune
  +
| imp = Immune
  +
| petrify = Immune
  +
| silence = Immune
  +
| berserk = Immune
  +
| sleep = Immune
  +
| humanoid = true
  +
| undead = true
  +
| snes normal attack = [[Final Fantasy VI weapons#Dagger|Dirk]]
  +
| gba normal attack = [[Final Fantasy VI weapons#Dagger|Dagger]]
  +
}}
  +
  +
== Battle ==
  +
Their special attack Sapping Touch inflicts [[Final Fantasy VI statuses#Sap|Sap]] on a party member, but otherwise they are very weak enemies who only use physical attacks and pose no threat.
  +
  +
== Formations ==
  +
{|class="full-width article-table FFVI" style="text-align:center"
  +
|-class="a"
  +
!rowspan="2" style="width:10%"|Number
  +
!rowspan="2" style="width:25%"|Enemies
  +
!colspan="4" style="width:10%"|Encounter flags
  +
!rowspan="2" style="width:10%"|Introduction flag
  +
!rowspan="2" style="width:10%"|Musical theme
  +
!rowspan="2" style="width:5%"|Magic AP
  +
|-class="a"
  +
!style="width:2.5%"|Normal
  +
!style="width:2.5%"|Back
  +
!style="width:2.5%"|Surrounded
  +
!style="width:2.5%"|Side
  +
|-
  +
!class="b"|{{A|078}}
 
|[[Oversoul (Final Fantasy VI)|Oversoul]], Living Dead x2
  +
|{{y}}
  +
|{{y}}
  +
|{{x}}
  +
|{{y}}
  +
|Sides, individual
 
|[[Battle (Final Fantasy VI)|Battle]]
  +
|1
  +
|-
  +
!class="b"|{{A|080}}
  +
|[[Angel Whisper (Final Fantasy VI)|Angel Whisper]], Living Dead, [[Cloud (Final Fantasy VI)|Cloud]] x2
  +
|{{y}}
  +
|{{y}}
  +
|{{y}}
  +
|{{y}}
  +
|Sides, individual
  +
|[[Battle (Final Fantasy VI)|Battle]]
  +
|1
  +
|-
  +
!class="b"|{{A|085}}
  +
|Living Dead x3
  +
|{{y}}
  +
|{{y}}
  +
|{{y}}
  +
|{{y}}
  +
|Sides, individual
  +
|[[Battle (Final Fantasy VI)|Battle]]
  +
|1
  +
|-
  +
|}
  +
  +
== AI script ==
 
Attack Turns:<br/>
 
1st Turn: Attack (66%) or Sapping Touch (33%)<br/>
 
2nd Turn: Attack (66%) or Nothing (33%)
 
2nd Turn: Attack (66%) or Nothing (33%)
   
  +
== Other appearances ==
==Etymology==
 
  +
=== ''[[Pictlogica Final Fantasy]]'' ===
Living Dead is another name for undead or zombie, beings that are deceased and yet behave as if alive.
 
  +
[[File:PFF Living Dead FFVI.png|right]]
  +
{{Enemy section|Pictlogica Final Fantasy}}
  +
{{clear}}
  +
 
== Etymology ==
  +
{{Etym|Living Dead}}
  +
  +
In the original translation, "StillGoing" was used to comply with Nintendo of America's policies barring overt references to death and religion. The name remained in the PlayStation releases by way of direct port, but dropped the final "g".
  +
 
== Related enemies ==
  +
* [[Guard (Final Fantasy VI)|Guard]]
 
* [[Guard Leader]]
   
==Related Enemies==
 
*[[Guard (Final Fantasy VI)|Guard]]
 
*[[Guard Leader]]
 
   
 
[[de:Untoter]]
 
[[de:Untoter]]
  +
[[ru:Оживший мертвец]]
[[Category:Final Fantasy VI Enemies]]
 
  +
[[Category:Enemies in Final Fantasy VI]]

Revision as of 07:10, 10 March 2020

Template:Sideicon

A warrior possessed by an evil spirit. Wears away HP with its Slip Touch attack.

Final Fantasy VI PlayStation Bestiary entry

The Living Dead, also known as StillGoing, is an undead enemy in Final Fantasy VI, fought on the Phantom Train.

Stats

Battle

Their special attack Sapping Touch inflicts Sap on a party member, but otherwise they are very weak enemies who only use physical attacks and pose no threat.

Formations

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Normal Back Surrounded Side
078 Oversoul, Living Dead x2 Y Y N Y Sides, individual Battle 1
080 Angel Whisper, Living Dead, Cloud x2 Y Y Y Y Sides, individual Battle 1
085 Living Dead x3 Y Y Y Y Sides, individual Battle 1

AI script

Attack Turns:
1st Turn: Attack (66%) or Sapping Touch (33%)
2nd Turn: Attack (66%) or Nothing (33%)

Other appearances

Pictlogica Final Fantasy

PFF Living Dead FFVI
Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Etymology

Living Dead is another term for the undead, usually associated with zombies and other beings that are deceased and yet behave as if alive.

In the original translation, "StillGoing" was used to comply with Nintendo of America's policies barring overt references to death and religion. The name remained in the PlayStation releases by way of direct port, but dropped the final "g".

Related enemies