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Summons are magical creatures that can be summoned in battle. These creatures are usually very powerful, but some have curative or supportive effects. Summons have been a regular addition in the Final Fantasy series since Final Fantasy III.

List of Summons

Final Fantasy III Summons

Shiva

In Final Fantasy III, there are 8 levels of summons, with level 1 being Chocobo, level 2 being Shiva, and so forth down the list. Also, each summon has three different attacks. The attack depends on which job is summoning it. The following jobs can summon: Evoker, Summoner and Sage.

Final Fantasy IV Eidolons

In Final Fantasy IV, Rydia, the Summoner, could summon various monsters. As a child, she could only summon a Chocobo. But as she grew, her abilities as a Summoner grew and expanded. There were even hidden monsters she could summon.

In the original SNES and GBA versions they are called simply "Summons". This was changed in the DS remake. Some names were different either due to space constraints or simply because the translation team had nothing else to work with.

Monster Summons

  • Imp (Goblin)
  • Bomb
  • Mage (Mind Flayer)
  • Cocatrice (Note: This summon was dummied out of the Super NES release).

Final Fantasy V Summons

The Final Fantasy V summons are used by the Summoner job class. There are five levels of summons:

Level 1 Summons

Level 2 Summons

Level 3 Summons

  • Titan
  • Golem
  • Shoat (Catoblepas)

Level 4 Summons

Level 5 Summons

Final Fantasy VI Espers

The Final Fantasy VI summons, called Espers, are obtained through magicite.

In the original SNES version, some names were different either due to space constraints or Ted Woolsey's creative translations.

Final Fantasy VII Summons

File:Bahamut ff7.jpg

Bahamut

The Final Fantasy VII summons are obtained by equipping the variants of red Summon Materia. The amount of times that a summon can be used during a single battle is determined by the amount of levels, obtained via AP, that the materia has.

Before Crisis -Final Fantasy VII-

In Before Crisis, Summons work in a pretty much the same system as the original Final Fantasy VII.

Crisis Core -Final Fantasy VII-

In Crisis Core -Final Fantasy VII-, Summons are obtained by finding items, usually through missions, that unlock them in the Digital Mind Wave.

Final Fantasy VIII Guardian Forces

Phoenix

Guardian Forces are the summoned monsters of Final Fantasy VIII, and they are used by junctioning them to a character. By doing so, one is also able to junction drawn magic to a stat to enhance it or give it elemental or status changing attributes.

It is stated in-game that long-term junctioning of Guardian Forces causes memory loss to the user, due to junctioning being controlled by the same part of the brain that controls memory, so using them is not without risks.

Junctionable

  • Quezacotl - 'Thunder Storm'
  • Shiva - 'Diamond Dust'
  • Ifrit - 'Hellfire'
  • Siren - 'Silent Voice'
  • Brothers - 'Brotherly Love'
  • Diablos - 'Dark Messenger'
  • Carbuncle - 'Ruby Light'
  • Leviathan - 'Tsunami'
  • Pandemona - 'Tornado Zone'
  • Cerberus - 'Counter Rockets'
  • Alexander - 'Holy Judgment'
  • Doomtrain - 'Runaway Train'
  • Bahamut - 'Mega Flare'
  • Cactuar - '1000 Needles'
  • Tonberry - 'Chef's Knife'
  • Eden - 'Eternal Breath'

Non-junctionable

  • Odin - Zantetsuken'
  • Gilgamesh - 'Zantetsuken', 'Masamune', 'Excalibur', 'Excalipoor'
  • Boko - 'Chocofire'
  • Moomba - 'MoombaMoomba'
  • Phoenix - 'Rebirth Flame'
  • Mini Mog - 'Moogle Dance'

Final Fantasy IX Eidolons

FFIX -Fenrir

Fenrir

In Final Fantasy IX summons are referred to as Eidolons. Only Princess Garnet and Eiko Carol are able to summon, because they are both members of a tribe of summoners from Madain Sari. They are able to learn summons by equipping jewels and mastering the skill of summoning that Eidolon. Also, an Eidolon's summon sequence differs from 'short' and 'long', the latter being more powerful in some way.

  • Alexander (Note: Alexander only appears in an FMV and can't be summoned in-game)
  • Atomos - 'G-Force 199'
  • Bahamut - 'Mega Flare'
  • Carbuncle - 'Ruby Light'/'Emerald Light'/Diamond Light'/'Pearl Light' (The other corresponding 'Light' attacks of Carbuncle can be selected via equipping that appropriate gem. The default is 'Ruby Light')
  • Fenrir & Titan - 'Terrestrial Rage'/'Millennial Decay' (When summoned naturally, Fenrir calls Titan for help and uses the 'Terrestrial Rage' attack, which is Earth-elemental. If Fenrir is summoned with the 'Maiden Prayer' item equipped it uses the 'Millennial Decay' attack, a Wind-elemental attack which is slightly stronger)
  • Ifrit - 'Flames of Hell'
  • Leviathan - 'Tsunami'
  • Madeen - 'Terra Homing' (note; This is supposed to be 'Terra Forming,' perhaps a connection to Maduin from Final Fantasy VI, in which Maduin was Terra's father)
  • Odin - 'Zantetsuken' (When equipping the Odin's Lance ability, Odin deals non-elemental damage to the enemies that were not dispatched)
  • Phoenix - 'Rebirth Flame' (The number of Phoenix Pinions that the player holds in the inventory contributes to the chance of Phoenix to appear after all characters are KO'd, reviving them)
  • Ramuh - 'Judgment Bolt'
  • Shiva - 'Diamond Dust'
  • Ark - 'Eternal Darkness'

Final Fantasy X Aeons

Anima

Aeons are the summoned creatures in Final Fantasy X. Unlike previous installments, Aeons could be controlled as a character, instead of just being summoned and dealing an attack, though Final Fantasy VIII was the first game to give the summoned creatures their own HP bars. Yuna is the only playable character with the ability to summon Aeons.

Final Fantasy XI Avatars

Titan

Only the Summoner and players with the Summoner as a support job can summon Avatars. There are three distinct types of Avatar that can be summoned: Terrestrial Avatars, Celestial Avatars, and Elemental Avatars. When summoned, Avatars will stay and fight by the Summoner's side until released. However, the Summoner must consume a steady flow of MP to perpetuate the avatar. Avatars are weak melee attackers, but can use powerful Blood Pact abilities on a shared timer.

Terrestrial Avatars

  • Carbuncle
  • Fenrir
  • Diabolos
  • Phoenix1
  • Bahamut1

Celestial Avatars

1These Avatars cannot be summoned by player characters.

Elemental Avatars

Commonly known as spirits or elementals, these are summonable versions of the elementals commonly found throughout Vana'diel. The only in-game reference to them as a group is on the Summoner relic armor, where they are referred to as Elemental Avatars. There is a spirit for each of the eight elements in Final Fantasy XI: Fire, Ice, Wind, Earth, Thunder, Water, Light, and Dark.

Unlike the other Avatars, spirits do not have Blood Pact abilities. Instead, a spirit will cast spells based on its element with a frequency dependant on the Summoner's summoning magic skill and the elements of the day and weather. E.g., a Fire Spirit will cast spells more frequently on Firesday, but less frequently in the rain.

Final Fantasy XII Espers

Ultima

In Final Fantasy XII, all the summons, known as Espers, bar Shemhazai, are a reference to one of the following: A Lucavi demon from Final Fantasy Tactics, a Totema from Final Fantasy Tactics Advance, or a final boss from another Final Fantasy. They all represent a sign of the Zodiac.

  • Belias - The Gigas (Aries)
  • Mateus - The Corrupt (Pisces)
  • Adrammelech - The Wroth (Capricorn)
  • Zalera - The Death Seraph (Gemini)
  • Shemhazai - The Whisperer (Sagittarius)
  • Hashmal - Bringer of Order (Leo)
  • Zeromus - The Condemner (Cancer)
  • Exodus - The Judge-Sal (Libra)
  • Cúchulainn - The Impure (Scorpio)
  • Famfrit - The Darkening Cloud (Aquarius)
  • Chaos - Walker of the Wheel (Taurus)
  • Ultima - The High Seraph (Virgo)
  • Zodiark - Keeper of Precepts (Ophiuchus)

Final Fantasy XII: Revenant Wings Espers

In Final Fantasy XII: Revenant Wings, Espers are bought on the Ring of Pacts. There are four main elements, plus two additional areas for summons. Each element, bar holy, has melee, ranged and flying summons. Each of these areas has three ranks, with rank 1 being the weakest and rank 3 being the strongest. However, you do not need the rank 1 summon to get the rank 2 summon, and you do not need the rank 2 summon to get the rank 3 summon. Melee summons are strong against ranged, ranged against flying, and flying against melee. Some summons, mainly the Espers from Final Fantasy XII, must be defeated in battle before becoming available on the Ring of Pacts. The Espers of Revenant Wings act as party members in battle, and multiple instances of each can exist on the battlefield at any given time, bar rank 3 summons.

Non-Elemental Summons

Non-Elemental summons have no weakness or resistance. They also tend to have no special attacks either. They are best used when you are fighting a group of enemies with different weaknesses. However, the game's most powerful summons are also non-elemental.

Melee Summons

Rank 1: Alraune, Chocobo
Rank 2: Tonberry
Rank 3: Odin, Gilgamesh

Ranged Summons

Rank 1: Sylph
Rank 3: Zodiark

Flying Summons

Rank 1: Garchimacera
Rank 2: Diabolos
Rank 3: Bahamut

Fire Summons

Fire summons are weak against water summons. They are strong against earth summons, and some water summons.

Melee Summons

Rank 1: Djinn
Rank 2: Balasa
Rank 3: Ifrit

Ranged Summons

Rank 1: Salamander
Rank 2: Lamia
Rank 3: Belias

Flying Summons

Rank 1: Bomb
Rank 2: Wyvern
Rank 3: Chaos

Water Summons

Water summons are mainly weak against thunder summons, while some are weak against fire. They are strong against fire summons, and some thunder summons.

Melee Summons

Rank 1: Sahagin
Rank 2: Cúchulainn
Rank 3: Leviathan

Ranged Summons

Rank 1: Shivan
Rank 2: Shivar
Rank 3: Shiva, Famfrit

Flying Summons

Rank 1: Aquarius
Rank 2: Siren
Rank 3: Mateus

Thunder Summons

Thunder summons are mainly weak against earth summons, while some are weak against water. They are strong against water summons.

Melee Summons

Rank 1: Remora
Rank 2: Ixion
Rank 3: Shemhazai

Ranged Summons

Rank 1: Quetzalcoatl
Rank 2: Sagittarius
Rank 3: Tiamat

Flying Summons

Rank 1: Ramih
Rank 2: Raiden
Rank 3: Ramuh

Earth Summons

Earth summons are weak against fire summons. They are strong against thunder summons.

Melee Summons

Rank 1: Goblin
Rank 2: Golem
Rank 3: Titan

Ranged Summons

Rank 1: Cactoid
Rank 2: Cu Sith
Rank 3: Hashmal

Flying Summons

Rank 1: Gnoam
Rank 2: Atomos
Rank 3: Exodus

Holy Summons

Holy summons have no offensive capabilities. Instead, they can only heal your party members with their attacks. Ultima's special attack, though, does damage, and Zalera only does damage to the enemy.

Ranged Summons

Rank 1: White Hare
Rank 2: Carbuncle
Rank 3: Zalera, Ultima

Final Fantasy XIII Summoned

The summoned. The salvation of the ill-fated l'Cie.

Game Trailer

Summons in Final Fantasy XIII are called "Summoned" and seem to have great importantance to the plot, as they are tied to the l'Cie. So far, in several trailers, only a few Summoned have been seen used by the characters. They seem to have the power to transform into vehicles and other objects. Known Summoned so far are:

  • Shiva, who can transform into a motocycle
  • Ifrit
  • Carbuncle
  • Siren

Final Fantasy Agito XIII Summoned

Though few information has surfaced, Final Fantasy Agito XIII Summoned will probably have a role similar to the one they have in Final Fantasy XIII. Known Summoned so far are:

Final Fantasy Tactics Summons

Ramuh

In Final Fantasy Tactics, only Summoners and units equipped with the Summon command can summon. Summons are simply bought by using aquired Job Points, except Zodiark, which has to be cast on the Summoner in order to learn it.

Final Fantasy Tactics Advance Summons and Totema

Carbuncle

There are two different types of summons:

  • Viera Summoners can summon a creature to deal damage.
  • All characters are able to summon a Totema once they have acquired 10 Judge Points. Once summoned, there will be a "dramatic" animation featuring the Totema launching its attack and then damage will be dealt. Unlike Illusionists' Phantasm Skills, Totema attack can never miss their target. However, to summon a Totema, Marche Radiuju and his clan must defeat the different Totemas in the storyline. Each race has its own individual Totema to summon.
  • Famfrit, the Totema of the Moogle
  • Ultima, the Totema of the Nu Mou
  • Adrammelech, the Totema of the Bangaa
  • Exodus, the Totema of the Viera
  • Mateus, the Totema of the Humans

Final Fantasy Tactics A2: Grimoire of the Rift Summons and Scions

Again, in Final Fantasy Tactics A2, there are two different types of summons:

  • Viera Summoners can summon some of the recurrings summon creatures of the series to deal damage, heal or grant buffs in an area:
  • Characters can summon the Espers from Final Fantasy XII, now named as Scions, using their Smash Gauge. They must equip the Scion's correspondent accessory in order to summon him, and each Scion can only be summoned once per battle. Scions can have the widest range of effects, from dealing elemental damage or status ailments to the enemy, to healing the party, or even to attempt to defeat both sides.
  • Belias
  • Chaos
  • Zalera
  • Zeromus
  • Hashmal
  • Ultima

Dissidia -Final Fantasy- Summons

Summons have been confirmed to appear in Dissidia. Not much is known about them, but they are equipped prior to fighting and are represented by red orbs over the player's health bar. Currently known Summons include:

Final Fantasy: Unlimited Summons

Gun Dragon

Gun Dragon

By using the power of the Magun and loading the appropriate summon, the main character Kaze can summon a whole host of summons. With his partner, Moogle, he can even upgrade some summons.

Summons by other characters in Unlimited include:

Unlimited: After Summons

Template:Summons2 Template:FF Magic

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