Final Fantasy Wiki
m (Renaming lists in accordance with Forum:Renaming list articles and deleting redundant lists)
Line 47: Line 47:
 
| holy = Weak
 
| holy = Weak
 
| poison = Absorb
 
| poison = Absorb
| snes drop 1 = [[List of Final Fantasy VI items#Hi-Potion|Potion]]
+
| snes drop 1 = [[Final Fantasy VI items#Hi-Potion|Potion]]
 
| morph id = 0
 
| morph id = 0
 
| morph miss rate = 0%
 
| morph miss rate = 0%
| snes special attack = [[List of Final Fantasy VI enemy abilities#Sapping Touch|Slip Touch]] (Inflicts [[List of Final Fantasy VI statuses#Sap|Seizure]])
+
| snes special attack = [[Final Fantasy VI enemy abilities#Sapping Touch|Slip Touch]] (Inflicts [[Final Fantasy VI statuses#Sap|Seizure]])
| snes rage = Battle, [[List of Final Fantasy VI enemy abilities#Osmose|Osmose]]
+
| snes rage = Battle, [[Final Fantasy VI enemy abilities#Osmose|Osmose]]
| snes sketch = Battle, [[List of Final Fantasy VI enemy abilities#Sapping Touch|Slip Touch]]
+
| snes sketch = Battle, [[Final Fantasy VI enemy abilities#Sapping Touch|Slip Touch]]
| snes control = Battle, [[List of Final Fantasy VI enemy abilities#Sapping Touch|Slip Touch]]
+
| snes control = Battle, [[Final Fantasy VI enemy abilities#Sapping Touch|Slip Touch]]
| gba drop 1 = [[List of Final Fantasy VI items#Hi-Potion|Hi-Potion]]
+
| gba drop 1 = [[Final Fantasy VI items#Hi-Potion|Hi-Potion]]
| gba special attack = [[List of Final Fantasy VI enemy abilities#Sapping Touch|Sapping Touch]] (Inflicts [[List of Final Fantasy VI statuses#Sap|Sap]])
+
| gba special attack = [[Final Fantasy VI enemy abilities#Sapping Touch|Sapping Touch]] (Inflicts [[Final Fantasy VI statuses#Sap|Sap]])
| gba rage = Attack, [[List of Final Fantasy VI enemy abilities#Osmose|Osmose]]
+
| gba rage = Attack, [[Final Fantasy VI enemy abilities#Osmose|Osmose]]
| gba sketch = Attack, [[List of Final Fantasy VI enemy abilities#Sapping Touch|Sapping Touch]]
+
| gba sketch = Attack, [[Final Fantasy VI enemy abilities#Sapping Touch|Sapping Touch]]
| gba control = Attack, [[List of Final Fantasy VI enemy abilities#Sapping Touch|Sapping Touch]]
+
| gba control = Attack, [[Final Fantasy VI enemy abilities#Sapping Touch|Sapping Touch]]
 
| blind = Immune
 
| blind = Immune
 
| zombie = Immune
 
| zombie = Immune
Line 69: Line 69:
 
| humanoid = true
 
| humanoid = true
 
| undead = true
 
| undead = true
| snes normal attack = [[List of Final Fantasy VI weapons#Dagger|Dirk]]
+
| snes normal attack = [[Final Fantasy VI weapons#Dagger|Dirk]]
| gba normal attack = [[List of Final Fantasy VI weapons#Dagger|Dagger]]
+
| gba normal attack = [[Final Fantasy VI weapons#Dagger|Dagger]]
 
}}
 
}}
   
 
== Battle ==
 
== Battle ==
Their special attack Sapping Touch inflicts [[List of Final Fantasy VI statuses#Sap|Sap]] on a party member, but otherwise they are very weak enemies who only use physical attacks and pose no threat.
+
Their special attack Sapping Touch inflicts [[Final Fantasy VI statuses#Sap|Sap]] on a party member, but otherwise they are very weak enemies who only use physical attacks and pose no threat.
   
 
== Formations ==
 
== Formations ==

Revision as of 04:15, 21 December 2018

Template:Sideicon

A warrior possessed by an evil spirit. Wears away HP with its Slip Touch attack.

Final Fantasy VI PlayStation Bestiary entry

The Living Dead, also known as StillGoing, is an undead enemy in Final Fantasy VI, fought on the Phantom Train.

Stats

Battle

Their special attack Sapping Touch inflicts Sap on a party member, but otherwise they are very weak enemies who only use physical attacks and pose no threat.

Formations

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Norm. (Normal) Back Surr. (Surrounded) Side
078 Oversoul, Living Dead x2 Y Y N Y Sides, individual Battle 1
080 Angel Whisper, Living Dead, Cloud x2 Y Y Y Y Sides, individual Battle 1
085 Living Dead x3 Y Y Y Y Sides, individual Battle 1

AI script

Attack Turns:
1st Turn: Attack (66%) or Sapping Touch (33%)
2nd Turn: Attack (66%) or Nothing (33%)

Other appearances

Pictlogica Final Fantasy

PFF Living Dead FFVI
Baknamy FFTA2This section about an enemy in Pictlogica Final Fantasy is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.


Etymology

Living Dead is another term for the undead, usually associated with zombies and other beings that are deceased and yet behave as if alive.

In the original translation, "StillGoing" was used to comply with Nintendo of America's policies barring overt references to death and religion. The name remained in the PlayStation releases by way of direct port, but dropped the final "g".

Related enemies